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Umbrafer (11:56:57 AM): Umbrafer rolled 2 6-sided dice: 3 2
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New chat room entered at 7/21/2005 8:38:37 PM.
You are now in chat room “sotsw072105.”
sheepfromthedeep is not online, and therefore cannot chat.

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MilesMk1 has entered the chat room.

MilesMk1 (8:40:12 PM): Evening.
Thematrian1 (8:40:29 PM): So, last week we were trying to decide whether to withdraw, shop, and return, or not. I think we should, not because it's a good plan but because we have no other plan.
Umbrafer (8:42:04 PM): An "only plan" has been proposed.
Thematrian1 (8:43:33 PM): well, there was the 'leave a note for the bomb guys and hope their goals coincide with ours' plan
Thematrian1 (8:45:10 PM): though 'plan' is something of an overstatement there
MilesMk1 (8:45:10 PM): Heh.
Umbrafer (8:45:26 PM): There was also the roof plan
Umbrafer (8:45:33 PM): But it was also somewhat on the vague side
MilesMk1 (8:45:48 PM): Well, the lack of data hampers us somehow.
MilesMk1 (8:46:00 PM): somewhat, rather.
CirclMastr (8:46:06 PM): I have no ideas.
CirclMastr (8:46:35 PM): As an aside though, think there's any chance we could berate M$ until they agree to release a PC version of Shadowrun?
Thematrian1 (8:46:37 PM): ok, so: roof under cover of darkness, or pipe during the day
Thematrian1 (8:46:58 PM): I think a better bet would be to create it ourselves, anonymously
Umbrafer (8:47:21 PM): Unfortunately light is fast approaching, and dawn not long after taht
Umbrafer (8:47:23 PM): *that
CirclMastr (8:47:34 PM): We'd kind of get heavily sued.
Thematrian1 (8:47:47 PM): (hence anonymously)
Umbrafer (8:48:06 PM): Indeed.
CirclMastr (8:48:10 PM): Whatever hosting service we used would take it down under threat of being sued up the ass.
Thematrian1 (8:48:14 PM): ok, so we dithered too long to go to the air. Shopping it is. Let's get out of here
MilesMk1 (8:48:26 PM): Ok.
Thematrian1 (8:48:27 PM): (I was thinking BitTorrent)
CirclMastr (8:48:29 PM): Gladly. This place still feels like Setup City.
Umbrafer (8:48:32 PM): (Amen)
CirclMastr (8:48:45 PM): (The torrent has to be hosted somewhere)
Thematrian1 (8:49:54 PM): (The tracker has to be; the torrent is strictly P2P. This argument sounds flimsy, but is presently holding off the MPAA)
Umbrafer (8:50:09 PM): (More importantly, that little sticking point is fast being removed)
Thematrian1 (8:50:10 PM): So: back out of the tunnel, up to scavengers, just get out quickly before it gets too light
CirclMastr (8:50:47 PM): (Seriously, if M$ makes Shadowrun an XBox 360 exclusive, I will fucking kill them all.)
Umbrafer (8:51:11 PM): (Better start preparing, then)
Umbrafer (8:51:14 PM): You do so.
Thematrian1 (8:51:20 PM): (Oh, they're actually making the game? I thought they were just playing dog-in-the-manger with the rights)
Umbrafer (8:51:40 PM): (They've said they're making the game. Keep in mind that this is the second time that this has happened)
Umbrafer (8:51:53 PM): (The first one even had posters at E3, but then vanished into the realm of cancelled projects)
Umbrafer (8:52:01 PM): It doesn't take too long, the sky is just lightening as you reach the van.
Thematrian1 (8:52:52 PM): all right. I take out my phone and start making calls. We're looking for that weird compound that we need, and identified last session. What else?
MilesMk1 (8:54:57 PM): We need a compound to dissolve the cement, quick-drying cement to put the slab back into place, maybe a crowbar or something, a cammo tarp to cover the hole once we go in...
Umbrafer (8:54:59 PM): We have a bid for a weird compound. Do we have any other items?
Umbrafer (8:55:04 PM): Ah, ne'er mind.
MilesMk1 (8:55:33 PM): Some sandpaper to smooth out the wall once I glop it back into place?
MilesMk1 (8:55:44 PM): Or is that too absurdly anal?
MilesMk1 (8:56:01 PM): "I break into the place, and re-grout the bathroom while I'm at it..."
Thematrian1 (8:56:04 PM): It looked pretty rough the first time; if it's rough this time I doubt anyone will notice or care
Thematrian1 (8:56:18 PM): at least in the less-than-24-hours during which this must remain undetected
MilesMk1 (8:56:29 PM): Hmm...
