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You are now in chat room “sotsw083005.”
Dragcrell has entered the chat room.

Umbrafer (8:40:31 PM): j0
MilesMk1 (8:40:34 PM): Hey.
Dragcrell (8:40:43 PM): *waves*
MilesMk1 (8:41:03 PM): Seiler just lost connection...
MilesMk1 (8:41:11 PM): Gotta be some kind of record.
Umbrafer (8:41:15 PM): Nah, he signed off to fix something.
Thematrian1 has entered the chat room.

Umbrafer (8:42:08 PM): I have a few items for the agenda afore we get started.
Thematrian1 (8:42:17 PM): say on, then
Umbrafer (8:42:24 PM): The first: has anyone here read the Black Company books?
Dragcrell (8:42:43 PM): ^_- never even heard of them
MilesMk1 (8:42:45 PM): When the police ask about the hair salon in Pittsburgh, we'll tell them we were playing SR with you...
MilesMk1 (8:42:49 PM): Yes, I have.
Umbrafer (8:43:01 PM): Bah, so much for that then. Thanks.
MilesMk1 (8:43:07 PM): Why?
MilesMk1 (8:43:25 PM): Killed your chance to use something similar in the game?
Umbrafer (8:43:27 PM): I was going to steal some bits and pieces from them for Thursday if no one had read them.
Umbrafer (8:43:53 PM): The second, a warning: considering everything that's happened in-game, I'm planning to play Alex rather more erratically than usual in the immediate future
MilesMk1 (8:44:11 PM): Well, I didn't get through *all* the books of the South...
Dragcrell (8:44:22 PM): ^_-
Umbrafer (8:44:32 PM): If you ever need to double-check to see if I OOC think something is a good idea, feel free to do so.
Umbrafer (8:45:09 PM): I will also try to further the whole goal of "survival". Nonetheless, some decisions may not exhibit the full range of forethought that is the custom.
MilesMk1 (8:45:23 PM): Ok...
Umbrafer (8:45:26 PM): And the third and final item: does anyone else thing "Holostreets" is a stupid name?
Umbrafer (8:45:31 PM): *think
MilesMk1 (8:45:35 PM): Depends.
MilesMk1 (8:45:47 PM): Not for a VR brothel.
Thematrian1 (8:46:05 PM): Ok, those first two were useful announcements, the third we can talk about afterward.
Umbrafer (8:46:10 PM): Good times.
Thematrian1 (8:47:15 PM): When we last met, the party was prepping for an assault on Home Despot and the nefarious folk within
MilesMk1 (8:48:11 PM): Blake was going to scout the parking lot and take a look at the loading dock, and IIRC Trickster was going to circle around.
Thematrian1 (8:48:17 PM): The orks and Serlin were on rigger-watching duty
Thematrian1 (8:48:20 PM): yes, indeed
Dragcrell (8:48:33 PM): ^_^
Thematrian1 (8:48:41 PM): Trickster was headed for a closer look at the truck and their bay, IIRC
MilesMk1 (8:48:59 PM): (Which I'm actually sort of uncomfortable with - the rigger-watching orks, I mean - but I don't see an alternative.)
Umbrafer (8:49:30 PM): (Yeah, using them as cannon fodder seems like bad karma.)
Dragcrell (8:50:28 PM): (not to mentchen may not make Sig overly happy
Thematrian1 (8:50:59 PM): Blake: how close were you getting to the dock?
MilesMk1 (8:51:56 PM): I was going to start with the far side of the parking lot, and then decide depending on the circumstances. But basic plan was, just watch from across the lot.
Thematrian1 (8:52:31 PM): all right. You watch from across the lot. You see trucks, six of them. Roll perception
Thematrian1 (8:52:33 PM): Trickster, what were you doing exactly?
MilesMk1 (8:52:39 PM): MilesMk1 rolled 6 6-sided dice: 6 5 5 6 5 2
MilesMk1 (8:52:44 PM): MilesMk1 rolled 2 6-sided dice: 4 6
MilesMk1 (8:52:48 PM): MilesMk1 rolled 1 6-sided die: 5
MilesMk1 (8:53:01 PM): Oh yeah. 17,10,5,5
MilesMk1 (8:53:04 PM): 5
Thematrian1 (8:53:16 PM): You don't see anything moving inside the cabs. What's the range on your eye lights?
