New chat room entered at 1/11/2005 8:40:21 PM.
You are now in chat room “Chat 29562092193224423491.”
Umbrafer (8:40:26 PM): Umbrafer rolled 2 6-sided dice: 3 5
Thematrian1 (8:42:37 PM): There's a man; your sensors missed him at first, as he emits no heat and is standing flush to the hanger that you're driving away from
Umbrafer (8:42:49 PM): Passive sensors.
Umbrafer (8:42:53 PM): Umbrafer rolled 7 6-sided dice: 1 3 2 4 5 5 5
Umbrafer (8:42:59 PM): Woo!
Thematrian1 (8:45:30 PM): Through the wind and rain, your mighty sensors pick him out. He's short, with black wrinkled skin. His mouth is open in a skull-splitting smile, enabling you to see his badly rotten teeth. He's looking upward, at the face.
Umbrafer (8:46:27 PM): Does he look familiar, or is he a new guy with bad teeth?
Thematrian1 (8:46:31 PM): heh
Thematrian1 (8:46:36 PM): he looks familiar
Umbrafer (8:47:07 PM): #Abort! Abort! Target is topside!#
Umbrafer (8:47:25 PM): When I get the chance, going for a sensor lock.
Thematrian1 (8:47:44 PM): Fair enough. Are you still moving away, or are you trying to swing around?
Umbrafer (8:48:32 PM): At this speed, it doesn't make much difference. Will it change anything meaningfully?
MilesMk1 (8:48:48 PM): #You sure?#
MilesMk1 (8:48:59 PM): *starts running for the elevator*
Umbrafer (8:49:31 PM): Rolling sensor lock:
Umbrafer (8:49:33 PM): Umbrafer rolled 5 6-sided dice: 2 1 3 3 5
Thematrian1 (8:49:42 PM): nope
Umbrafer (8:50:08 PM): Karma reroll.
Umbrafer (8:50:19 PM): Umbrafer rolled 5 6-sided dice: 2 4 5 2 3
Umbrafer (8:50:23 PM): #$%^
Umbrafer (8:50:37 PM): Again at +2?
Thematrian1 (8:51:02 PM): One sec.
Thematrian1 (8:51:16 PM): Meanwhile, Blake runs toward the elevator. Are the drones doing anything?
MilesMk1 (8:51:53 PM): Well, if the shield drone can keep up, I take it with me. Or just ride the damn thing back.
Thematrian1 (8:52:36 PM): you're faster than it is, I'm pretty sure
Umbrafer (8:52:41 PM): At this instant, the drones are holding position relative to Blake except insofar as this results in wall-collisions, etc.
Thematrian1 (8:52:51 PM): gotcha
Thematrian1 (8:53:03 PM): What's the van doing?
Umbrafer (8:53:20 PM): Van is holding course at this instant.
Thematrian1 (8:53:46 PM): retry lock
Umbrafer (8:54:05 PM): Umbrafer rolled 5 6-sided dice: 1 1 2 2 1
Umbrafer (8:54:11 PM): @#$%#@Q@$%@#%$@#$@%#@$
Thematrian1 (8:54:23 PM): you do not acquire sensor lock
Umbrafer (8:54:34 PM): (Incidentally, the shielddrone can go 25 MPT)
Thematrian1 (8:54:49 PM): (Q6 humans go 6x4 = 24, right?)
Umbrafer (8:54:57 PM): (x3)
Thematrian1 (8:55:42 PM): (And dwarves are x2?)
EverGuard4 (8:55:47 PM): yip
Thematrian1 (8:56:01 PM): I take it back; riding the shield-drone is an awesome plan.
MilesMk1 (8:56:28 PM): Ok, I ride the drone back to the elevator.
MilesMk1 (8:56:42 PM): Then go up, ASAP. #Where is he?#
Umbrafer (8:57:21 PM): #Against the wall of the hangar#
Thematrian1 (8:58:37 PM): You ride the elevator up
MilesMk1 (8:59:16 PM): #Inside or out?#
EverGuard4 (8:59:20 PM): EverGuard4 rolled 9 6-sided dice: 1 4 6 2 6 2 3 1 1
EverGuard4 (8:59:28 PM): EverGuard4 rolled 2 6-sided dice: 1 5
Thematrian1 (8:59:48 PM): oh Blake, interesting fact: the elevator wasn't on your floor
Umbrafer (9:00:09 PM): #Outside#
Umbrafer (9:00:10 PM): (Brb)
Thematrian1 (9:01:18 PM): you reach the aircraft hanger, Blake
MilesMk1 (9:01:20 PM): Ah... Where did it come from?
