New chat room entered at 7/12/2005 8:37:04 PM.
You are now in chat room “chat7705815840504893809.”
Umbrafer (8:37:15 PM): (Damn it AIM, fix your @#$%ing backend)
Dragcrell (8:37:34 PM): ((ROFL))
Thematrian1 (8:38:33 PM): So: when we left off, the party had just committed itself to a big combat with a bug of giant, magical wasps
Umbrafer (8:39:24 PM): While the two wounded watch the prisoners (or, in Alex's case, sorta vaguely see the prisoners every hour or so through a haze of pain) in the van.
Dragcrell (8:40:13 PM): (hehehehe)
Thematrian1 (8:40:14 PM): Indeed, though the prisoners aren't in great shape either
Umbrafer (8:40:15 PM): Incidentally, if it isn't already the case can I retroactively motion that Trickster be positioned by the van's radio?
Umbrafer (8:40:19 PM): This is true.
Umbrafer (8:40:27 PM): They're also bound, as I remember.
Thematrian1 (8:40:33 PM): yeah
Thematrian1 (8:40:48 PM): Trickster can so position himself, if he wishes
Dragcrell (8:41:13 PM): (good idea and I do so)
Thematrian1 (8:42:06 PM): Rock and Blake got out to assist the garage forces against the bugs. They spent their surprise round firing a burst of explosive ammunition and doing nothing perceptible, respectively
Umbrafer (8:42:26 PM): Invert that
Umbrafer (8:42:32 PM): Rather, reverse
Umbrafer (8:42:37 PM): Transpose
Thematrian1 (8:42:45 PM): er, right
Thematrian1 (8:44:00 PM): With that,we roll initiative.
Thematrian1 (8:44:08 PM): Two questions for those in the van:
MilesMk1 (8:44:12 PM): MilesMk1 rolled 3 6-sided dice: 6 4 3
Umbrafer (8:44:14 PM): Fire away:
MilesMk1 (8:44:15 PM): 23
Umbrafer (8:44:21 PM): *.
Thematrian1 (8:44:31 PM): #1: Do you still have the cell phone that you gave to the UB guy, and if so who has it?
Thematrian1 (8:44:41 PM): #2: Are your transduced communications encrypted, and if so how?
MilesMk1 (8:44:48 PM): Finally. Rolled over 10 third time in a row.
Thematrian1 (8:44:58 PM): and when it counts.
Umbrafer (8:45:08 PM): IIRC Blake had it. As for encryption, I know I've got L4 broadcast encryption
MilesMk1 (8:45:32 PM): I have the phone, I guess, since I never said I was putting it away.
EverGuard4 (8:45:36 PM): (btw, I'll be in-and-out... I need to find the rest of the monitor)
Thematrian1 (8:45:48 PM): (Aren't monitors sort of all-or-nothing?)
MilesMk1 (8:46:06 PM): My communications are not encrypted in any way I know of, since I couldn't make sense of the rules.
Dragcrell (8:46:13 PM): Dragcrell rolled 1 6-sided die: 6
Dragcrell (8:46:28 PM): (-_- go me 12)
Umbrafer (8:46:45 PM): (You'd think so, really you would)
EverGuard4 (8:47:01 PM): ( o fuck... Imissed a screw)
EverGuard4 (8:47:08 PM): EverGuard4 rolled 1 6-sided die: 6
Dragcrell (8:47:09 PM): (I'll just pick my nose as I wait for the bugs to eat me now >_>)
EverGuard4 (8:47:12 PM): nifty...
EverGuard4 (8:47:17 PM): did I break 10 init this round?
Umbrafer (8:47:31 PM): This was something that had I previously realized I would have suggested rectifying (Blake's lack of encryption, that is), but I suppose it's too late now.
MilesMk1 (8:49:07 PM): (Although I would think that transduced communications wouldn't necessarily readable even if unencrypted unless whoever was bugging us also had a transducer... right? I mean, it's not sound being sent.)
MilesMk1 (8:49:17 PM): (necessarily BE readable)
Umbrafer (8:49:34 PM): (Nah, it parses out as any other radio signal. The transducer just hooks into the tranceiver.)
Umbrafer (8:49:44 PM): (Radio, cell, whatever you're transducing into)
Thematrian1 (8:49:44 PM): (A transducer or something that can decode transduced signals, yes)
Thematrian1 (8:50:35 PM): Rock has an init of 14
EverGuard4 (8:50:52 PM): w007
Thematrian1 (8:51:04 PM): Thematrian1 rolled 9 6-sided dice: 1 4 6 1 6 2 3 1 2
Thematrian1 (8:51:16 PM): Thematrian1 rolled 15 6-sided dice: 4 6 5 4 1 6 1 3 5 3 4 5 1 6 2
Thematrian1 (8:52:05 PM): ok
Thematrian1 (8:53:13 PM): two wasps continue to fly towards the drone on the roof. It fires at them and scoots backward, but the minigun rounds seem to be missing
Thematrian1 (8:53:43 PM): the bug that Blake fired at does not reappear
Thematrian1 (8:53:53 PM): the overturned van stops firing its turret
Thematrian1 (8:53:57 PM): Blake, your action
MilesMk1 (8:56:21 PM): Is the wasp carrying a person still in sight, and if so, how far away? Also, how many wasps are there in the same range or closer than the one I just shot?
MilesMk1 (8:56:42 PM): If that'd require me to observe in detail, I'll just shoot something.
Umbrafer (8:56:50 PM): ( :D )
MilesMk1 (8:57:15 PM): Oh, and are the ones headed for the vindicator drone about the same range as the one I shot?
Thematrian1 (8:57:23 PM): Heh. The wasp carrying a person is still in sight, yes. It's leaving the melee, ~350 meters away
Thematrian1 (8:57:35 PM): (a long way down the street)
MilesMk1 (8:57:38 PM): How far off the ground?
Thematrian1 (8:58:08 PM): ~20 feet. It keeps dipping toward the ground, then pulling up
EverGuard4 (8:59:13 PM): brb, moving car
Thematrian1 (9:00:04 PM): and yeah, the vindicator wasps are about equidistant
MilesMk1 (9:00:44 PM): I'd probably hit the poor bastard instead, and if he isnt' dead, falling 20' onto concrete while unconscious would probably kill him anyway.
MilesMk1 (9:01:08 PM): I'll shoot one of the vindicator wasps unless there's a more immediate threat, then.
Umbrafer (9:01:11 PM): I'd say he has a better chance of survival that way anyway, but it's your call.
Dragcrell (9:01:17 PM): (eh he choudl live depending on how he landed)
MilesMk1 (9:01:37 PM): (You think? Well, it would be in character for Blake... Fuck it, I shoot the kidnapping wasp.)
MilesMk1 (9:01:48 PM): Ok, shooting that one...
MilesMk1 (9:01:53 PM): MilesMk1 rolled 8 6-sided dice: 1 5 5 1 5 5 2 2
Thematrian1 (9:02:02 PM): All right. What range is that for you?
MilesMk1 (9:02:05 PM): Long.
MilesMk1 (9:02:10 PM): If it really is 350 and not more.
MilesMk1 (9:02:32 PM): I think I made it...
MilesMk1 (9:02:43 PM): Shit, I should have said - it was a 6-round burst.
Thematrian1 (9:02:48 PM): base TN 6, right? With smartlink you're ok
MilesMk1 (9:03:05 PM): Yep, base 6, and if it counts as "walking", I make it.
Thematrian1 (9:03:38 PM): that's a hit, four successes
Thematrian1 (9:03:56 PM): the wasp does not attempt to dodge. Power?
MilesMk1 (9:03:58 PM): 16D
MilesMk1 (9:04:15 PM): But only 14D before EX factors in, if it matters.
Thematrian1 (9:04:45 PM): it doesn't. At least one of your rounds hits, and the wasp falls
Thematrian1 (9:04:49 PM): Thematrian1 rolled 15 6-sided dice: 6 2 3 2 4 2 4 5 1 3 5 6 2 1 1
Umbrafer (9:04:55 PM): (It doesn't. Vehicle armor is pretty special in the hierarchies of hardened armors.)
Thematrian1 (9:05:07 PM): since that was a 6-round burst, your turn is over?
MilesMk1 (9:05:13 PM): Yeah.
Thematrian1 (9:05:22 PM): ok
Thematrian1 (9:05:33 PM): (Ok, giving up on making NPC rolls in chat)
Umbrafer (9:05:50 PM): (?)
Thematrian1 (9:06:00 PM): two wasps have landed on the function van and are working on chewing off the turret
Thematrian1 (9:06:12 PM): (There are too many, and I have a roller that counts successes and so forth for me)
Umbrafer (9:06:17 PM): (Fair enough)
Thematrian1 (9:07:49 PM): (I'll go back to doing them after this combat, I expect, but as it is there are just too friggin many)
Dragcrell (9:08:06 PM): (ROFL)
Thematrian1 (9:08:39 PM): Another wasp is trying to tear up the overturned van. The last two turn to you, and begin to fly over
Thematrian1 (9:08:43 PM): Rock, your action
EverGuard4 (9:09:45 PM): um.. sec
Thematrian1 (9:10:32 PM): Trickster, roll perception
EverGuard4 (9:10:33 PM): *ejects gel round clip and loads ex round clip*
Dragcrell (9:10:48 PM): /roll-dice 7
Dragcrell (9:10:55 PM): Dragcrell rolled 7 6-sided dice: 4 3 2 2 6 3 5
Dragcrell (9:11:04 PM): Dragcrell rolled 1 6-sided die: 2
Thematrian1 (9:11:07 PM): check. Trickster, something is approaching the van in the astral, from the opposite direction as the wasps. Still too far away to say what exactly.