MilesMk1 (8:53:37 PM): Let me check, but IIRC at least several tens of meters.
Dragcrell (8:53:44 PM): fox form scouting the area of the docks closer then Blake can get see whan I can see, hear and/or smell :3
MilesMk1 (8:54:11 PM): 100 meters
Thematrian1 (8:54:40 PM): Trickster: how close? Right up next to the trucks?
Dragcrell (8:55:09 PM): if can useing stealth and shadows
Thematrian1 (8:55:19 PM): roll Stealth to approach, then roll Perception
Dragcrell (8:55:51 PM): Dragcrell rolled 5 6-sided dice: 2 5 2 5 6
Thematrian1 (8:55:53 PM): Blake: thanks. There are people moving around in one of the docks (the one nearest the store proper, natch), carrying various large and bulky objects up into the truck and leaving empty-handed
Dragcrell (8:56:04 PM): Dragcrell rolled 1 6-sided die: 3
Dragcrell (8:56:15 PM): Dragcrell rolled 7 6-sided dice: 6 3 5 2 5 1 3
Dragcrell (8:56:23 PM): Dragcrell rolled 1 6-sided die: 2
Thematrian1 (8:57:38 PM): Trickster: the guys in the dock are working in darkness. You can get right up under the cab if you want
Dragcrell (8:58:05 PM): ^_^ sounds like a good deal
Thematrian1 (8:59:02 PM): there you are. It smells like deisel, hot metal, and sweat.
Dragcrell (8:59:42 PM): can I hear any conversations?
Thematrian1 (8:59:56 PM): A continuous stream of guys is entering the dock with various big things (mostly refrigerators right now), dropping them in the truck, and leaving again.
Umbrafer (9:00:07 PM): (They are so very dead.)
Thematrian1 (9:00:35 PM): There are a few guys in the truck; you can hear them making recommendations like 'move those boards over that way, there'll be room for it then'
Dragcrell (9:01:10 PM): ( X_< oi brb note unless something bad go down I stick around see what I can hear and see)
Thematrian1 (9:01:20 PM): There's a loud bang, and some quiet cursing
Thematrian1 (9:02:21 PM): The light from the outside doesn't penetrate particularly far into the dock, incidentally; it's deep set to allow the entire trailer to sit under cover
Thematrian1 (9:04:04 PM): This truck is about three-quarters full.
Thematrian1 (9:04:22 PM): Note: the mass of people has seen and passed by the huge insecticide displays
MilesMk1 (9:05:16 PM): Mhmm... Do I see anyone on the roof? Anyone on guard duty, or sitting in other cars in the lot?
Umbrafer (9:05:28 PM): (Hmm… not grabbed anything?)
Umbrafer (9:05:33 PM): (That could be trouble.)
Thematrian1 (9:06:06 PM): (Nope, left it strictly alone)
Umbrafer (9:07:25 PM): (Trouble. Only I know nothing about Flesh Forms.)
Umbrafer (9:07:37 PM): (Is there anything else they've left behind?)
Thematrian1 (9:08:07 PM): (Some of the lumber, many of the miscellaneous smaller items are imperfectly scavenged)
Umbrafer (9:08:43 PM): #This could be bad… there's some other stuff they missed, but the only thing they haven't touched at all is the insecticide.#
Umbrafer (9:08:57 PM): #I think this is our go signal to kill them all. Question is if we can.#
Dragcrell (9:09:12 PM): (back)
Dragcrell (9:10:25 PM): Dragcrell rolled 5 6-sided dice: 3 6 5 1 2
Dragcrell (9:10:33 PM): Dragcrell rolled 1 6-sided die: 6
Dragcrell (9:10:40 PM): Dragcrell rolled 1 6-sided die: 6
Dragcrell (9:10:46 PM): Dragcrell rolled 1 6-sided die: 5
MilesMk1 (9:11:50 PM): #Just because they didn't touch insecticide? Maybe they just don't think it'd work, or they're grabbing this for profit, not personal defense? Still, I think we agreed we're shooting them and taking their trucks.#
Umbrafer (9:12:22 PM): #It's the only thing they didn't touch. Hell, they took the plumbing fixtures.# (Can I get confirmation here?)