MilesMk1 (9:01:27 PM): Above, or below?
MilesMk1 (9:01:58 PM): #Give me an approximate distance from one of the corner, would ya?#
Thematrian1 (9:02:00 PM): you don't know; it just had to travel to your floor.
Thematrian1 (9:02:14 PM): FWIW, the elevator isn't marked for floors below your own
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MilesMk1 (9:02:57 PM): Oh, so there was a closed door preventing me from seeing the elevator cab move? For some reason, I was picturing it as a lot more industrial...
Umbrafer (9:03:04 PM): (Back)
MilesMk1 (9:03:27 PM): #Give me an approximate distance from one of the corners of the hangar, would ya?#
MilesMk1 (9:03:51 PM): Not that it matters greatly at this point.
Umbrafer (9:03:56 PM): *Gives, also starts wheeling the van around while trying not to give the impression that I've spotted the target*
Umbrafer (9:04:04 PM): The MMG is still extended, right?
Thematrian1 (9:04:14 PM): you never retracted it, so yeah
MilesMk1 (9:04:37 PM): What ways do I have of getting out of the hangar and to the guy?
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Thematrian1 (9:04:58 PM): there's the main hanger door, which is closed. There's the small door you came in. There may be other doors.
Umbrafer (9:05:01 PM): (Wb)
MilesMk1 (9:05:12 PM): And how is he positioned in relation to the small door?
MilesMk1 (9:05:29 PM): Based on what Alex told me?
MilesMk1 (9:05:49 PM): Is he on the same wall as the door, around a corner from it?
Umbrafer (9:06:07 PM): Umbrafer rolled 6 6-sided dice: 5 3 2 4 6 1
Umbrafer (9:06:12 PM): Umbrafer rolled 1 6-sided die: 4
Thematrian1 (9:06:21 PM): On the same wall, a short distance in from the corner
MilesMk1 (9:07:02 PM): So if I go out the door and turn, at least theoreticall I have LOS?
MilesMk1 (9:07:09 PM): theoretically
Thematrian1 (9:07:22 PM): yes
MilesMk1 (9:07:49 PM): #He still there? I feel reluctant to stick my head out, thinking of making a new exit right where he's standing...#
Umbrafer (9:08:23 PM): (He's using nonimproved Invisibility, isn't he...) #Still there. If you want I can put a big hole in him while you do so#
MilesMk1 (9:09:45 PM): *makes sure he has an incendiary grenade handy* #Ok, I'm going to grenade the wall about where he is... Feel free to join in.#
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MilesMk1 (9:10:07 PM): I'm assuming the hangar walls are relatively thin sheet metal?
Thematrian1 (9:10:45 PM): close enough, yeah
MilesMk1 (9:11:20 PM): *nukes the wall where he thinks the guy should be*
Umbrafer (9:11:24 PM): As soon as he gives the word, I'm going to put a six-round manual gunnery burst on the target.
MilesMk1 (9:11:33 PM): #Now#
Umbrafer (9:11:37 PM): What're the modifiers we're working with?
Thematrian1 (9:12:08 PM): well, you don't get lock, and you do get darkness and rain.
MilesMk1 (9:12:08 PM): I'm just guessing, basically... Not trying to hit the guy, just a spot x meters from the door.
Thematrian1 (9:12:19 PM): That's a spot, same as always
Umbrafer (9:12:45 PM): Full darkness or minimal light?
Thematrian1 (9:12:56 PM): minimal light and rain
Thematrian1 (9:13:02 PM): Blake has full darkness, but no rain
Thematrian1 (9:13:13 PM): and some truly mighty vision mods IIRC?
MilesMk1 (9:13:30 PM): Yeah.
MilesMk1 (9:13:39 PM): I think I get +2 for full darkness.
Umbrafer (9:13:55 PM): So I'm at +4 from the darkness, -2 from the tracers; is he a stationary target?