Dragcrell (9:11:55 PM): (OH boy more players)
Thematrian1 (9:14:24 PM): Rock, I think you have a simple left?
Thematrian1 (9:14:29 PM): no, I'm wrong
Thematrian1 (9:14:40 PM): the astral thing in the distance approaches
Thematrian1 (9:15:03 PM): the wasp with the prisoner hits the ground hard
EverGuard4 (9:15:05 PM): (I'm assuming I'm not smartlinked)
Thematrian1 (9:15:15 PM): (Right, that's what I forgot)
Thematrian1 (9:16:12 PM): The upright van fires a full burst point-blank into one of the bugs tearing it apart, which soaks it up without apparent effect. Two bugs close with the vindicator drone, which actually does some damage to one with a burst
Thematrian1 (9:16:16 PM): though it can still fly
Thematrian1 (9:16:40 PM): The wasps approaching Blake et al continue to do so
Thematrian1 (9:16:45 PM): Blake, your action
MilesMk1 (9:17:56 PM): Will they get to me this round if I don't shoot them, at the rate they're moving?
Thematrian1 (9:18:04 PM): no
Thematrian1 (9:18:24 PM): They're tremendously fast, faster than Alex's stratos have often been, but they also started 150 meters away
MilesMk1 (9:18:35 PM): Hmm... Ok, I fire at one of the two chewing at the functioning van.
MilesMk1 (9:18:49 PM): Six rounds.
MilesMk1 (9:18:54 PM): MilesMk1 rolled 8 6-sided dice: 1 3 6 5 2 2 5 5
Umbrafer (9:18:55 PM): (My advise is to nail the ones going for the drone on the roof, as it seems to be doing the most damage)
Umbrafer (9:18:59 PM): (But carry on)
Umbrafer (9:19:08 PM): (*advice)
MilesMk1 (9:19:40 PM): That's at medium range.
Thematrian1 (9:20:17 PM): The wasp splits in half, oozes, and collapses upon itself
Thematrian1 (9:22:53 PM): And then there were seven. Wasps chew on hardened armor.
Thematrian1 (9:22:59 PM): Rock's action.
Thematrian1 (9:23:24 PM): Trickster: the whatever is close enough that you can see it clearly. It exists only in the astral, an eyeball about three feet across with dozens of dangling tentacles
EverGuard4 (9:24:30 PM): um...
EverGuard4 (9:24:49 PM): distance to closest wasp?
Dragcrell (9:24:52 PM): ok I'll let Alex know of it when you can fit it in ^_^
Thematrian1 (9:25:01 PM): ~70 meters
Umbrafer (9:25:13 PM): *Wet cough*
Thematrian1 (9:25:14 PM): Alex may know, but she's also not at her best
Dragcrell (9:25:57 PM): true but still can relay info to blake faster then I could ;3
EverGuard4 (9:26:00 PM): doh...
EverGuard4 (9:26:07 PM): hm...
EverGuard4 (9:26:24 PM): 2 bugs closing on Blake?
Thematrian1 (9:26:42 PM): Blake and you, implicitly, but yeah
EverGuard4 (9:27:16 PM): *Take Aim* *Take Aim* (@ whichever bug gives me a better angle)
Thematrian1 (9:27:30 PM): it is done
EverGuard4 (9:27:44 PM): (been awhile since anything has actually been outside Extreme range for me) =\
Thematrian1 (9:28:39 PM): The bugs continue to approach. They end at ~50 meters away. The vindicator drone wounds the other wasp, but they both reach melee with it. The one remaining bug on the van tries to take apart the turret, fails, then soaks a burst
Thematrian1 (9:28:41 PM): of machine-gun fire
MilesMk1 (9:29:11 PM): Is unaffected by it, you mean?
Thematrian1 (9:29:25 PM): yep
Thematrian1 (9:32:42 PM): Next turn. Initiative
MilesMk1 (9:32:46 PM): Whoa.
EverGuard4 (9:32:51 PM): EverGuard4 rolled 1 6-sided die: 4
Thematrian1 (9:32:51 PM): dammit
EverGuard4 (9:32:54 PM): (12)
Thematrian1 (9:32:55 PM): Blake takes a third action
MilesMk1 (9:32:56 PM): ;)
MilesMk1 (9:33:30 PM): I fire at the last bug dueling with the van.
MilesMk1 (9:33:38 PM): MilesMk1 rolled 12 6-sided dice: 2 6 1 2 6 4 3 6 6 4 2 2
Thematrian1 (9:34:13 PM): Another 6-round burst?
Thematrian1 (9:35:01 PM): that'll bring your total rounds fired since last reload to 24
MilesMk1 (9:35:23 PM): Yeah.
MilesMk1 (9:35:32 PM): I'm down to 14 rounds in the gun.
MilesMk1 (9:35:47 PM): Going to have to reload next turn,
Thematrian1 (9:38:25 PM): You hit it, hard, probably with all six rounds. It jerks a bit, but continues tearing at the turret
MilesMk1 (9:39:34 PM): OK.. Rolling init.
MilesMk1 (9:39:37 PM): MilesMk1 rolled 3 6-sided dice: 6 3 6
Umbrafer (9:39:43 PM): Woo!
MilesMk1 (9:40:03 PM): 25
Thematrian1 (9:40:03 PM): keeping the streak alive. Trickster, please roll init too
Thematrian1 (9:40:04 PM): Alex...can if she wants
Dragcrell (9:40:14 PM): Dragcrell rolled 1 6-sided die: 1
Umbrafer (9:40:20 PM): Umbrafer rolled 1 6-sided die: 1
Umbrafer (9:40:27 PM): My adjusted init is…
Umbrafer (9:40:39 PM): 1.
Umbrafer (9:40:45 PM): (8-7 for wound modifiers)
Thematrian1 (9:40:53 PM): (right)
Thematrian1 (9:41:01 PM): (I was wondering what happens when your init is 0 or less)
Dragcrell (9:41:26 PM): (errr what is mine then >_> being with out mods it is only 7
Umbrafer (9:41:34 PM): S Stun, right? 4.
Umbrafer (9:41:48 PM): (You apply your usual TN mods to your total Init as well)
Dragcrell (9:41:58 PM): -_- yay 3 joy
Dragcrell (9:42:52 PM): (well shit that well be a hard time to beat 18 sec for beginner Mine Sweeper lol)
Thematrian1 (9:43:01 PM): (hah)
Dragcrell (9:43:26 PM): (what 18 sec by me no less ;3)
Umbrafer (9:43:39 PM): (My minimum time is 12 seconds, IIRC)
Dragcrell (9:44:13 PM): (dame I suck then)
Umbrafer (9:44:47 PM): (Not something I could replicate at will.) What's the astral entity rushing towards us doing?
Dragcrell (9:45:11 PM): (well dame beat it 16 sec :3)
MilesMk1 (9:45:14 PM): (I'll have to check on my times at work... Had some pretty good scores too.)
Thematrian1 (9:45:20 PM): The vindicator drone gets off one more burst. The wasps start biting it, and the vindicator makes a grinding noise
Thematrian1 (9:45:39 PM): The astral entity bursts through the van walls, and looks excitedly at Trickster
Umbrafer (9:45:59 PM): ("LUNCH!")
Dragcrell (9:46:10 PM): (-_-)
Dragcrell (9:47:22 PM): ("but I'm not that tasty go for the wasps there much more tasty then I am>)
Thematrian1 (9:47:34 PM): The wasps approaching Blake and Rock continue to do so
Thematrian1 (9:47:38 PM): Blake, you are up
MilesMk1 (9:48:05 PM): Time to do some self-defense... I fire at one of the two approaching wasps.
MilesMk1 (9:48:12 PM): 6-round burst.
MilesMk1 (9:48:15 PM): MilesMk1 rolled 8 6-sided dice: 1 5 2 2 3 2 1 2
MilesMk1 (9:48:26 PM): Yeah, ok... Hope it was short range by now. ;)
Thematrian1 (9:49:28 PM): It is. The one you fired at tumbles from the air, then rights itself and keeps coming.
Dragcrell (9:49:49 PM): (ROFL 13 sec's)
MilesMk1 (9:50:09 PM): Hmm.
Dragcrell (9:51:51 PM): (wheres the Orken man when you need him most?)
Thematrian1 (9:52:22 PM): Um. Wasps approach. Distance ~20 meters.
Thematrian1 (9:52:33 PM): They're splitting off, one to Blake, one to Rock
Thematrian1 (9:52:46 PM): The big tentacled eyeball says: "Hihi!"
Thematrian1 (9:54:21 PM): Rock, your action
EverGuard4 (9:54:44 PM): Um... did I happen to aim (last turn) @ the bug that now approaches me?
EverGuard4 (9:55:07 PM): (or the one approaching Blake?)
Thematrian1 (9:55:31 PM): Thematrian1 rolled 2 6-sided dice: 3 1
Thematrian1 (9:55:36 PM): Thematrian1 rolled 1 6-sided die: 1
Thematrian1 (9:55:42 PM): The one approaching you
EverGuard4 (9:55:59 PM): (nifty)
EverGuard4 (9:56:02 PM): *fire fire*
EverGuard4 (9:56:07 PM): EverGuard4 rolled 10 6-sided dice: 5 6 1 2 6 1 2 3 2 3
EverGuard4 (9:56:18 PM): EverGuard4 rolled 10 6-sided dice: 2 5 5 5 2 4 4 1 3 4
EverGuard4 (9:56:32 PM): *sighs* I don't suppose I have an RC?
EverGuard4 (9:56:36 PM): er... an = any?
MilesMk1 (9:56:43 PM): Is the gun mine?