Thematrian1 (9:12:52 PM): (They haven't taken the fertilizer either. Other than that...)
Umbrafer (9:14:07 PM): #Wait, they didn't take the fertilizer either. There's still no way this is a coincidence. Or if it is, too bad for them.#
MilesMk1 (9:17:48 PM): #Could be that whoever they're getting this for just doesn't care much for lawn and garden care. I guess we wait for Trickster to get back, and then hit them. Are you sure that fire door is clear? It's making me suspicious.#
Umbrafer (9:19:09 PM): #It looks clear. That's all I can give you.#
MilesMk1 (9:19:33 PM): #Fair enough.#
MilesMk1 (9:20:01 PM): BTW - should I roll regarding my query about the roof or in vehicles in the lot?
Thematrian1 (9:20:41 PM): argh, missed that, sorry. Roll perception
MilesMk1 (9:23:26 PM): MilesMk1 rolled 6 6-sided dice: 6 4 4 4 6 3
MilesMk1 (9:23:30 PM): MilesMk1 rolled 2 6-sided dice: 6 6
MilesMk1 (9:23:33 PM): MilesMk1 rolled 2 6-sided dice: 1 2
Thematrian1 (9:23:54 PM): sheesh
Umbrafer (9:23:59 PM): :)
Thematrian1 (9:24:03 PM): Blake has security procedures, or something like that, right?
MilesMk1 (9:24:08 PM): Yeah.
Dragcrell (9:24:18 PM): (mister eagle ey)
MilesMk1 (9:24:41 PM): Should I roll 'em?
Thematrian1 (9:24:53 PM): no, that was just a check
MilesMk1 (9:25:04 PM): It's at 5, BTW.
Thematrian1 (9:25:50 PM): at first you don't see anyone on the roof. Then you notice light bending weirdly around the skylight. A little squinting and head movement convinces you that there's something man-shaped wearing full-body ruthenium lying on the
Thematrian1 (9:25:55 PM): skylight into the garden section
MilesMk1 (9:28:51 PM): #Alex, I need you to try to get a sensor lock on the skylight in the garden section... I think we have someone in a ruthenium suit lying on it.#
Thematrian1 (9:28:59 PM): Blake: Trickster is walking toward you. In human form, with clothes on.
Umbrafer (9:29:06 PM): Scanning.
Umbrafer (9:29:10 PM): Umbrafer rolled 5 6-sided dice: 6 3 2 5 4
Umbrafer (9:29:13 PM): Umbrafer rolled 1 6-sided die: 2
Umbrafer (9:29:15 PM): Umbrafer rolled 8 6-sided dice: 3 3 3 5 3 4 5 5
Dragcrell (9:29:48 PM): "if your going to do something better do it soon there planing to move out soon."
Umbrafer (9:29:50 PM): (He'd better hope he's wearing sig-raising clothing, but my visual scan's got nothing.)
MilesMk1 (9:30:08 PM): I let Trickster catch up.
MilesMk1 (9:30:32 PM): "Did you hear them say how soon exactly? See anything Alex hasn't spotted yet?"
Thematrian1 (9:30:33 PM): scan scan scan hey, there's something warm and man-sized on the skylight
Thematrian1 (9:30:41 PM): look look look no, no there isn't
MilesMk1 (9:30:56 PM): "I noticed a guy in ruthenium clothing on the garden section skylight."
Umbrafer (9:31:20 PM): #Got a target, warm, man-sized. Don't see a thing on the visual.#
Dragcrell (9:31:43 PM): *shakes head* "Just that there going to kill the priseners and how they dont have much time to get all that they wanted." *turns and looks to the sky light if I can*
MilesMk1 (9:32:03 PM): #That makes one maybe-mage and one guy in a 100K stealth suit - makes me wonder who these people are.#
Umbrafer (9:32:11 PM): (Blake hasn't told me about Trickster's appearance, has he?)
MilesMk1 (9:32:12 PM): "What?"
MilesMk1 (9:32:41 PM): #Trickster's back, and he's saying they're planning to move out soon and execute the prisoners before they go.#
Umbrafer (9:33:05 PM): (Bugger all, that's still not enough for me to get suspicious over. So it goes.)