Thematrian1 (9:14:08 PM): yes
MilesMk1 (9:14:41 PM): Since we have yet to roll initiative, I think I'll use a lot of combat pool...
MilesMk1 (9:14:48 PM): MilesMk1 rolled 10 6-sided dice: 1 4 2 1 4 6 6 5 6 3
MilesMk1 (9:14:54 PM): MilesMk1 rolled 3 6-sided dice: 4 3 3
Thematrian1 (9:14:55 PM): (this is a surprise round. And how)
Umbrafer (9:15:00 PM): So -1 for that, and then -2 for Smartlink. +1 for Movement, IIRC.
Umbrafer (9:15:20 PM): For a net of 0. Short range?
Thematrian1 (9:15:45 PM): ::ponder:: What's medium for you?
Umbrafer (9:15:58 PM): 80 meters and longer
Thematrian1 (9:16:07 PM): Medium
Thematrian1 (9:16:16 PM): (You've been moving slowly, but for a great many turns)
Umbrafer (9:16:40 PM): Mmk. Looking for 5s, then.
Umbrafer (9:16:43 PM): Umbrafer rolled 12 6-sided dice: 4 1 4 1 2 2 4 4 5 3 4 3
Thematrian1 (9:16:52 PM): ::sympathy with Jon::
Umbrafer (9:16:53 PM): ........
Umbrafer (9:16:58 PM): To karma or not to karma?
Thematrian1 (9:17:03 PM): Wait, how many karma do you have?
Umbrafer (9:17:54 PM): 2
Umbrafer (9:18:08 PM): I recorded only one used this round, earlier tonight; is that inaccuratE?
Umbrafer (9:18:16 PM): *e
Thematrian1 (9:18:23 PM): I thought you'd used another, but I don't see it in the logs. Karma if you want.
Umbrafer (9:18:26 PM): ("This round"=this run)
Umbrafer (9:18:30 PM): Hm
MilesMk1 (9:18:34 PM): You only have 2 total Karma, or 2 remaining?
Umbrafer (9:18:37 PM): Going to leave be.
Umbrafer (9:18:40 PM): 2 good karma total.
Umbrafer (9:18:43 PM): Bad karma.
MilesMk1 (9:18:49 PM): Bad Karma flaw???
Thematrian1 (9:19:02 PM): wait
Thematrian1 (9:19:20 PM): in the basement, resisting that bizarre accident for the shield drone
Umbrafer (9:19:26 PM): Ah
Thematrian1 (9:19:27 PM): you karma'd then
Umbrafer (9:19:35 PM): So either way
Umbrafer (9:19:56 PM): And we should have done a cursed karma roll earlier tonight, but I didn't get any successes to reroll
Thematrian1 (9:20:35 PM): ok, we have one success on the gunnery, and...Blake was looking for 4s, right?
Thematrian1 (9:20:43 PM): (Does smartlink apply to thrown grenades?)
Umbrafer (9:20:56 PM): (No, sadly, though there is smartball technology out there)
Umbrafer (9:21:05 PM): (Seems expensive to apply to every grenade, though)
MilesMk1 (9:21:24 PM): This was my underbarrel launcher
MilesMk1 (9:21:46 PM): I was just saying I wanted to have an incendiary handy to keep things clear.
MilesMk1 (9:21:51 PM): I failed. :(
Umbrafer (9:21:55 PM): Ah
Thematrian1 (9:22:07 PM): (Well, we're still getting into the shadowrun swing, as it were)
MilesMk1 (9:22:25 PM): Some of my explosives were on the drone, which is why I made a point of mentioning I was going to have one handy.
Thematrian1 (9:24:06 PM): Aha. Ok, I'm going to roll some scatter now. 1d6 for the underbarrel launcher?
Umbrafer (9:24:24 PM): If he's got a Grenadelink
MilesMk1 (9:24:31 PM): I do.
Thematrian1 (9:24:40 PM): Thematrian1 rolled 1 6-sided die: 2
MilesMk1 (9:24:44 PM): Don't some of the successes elminate scatter? *prays*
Umbrafer (9:25:23 PM): Yep, you can use them that way
Thematrian1 (9:25:24 PM): yep. The first one does. The other 5 stage damage, which are handy for busting through the wall
Thematrian1 (9:26:37 PM): base for an incendiary is what?