MilesMk1 (9:56:48 PM): If so, it has 1 point.
EverGuard4 (9:57:20 PM): *shrugs* you handed Rock a heavy pistol... I don't know if it originally belonged to Blake or if the team pirated it from a corpse
Thematrian1 (9:57:25 PM): it's Blake's
Thematrian1 (9:57:32 PM): (Blake has several)
MilesMk1 (9:57:43 PM): I meant whether I was the one who gave it to you.
Dragcrell (9:57:50 PM): (Blake is dame near a walkign amrory)
MilesMk1 (9:57:52 PM): (What he said.)
MilesMk1 (9:58:01 PM): (And what he said...)
Thematrian1 (10:00:15 PM): Both shots hit. Neither shot has any effect, as far as yo ucan tell
EverGuard4 (10:00:24 PM): (doh)
Dragcrell (10:00:46 PM): (tough ass bugs)
EverGuard4 (10:00:56 PM): (free) "Damn."
Thematrian1 (10:01:57 PM): Trickster, your action. The eyeball is staring at you, a profound effect
Dragcrell (10:02:32 PM): "Uh hi something I can do for you?"
Thematrian1 (10:03:41 PM): Thematrian1 rolled 3 6-sided dice: 2 5 5
Thematrian1 (10:03:56 PM): "My masters apologise, they say: "Tell them we didn't know how quickly cell phones would become useless.""
Thematrian1 (10:04:52 PM): Alex may take an action, then it's back to the top. The two wasps close to melee range with Blake and Rock, though they can't attack yet. The ones on the roof have successfully damaged the vindicator, but are having less luck with
Thematrian1 (10:04:55 PM): the attached drone
Dragcrell (10:05:13 PM): (lol joy!)
Umbrafer (10:05:30 PM): I am going to observe in detail the inside of the van, unless something else presents itself immediately.
Dragcrell (10:05:53 PM): (ROFL poor Alex)
Thematrian1 (10:06:12 PM): It doesn't. You see the two prisoners, who are looking at Trickster, and Trickster, who is look at empty space
Umbrafer (10:06:38 PM): Do the prisoners appear to be considering anything… unfortunate?
Thematrian1 (10:06:59 PM): Depends. How unfortunate would it be if they vomited on the stratos?
Umbrafer (10:07:30 PM): Decently unfortunate.
Thematrian1 (10:07:40 PM): in that case, decently yes
Umbrafer (10:08:01 PM): Ah well.
Dragcrell (10:08:42 PM): (make em clean it up later with a toothbrush ^_^)
Thematrian1 (10:08:52 PM): With that, we lap to Blake
MilesMk1 (10:10:49 PM): I move the AK on its sling so that it's out of the way and draw and extend my staff.
Thematrian1 (10:10:55 PM): Blake it is your action. A wasp bigger than you are is less than a foot away :-D
Thematrian1 (10:11:02 PM): *shik*
MilesMk1 (10:11:08 PM): Sorry... Thinking for a moment.
MilesMk1 (10:11:09 PM): Oh.
MilesMk1 (10:11:41 PM): Also, moving so that I'll be in range of both the one attacking me and the one going for Rock, if I'm already not there.
Dragcrell (10:11:57 PM): ( ROFL gets a mental image of a very short Predator going for a Alien)
MilesMk1 (10:12:35 PM): (I'll be using my willpower to fight, since these clearly seem magical, weapon-resistant bugs.)
Thematrian1 (10:13:00 PM): You have to shift a bit, IIRC, but it's close enough.
Thematrian1 (10:13:17 PM): The FiM bonuses will cancel, but at least you can combine your efforts
EverGuard4 (10:13:38 PM): (the range on the staff applies, for some odd reason)
Thematrian1 (10:13:45 PM): (Yep)
Thematrian1 (10:13:56 PM): (And the wasps have reach 0. Yay!)
MilesMk1 (10:14:05 PM): (I know. Ain't life grand? :D)
MilesMk1 (10:14:31 PM): (Although I originally started learning it after the encounter with the dogs in the run Sam perished in.)
Thematrian1 (10:14:38 PM): Some stuff happens down by the van, which you don't offhand pay close attention to because of the huge wasps in the way.
Thematrian1 (10:14:51 PM): (Yep, it wasn't for this. It'd work nicely on dogs too)
Umbrafer (10:15:11 PM): (It's all about suppressive fire)
Thematrian1 (10:15:48 PM): Speaking of: Rock, it's your turn.
EverGuard4 (10:16:04 PM): *Activates the Willpower Whap*
EverGuard4 (10:16:07 PM): EverGuard4 rolled 9 6-sided dice: 5 1 5 2 5 6 3 2 1
EverGuard4 (10:16:10 PM): hm...
EverGuard4 (10:16:15 PM): did Karma pools ever refresh?
Thematrian1 (10:16:23 PM): no
Thematrian1 (10:16:35 PM): (Get some sleep, or at least some downtime, and they will)
EverGuard4 (10:16:39 PM): doh
EverGuard4 (10:16:50 PM): you mean taking down Eagle wannabees doesn't count as downtime?
Dragcrell (10:16:57 PM): (errrr well thats not good to hear *cough*
Thematrian1 (10:17:00 PM): only for them ;-)
EverGuard4 (10:17:07 PM): nice =)
Thematrian1 (10:18:10 PM): Thematrian1 rolled 15 6-sided dice: 3 4 4 5 6 3 1 5 1 3 1 2 4 3 1
EverGuard4 has left the chat room.
EverGuard4 is not online, and therefore cannot chat.
Thematrian1 (10:18:55 PM): (The wasp hits Rock so hard, he vanishes completely)
Thematrian1 (10:19:03 PM): (And then falls off of the internet)
EverGuard4 has entered the chat room.
Umbrafer (10:19:15 PM): (Such a mighty blow ;) )
EverGuard4 (10:19:35 PM): ... that's not exactly what I want to hear after rejoining...
Thematrian1 (10:20:17 PM): Rock makes his astral attack, but the wasp responds in the physical and the astral simultaneously, clutching his chest and driving its stinger into one leg)
MilesMk1 (10:20:20 PM): (http://www.penny-arcade.com/view.php?date=2005-05-11)
EverGuard4 (10:21:35 PM): um... ow
Thematrian1 (10:22:18 PM): Rock, please resist 9M (that's including armor).
Dragcrell (10:22:25 PM): (thats going to leave a mark >_> and hurt like HELL)
Umbrafer (10:23:12 PM): (The link becomes correct if you chop the closing parenthesis off)
Thematrian1 (10:23:26 PM): (Or if you just c/p)
Dragcrell (10:23:38 PM): (thats what I did ^_^)
Thematrian1 (10:24:45 PM): Meanwhile, in the van the eyeball bounces up and down on one of the prisoners' heads, waiting for a response from Trickster
EverGuard4 (10:25:12 PM): EverGuard4 rolled 15 6-sided dice: 1 3 5 2 6 4 2 6 2 1 6 2 2 5 5
EverGuard4 (10:25:17 PM): EverGuard4 rolled 3 6-sided dice: 6 2 5
Dragcrell (10:25:22 PM): (Chucles take it I well have to wait untlill next int roll to give it eh)
EverGuard4 (10:26:15 PM): EverGuard4 rolled 3 6-sided dice: 4 1 6
Thematrian1 (10:26:38 PM): Rock takes a mere L wound; the stinger missed everything vital
Thematrian1 (10:26:51 PM): Rock, please roll Willpower (with adds) versus TN 6
Thematrian1 (10:26:53 PM): Thematrian1 rolled 15 6-sided dice: 4 1 2 1 5 3 6 3 4 5 5 5 5 1 1
EverGuard4 (10:27:04 PM): EverGuard4 rolled 9 6-sided dice: 3 5 2 6 5 3 4 5 1
EverGuard4 (10:27:06 PM): (1)
Thematrian1 (10:27:16 PM): good enough. Nothing happens
Thematrian1 (10:27:37 PM): Counting down from 12, we hit Trickster
Dragcrell (10:28:41 PM): "Any thaing else or is that all?"
Thematrian1 (10:29:16 PM): "They said, to come to see them at their home, for doing things."
Thematrian1 (10:29:40 PM): Back to the top of the order. Wasp #1, leaking something green and viscous, attempts to savage Blake
MilesMk1 (10:30:26 PM): I am decreasing my TN to hit it, if I can.
Thematrian1 (10:30:54 PM): You can. Your TN falls to 2, its stays at 4 + wound mods
MilesMk1 (10:30:56 PM): (though the other way would probably be smarter, I just want to smack the hell out of it.)
MilesMk1 (10:31:05 PM): MilesMk1 rolled 8 6-sided dice: 6 6 1 4 6 2 5 5
Thematrian1 (10:31:11 PM): Thematrian1 rolled 15 6-sided dice: 2 3 4 6 1 3 6 1 6 5 2 5 3 5 3
Thematrian1 (10:31:14 PM): Thematrian1 rolled 6 6-sided dice: 1 6 2 2 4 1
Thematrian1 (10:31:39 PM): ouch. Blake wins by 3 successes.
MilesMk1 (10:32:22 PM): Power of 4 on that.
EverGuard4 (10:32:36 PM): I did a pushup. 0wn4g3.
Thematrian1 (10:32:59 PM): you smack it with the staff. No effect, but it seems surprised to not be stinging you to death
Umbrafer (10:33:43 PM): Let's keep it surprised.
MilesMk1 (10:34:09 PM): (I think I'll probably win by more if I raise their TNs, won't I?)
Dragcrell (10:34:12 PM): ya I woudl rather not becume the main dezert thank you
Umbrafer (10:34:17 PM): (Probably, yes.)