Dragcrell (9:33:05 PM): "looks as if there on a time table of some sort and can't get all the stuff they was hopeing to get"
MilesMk1 (9:33:41 PM): "Any indication of who they are? The mob? A large gang? Corp enforcers and hired muscle? The UB hippies?"
Umbrafer (9:33:47 PM): #When they've made it clear that that's what they're doing, that's when we move.#
Dragcrell (9:34:16 PM): "not that I coudl see with out beeing spoted."
MilesMk1 (9:34:22 PM): #All right... Guess I should get into position.#
Umbrafer (9:34:37 PM): Let me know when Trickster comes into visual range.
MilesMk1 (9:35:02 PM): #I wonder about the guy on the skylight. Seems like a weird place if he's *their* lookout, no?#
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Umbrafer (9:35:27 PM): #Yeah… I'm not sure what's up with him yet.#
MilesMk1 (9:36:32 PM): #I was going to suggest we shoot him first, but I think that might be premature - especially if you have him locked.#
Umbrafer (9:36:50 PM): #He's not going anywhere, not without me knowing it.#
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Umbrafer (9:37:38 PM): (*Waits for Trickster to get in visual range*)
MilesMk1 (9:37:40 PM): Does it seem to Blake also that lying on the skylight is a rather poor position to be in if he was a lookout for the people inside?
MilesMk1 (9:37:50 PM): *walks back to the van*
Thematrian1 (9:37:58 PM): Lousy
MilesMk1 (9:38:06 PM): Also, where is that skylight in relation to the fire door I thought of using?
Thematrian1 (9:38:10 PM): no need to even roll
Dragcrell (9:38:17 PM): *follows Blake keeping taps on the astral just in case*
Thematrian1 (9:38:43 PM): Thinking it out...the fire door is five aisles away. The last two effectively exclude visibility
MilesMk1 (9:38:55 PM): #Yeah, we definitely have at least one more person checking them out...#
MilesMk1 (9:39:20 PM): #And he doesn't have a line of fire to my intended entry point, so we can let him be at least for the moment.#
Umbrafer (9:40:51 PM): *Wait wait wait*
Thematrian1 (9:41:08 PM): Trickster is visual to you, Alex
Umbrafer (9:41:55 PM): I'm getting ahead of myself. Did Trickster leave in fox-form or did he have his clothes when he left?
Thematrian1 (9:42:22 PM): he had his clothes when he left
Dragcrell (9:42:51 PM): ^_^ ya didn't need the orks bolting hehehehe
Umbrafer (9:43:23 PM): Ok, my suspicion was ill-founded.
Umbrafer (9:43:58 PM): I give them a once-over with the sensors on general principle.
Umbrafer (9:44:01 PM): Umbrafer rolled 5 6-sided dice: 1 3 1 6 2
Umbrafer (9:44:04 PM): Umbrafer rolled 8 6-sided dice: 5 6 4 3 5 4 3 5
Umbrafer (9:44:08 PM): Umbrafer rolled 5 6-sided dice: 1 5 5 6 6
Umbrafer (9:44:11 PM): Umbrafer rolled 8 6-sided dice: 6 2 5 6 1 4 5 5
Thematrian1 (9:44:13 PM): them = BlakeandTrickster?
Umbrafer (9:44:16 PM): Umbrafer rolled 1 6-sided die: 5
Umbrafer (9:44:21 PM): Umbrafer rolled 1 6-sided die: 2
Umbrafer (9:44:24 PM): Umbrafer rolled 2 6-sided dice: 3 5
Umbrafer (9:44:26 PM): Umbrafer rolled 2 6-sided dice: 1 4
Umbrafer (9:44:28 PM): (Yep)
Thematrian1 (9:44:53 PM): ok. They're people, they have pulses. They don't have wings or antennae
Dragcrell (9:45:11 PM): (lol)
Umbrafer (9:45:21 PM): Good times.
MilesMk1 (9:46:11 PM): *Gets back in*
Thematrian1 (9:46:53 PM): Blake, you are in
MilesMk1 (9:46:55 PM): "All right, time to get into character... I think you'll need to drop me off closer to that door, I can't walk across the street in full kit."