MilesMk1 (9:26:48 PM): This was a 15S HE greande.
MilesMk1 (9:27:16 PM): The incendiary is safely clipped to my webbing, so I can throw it at the guy when I see him. :)
Thematrian1 (9:27:32 PM): aha
MilesMk1 (9:27:38 PM): If I see him.
MilesMk1 (9:27:50 PM): Then sprinkle him with thermite.
Umbrafer (9:28:21 PM): Immunity to Normal Weapons? Suck on this!
Thematrian1 (9:28:34 PM): ok, from Blake's perspective:
Thematrian1 (9:29:35 PM): The wall explodes outward, leaving a jagged hole where the metal used to be. There's no guy in evidence through the hole.
Thematrian1 (9:29:41 PM): From Alex's perspective:
Thematrian1 (9:31:36 PM): A tiny fraction of your burst might have hit him; at this range it's hard to be sure. A few moments later, the man is obscured by a hail of shrapnel, expanding outward from the hanger wall.
Thematrian1 (9:33:18 PM): You lose track of him after that; without a lock it's hard to know where he went, though you very much doubt that he was annihilated by the explosion.
Umbrafer (9:34:34 PM): Coming about, setting a course towards the hole.
Umbrafer (9:34:39 PM): Any actions from Big Face?
Thematrian1 (9:35:12 PM): The big face is gone.
Thematrian1 (9:35:14 PM): Blake?
MilesMk1 (9:35:55 PM): #I'm moving in for a look# *jogs towards the hole, looking and listening for any signs of the guy*
Thematrian1 (9:38:52 PM): Ok, roll perception
MilesMk1 (9:39:15 PM): MilesMk1 rolled 6 6-sided dice: 4 1 6 2 1 2
MilesMk1 (9:39:18 PM): MilesMk1 rolled 1 6-sided die: 4
MilesMk1 (9:39:35 PM): Did I use any Karma yet this run? I don't think I did...
Thematrian1 (9:40:19 PM): I didn't see any, when I was looking for Jon's
Umbrafer (9:41:21 PM): I don't believe you did. I've used most of the karma pool in this game.
Umbrafer (9:41:29 PM): Ironic, as IIRC I'm the only one with Cursed Karma
Thematrian1 (9:41:45 PM): So I'm going to say no. Karma Perception?
MilesMk1 (9:41:57 PM): Yes. How many do I re-roll?
Thematrian1 (9:42:12 PM): 5
MilesMk1 (9:42:17 PM): MilesMk1 rolled 5 6-sided dice: 3 1 6 3 3
MilesMk1 (9:42:20 PM): MilesMk1 rolled 1 6-sided die: 4
Umbrafer (9:42:25 PM): Woo
MilesMk1 (9:42:29 PM): So two 10s.
Thematrian1 (9:43:04 PM): Very nice. At first you hear nothing over the rain (which is getting less intense, by the by)
Thematrian1 (9:44:40 PM): Then, as you learn to tune those sounds out, you hear the grass rustling a few meters outside the blast area. With that done, you spot it: something vaguely man-like, crawling slowly backward through the grass
Umbrafer (9:46:06 PM): He's got the shielddrone with him, right?
MilesMk1 (9:46:20 PM): #He's crawling in *that direction*#
MilesMk1 (9:46:31 PM): I at least brought it out of the elevator, yes.
Umbrafer (9:46:49 PM): If answer to above question=yes, I'm having it flood the indicated location with the infrared spotlight.
Thematrian1 (9:46:53 PM): Indeed. It can keep up with you, and did.
MilesMk1 (9:47:14 PM): Then, *throws the incendiary grenade at the figure*.
Umbrafer (9:47:47 PM): Incidentally, is my speed still impaired?
Thematrian1 (9:47:57 PM): Well, that makes things easier.
Thematrian1 (9:48:15 PM): You can see it easily, roll it.
MilesMk1 (9:48:41 PM): Did my combat pool refresh?
Thematrian1 (9:48:56 PM): Your van's speed jumped up to normal the very instant that Mr. Teeth got blasted
Umbrafer (9:49:16 PM): Score. Wheeling and heading back to nearer the location.