CirclMastr (8:56:39 PM): "I could use a taser."
MilesMk1 (8:57:02 PM): Oh yeah - a can of non-scented odor absorbant spray from a drugstore, in case the crap we use is notably stinky.
MilesMk1 (8:57:21 PM): Don't want guards sniffing their way to the new cement. ;)
CirclMastr (8:57:22 PM): Bleach spray in case of bloodshed?
Thematrian1 (8:57:23 PM): "I'll ask. We won't get that lucky, though, not for a few days."
CirclMastr (8:57:37 PM): "Ah well."
Thematrian1 (8:58:18 PM): I make discreet inquiries about all those things, emphasizing my willingness to trade cash for speed. Also mention the taser, but there I'll stick to the normal timetable.
CirclMastr (8:59:13 PM): (One of them Yamaha Pulsars, to be specific)
CirclMastr (8:59:16 PM): (8D Stun is nice)
Umbrafer (8:59:23 PM): The only part of this that isn't available over-the-counter at Home Despot is the dissolving compound, unless I missed something.
Umbrafer (8:59:27 PM): Well, and the taser.
Thematrian1 (8:59:33 PM): I was going to say
Thematrian1 (8:59:53 PM): Ok, just the compound then
Umbrafer (9:00:20 PM): (A true Home Despot would have the tasers as well)
Umbrafer (9:00:47 PM): Let's give your etiquette roll a shot first. If that fails to get results fast enough, we start talking Negotiation.
MilesMk1 (9:00:57 PM): If I give Macleod one of my shock gloves, can he use it, or is handeness a problem? We've ignored it so far (I did stuff like hit people with one hand while holding a pistol in the other without penalty)
Umbrafer (9:01:26 PM): I… hm.
Umbrafer (9:01:56 PM): Seiler, need advice on this'n.
Thematrian1 (9:03:48 PM): (The student advises the master? Clearly attacking with glove and sword is dual-wielding. So, question is: 'can you attack with the glove while holding the sword, but not attacking with the sword', to which I say 'why not?')
Thematrian1 (9:03:49 PM): (Or is it something else?)
Umbrafer (9:04:16 PM): I guess that's the call, then. Fair enough.
Umbrafer (9:04:30 PM): It certainly… well
Umbrafer (9:04:53 PM): I'm a little fatigued, not too much so to adjudicate but while the interim answer is "go for it" the long-term answer may not be.
Thematrian1 (9:05:01 PM): (I mean, if he were holding two swords, certainly he could choose to use one and ignore the bonuses/penalties of the other, right?)
Umbrafer (9:05:56 PM): (Right, but it raises questions about whether the assumption is that he's using both gloves normally, and if so it raises balance questions, as you then only need half the number of gloves as you have runners, provided they're of si
Umbrafer (9:05:58 PM): (similar sizes)
Umbrafer (9:06:15 PM): (We'll hash that all out another time. For now, MacLeod may be Michael Jackson.
Thematrian1 (9:06:19 PM): hah
CirclMastr (9:07:05 PM): (The degree to which that fits scares me)
MilesMk1 (9:07:27 PM): (Macleod is now in possesion of a fully charged right-handed shock glove.)
MilesMk1 (9:07:35 PM): (Size small.)
Umbrafer (9:09:57 PM): (So. Etiquette?)
Thematrian1 (9:10:25 PM): (Indeed)
Thematrian1 (9:10:28 PM): Thematrian1 rolled 6 6-sided dice: 6 4 4 5 3 4
Thematrian1 (9:10:35 PM): Thematrian1 rolled 1 6-sided die: 2
Thematrian1 (9:10:47 PM): (Remember, I have Aptitude and Good Reputation)
Umbrafer (9:10:56 PM): ('Struth)
Umbrafer (9:11:53 PM): "We've got a can of it that someone'd arranged to buy, but they haven't been by to pick it up… maybe if they don't come in for it in the next day or two I can let you have it."
Thematrian1 (9:12:15 PM): (Did they mention a price?)
Thematrian1 (9:12:34 PM): (I want to offer a bribe that's a function of the price)
Umbrafer (9:13:46 PM): (That would be important, yeah) "If they don't pick it up, it's yours for ¥200."
Thematrian1 (9:16:21 PM): "Not good enough. For ¥800, could it maybe get lost in the warehouse an hour from now?"
Umbrafer (9:18:04 PM): "Gem, I like you and all, but…" Negotiation.