MilesMk1 (9:47:37 PM): (Is there anything I could use to hide behind relatively close to the fire door?)
Thematrian1 (9:47:57 PM): (You can get into the aisles, basically. That's it)
MilesMk1 (9:48:03 PM): I meant outside.
Umbrafer (9:48:25 PM): "Got it."
Thematrian1 (9:48:41 PM): (Oh. There are cars along the street it faces, leaving maybe 10 meters of open ground)
MilesMk1 (9:49:08 PM): "And I'll need some time to bugger the lock, anyway - can't leave it till the last minute, unless I just use a grenade..."
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MilesMk1 (9:50:57 PM): "You can't do locks, can you, Trickster?"
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Dragcrell (9:51:34 PM): *shackes head no*
Thematrian1 (9:53:47 PM): so: van is driving around to the area of the fire door?
Umbrafer (9:54:49 PM): Indeed. One last survey of the area.
Umbrafer (9:54:56 PM): Umbrafer rolled 5 6-sided dice: 5 3 3 5 5
MilesMk1 (9:54:59 PM): My plan is - get out, hide behind a car - assuming I haven't seen enough car and pedestrian traffic to make that a Bad Idea - hide the AR and helmet under the car until ready to go just in case.
Umbrafer (9:55:01 PM): Umbrafer rolled 8 6-sided dice: 2 4 5 5 2 3 4 4
MilesMk1 (9:55:24 PM): Is Trickster coming with me, BTW?
Dragcrell (9:55:34 PM): yep yep
Thematrian1 (9:55:58 PM): Three cars pass you as you make the turn around the block, but the street is clear once the van stops
Umbrafer (9:56:58 PM): (Adam's on his way, ETA ~15 minutes)
Thematrian1 (9:57:25 PM): (Nifty)
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Thematrian1 has entered the chat room.

Umbrafer (9:59:10 PM): Ok. We unload the big guns?
Umbrafer (9:59:27 PM): Here's the question: do I deploy the turret immediately upon your disembarkment?
Thematrian1 (10:00:43 PM): a serious question, it would seem
MilesMk1 (10:01:03 PM): I don't think we need to, do we?
Umbrafer (10:01:28 PM): I shall keep that card in reserve for the moment.
MilesMk1 (10:01:30 PM): We can survive long enough for you to deploy the turret in necessary.
Umbrafer (10:01:41 PM): *Disgorge*
Thematrian1 (10:02:13 PM): Blake and Trickster pile out. The fire door has no knob, but there's a keypad at just above Blake's eye level.
MilesMk1 (10:04:52 PM): You know, I had a thought...
Umbrafer (10:05:01 PM): Fire away?
MilesMk1 (10:05:30 PM): Any of the cars in the area appear to be old /cheap and consequently probably not well protected from theft?
Thematrian1 (10:05:41 PM): oh yes, several
MilesMk1 (10:05:54 PM): Maybe I could just pop a door, and we could sit inside instead of out in the street.
MilesMk1 (10:06:18 PM): Also - is the fire door the standard, single-person width, or is it a double?
Umbrafer (10:06:23 PM): (Or you could just drive in)
Thematrian1 (10:06:25 PM): single-person
MilesMk1 (10:06:27 PM): Say, wide enough to admit a compat car...
Umbrafer (10:06:31 PM): Ah well.
MilesMk1 (10:06:32 PM): Ah, ok.
MilesMk1 (10:06:57 PM): I do think I'll try to get into one of the aforementioned cars.
Dragcrell (10:06:58 PM): ^_^ well dame it so much for that
Thematrian1 (10:07:15 PM): all right. Roll Electronics B/R to crack open their locks
MilesMk1 (10:08:28 PM): MilesMk1 rolled 5 6-sided dice: 4 2 2 6 2
MilesMk1 (10:08:32 PM): MilesMk1 rolled 1 6-sided die: 4
MilesMk1 (10:08:39 PM): Whew. I was worried for a second.
Thematrian1 (10:09:14 PM): it's slow, but ten minutes later you're inside a beaten-up old Ares Jackrabbit
Dragcrell (10:09:51 PM): "so now what?"