Thematrian1 (9:49:33 PM): Yes it did, Blake
MilesMk1 (9:49:35 PM): (I was worried this might be an impostor, but the fact the face disappeared and the van is back to normal makes me hopeful...)
MilesMk1 (9:49:49 PM): Ok. 4 CP dice (skill of only 4)
MilesMk1 (9:49:55 PM): MilesMk1 rolled 8 6-sided dice: 6 4 1 1 1 5 6 1
MilesMk1 (9:50:00 PM): Ugly.
MilesMk1 (9:50:07 PM): MilesMk1 rolled 1 6-sided die: 1
Thematrian1 (9:50:12 PM): You've got two
Thematrian1 (9:50:16 PM): oh
Thematrian1 (9:50:19 PM): nevermind
Umbrafer (9:50:25 PM): Oh
Umbrafer (9:50:27 PM): Hehehe
Umbrafer (9:50:30 PM): Er?
Umbrafer (9:50:33 PM): Wait
MilesMk1 (9:50:34 PM): ?
Thematrian1 (9:50:48 PM): You have two sixes. but of course, you weren't rerolling sixes, you were rolling scatter
Umbrafer (9:50:51 PM): Never mind? I thought I understood, but I forgot the combat pool
Umbrafer (9:50:54 PM): Aaah
Thematrian1 (9:51:04 PM): Because sixes hit no matter what
MilesMk1 (9:51:30 PM): I was hoping...
Thematrian1 (9:51:47 PM): Mr. Teeth looks up as you throw. He smiles at you, then goes limp just as the grenade lands.
Thematrian1 (9:51:55 PM): How do these work again?
Umbrafer (9:52:29 PM): I don't like him smiling like that.
MilesMk1 (9:52:32 PM): One sec
MilesMk1 (9:52:49 PM): p. 40 CC
MilesMk1 (9:53:49 PM): Anything flammable withing 10 meters of the impact point may catch fire as per rules on p.98, but apply a +2 modifier...
MilesMk1 (9:54:05 PM): In which case, I'd have been hauling ass back as I threw. :)
MilesMk1 (9:54:31 PM): Burns for 10 rounds, anything within 1 meter of it takes 8M damage from the heat.
MilesMk1 (9:54:44 PM): Reduced by 1/2 impact armor
Thematrian1 (9:55:40 PM): Mr. Teeth goes up like a torch. Not a huge surprise, you suppose, if he really was dead. The burning corpse does not move.
MilesMk1 (9:56:42 PM): I keep my grenade launcher trained on the carcass and watch it burn. #The fucker *smiled* at me.#
MilesMk1 (9:57:11 PM): #And he sort of went limp before the grenade hit.#
Thematrian1 (9:57:13 PM): Look. See. See corpse. See corpse roast. Roast, corpse, roast.
Umbrafer (9:57:32 PM): #Watch yourself. Trying to confirm kill.# Can I get a sensor reading off of the burning corpse?
Thematrian1 (9:58:04 PM): You can try. It's very hot, that's for sure.
MilesMk1 (9:58:06 PM): #Did he leave the body and go find a new one? If he could do that, why stay in this ugly piece of shit...?#
Umbrafer (9:58:43 PM): Trying.
Umbrafer (9:58:45 PM): Umbrafer rolled 5 6-sided dice: 5 4 6 3 4
Umbrafer (9:58:49 PM): Umbrafer rolled 1 6-sided die: 5
Thematrian1 (9:59:30 PM): arhg, one sec
Umbrafer (10:02:34 PM): I don't think he's dead. Do you?
Umbrafer (10:03:01 PM): Perhaps more to the point, do you think he's inhabiting Adam's character?
MilesMk1 (10:04:59 PM): I don't know... It'd be anticlimactic, if he were... Mind you, I don't mind anticlimactic in SR. I do in D&D, I don't in SR. ;)
MilesMk1 (10:05:49 PM): I doubt we killed him, but I do hope that maybe we made him run for it in some way or another...
Umbrafer (10:06:48 PM): In SR, one can only hope for anticlimactic
Thematrian1 (10:09:39 PM): ok, back
Thematrian1 (10:10:21 PM): And here, in the absence of Adam, I'm afraid we have to stop.
MilesMk1 (10:10:37 PM): Ah... Oh well.