Thematrian1 (9:18:11 PM): Thematrian1 rolled 6 6-sided dice: 6 2 5 1 1 5
Thematrian1 (9:18:15 PM): Thematrian1 rolled 1 6-sided die: 5
Thematrian1 (9:18:24 PM): (Lalala aptitude/repcakes)
Thematrian1 (9:19:11 PM): (My Int is 6)
Umbrafer (9:19:26 PM): Umbrafer rolled 15 6-sided dice: 6 4 6 1 6 6 6 2 4 5 1 1 4 4 3
Thematrian1 (9:19:35 PM): (well, nuts)
Thematrian1 (9:19:43 PM): (Here's hoping he was counting from the back)
Umbrafer (9:20:40 PM): "I'm a professional. I absolutely can't do what you're asking, not even if you were to leave ¥1,000 with me and then root around the garbage can out back."
Thematrian1 (9:22:58 PM): "Really? Well, that's a shame." (Tried to find a way to phrase this so that I'm accepting this offer. Couldn't do it. Gem surely can, though)
Umbrafer (9:23:21 PM): Gem does with ease.
Umbrafer (9:23:47 PM): While you drive to pick it up, I'm going to restart this client, as there's absolutely no cause for it to be using 50% CPU.
Umbrafer (9:23:55 PM): Brb.
Chat room exited at 7/21/2005 9:24:09 PM.

New chat room entered at 7/21/2005 9:24:31 PM.
You are now in chat room “sotsw072105.”
Umbrafer (9:24:36 PM): There we go.
Umbrafer (9:25:08 PM): Gem's dirty deals are done. Actions?
Thematrian1 (9:25:18 PM): Um. Separate roll for the taser:
Thematrian1 (9:25:20 PM): Thematrian1 rolled 6 6-sided dice: 2 4 6 2 5 3
Thematrian1 (9:25:25 PM): (Almost forgot)
Thematrian1 (9:25:27 PM): Thematrian1 rolled 1 6-sided die: 4
Umbrafer (9:26:02 PM): "Yeah, got one… it'll be a week and ¥3,000."
Thematrian1 (9:26:31 PM): ::mute:: "MacLeod, are you willing to pay ¥3000 for a taser?"
CirclMastr (9:26:58 PM): "A Yamaha Pulsar?"
Thematrian1 (9:27:10 PM): (Good point. What taser is this?)
Umbrafer (9:27:54 PM): (Pulsar. I assumed you asked by name)
Thematrian1 (9:28:03 PM): "The very same."
CirclMastr (9:30:11 PM): "Sure."
Thematrian1 (9:31:50 PM): ::gets back on phone:: "Done."
Umbrafer (9:32:06 PM): "Anything else?"
Thematrian1 (9:33:02 PM): "Well, eventually I'll get round to listing the specs for that custom job for you, but that's still worlds away. Right now, one little taser is all I need."
Umbrafer (9:33:41 PM): "Pleasure doing business with you."
Thematrian1 (9:33:56 PM): "Always"
Umbrafer (9:35:34 PM): You now have absolutely no compound, especially not over there at the bottom of the trash can,
Umbrafer (9:35:36 PM): *.
Thematrian1 (9:35:59 PM): ::root through the can::
Thematrian1 (9:36:07 PM): "He's lucky we're friends."
Umbrafer (9:36:20 PM): You find a large, heavy unmarked spray can.
Thematrian1 (9:36:40 PM): I take it. I keep looking for a bit, just in case.
Umbrafer (9:39:03 PM): Nothing else unless it's disguised as breath spray.
Umbrafer (9:40:26 PM): Mostly-empty breath spray, no less
Thematrian1 (9:40:47 PM): I take that too
Thematrian1 (9:41:21 PM): Back in the van, I give it to MacLeod. "A gift for you. Give it to your fellow hobos."
CirclMastr (9:41:52 PM): "...What is it?"
Umbrafer (9:42:05 PM): (Hobo spray)
Thematrian1 (9:42:16 PM): ::points to the label:: "Breath spray."
CirclMastr (9:42:50 PM): (Didn't J say it was unmarked?)
Thematrian1 (9:43:12 PM): (I gave you the breath spray, not the plascrete dissolution spray)
Thematrian1 (9:43:48 PM): Off to home despot, where I buy all that stuff Glitch talked about.
CirclMastr (9:44:08 PM): "...Are you implying something about me?"
Thematrian1 (9:44:19 PM): "Just your associates."
