This page last updated on 9/25/02
This campaign is an experiment in Shadowrun gaming, and as such we'll
all be learning as we go along.
This will be an amoral campaign, but not in the sense given in SRComp.
Karma will be awarded for heroics, daring stunts, quick thinking, fast
talking, and otherwise doing the best you can, rather than for doing
deeds that benefit humanity.
This does NOT mean that I expect all, or even most, of the runners to
be willing to sell their mothers to an organlegger just because she
doesn't have any other in-game usefulness. Most people have some sort
of morals, this just gives you the option to choose them for your
character yourself, rather than being railroaded into morality. I don't
expect more than one or two really hardened psychopaths, with perhaps a
barely-human near-cyberzombie thrown in. The majority will probably
have something they will balk at, and the interactions between these
two catagories will provide that much more opportunity for good
roleplaying.
Just to make it absolutely clear, though, one thing will NOT be
tolerated: guilt-tripping another player on a player-to-player basis in
an attempt to get the other player to hire your character, give you
more pay, etc.
Further updates as events warrant.
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