Thematrian1 (10:34:32 PM): (The one fighting you has wound mods)
MilesMk1 (10:34:33 PM): (Right now I get 5 successes to their 3, the other way it'll be 3 to 1)
MilesMk1 (10:34:53 PM): (I mean, chances for success.)
Thematrian1 (10:34:56 PM): The other wasp tries to follow up on its attack against Rock
Umbrafer (10:35:19 PM): (You'll be expecting four successes the other way, while it will be expecting about 1 to 2
Umbrafer (10:35:20 PM): *)
Thematrian1 (10:35:32 PM): Thematrian1 rolled 14 6-sided dice: 4 2 1 3 3 3 6 2 4 2 2 4 1 6
EverGuard4 (10:35:49 PM): EverGuard4 rolled 9 6-sided dice: 6 6 3 5 2 4 5 3 5
Umbrafer (10:35:53 PM): (This way you're expecting 6 to 7 to its 2 to 3… actually, this may be the play)
EverGuard4 (10:35:54 PM): EverGuard4 rolled 2 6-sided dice: 3 4
Umbrafer (10:36:18 PM): (Cancel what I said. Against the unwounded go with raising it, though.
Umbrafer (10:36:19 PM): *)
Thematrian1 (10:37:19 PM): Ties go to the attacker. Rock gets stung again. Soak 9M
Umbrafer (10:37:30 PM): Ow.
EverGuard4 (10:37:36 PM): EverGuard4 rolled 15 6-sided dice: 3 3 2 5 5 5 4 1 2 6 2 6 1 2 6
EverGuard4 (10:37:40 PM): EverGuard4 rolled 3 6-sided dice: 6 4 4
Dragcrell (10:37:44 PM): (ouch dame poor Rock's geting his ass kicked)
EverGuard4 (10:37:46 PM): EverGuard4 rolled 4 6-sided dice: 1 1 3 4
EverGuard4 (10:37:50 PM): damn... L again
Thematrian1 (10:38:30 PM): Stages to L. This is far better than it could be
Dragcrell (10:38:41 PM): (eh true)
Thematrian1 (10:39:10 PM): Stuff happens that's way over there. There's an explosion
Thematrian1 (10:39:17 PM): Blake, you're up
EverGuard4 (10:39:37 PM): *sighs*
MilesMk1 (10:39:57 PM): Ok... I attack the wasp that's attacking Rock.
Umbrafer (10:40:07 PM): Oh dear.
MilesMk1 (10:40:09 PM): (Can't use combat pool, right?)
MilesMk1 (10:40:15 PM): (Why? Bad idea?)
Thematrian1 (10:40:22 PM): You have FiM and reach on it, 3 points in all. No pool on a willpower attack
MilesMk1 (10:40:48 PM): Decreasing my mods to hit.
MilesMk1 (10:40:53 PM): MilesMk1 rolled 8 6-sided dice: 1 6 2 3 4 1 2 2
MilesMk1 (10:40:57 PM): Gah.
Dragcrell (10:41:03 PM): Ewwwwwww
Thematrian1 (10:41:06 PM): they go from 4 to 2, you have a point left
Umbrafer (10:41:20 PM): ("Oh dear" was in reference to the explosion)
MilesMk1 (10:41:25 PM): Does it work that way? Then I increase its mods by 1.
Thematrian1 (10:41:36 PM): Yes, you can spend each point individually
Thematrian1 (10:41:41 PM): It tries to fight you off
Thematrian1 (10:41:45 PM): Thematrian1 rolled 15 6-sided dice: 1 4 1 3 3 2 5 3 1 3 6 2 4 3 5
Thematrian1 (10:41:53 PM): ::wince::
Umbrafer (10:41:55 PM): Rawk.
EverGuard4 (10:42:12 PM): EverGuard4 rolled 9 6-sided dice: 6 1 4 6 5 3 1 4 5
Thematrian1 (10:42:45 PM): well, that was one-sided. Clinging to Rock, the wasp couldn't defend itself at all, and your willpower extends down the staff and bludgeons the creature astrally
Thematrian1 (10:42:52 PM): Thematrian1 rolled 15 6-sided dice: 5 5 3 6 2 4 3 5 5 1 1 6 3 1 1
EverGuard4 (10:42:59 PM): "Thanks."
Thematrian1 (10:43:53 PM): Willpower 8, right?
MilesMk1 (10:44:04 PM): Yeah.
MilesMk1 (10:44:09 PM): But charisma 4.
Thematrian1 (10:44:15 PM): right, right
Thematrian1 (10:44:23 PM): Thematrian1 rolled 15 6-sided dice: 6 3 4 5 3 1 5 1 4 6 5 2 3 6 1
Umbrafer (10:44:26 PM): But with staging of power once it hits D!
Thematrian1 (10:45:11 PM): You punched a hole in one wing, but that doesn't seem to bother it much.
MilesMk1 (10:45:34 PM): "Sure."
Umbrafer (10:45:36 PM): Gsnrkt.
MilesMk1 (10:45:49 PM): Hey, wound mods are a good thing, no matter how low.
Dragcrell (10:45:57 PM): hehehe
Thematrian1 (10:46:19 PM): Down the initiative order. There's another explosion, and a short scream. Rock's turn
MilesMk1 (10:46:48 PM): Isn't it... Initiative time?
Umbrafer (10:46:58 PM): (IIRC we have another pass…)
Umbrafer (10:47:03 PM): (Could be wrong, though)
EverGuard4 (10:47:05 PM): (I no longer have another action due to init mods)
MilesMk1 (10:47:10 PM): (Ah. Good.)
EverGuard4 (10:47:10 PM): (suxorz)
Thematrian1 (10:47:11 PM): argh, right
Dragcrell (10:47:15 PM): (mmmmm you know that could be a bad thaing the explosions)
Thematrian1 (10:47:20 PM): Blake has another pass coming, yes
MilesMk1 (10:47:23 PM): (I mean, the another initiative pass, not the other thing...)
Thematrian1 (10:47:27 PM): so do the wasps
MilesMk1 (10:47:37 PM): (Boo! Hiss!)
Umbrafer (10:48:13 PM): (If they kill Sigrun, I will find some way to take them apart one by one, even if it means inventing astral Strato-9s.)
Thematrian1 (10:48:34 PM): speaking of, the one on Rock detatches, hovers for a moment, then rushes Blake
Thematrian1 (10:48:40 PM): Thematrian1 rolled 14 6-sided dice: 3 5 4 6 4 1 2 1 4 4 4 4 1 6
EverGuard4 (10:48:48 PM): (thanks, duff)
Thematrian1 (10:48:53 PM): (Alex has one action coming; she may jack in and Observe in Detail if she wishes, or just look out the window)
MilesMk1 (10:49:36 PM): (Hah... Yeah, come to Blake...)
Umbrafer (10:49:56 PM): (Jacking in and observing in detail, though I'm not actually jumping into it—just looking through the sensors)
Dragcrell (10:50:00 PM): (ya hes bite sized)
Umbrafer (10:50:11 PM): (Translation: making sure the cord can be yanked without giving me dump shock)
Thematrian1 (10:50:22 PM): you have 2 reach, as before (no FiM this time, though, since there are two wasps on you)
MilesMk1 (10:51:54 PM): If I'm fighting two, do I have to more successes than both of them not to get hit, or is my roll compared to each of their individual rolls?
Umbrafer (10:52:15 PM): You just fight one at a time, with FiM applied
Thematrian1 (10:52:22 PM): What he said.
MilesMk1 (10:52:24 PM): Ah.
MilesMk1 (10:52:35 PM): In that case, I'm still lowering my chance to hit.
MilesMk1 (10:52:44 PM): I mean... lowering my TN.
MilesMk1 (10:52:49 PM): MilesMk1 rolled 8 6-sided dice: 3 1 2 5 3 3 4 1
Thematrian1 (10:52:50 PM): heh
Thematrian1 (10:53:45 PM): with the aid of your staff, you easily keep it away from your vital bits
Thematrian1 (10:53:58 PM): (How much pool does Blake have left?)
Umbrafer (10:54:05 PM): Does he keep his staff anywhere near its vital bits?
Thematrian1 (10:54:42 PM): sadly no; it doesn't seem to have any
Thematrian1 (10:54:50 PM): (Please, the power is 8 at most)
MilesMk1 (10:55:08 PM): (Huh?)
MilesMk1 (10:55:18 PM): (Blake has 8 pool left. Why?)
MilesMk1 (10:55:27 PM): (He also has 7 points of impact armor.)
Thematrian1 (10:55:31 PM): (On the staff, I meant)
Thematrian1 (10:55:33 PM): (Thanks)
Umbrafer (10:55:52 PM): (Ah yes, forgot that this was physical now)
MilesMk1 (10:56:17 PM): (This was physical?)
MilesMk1 (10:56:19 PM): (Shit.)
Thematrian1 (10:56:27 PM): (Yeah)
MilesMk1 (10:56:31 PM): (I lied, I have 5 pool left.)
Thematrian1 (10:56:44 PM): (Ah, I see. So be it)
Umbrafer (10:56:45 PM): (Though… *dig dig dig*
Umbrafer (10:56:46 PM): *)
Thematrian1 (10:56:53 PM): Blake gets his third action
MilesMk1 (10:56:57 PM): (I guess I didn't think of the fact I can only attack with willpower, not defend...)
Umbrafer (10:57:10 PM): (I'm not certain that that's the case. *Still digging*)
MilesMk1 (10:57:22 PM): Well, this one is a willpower attack...
Thematrian1 (10:57:36 PM): (IIRC, these rules were added in an effort to keep the mundanes from sucking horribly against big spirits)
MilesMk1 (10:57:39 PM): I go after the one who was wounded more heavily again.