Umbrafer (9:44:20 PM): You do so. It comes out to… I don't know, ¥100? ¥120?
Umbrafer (9:44:32 PM): One of the salespeople suggests you look at light fixtures.
Thematrian1 (9:44:48 PM): I do so.
Thematrian1 (9:44:57 PM): Also, I'd like to buy half a dozen cell phones, if it's easy to do
Umbrafer (9:45:41 PM): It probably is, though I'm not sure if Home Despot would have them. There's probably a Fiberoptic Hut down the street that would, though.
Thematrian1 (9:46:47 PM): Awesome. I buy those too
Umbrafer (9:47:13 PM): Done. How much time on each?
Umbrafer (9:47:21 PM): (They're prepaid, unless you want to sign up for a deal)
Umbrafer (9:47:34 PM): Arbitrary quantity, or extremely short quantity?
Thematrian1 (9:47:44 PM): (Naturally)
Thematrian1 (9:47:45 PM): How much for arbitrary?
Thematrian1 (9:47:56 PM): Actually, let's sort this part out as we go, we don't need them today
CirclMastr (9:48:59 PM): ( *is already asleep* )
Umbrafer (9:49:01 PM): You go.
Thematrian1 (9:49:23 PM): Having done all that, what's the time?
Umbrafer (9:50:13 PM): Probably about 5:30 at this point.
Umbrafer (9:51:11 PM): (Extremely-short-use handset cellphones are probably ¥20, permanet cellphones are ¥50)
Umbrafer (9:51:20 PM): (Avail "Always")
Thematrian1 (9:51:53 PM): (Permanent then. ¥1420 spent)
Umbrafer (9:51:53 PM): (And there should be another "n" there)
Thematrian1 (9:53:03 PM): (Perhaps that's the name of the network)
Thematrian1 (9:53:17 PM): "So: now we return, only this time we need to hide the van somehow."
Thematrian1 (9:55:31 PM): "Glitch, MacLeod?"
Umbrafer (9:55:49 PM): (Not hard to do with what you know, it's just going to be a tradeoff between probability of being spotted and proximity to pipe0
Umbrafer (9:55:51 PM): *)
Umbrafer (9:55:54 PM): (Or at least hole)
MilesMk1 (9:55:57 PM): "Yeah... I think Scavengers said there was a spot we could unload under pretty good cover, even if it couldn't stay there the whole time."
Thematrian1 (9:56:17 PM): "Good enough. A walk won't kill us."
MilesMk1 (9:56:27 PM): "This stuff isn't heavy, we can walk in... Avoiding the bloodkites."
Thematrian1 (10:00:30 PM): I guess we do so.
Umbrafer (10:01:03 PM): *Walk walk walk*
Umbrafer (10:01:20 PM): 6:10ish by the time you reach the hole.
MilesMk1 (10:01:54 PM): *stop a little short of it and have everyone wait while I sneak in and scope out the area*
MilesMk1 (10:02:09 PM): perception (should it apply)
MilesMk1 (10:02:12 PM): MilesMk1 rolled 6 6-sided dice: 5 5 5 4 4 6
MilesMk1 (10:02:16 PM): And stealth...
MilesMk1 (10:02:21 PM): /roll-dice 6
Thematrian1 (10:02:24 PM): hang on
MilesMk1 (10:02:24 PM): MilesMk1 rolled 6 6-sided dice: 3 2 1 3 3 5
MilesMk1 (10:02:27 PM): Sorry.
Thematrian1 (10:02:34 PM): when he does that, I conjure up a little F4 to cover him:
Umbrafer (10:02:35 PM): *Hangs on*
Thematrian1 (10:02:38 PM): Thematrian1 rolled 6 6-sided dice: 6 3 1 3 4 1
Thematrian1 (10:02:42 PM): Thematrian1 rolled 10 6-sided dice: 1 5 4 5 2 1 1 5 1 5
Thematrian1 (10:03:00 PM): F4 forest spirit, I ask it to Conceal Glitch
Umbrafer (10:03:17 PM): You start sneaking. A few seconds later, you blur into the background vegetation.
Umbrafer (10:03:42 PM): This spirit looks rather similar to the one that dug the hole.
Umbrafer (10:03:49 PM): Slightly different size, but the same general idea.
Umbrafer (10:05:57 PM): Glitch sneaks about, but finds nothing terribly interesting.
Thematrian1 (10:06:20 PM): ::pats the spirit, when/if she can see it::
Umbrafer (10:07:10 PM): *Rustle rustle*
Umbrafer (10:07:57 PM): You've now pretty much verified that the area is as you left it.