Umbrafer (10:11:07 PM): While unfortunate, the splitting headache I have suggests that it may not be such a bad thing
Thematrian1 (10:11:13 PM): I know, I know. No choice though; we need him for this bit.
MilesMk1 (10:11:40 PM): Eh. I might actually get to sleep at a normal hour, something which I haven't done for a while.
Thematrian1 (10:11:58 PM): I've heard good things about it; I keep meaning to check it out myself, one of these nights
Umbrafer (10:12:11 PM): I checked it out night before last
Thematrian1 (10:12:28 PM): how was it?
MilesMk1 (10:12:50 PM): It's good, but when you try to stop...
Umbrafer (10:12:52 PM): It was neat, but not as neat as staying up 'till 4:00 watching Ghost in the Shell: Innocence when I need to be at work by 9:00 and my commute takes about an hour if I leave at 8:00
MilesMk1 (10:12:52 PM): It's better never to try it.
Umbrafer (10:13:05 PM): The morning thereafter, on the other hand, was more pleasant
MilesMk1 (10:13:08 PM): Ooh, how was that?
Umbrafer (10:14:16 PM): Second time I watched it. It is an amazing movie, though it loses quite a bit on a home-sized screen.
MilesMk1 (10:14:37 PM): I've been meaning to see that.
MilesMk1 (10:14:48 PM): All right... See you guys on Thursday, then?
Thematrian1 (10:14:52 PM): would you believe that I've never seen Ghost in the Shell of any kind?
Thematrian1 (10:14:57 PM): Thursday, I like it.
MilesMk1 (10:15:17 PM): The first one was quite good, but very overrated.
MilesMk1 (10:16:06 PM): Goodnight. *wave*
Umbrafer (10:16:07 PM): Indeed. It was also an excellent film, which makes the degree to which it has managed to be overrated quite astounding
Thematrian1 (10:16:12 PM): sleep well
MilesMk1 (10:16:19 PM): Yes, it was...
Umbrafer (10:16:21 PM): *Waves*
MilesMk1 (10:16:28 PM): Thursday.
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Umbrafer (10:16:40 PM): But yes. You need to see all things Ghost in the Shell-related
Thematrian1 (10:16:51 PM): not this semester. Over the summer, maybe
Thematrian1 (10:17:12 PM): Operating Systems > me
Umbrafer (10:17:43 PM): Heh; what's it like?
Umbrafer (10:18:02 PM): Other than > you
Thematrian1 (10:18:53 PM): well, memory management with TLB's and all that are hard to do, especially in x86 assembler
Umbrafer (10:19:30 PM): Mmm, register starvation.
Thematrian1 (10:20:04 PM): it's not even that. It's not even the 4k of kernel stack space, though that does suck
Thematrian1 (10:20:33 PM): well, ok, it's kind of that
Thematrian1 (10:21:01 PM): having to manually save out edx, ecx, and whichever the other callee-save registers...gah
Umbrafer (10:21:15 PM): I do so hate x86.
Thematrian1 (10:22:10 PM): I comfort myself with the knowledge that implementing handler tables in a safe way would be even worse ;-)
Umbrafer (10:23:42 PM): Somehow, I've never found the knowledge that it could always be worse to be that comforting.
Thematrian1 (10:23:57 PM): yeah, it wasn't especially warm comfort
Umbrafer (10:25:24 PM): I also desperately need to get around to installing those spotlights in the van.
Thematrian1 (10:28:19 PM): that'd be handy, sure enough
Umbrafer (10:30:20 PM): Having a TN of 2 for that shot rather than 5 would have been mighty useful
Thematrian1 (10:30:46 PM): sooth
Umbrafer (10:31:29 PM): Curse those high-sig blighters.
Thematrian1 (10:31:47 PM): curse your peculiar inability to roll even one six in like 30 dice
Umbrafer (10:31:55 PM): Indeed
Umbrafer (10:32:13 PM): It was... quite the spectacular failure
Umbrafer (10:34:01 PM): I get this nagging feeling that there was something I'd been meaning to ask, but I've forgotten what it was.
Umbrafer (10:36:29 PM): Ah well. I'll toss you an email if I think of it. *Waves* Sleep well when you do.
Thematrian1 (10:36:36 PM): heh, you too
Chat room exited at 1/11/2005 10:36:40 PM.