MilesMk1 (10:57:49 PM): Lowering my TN still.
MilesMk1 (10:57:53 PM): MilesMk1 rolled 8 6-sided dice: 2 3 2 1 1 6 3 4
Thematrian1 (10:58:07 PM): it tries to defend itself:
Thematrian1 (10:58:10 PM): Thematrian1 rolled 6 6-sided dice: 3 6 3 1 6 6
MilesMk1 (10:58:15 PM): ...
Thematrian1 (10:58:35 PM): it does a fair job this time, which means that you only have 3 more successes than it does
Thematrian1 (10:58:41 PM): wait
Thematrian1 (10:58:45 PM): Thematrian1 rolled 8 6-sided dice: 2 1 1 5 5 4 2 6
Thematrian1 (10:59:00 PM): (I'm sorry)
Thematrian1 (10:59:01 PM): ties go to the attack, Blake wins
Thematrian1 (10:59:37 PM): Thematrian1 rolled 15 6-sided dice: 6 6 4 2 2 1 3 4 4 5 5 5 4 1 2
Thematrian1 (11:00:15 PM): you didn't hurt it, though: your staff bounced off the carapace, repelled by its armor and its hostility
Thematrian1 (11:00:41 PM): Initiative. Alex, your Observe shows:
Umbrafer (11:01:10 PM): (It's unclear what the original intent was, but they're disappointingly explicit about how the use of Willpower is an attack, not general melee combat)
Thematrian1 (11:02:14 PM): One of the doors to the van on its side is open, and a person (hard to tell more) is lying half in, half out. A grenade launcher is lying on the ground, clearly dropped within the last few seconds.
Thematrian1 (11:02:27 PM): The two wasps on the roof are still worrying away at the vindicator drone
MilesMk1 (11:03:27 PM): MilesMk1 rolled 3 6-sided dice: 6 4 2
MilesMk1 (11:03:32 PM): 22
Thematrian1 (11:03:36 PM): (five in a row)
Dragcrell (11:03:38 PM): Dragcrell rolled 1 6-sided die: 1
EverGuard4 (11:03:51 PM): EverGuard4 rolled 1 6-sided die: 4
Dragcrell (11:03:56 PM): (ok I'm realy starting to hate that >_<)
Thematrian1 (11:03:59 PM): the other van is holding still and not firing, though the doors are shut.
EverGuard4 (11:04:07 PM): blah...
Umbrafer (11:05:40 PM): Umbrafer rolled 1 6-sided die: 5
Thematrian1 (11:05:54 PM): for an init of 5. woo
Thematrian1 (11:06:03 PM): the wasps act. Stuff happens that's far away from you
Umbrafer (11:06:04 PM): *Special*
Thematrian1 (11:06:23 PM): The two wasps are ganging up on Blake
MilesMk1 (11:07:33 PM): Mhmm.
Thematrian1 (11:08:00 PM): The seriously injured one attacks:
Thematrian1 (11:08:03 PM): Thematrian1 rolled 15 6-sided dice: 2 4 3 1 2 1 4 3 3 4 3 1 5 2 5
Thematrian1 (11:08:10 PM): Thematrian1 rolled 15 6-sided dice: 1 2 2 1 1 4 3 5 3 4 2 1 2 2 6
MilesMk1 (11:08:26 PM): I defend... Increasing their TN this time.
Thematrian1 (11:08:34 PM): ok
MilesMk1 (11:08:36 PM): MilesMk1 rolled 6 6-sided dice: 4 3 4 4 5 4
Thematrian1 (11:08:41 PM): Thematrian1 rolled 1 6-sided die: 1
Thematrian1 (11:08:45 PM): well, that worked out well
MilesMk1 (11:08:48 PM): And I get 5 successes now, compared to 6 before...
MilesMk1 (11:08:55 PM): When I was trying to be on the offensive...
MilesMk1 (11:09:09 PM): Not that I'm complaining.
Thematrian1 (11:09:16 PM): and it gets zero, though in fairness it didn't have all that many to start with. You smack it in the eye, but it's unhurt
Thematrian1 (11:09:22 PM): The other wasp tries the same tack
MilesMk1 (11:09:31 PM): So do I.
MilesMk1 (11:09:34 PM): MilesMk1 rolled 6 6-sided dice: 1 1 5 3 1 3
MilesMk1 (11:09:38 PM): Ah.
Thematrian1 (11:09:44 PM): oh, and Rock: roll Body versus TN 6
Thematrian1 (11:09:47 PM): Thematrian1 rolled 15 6-sided dice: 4 5 3 6 1 4 6 5 1 5 1 4 1 1 6
Thematrian1 (11:09:49 PM): Thematrian1 rolled 15 6-sided dice: 2 1 6 5 4 3 3 2 1 3 2 1 1 5 2
MilesMk1 (11:09:54 PM): I get to see how well my armor works...
Thematrian1 (11:10:27 PM): seven points impact? That's handy. Blake, you are facing 3S
Thematrian1 (11:10:31 PM): after armor
EverGuard4 (11:10:43 PM): EverGuard4 rolled 11 6-sided dice: 4 2 1 1 2 2 5 2 6 5 6
EverGuard4 (11:10:49 PM): EverGuard4 rolled 2 6-sided dice: 6 2
MilesMk1 (11:11:11 PM): Hmm.
MilesMk1 (11:11:19 PM): To pool, or not to pool...
Thematrian1 (11:11:24 PM): that is the question
MilesMk1 (11:11:31 PM): To pool.
MilesMk1 (11:11:34 PM): MilesMk1 rolled 11 6-sided dice: 1 6 1 3 1 1 2 4 4 4 5
MilesMk1 (11:11:48 PM): ... and a good thing I did.
MilesMk1 (11:12:10 PM): (4 pool used so far.)
Thematrian1 (11:12:25 PM): whew. Staged to nothing. You feel your dermal sheath scratch, but you're unhurt
Thematrian1 (11:14:06 PM): Blake, you're up
Thematrian1 (11:15:13 PM): The eyeball appears in the van
Thematrian1 (11:15:27 PM): Alex and the prisoners can suddenly see it. The prisoners gasp and recoil...
Thematrian1 (11:15:32 PM): Thematrian1 rolled 4 6-sided dice: 3 4 4 3
Thematrian1 (11:15:52 PM): One looks like he's about to throw up, but he contains himself.
Dragcrell (11:16:40 PM): (^_^ to bad he didnt see it ealyer when it was bounceing on his head ;3)
Umbrafer (11:17:49 PM): *Would probably recoil at least a bit if she weren't in so much pain*
Thematrian1 (11:18:29 PM): "So whadda I tell 'em?"
Umbrafer (11:19:18 PM): "Thefugisthat?"
Umbrafer (11:19:30 PM): Correction:
Umbrafer (11:19:34 PM): "Thefugizzat?"
Dragcrell (11:20:12 PM): "messager"
Thematrian1 (11:20:32 PM): Blake, your action?
MilesMk1 (11:20:49 PM): I hit the more damaged wasp using willpower.
MilesMk1 (11:21:01 PM): Lowering my TNs.
Thematrian1 (11:21:03 PM): so it is
MilesMk1 (11:21:05 PM): MilesMk1 rolled 8 6-sided dice: 2 4 4 2 5 6 2 5
MilesMk1 (11:21:08 PM): Finally...
Thematrian1 (11:21:20 PM): ouchie
Thematrian1 (11:21:24 PM): Thematrian1 rolled 14 6-sided dice: 1 6 3 5 5 1 5 5 6 5 4 1 4 4
Thematrian1 (11:21:35 PM): Thematrian1 rolled 15 6-sided dice: 3 3 6 5 6 3 1 1 6 3 5 3 5 3 3
Thematrian1 (11:22:02 PM): You hit it in the eye again, but this time the eye collapses with a crunch and a spray of fluid
Umbrafer (11:22:04 PM): "Whazzit sayin'?"
Thematrian1 (11:22:13 PM): Rock, your action
EverGuard4 (11:22:36 PM): hit nearest bug
MilesMk1 (11:22:37 PM): Still up, eh? Lousy things...
EverGuard4 (11:22:38 PM): EverGuard4 rolled 9 6-sided dice: 1 2 4 6 4 2 4 5 6
EverGuard4 (11:22:52 PM): EverGuard4 rolled 2 6-sided dice: 3 4
Thematrian1 (11:23:12 PM): It tries to defend
Thematrian1 (11:23:15 PM): Thematrian1 rolled 15 6-sided dice: 5 3 4 1 5 3 6 4 6 1 5 5 3 4 2
Thematrian1 (11:24:41 PM): ties to the attacker
Thematrian1 (11:24:45 PM): Thematrian1 rolled 15 6-sided dice: 2 6 5 2 1 2 1 5 4 5 3 4 1 1 3
Thematrian1 (11:25:08 PM): You tear at one of the wings. It's hurt
Thematrian1 (11:27:51 PM): time counts down. Alex and Trickster may act.
EverGuard4 (11:28:43 PM): lots of ties tonight... think I could get a boutinere (speeling) to go with mine?
Thematrian1 (11:29:13 PM): ('boutinere'?)
Dragcrell (11:29:39 PM): *points at Alex* "We need to get her medic treatment first and that can only be had in side the building there." *points at the garage*
EverGuard4 (11:29:44 PM): (boutineer? the male version of a corsage)
Dragcrell (11:29:56 PM): (hope I can do all that >_>))
Thematrian1 (11:30:17 PM): (Ah. Never heard the word before)
Thematrian1 (11:30:23 PM): (You can, it's your only action this turn)
EverGuard4 (11:30:31 PM): (French... I'm sure I'm butchering the speeling)
Thematrian1 (11:30:35 PM): "But are you coming?"