Thematrian1 (10:07:58 PM): ::points to the hole:: "Everyone in"
CirclMastr (10:08:08 PM): ::ins::
Umbrafer (10:08:57 PM): It's a tight squeeze with everyone inside.
Umbrafer (10:09:33 PM): The forest spirit lands on Glitch's head and appears to consider taking root. No one not perceiving notices this, of course.
MilesMk1 (10:10:53 PM): (What is it with spirits and people's heads lately? As long as he doesn't bounce...)
MilesMk1 (10:11:35 PM): *listens carefully for a minute to make sure there's no guards on the other side of the concrete slab*
MilesMk1 (10:12:38 PM): #One thing we need to figure out before we crack this open... Do we all go in, and seal it back up, or do I go in alone and scout? My vote is I go in first and scout briefly, then everyone follows.#
Umbrafer (10:12:44 PM): Perception.
Thematrian1 (10:12:59 PM): #Very well.#
CirclMastr (10:13:28 PM): (All of us?)
Umbrafer (10:13:54 PM): (Glitch, as he's listening through the wall)
MilesMk1 (10:14:20 PM): MilesMk1 rolled 6 6-sided dice: 5 1 3 2 3 3
MilesMk1 (10:14:44 PM): ... I'm going to accidentally dissolve a guard leaning against the slab...
Umbrafer (10:15:00 PM): You hear nothing.
MilesMk1 (10:15:30 PM): (Well... I need to go in, Gem needs to go in - I guess Macleod doesn't, technically, but if we don't take him along, he's left out of the rest of the run no matter what happens...)
Thematrian1 (10:15:56 PM): (And more to the point, the two of us could lose a fight with two guards, if they're good and get the jump on us)
MilesMk1 (10:16:13 PM): I'll wait 30 seconds, and check again. If the coast is clear, I start dissolving.
Umbrafer (10:16:36 PM): (You wait. Perception again at the end of that time.)
Thematrian1 (10:16:40 PM): ::looks around up above, astral senses ON::
CirclMastr (10:16:46 PM): (brb, dinner)
Umbrafer (10:17:14 PM): Perception for that, too.
Thematrian1 (10:17:32 PM): Thematrian1 rolled 6 6-sided dice: 5 3 3 6 1 4
Thematrian1 (10:17:37 PM): Thematrian1 rolled 1 6-sided die: 3
Umbrafer (10:17:57 PM): Stuff above looks quiet. Astral is refreshingly clean.
MilesMk1 (10:19:21 PM): MilesMk1 rolled 6 6-sided dice: 4 6 1 4 3 3
MilesMk1 (10:19:25 PM): MilesMk1 rolled 1 6-sided die: 4
Umbrafer (10:19:45 PM): Everything sounds quiet beyond the pipe wall.
Umbrafer (10:22:02 PM): Time passes.
MilesMk1 (10:22:36 PM): brb
Thematrian1 (10:22:36 PM): #Situation normal?#
MilesMk1 (10:22:47 PM): #Sounds clear.#
MilesMk1 (10:23:55 PM): back
MilesMk1 (10:24:33 PM): #Going to start melting our way in.#
Thematrian1 (10:24:40 PM): "MacLeod, get in; I'll make the spirit conceal the hole."
Thematrian1 (10:24:47 PM): Doh, hold that thought
Umbrafer (10:25:17 PM): *Holds*
Thematrian1 (10:25:31 PM): When he's done melting, I say the above.
Umbrafer (10:26:23 PM): *Hissssss*
Umbrafer (10:26:29 PM): *Glubglubglub*
MilesMk1 (10:27:00 PM): (i do leave a little bit of it intact to prevent things tipping over and crashing...)
Umbrafer (10:27:09 PM): The stuff is rather gooey when it comes off. It takes some effort, but you can wrestle the slab to wherever you want.
MilesMk1 (10:27:16 PM): Ah, excellent.
MilesMk1 (10:27:45 PM): I would like to wrestle the slab inward, so as not leave marks inside the corridor on the other side.
Umbrafer (10:28:34 PM): Done, though it involves everyone not you leaving the hole at least partway.
Umbrafer (10:30:14 PM): Slab has been wrestled.
MilesMk1 (10:30:32 PM): #Let me take a quick look before we go in.#
Umbrafer (10:30:54 PM): Inside is a fairly spartan tunnel
MilesMk1 (10:31:00 PM): *sneaks into the tunnel, looks, listens*
Thematrian1 (10:31:03 PM): Once MacLeod is in, I enter and for the other service I ask my forest spirit to cover the hole with realistic-looking groundcover until I return.
Umbrafer (10:31:11 PM): A few clusters of pipes and wires run along the ceiling and walls, but mostly the thing is bare where you are.
Thematrian1 (10:31:16 PM): That service sends it remote, but it's the last service anyway so who cares?
Thematrian1 (10:31:17 PM): I follow them.
MilesMk1 (10:31:26 PM): Do I see any cross-tunnels? How is it lit?
Umbrafer (10:32:01 PM): It's lit with fluorescent bulbs on either side of the ceiling every few meters the entire length
Umbrafer (10:32:30 PM): It extends quite a ways in either direction, and eventually takes a sharp turn
MilesMk1 (10:33:00 PM): Which way is it towards the monitoring station? With or w/o turn?
Umbrafer (10:33:23 PM): Both sides take a turn
MilesMk1 (10:34:43 PM): Ah.
MilesMk1 (10:35:03 PM): Well, once everyone gets in, let's get the slab back in place and mask it.
Umbrafer (10:37:00 PM): The slab is difficult to wrestle back into place, but manageable. How are you masking it?
MilesMk1 (10:37:50 PM): I assume it wasn't painted, right? I just use the quick-drying cement/filler I bought to cover the gaps without worrying too much about structural integrity.
CirclMastr (10:38:06 PM): (Back)
Umbrafer (10:38:16 PM): It was indeed not painted.
MilesMk1 (10:38:34 PM): I just don't want the slab to 1.tip under it's own weight or 2. have an obvious gap around it.
Umbrafer (10:38:48 PM): It'll take a few seconds, but you can do it.
MilesMk1 (10:38:54 PM): Obviously, I have no way of telling how it looked like from the tunnel side, exactly...
MilesMk1 (10:39:11 PM): Oh, and wipe up any goo/dust this might have gotten on the floor.
MilesMk1 (10:39:53 PM): #Let's hope we don't run into any guards inside a blank tunnel... I think I probably should go at least 20 meters ahead, no?#
Thematrian1 (10:40:21 PM): #Indeed. I'll make up another spirit for you.#
Thematrian1 (10:40:27 PM): This domain is City?
Umbrafer (10:40:43 PM): Yep. Closest it gets, at least
Thematrian1 (10:40:56 PM): yeah
Thematrian1 (10:40:58 PM): F4
Thematrian1 (10:41:02 PM): Thematrian1 rolled 6 6-sided dice: 3 3 4 5 2 3
Thematrian1 (10:41:03 PM): Thematrian1 rolled 10 6-sided dice: 6 2 5 1 2 3 3 3 3 5
Thematrian1 (10:41:31 PM): ...I take L drain. However, I get my spirit, with two services.
Thematrian1 (10:41:40 PM): First is to Conceal Glitch, and off we go
Thematrian1 (10:41:43 PM): recovery on the drain:
Thematrian1 (10:41:47 PM): Thematrian1 rolled 6 6-sided dice: 5 6 2 2 3 3
Umbrafer (10:41:51 PM): *Voorp*
Thematrian1 (10:41:54 PM): 15 minutes
Umbrafer (10:42:42 PM): Glitch now just sorta belongs there.
Umbrafer (10:43:01 PM): The eye slides past him.
Umbrafer (10:43:56 PM): ['''''''''''''8iiiiiiiii
MilesMk1 (10:44:10 PM): Ok... Glitch takes point, stopping peridically to listen and check for ultrasound emissions.
Thematrian1 (10:44:15 PM): (wuh oh)
Umbrafer (10:45:16 PM): (This garbage text brought to you by my cat, who took a brief absence from the keyboard as an invitation to sit down)
Thematrian1 (10:45:32 PM): (Hi cat
Umbrafer (10:45:53 PM): (The cat meows at you all)
CirclMastr (10:46:02 PM): (The cat can go to Hell)
Umbrafer (10:46:05 PM): Umbrafer rolled 15 6-sided dice: 3 1 2 2 1 3 4 4 6 4 5 3 3 3 4
Umbrafer (10:46:24 PM): (Probably not. It can't even get to Texas, let alone Hell.)
Umbrafer (10:46:33 PM): Umbrafer rolled 1 6-sided die: 2
Umbrafer (10:46:55 PM): Glitch walks along. Perception for the route.
MilesMk1 (10:47:04 PM): MilesMk1 rolled 6 6-sided dice: 3 1 3 5 1 3
MilesMk1 (10:47:15 PM): Dum-de-dum-de-dah...