Dragcrell (11:31:54 PM): "if we live" (said if I have acttions left that is)
Thematrian1 (11:32:08 PM): (Close enough)
Thematrian1 (11:32:11 PM): Alex can talk if she wants
Thematrian1 (11:33:34 PM): meanwhile, we loop back around to the two melee-friendly wasps
Thematrian1 (11:33:57 PM): They fly straight up
Thematrian1 (11:35:35 PM): Blake's turn
Umbrafer (11:36:14 PM): <--got nothin'
MilesMk1 (11:36:41 PM): Hmm.
MilesMk1 (11:37:04 PM): I suppose getting my AK ready and shooting would not allow me to fire full-auto, right?
Thematrian1 (11:37:30 PM): unslinging the AK is a simple, so yes. I don't think you can quick-draw those...
MilesMk1 (11:37:36 PM): Hehe...
MilesMk1 (11:38:10 PM): Well, in that case, I unsling it, eject the clip as a free action, and load a fresh one.
MilesMk1 (11:38:41 PM): Ideally while holding the staff in my other hand, but dropping it if I have to.
Thematrian1 (11:39:00 PM): so it is. Rock loses his second action to wound mods, so it's back to the wasps, which continue to fly up and away, and then to Blake
MilesMk1 (11:39:51 PM): What do I see of the events around Sigrun's place?
MilesMk1 (11:40:20 PM): Or, if that's too time consuming, I shoot one of the wasps over there.
Thematrian1 (11:40:27 PM): A wasp is crouching over the still figure in the overtured van. The vindicator drone is on its side, the vindicator not firing.
MilesMk1 (11:40:41 PM): I shoot the crouching wasp.
Thematrian1 (11:40:49 PM): So be it.
MilesMk1 (11:40:55 PM): MilesMk1 rolled 8 6-sided dice: 6 6 4 3 4 6 4 3
MilesMk1 (11:40:59 PM): Take that!
Thematrian1 (11:41:17 PM): he does
Umbrafer (11:41:20 PM): *Bamf*
Thematrian1 (11:41:26 PM): Thematrian1 rolled 15 6-sided dice: 4 5 4 6 6 2 4 4 5 1 5 6 4 4 5
Thematrian1 (11:42:05 PM): It whirls to regard you, down the long street, but it doesn't approach
MilesMk1 (11:42:33 PM): Curses.
MilesMk1 (11:43:08 PM): I need some more compensation so I can shoot 10-round bursts, clearly...
Thematrian1 (11:43:18 PM): Clearly
Thematrian1 (11:44:20 PM): It flies out of sight behind one of the vans.
Thematrian1 (11:46:39 PM): The remaining bug targets are on the roof (they have cover relative to you) and worrying at the vans (full cover)
Thematrian1 (11:46:49 PM): also, the two in the air that tried to melee the two of you
Thematrian1 (11:47:06 PM): "Are ya coming?"
Thematrian1 (11:47:10 PM): (This from the being in the van)
MilesMk1 (11:48:44 PM): Are we in or out of initiative?
Thematrian1 (11:49:09 PM): You may leave init if you wish; nothing is attacking you
MilesMk1 (11:49:57 PM): Ok... *runs back to the van, but keeps an eye on the wasps overhead*
Dragcrell (11:50:04 PM): "Alex we'er being sumomed to a meeting the cell-phones are down or they woudl have called better let Blake know."
Umbrafer (11:50:05 PM): *Looks to Trickster for a call, as her answer is "ow"*
Umbrafer (11:50:33 PM): *Click* #How's things out there?#
MilesMk1 (11:51:09 PM): #They backed off here, but seem to be winning to Sigrun's end.#
MilesMk1 (11:51:21 PM): on Sigrun's end.
Umbrafer (11:51:39 PM): #Gotta keep 'em out…#
MilesMk1 (11:51:50 PM): If I get back to the van and see the eyeball... "What the hell do you want?"
Thematrian1 (11:52:13 PM): When Blake reaches the van, he climbs in and sees the big eyeball.
Thematrian1 (11:52:21 PM): It turns to address him. "Are you coming?"
Dragcrell (11:52:57 PM): "Cell-phones are down it was send here to get us for a meeting with its master."
MilesMk1 (11:54:23 PM): "Coming? No, we're unable to do any work for your master right now, since the damn city is being placed under quarantine, and we have problems of our own."
EverGuard4 (11:54:46 PM): (Is saying "no" to insect shamans really the play?)
Thematrian1 (11:55:01 PM): (In fairness, you have no proof that that's what they are)
EverGuard4 (11:55:21 PM): (I don't need proof when I've got instinct."
MilesMk1 (11:55:34 PM): "We will consider coming to speak with him once our lives are not in danger."
Thematrian1 (11:55:35 PM): "Quarentine, yes!"
Dragcrell (11:56:16 PM): "I told it we had to get Alex medical treament first but its being rather insitent."
MilesMk1 (11:56:42 PM): "What do you know about quarantine?"
Thematrian1 (11:57:13 PM): "I know nothing, they said. But they know much."
Umbrafer (11:58:02 PM): (…Why does this watermelon taste like cucumber?) #Mighdwanna listen to 'em, at least…#
MilesMk1 (11:58:51 PM): "Well, we are physically unable to come right now, but if they can get back to us with a solid reason why we'd want to do work in this place rather than leave the city, we're willing to listen."
Thematrian1 (11:59:19 PM): It pauses. "Not...coming? I will tell what you said..."
Thematrian1 (11:59:29 PM): It says that second as though it were an enticement to show up
Umbrafer (12:02:01 AM): "Repeat… affer me. 'not coming now, maybe coming soon'"
Umbrafer (12:02:17 AM): "Tha… that's what you say."
Thematrian1 (12:02:42 AM): It looks between Blake and Alex, uncertainly
MilesMk1 (12:03:32 AM): "That's right. Tell them what she said." *points to Alex*
Thematrian1 (12:04:11 AM): "Not coming now, maybe coming soon." It does a good Alex impersonation, right down to the exhausted slur.
Dragcrell (12:04:50 AM): *cocks his head* "good."
MilesMk1 (12:05:23 AM): "Now if you'll excuse me, I have a building to secure..."
Dragcrell (12:05:36 AM): Dragcrell rolled 7 6-sided dice: 1 2 5 3 4 4 3
MilesMk1 (12:05:54 AM): *to Trickster and Rock* "Can either one of you drive a car?"
Dragcrell (12:06:23 AM): "errr I know enufe about bikes to not crash but thats it"
EverGuard4 (12:06:57 AM): *shakes head*
MilesMk1 (12:07:16 AM): "I guess that's good enough... I'm heading out to chase those wasps away and see if there's anyone left alive in there - it's better if you don't come over until it's clear."
Umbrafer (12:07:25 AM): *Pokes the van* "Drives isself…"
Umbrafer (12:07:47 AM): "Not good, not bad either…"
MilesMk1 (12:07:56 AM): *heads out to chase off the wasps*
Dragcrell (12:08:09 AM): *looks at Alex some what confueed* "huh?! how?
MilesMk1 (12:08:18 AM): BTW, where are the two that went vertical?
Thematrian1 (12:09:32 AM): Up, up, and flying away northward
MilesMk1 (12:09:39 AM): Ah, Good.
MilesMk1 (12:09:58 AM): I ride into battle on the shield drone, firing at visible wasps as I go.
Thematrian1 (12:10:16 AM): Next week, that's exactly what happens.
Umbrafer (12:10:21 AM): "Drone interface. Fires th' weapons too, if I set it up…"
Umbrafer (12:10:39 AM): Breaking time? Announcement time, then.
MilesMk1 (12:10:48 AM): Annoucement?
MilesMk1 (12:10:53 AM): Sounds ominous.
Thematrian1 (12:10:57 AM): heh
Umbrafer (12:11:18 AM): The long and the short of it is, we're dropping the time-based gear restrictions on existing characters.
Umbrafer (12:11:51 AM): Bioware, etc. are all now available to existing characters as normal. New characters will still be bound by them at chargen until January 1st, 2006.
Umbrafer (12:12:26 AM): There are a number of reasons for this, but the primary one is that the restrictions, while not such a bad idea, were neither thought out or implemented all that well. Comes from trying to do that sort of thing almost immediately
Umbrafer (12:12:29 AM): after getting the relevant books.
Dragcrell (12:13:04 AM): hehehe well being a SS most dont rely effect Trick much or the other cher I have
MilesMk1 (12:13:16 AM): Wow. I just need to live through Bug City, and then it's all about the bioware... :)
Thematrian1 (12:13:59 AM): A trivial matter, to be sure.
Thematrian1 (12:15:41 AM): Gem has her eye on a few pieces, too. But there will probably wind up being house rules of some kind, given the connections between sr3r and sotsw
MilesMk1 (12:16:04 AM): En-hanced ar-ti-cu-la-tion, enhanced articulation... If it's not ruled away, that is. ;)
Umbrafer (12:17:01 AM): We'll come up with something for people who spend their hard-earned scratch on 'ware that gets errataed.
Thematrian1 (12:17:10 AM): oh Lord yes
EverGuard4 (12:17:59 AM): *waves*
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Dragcrell (12:18:00 AM): hehehehe you know kinda glad I have cheres that arnt overly dependint on 'ware
Umbrafer (12:18:32 AM): Worst comes to worst, the piece of 'ware will vanish at the next convenient opportunity, leaving its purchase value in the character's pocket, their Essence or Bio Index restored, and the time when they had it a pleasant memory.
Umbrafer (12:18:41 AM): But I'd like to avoid that where possible.