Umbrafer (10:48:26 PM): You waltz along, oblivious to everything. Every so often there's a little hatch in the floor or wall, and as you move down towards the turn a little side alcove or hallway becomes visable in one wall.
MilesMk1 (10:49:01 PM): #Alcove or connecting tunnel.#
MilesMk1 (10:49:18 PM): I carefully move up to determine which of the two it is.
Thematrian1 (10:50:00 PM): ::follow, wait::
Umbrafer (10:51:01 PM): It's a short hallway with a few doors leading off of it, as it turns out. Additionally, there's a security camera at the end of it watching the intersection.
MilesMk1 (10:51:27 PM): #Damnation. We have a security camera.#
Thematrian1 (10:51:51 PM): #That's not so good, then.#
MilesMk1 (10:52:06 PM): By our estimate, we're still short of the monitoring station, or is this it?
Thematrian1 (10:52:16 PM): I start examining the area for somewhere to create a jackpoint
MilesMk1 (10:52:17 PM): Or rather, going by the orientation system.
Umbrafer (10:53:06 PM): You're still short.
Umbrafer (10:53:26 PM): By your estimation, the station ought to be somewhere down the hallway after the bend.
Umbrafer (10:54:39 PM): (And that'd be Perception for jackpoint-areas)
Thematrian1 (10:56:17 PM): Thematrian1 rolled 6 6-sided dice: 4 3 3 6 4 1
Thematrian1 (10:56:24 PM): Thematrian1 rolled 1 6-sided die: 3
Umbrafer (10:57:58 PM): Iffy, very iffy. Your best bet, other than following what looks like some fiberoptiic lines along and hoping you reach a trunk, would be establishing a jackpoint through the camera itself
Umbrafer (10:58:02 PM): Which has its own problems
Thematrian1 (10:58:12 PM): yeah
Thematrian1 (10:58:19 PM): #No obvious jackpoint here...#
Umbrafer (10:59:16 PM): (Also, just as a warning, I got nowhere near enough sleep last night so I'm probably only good for another 20-30 minutes. Many apologies)
Thematrian1 (10:59:44 PM): Ok ok, camera
MilesMk1 (11:00:22 PM): Could I try looking around, with my (presumably) superiror electronic skills?
Umbrafer (11:00:43 PM): Sure, go for it.
MilesMk1 (11:00:50 PM): MilesMk1 rolled 6 6-sided dice: 6 3 4 5 1 2
MilesMk1 (11:00:54 PM): MilesMk1 rolled 1 6-sided die: 4
MilesMk1 (11:00:57 PM): Bah.
Umbrafer (11:01:45 PM): You identify the camera and some door controls as possible points to create jackpoints, but sadly there don't seem to be any trunks in the immediate area.
MilesMk1 (11:02:44 PM): Damn it.
MilesMk1 (11:03:21 PM): I need to buy a ruthenium poncho to go with the suit, so I can sneak a second person under it.
Thematrian1 (11:04:34 PM): heh. GM call: Can a city spirit's Accident power be used to create a natural malfunction in an electronic device?
Umbrafer (11:05:08 PM): I would consider it plausible.
Umbrafer (11:05:20 PM): Unless further investigation shows it to be unbalanced, it is so.
Thematrian1 (11:05:49 PM): #I think my spirits can disable the camera in a natural-looking way, but they'll still come to investigate.#
MilesMk1 (11:06:36 PM): #Hmm... The only other way is for you to be physically at the camera, right?#
Thematrian1 (11:06:54 PM): #Right. Can you arrange that?#
MilesMk1 (11:07:49 PM): #Hmm... The only thing I can think of is I come over, make the camera glitch for a moment so you can get under it... But that's risky.#
MilesMk1 (11:08:06 PM): BTW, does the camera even *have* a blind spot under it?
Thematrian1 (11:08:10 PM): #Very much so. Anything else? MacLeod?#
MilesMk1 (11:08:12 PM): As far as I can tell?
Umbrafer (11:08:37 PM): (Yes, but it's quite small)
MilesMk1 (11:08:55 PM): Hmm...
MilesMk1 (11:09:00 PM): Now this is a weird idea.
Thematrian1 (11:09:12 PM): ?
MilesMk1 (11:09:30 PM): What happens if I put, say, a ruthenium-covered arm directly in front of the lens just long enough for someone to get into the blind spot?
MilesMk1 (11:10:06 PM): Nah... Then the ruthenium will show the second person...
Umbrafer (11:10:13 PM): Unfortunately, unless you selectively got the ruthenium not to do what it's designed to… yeah
MilesMk1 (11:11:38 PM): Unless... I somehow got the scanners to simply loop the last stored image, or something.
MilesMk1 (11:12:05 PM): Wouldn't be hard, theoretically, but intricacies of SR electronics elude me...
Umbrafer (11:12:38 PM): I agree. It's simple in concept, but I've been wondering since before you brought it up how to implement it.
MilesMk1 (11:13:24 PM): I mean, for the system to work, the scanners have to have enough RAM built in to contain the image...
Thematrian1 (11:13:47 PM): #Well Glitch, go forward a bit and see what else there is. Worse comes to worst, you borrow my deck and hack the camera yourself#
MilesMk1 (11:14:20 PM): #Got it.#
MilesMk1 (11:15:09 PM): *goes on to scout ahead in the main tunnel* (assuming that's what Gem meant)
Umbrafer (11:16:08 PM): You walk past and come to the bend in the tunnel. It extends a ways beyond, and finally terminates in a ladder up.
MilesMk1 (11:17:57 PM): #It only extends a little bit further, then there's a ladder up.#
MilesMk1 (11:18:31 PM): By our calculations, should that be the station, or is it still not far enough?
MilesMk1 (11:19:03 PM): Regardless, I move up carefully to see whether there's a hatch, or what, and whether there's a camera there. Carefully.
Umbrafer (11:19:06 PM): Probably the station.
Umbrafer (11:19:58 PM): You head on over. There's an open hatch. Beyond it you can see a closed door with a camera near it in the room above.
CirclMastr (11:22:29 PM): (I have an impending sense of doom. Or sense of impending doom. One of the two.)
Thematrian1 (11:22:51 PM): (Mrmph. I think Glitch has to crack the camera. I see no other way.)
MilesMk1 (11:27:17 PM): Mhmm...
Umbrafer (11:27:17 PM): (Well, last call for actions before I pass out)
Thematrian1 (11:27:22 PM): So, I guess that has to wait for next week, when we have a GM
Thematrian1 (11:27:27 PM): It's easy, I promise
Umbrafer (11:27:28 PM): (Sorry)
Thematrian1 (11:27:49 PM): In fact, since Glitch has computers 6 the mechanical end is indentical to if Gem was doing it
MilesMk1 (11:30:07 PM): Actually, he has computers 5
MilesMk1 (11:30:21 PM): But he also has an encephalon and a math co-processor
Thematrian1 (11:30:40 PM): (5 fewer computers, 1 or 2 more hacking pool, then. It balances out)
Umbrafer (11:30:43 PM): Mmm, hacking pool up the wazoo.
MilesMk1 (11:30:44 PM): So he gets +4 to hacking pool.
Thematrian1 (11:30:48 PM): (But not mechanically identical. Curses)
Thematrian1 (11:31:00 PM): (Dead even after all then; I have the SPU but no encephalon)
MilesMk1 (11:31:37 PM): (So, we can just let you play Glitch in the matrix, then...)
Thematrian1 (11:31:46 PM): (Not wha tI was going for)
Thematrian1 (11:31:57 PM): (More like, I know it's not hard)
MilesMk1 (11:32:21 PM): (Fine, fine... Now I'll actually have to read the Matrix rules before next week. :) )
MilesMk1 (11:32:45 PM): (Though... There is one wrinkle. Glitch has sensitive neural structure.)
Umbrafer (11:33:02 PM): (Just avoid dump shock and Black IC)
Thematrian1 (11:33:10 PM): (Log out gracefully, yeah)
MilesMk1 (11:33:45 PM): (True. Hopefully, the camera won't be that hard to crack.)
Umbrafer (11:34:08 PM): (Note that we're using the SR3R program list (actually, probably most of the SR3R changes, but the big non-program ones don't kick in until you've got multiple deckers.)
Umbrafer (11:34:25 PM): (Summary of changes: you need a lot fewer programs to get stuff done.)
MilesMk1 (11:34:25 PM): (Ok... I'll look it up.)
Thematrian1 (11:34:42 PM): (I may have to adjust my program loadout; I'll check)
MilesMk1 (11:34:46 PM): All right - see you guys next week, then?
MilesMk1 (11:35:19 PM): *wave* Goodnight.
Umbrafer (11:35:24 PM): *Waves*
MilesMk1 has left the chat room.

Thematrian1 (11:35:38 PM): sleep well all
Umbrafer (11:35:51 PM): Indeed. Until another day.
Chat room exited at 7/21/2005 11:35:53 PM.