Dragcrell (12:18:42 AM): just wish I had more play room with the SS's tho
MilesMk1 (12:19:15 AM): Well... Unless you make your SS a magician when you start out, there's really very little for them to grow into, unfortunately.
Thematrian1 (12:19:47 AM): Barred from ware of all kinds...yeah. Another thing for SR3R
MilesMk1 (12:20:09 AM): I think they need to be re-priced, at a minimum.
Dragcrell (12:20:14 AM): hehehehe well its not that there just build point hogs dont leave much for skill set up
Umbrafer (12:20:53 AM): Shapeshifters fall into one of those nasty areas where there's very little leeway between broken in their favour and broken against them.
Thematrian1 (12:21:04 AM): I think allowing them to buy all stats at once would even things up. The thing is, regeneration is fundamentally too powerful to give to PCs, so...what Jon said
Umbrafer (12:21:07 AM): As it stands, they pretty much stand on both sides depending on whether they are or are not Awakened.
MilesMk1 (12:21:58 AM): Yeah, I think just having them pay for stats once is the thing to do.
Dragcrell (12:22:07 AM): ya I just need to find one type I can work with Trick was my first hes not to bad if in need of someone to sneak in to a place but out side of that *shurge*
MilesMk1 (12:22:22 AM): And, hell, it's not like the different kinds are even balanced with each other.
MilesMk1 (12:22:49 AM): Some of them, like bear or tiger, can actually fight quite well, but others can't and get nothing to compensate, really.
Thematrian1 (12:23:19 AM): Foxes get mental stats, the rest get the shaft, yeah
Umbrafer (12:23:43 AM): Well
Umbrafer (12:23:50 AM): The bird-ones get the ability to fly in shifted form
Dragcrell (12:23:52 AM): *thinks* well I dont know Trick is bloody small when in animal form as well so even tho we have drones they can't cover all the hickups that can happen
Umbrafer (12:23:55 AM): That isn't all that small
Thematrian1 (12:24:20 AM): Ok, that's true, flying is quite huge
Dragcrell (12:24:33 AM): and the Seals get a swiming boost as well
Dragcrell (12:25:20 AM): on thaing I hate tho can't use ANY adapt powers in Animal form
Umbrafer (12:25:31 AM): Indeed
MilesMk1 (12:25:32 AM): You have adept powers?
Thematrian1 (12:25:35 AM): well
Umbrafer (12:25:37 AM): Which doesn't even make sense
Umbrafer (12:25:46 AM): If anything, they should only get them in animal form
Thematrian1 (12:25:48 AM): The Tiger Adept is pretty fearsome when he gets both sets of bonuses, IIRC
Thematrian1 (12:25:54 AM): but yes, it's completely nonsensical
MilesMk1 (12:26:02 AM): Yeah, if you actually pay all those points...
Dragcrell (12:26:19 AM): ya beind Animal for is there natual form of all thaings
Umbrafer (12:26:27 AM): Exactly.
Thematrian1 (12:27:01 AM): But the shifter adept has so few points, he's necessarily a 1-trick pony anyway
MilesMk1 (12:27:07 AM): Of course, that line of reasoning brings into question why they don't (IIRC) get to use reaction to fight when in animal form. (or do they?)
Umbrafer (12:27:14 AM): I also don't think they're usually played properly, same with Otaku. I'm not talking about Trickster, he's usually at least decently differentiated from a normal human, but still…
Thematrian1 (12:27:16 AM): far worse than the riggerdeckerfacemage, I'd think
Umbrafer (12:27:33 AM): Neither of them get played as as alien as they should be very often
Dragcrell (12:28:04 AM): ya I try my best *scraches head* but isn't easy >_<
Umbrafer (12:28:51 AM): Oh trust me, I know.
Umbrafer (12:29:10 AM): I've been dissatisfied with every attempt I've made to run an Otaku save one, and that fell apart after two sessions.
Dragcrell (12:29:11 AM): not easy chucking out 90% of what you know instivly and only using the 10% thats usaly usless lol
Umbrafer (12:29:44 AM): (To be fair, I was able to play up that character as particularly alien because I was also playing the prototype for Alex, so it's not like that character's behavior minimized my useful play time)
MilesMk1 (12:29:48 AM): (The whole business with animals getting to use reaction to fight was a stupid shortcut on someone's part that makes for nonsensical results, anyway.)
MilesMk1 (12:29:55 AM): (Sorry, still on a tangent... :p)
Umbrafer (12:30:09 AM): (Heh. Ever seen a cat with Move-by-Wire?)
Thematrian1 (12:30:20 AM): (So replace it with: "Normal animals are considered to have Unarmed skill equal to their Reaction")
Dragcrell (12:30:22 AM): ROFL
Thematrian1 (12:30:31 AM): (Well, no)
Thematrian1 (12:30:37 AM): (sometimes you see the claw marks)
Thematrian1 (12:30:41 AM): (Never the cat itself, though)
Umbrafer (12:30:44 AM): (So very true.)
MilesMk1 (12:30:47 AM): (Heh... Well, you still have the same problem then.)
Thematrian1 (12:31:22 AM): (Not really. The new rule implies that animals get skill points, and have a default allocation for them.)
Dragcrell (12:31:23 AM): but ya dont help I made Trick for stealth insted of combat tho -_-
Thematrian1 (12:31:45 AM): (Shapeshifters aren't being excluded, they just have the option to not spend)
MilesMk1 (12:32:06 AM): (I guess, but my problem is that I think many animals have unarmed combat skills that are much too high. Some, mind you, not all.)
Thematrian1 (12:32:25 AM): (Oh)
Dragcrell (12:33:50 AM): ya its funny Tenicly Spark has fewer Active skills then Trick but I have fewer issues with it :3
MilesMk1 (12:34:03 AM): (I guess it evens out in the long run... Considering that realistically, no matter how good an unarmed human fighter is, going hand to hand with a grizzly just wouldn't happen...)
Umbrafer (12:34:08 AM): I desperately need a eureka moment for ranged combat, or at least some inspiration.
Umbrafer (12:34:34 AM): That and I hope I can get some solid playtesting going on the decking rules. I'd like to cover cybercombat and some of those issues and close it out for now so I can open something else.
Thematrian1 (12:34:48 AM): (Yeah. But on the other hand, birds get the high unarmed too...)
Umbrafer (12:35:13 AM): (Note that these are particularly nasty awakened birds)
MilesMk1 (12:35:16 AM): You mean, the whole issue of how to treat various weapons' performance against armor, or just the whole thing in general?
Umbrafer (12:35:27 AM): The whole thing in general.
MilesMk1 (12:35:36 AM): Ah.
Umbrafer (12:35:43 AM): I know there's a lot that probably needs overhauling in ranged combat, but it doesn't really leap out at me the way, say, Decking does
Umbrafer (12:35:57 AM): Especially since most of my ranged combat has been Rigger ranged combat, where it's all extremely simplified
Dragcrell (12:36:04 AM): ya I dont even know why they even bothered with adding in Bows or crossbows there all but useless in atual combat
Umbrafer (12:36:23 AM): ("They're almost never out of your range, range modifiers are a thing of the past, visibility modifiers pretty much the same, so on and soforth…")
MilesMk1 (12:36:45 AM): Well, I can try to get my thoughts together on the subject... But I guess a good starting point would be to decide whether you plan to sticking to a plain Power/Damage level model or starting to use all those modifiers people are
Dragcrell (12:36:49 AM): well unless you go and shot civians with em but lol
MilesMk1 (12:36:50 AM): proposing.
Umbrafer (12:37:13 AM): My thoughts are that unless I can't get it to work nicely, I want to stick with Power/Damage Level.
Umbrafer (12:37:40 AM): The more of the gear charts that are still valid at the end of this, the happier I'll be (though there are other overriding concerns)
Dragcrell (12:38:13 AM): mmmmm I think the Ouktu was one of them wasnt it?
Umbrafer (12:38:28 AM): ?
MilesMk1 (12:38:55 AM): I think all the proposed changes that tend to make things more realistic are sort of useless... We don't really *want* assault rifles, for example, to be as deadly as they are in real life.
Dragcrell (12:38:56 AM): with regards to Decking
MilesMk1 (12:39:47 AM): If they were, the combat resolution should go something like this: 1. You get hit by a burst from an AR. 2. Are you wearing military grade armor? 3. No? Ok, you're completely fucked and maybe dying.
Dragcrell (12:39:59 AM): lol
Thematrian1 (12:40:01 AM): Like shotguns
Umbrafer (12:40:08 AM): Yeah.
Thematrian1 (12:40:09 AM): But yes, that's what we don't want
Umbrafer (12:40:22 AM): Yeah, the realism that I do want is stuff generally doing what you'd expect
Thematrian1 (12:40:25 AM): I don't see how to get out of the really weird place that leaves us in, though
Thematrian1 (12:40:54 AM): Mmm...apparently if you know about assault rifles, you expect them to kill the guy and perhaps the guys behind him
Umbrafer (12:41:02 AM): This is true.
Umbrafer (12:41:57 AM): While I haven't made assault rifles themselves more dangerous, I've made people with assault rifles more of a visible threat by restricting AP/AV ammo to rifle-class and larger… I'm sure that won't satisfy the realism junkies, but
Umbrafer (12:42:15 AM): it seems to me that it at least changes the way such weapons will be treated when they're encountered in the opposition's hands
Dragcrell (12:42:25 AM): lol there well never be a way to ever truly satify them
Umbrafer (12:42:41 AM): Sure there is. Adopt one of their rulesets.
MilesMk1 (12:42:45 AM): Yeah, that's definitely a good thing to do, make ap/av restricted to non-pistols...
Umbrafer (12:43:26 AM): I'd already pretty much done that, but I decided to kick AP out of Pistols both to avoid keeping track of two separate restrictions and to give Rifles that kick
MilesMk1 (12:44:12 AM): I mean, I just tend to shrug and say "This is 2065. There are dragons. You have no real clue what a 'heavy pistol' should 'realistically' perform like, or how non-mlitary grade body armor will handle various rounds."
Umbrafer (12:44:30 AM): Yeah.
Umbrafer (12:44:51 AM): One thing I'm up in the air about:
Thematrian1 (12:44:52 AM): (It's actually 2057, but yeah)
Umbrafer (12:44:59 AM): (2055)
Umbrafer (12:45:04 AM): (For us)
MilesMk1 (12:45:08 AM): (Well, in our game... I meant in general.)
Thematrian1 (12:45:13 AM): (...oh)
Thematrian1 (12:45:15 AM): (But yeah)
Dragcrell (12:45:19 AM): lol ya the whole "magic" kinda throws the idea of real world phsices for a spin
Umbrafer (12:45:39 AM): Do I drop about half of the ammo types, or do I say "screw it, no one uses them anyway and it's not like they really break things" and leave them in?
MilesMk1 (12:45:55 AM): Ah.
Thematrian1 (12:46:12 AM): I think it's harmless to leave them in, worthless as they are.
Umbrafer (12:46:14 AM): (Specifically, the flurry of things that kinda do EX or EX-EX and kinda do flechette, but generally not as well as either)
Umbrafer (12:46:31 AM): (And frequently more expensively)
MilesMk1 (12:46:45 AM): Meh... Unless whatever system you arrive at eventually is wildly different from the current rules and the various ammo types would create even more weird exceptions, let them be, I say.
Umbrafer (12:47:14 AM): Fair enough.
Umbrafer (12:47:21 AM): Capsule rounds, though.
Umbrafer (12:47:26 AM): Capsule rounds.
MilesMk1 (12:47:35 AM): I think it'll help things, though, once you decide how to treat flechette and shotguns...
Dragcrell (12:47:45 AM): heres a odd ball question what would happen if you threw a super flash in to a room full of mirrors with ppl inside?
MilesMk1 (12:47:46 AM): What about them?
MilesMk1 (12:47:57 AM): Nothing special.
Umbrafer (12:47:59 AM): Yes, flechettes as well.
Umbrafer (12:48:06 AM): Shotguns I think I've figured out.
Umbrafer (12:48:19 AM): (The people would probably get mildly more blinded than usual, otherwise nothing. Why?)
Umbrafer (12:48:38 AM): Shotgun pellets make sense using the SR3 flechette rules. Sadly, flechettes don't.
Umbrafer (12:48:43 AM): The question is, do we care?
Dragcrell (12:48:57 AM): oh just wondered if the choppy salsa effect ever kicked in is all ;3
Thematrian1 (12:49:18 AM): ooh
Thematrian1 (12:49:23 AM): chunky salsa for the eyes
Umbrafer (12:49:37 AM): The reason I'm wondering is that I'm really iffy about the idea of Hold-Out pistols doing something like 4S against unarmored targets (the Tiffani Needler, for instance?)
Umbrafer (12:49:45 AM): (4S base, rather)
Thematrian1 (12:50:06 AM): (That isn't nuts for realism reasons. In play...how often are you going to take aim at an unarmored target?)
Thematrian1 (12:50:15 AM): (Even formalware has armor values)
Umbrafer (12:50:27 AM): ('Strue…)
Thematrian1 (12:50:31 AM): (I mean, if you can call a shot to ignore the armor, sure, but ;-))
MilesMk1 (12:50:32 AM): If you wanted to be "realistic" you could just say flechettes are really just an armor-piercing counterpart of shotgun shot...
Dragcrell (12:50:42 AM): ^_^ when you go and shoot the naked bun sleeping in the gutter
MilesMk1 (12:50:50 AM): Actually, that'd pretty much get rid of the problem...
MilesMk1 (12:51:10 AM): Well, sort of.
Dragcrell (12:51:12 AM): gah bum
Umbrafer (12:51:21 AM): Hm. That's actually a very good idea. The question is what we do with flechettes in everything else./
Umbrafer (12:51:24 AM): *-/
Dragcrell (12:52:04 AM): well woun't they have a spred patter no matter what is used to shoot em?
MilesMk1 (12:52:44 AM): We don't call them flechette guns, we call them "needle guns" and justify a lower wound level that way?
Dragcrell (12:52:52 AM): gah patten
MilesMk1 (12:53:20 AM): We definitely wouldn't want any old flechette gun to become AP all of a sudden.
Umbrafer (12:53:26 AM): Indeed.
Dragcrell (12:53:45 AM): ya but can't even a gun like the Pred shoot fleechet rounds?
MilesMk1 (12:53:57 AM): Have them use your new shotgun pellet rules? They can't be AP, because no pistol round can be? ;)
MilesMk1 (12:54:11 AM): Dragcrell: Theoretically, yeah.
Dragcrell (12:54:54 AM): well use the shotgun rules for any round that is Fleetet then
Umbrafer (12:55:01 AM): The "new shotgun pellet rules" are the old flechette rules plus a -1 TN :P
MilesMk1 (12:55:12 AM): Ah. :)
Thematrian1 (12:55:32 AM): hehe
MilesMk1 (12:56:05 AM): Wait... How does a holdout get to 4S, then? I thought flechettes only raise the damage level by one?
Dragcrell (12:56:10 AM): then just pick a "choke" for any wepon out side the shotguns them selfs for a spered
MilesMk1 (12:56:38 AM): Well, the new shotgun rules actually throw choke out the window.
Umbrafer (12:57:02 AM): Well, that's just it. According to popular outcry, I was considering raising their base DL to M along with the rest of the firearms. Though I'm not entirely certain that that's warranted, but if we don't they remain almost unusable
Umbrafer (12:57:08 AM): (If not totally unusable like Light Pistols were)
MilesMk1 (12:57:15 AM): Ah, right.
Umbrafer (12:57:18 AM): Though I suppose if we kick them up to M, Light Pistols become unusable again
MilesMk1 (12:58:11 AM): To be honest with you, I see no way around holdouts being useless.
MilesMk1 (12:58:19 AM): Which is even fairly realistic. ;)
Umbrafer (12:58:24 AM): Hehehe
Umbrafer (12:58:27 AM): Fair enough.
MilesMk1 (12:59:04 AM): At least this way, loaded with something special, like flechette, they'll be able to do something against an unarmored target...
Dragcrell (12:59:20 AM): eh you have a point there they never was all that effective unless it was at point blank range and even then you woudl be hard presed to wound anyone mortaly if at all fatialy with one unless you shot em in the eye or something
MilesMk1 (12:59:25 AM): And hey, there are some Light Pistols in the rules that have concealability ratings so stupidly high anyway...
Umbrafer (1:00:00 AM): Question regarding shotgun flechettes:
Umbrafer (1:00:17 AM): How would their AP abilities interact with the twice-Impact resistance of normal rounds?
Umbrafer (1:00:28 AM): Would it be half Ballistic or 1x Impact, whichever is greater?
MilesMk1 (1:01:22 AM): Mhm... Either way makes them really deadly, doesn't it...
Umbrafer (1:01:33 AM): Depends
Umbrafer (1:01:54 AM): If you leave the staging only for unarmored targets, it only becomes mildly better than normal AP rounds
Umbrafer (1:01:58 AM): Slugs, rather
Umbrafer (1:02:01 AM): Well, you do get the -1
Umbrafer (1:02:06 AM): But that's only useful for the unsmartlinked
Umbrafer (1:02:50 AM): Rather, only more useful than AP slugs for the unsmartlinked.
Dragcrell (1:03:05 AM): lol well you have fun
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Umbrafer (1:03:17 AM): If it gets its staging against anyone, it becomes a fair bit more powerful.
Umbrafer (1:03:30 AM): Essentially, a free two successes after dodge is resolved.
Umbrafer (1:04:10 AM): Oh, yeah, we need to figure out what shotgun spread does to dodge TN now.
MilesMk1 (1:04:21 AM): Yeah... Though if you leave the staging only for unarmored targets, then they become so similar to AP slugs, there's almost no point in having them... Aside from the -1 TN.
MilesMk1 (1:04:30 AM): Gah...
MilesMk1 (1:04:53 AM): I promise to think about it all, but right now, I really need to run...
MilesMk1 (1:04:56 AM): :)
Umbrafer (1:04:59 AM): I'd be up for including that more powerful ammo type, but it'd be more expensive and rare (which probably makes sense)
Umbrafer (1:05:02 AM): Perfectly understandable.
MilesMk1 (1:05:26 AM): (I'd be happy to keep this up, but then I'd hate myself in the morning...)
Thematrian1 (1:05:46 AM): (Indeed. Sleep well)
MilesMk1 (1:05:50 AM): Yeah... I guess if you make it even rarer than standard AP, it works out...
Umbrafer (1:05:55 AM): (I understand. Sleep well, and we shall discuss this further elsewhen)
MilesMk1 (1:06:01 AM): Well, see you guys Thursday.
MilesMk1 (1:06:04 AM): *waves*
MilesMk1 has left the chat room.
Umbrafer (1:07:46 AM): I also should crash. Need to finish editing this podcast and hammer out more of the vehicle generator tomorrow.
Umbrafer (1:07:51 AM): *Waves* Sleep well. Thursday?
Thematrian1 (1:08:03 AM): surely
Umbrafer (1:08:17 AM): *Waves*
Chat room exited at 7/13/2005 1:08:22 AM.