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MilesMk1 (10:10:23 PM): "Now we don't have to wait in the street." *gets in, moves to the side facing the fire door*
Dragcrell (10:10:53 PM): (takes out a jar of super glue)
MilesMk1 (10:11:08 PM): "When Alex lets us know that it looks like they're about to wrap up, I move in and crack the fire door."
Umbrafer (10:11:36 PM): *Watches for that*
Umbrafer (10:11:46 PM): #How much lead time do you need?#
MilesMk1 (10:11:52 PM): "The you open the door, I shoot the two guys guarding it, and we move inside to grab some cover, and sweep forward."
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Dragcrell (10:12:44 PM): "right and what about our unknown on the skylight?"
Umbrafer (10:13:05 PM): How's my angle for hitting him with the MMG if he gets fiesty?
Dragcrell (10:13:06 PM): (Slaps some super glue on the GM's ass and sticks him to the chair)
Thematrian1 (10:13:25 PM): (Wow, that's a bit personal. Still, if it works...)
Umbrafer (10:13:26 PM): Or perhaps more importantly, the skylight under him?
MilesMk1 (10:13:27 PM): "Alex has a sensor lock on him/her/it. He can't bother us from where he is, and if he starts acting suspicious..."
Thematrian1 (10:13:56 PM): Some time passes. Alex, what were you looking for in terms of signs that they're getting ready to leave?
MilesMk1 (10:14:15 PM): Before that passes... How much time would I estimate I'd need for the lock?
MilesMk1 (10:14:28 PM): 10 minutes, to be completely safe? 5, on average?
MilesMk1 (10:14:40 PM): Adam's here.
Umbrafer (10:15:01 PM): Specifically, I'm looking for signs of them starting to wrap things up and gather the prisoners.
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Umbrafer (10:15:07 PM): If we need that much lee time, though…
Thematrian1 (10:15:09 PM): it looks pretty good. Ten minutes at most, maybe five, probably not less unless there's a hidden weakness
MilesMk1 (10:16:03 PM): #Figure 5 to 10 minutes on the lock.#
Umbrafer (10:16:32 PM): #Damn…#
Umbrafer (10:16:38 PM): What's their status right now?
Umbrafer (10:16:46 PM): Also, any comment on the angle-to-skylight issue?
Thematrian1 (10:17:24 PM): they are currently carrying big armfuls of rope away
Umbrafer (10:17:43 PM): How much more stuff is left to carry, by the looks of it?
Thematrian1 (10:17:45 PM): the angle is impossible. If you were to drive out onto the street, and get as far away as you could, he'd only have cover relative to you
MilesMk1 (10:17:46 PM): #I probably should learn how to make breaching charges. So much to do, so little time...#
Umbrafer (10:18:31 PM): #If you had some thermite…#
Umbrafer (10:18:33 PM): Ah well.
Umbrafer (10:18:45 PM): I prep a Strato.
Thematrian1 (10:18:56 PM): so be it. The orks have a hard time staying out of your way
Thematrian1 (10:20:24 PM): there's lots of stuff left
Thematrian1 (10:20:38 PM): if they're willing to fill a second truck, it will be over an hour
Thematrian1 (10:21:22 PM): actions?
Umbrafer (10:21:25 PM): I'm going to look for any signs of them ceasing their expansion into other areas or gathering the drones together.
Umbrafer (10:21:34 PM): Also going to look for any signs of them prepping the first truck to leave.
Thematrian1 (10:21:42 PM): the drones are already together. How?
MilesMk1 (10:21:54 PM): Wait... They only filled one truck so far, that we could see? Are these basically 18-wheelers, or are they not taking that much?
Thematrian1 (10:22:08 PM): they are 2057 18-wheelers, yes
MilesMk1 (10:22:21 PM): Ah. Good.
Umbrafer (10:22:25 PM): (Wait, the drones aren't the ones carrying the stuff. Sorry, I forgot that detail.)
Dragcrell (10:23:14 PM): just keeps a eye out for anything unusale that the others might miss
Umbrafer (10:23:21 PM): (Anyway. I'm going to keep an eye on the truck to see if it starts up its engines)
Umbrafer (10:23:31 PM): (Or if they're obviously closing doors, etc.
Umbrafer (10:23:33 PM): *)
Thematrian1 (10:23:34 PM): (So noted)
Thematrian1 (10:23:49 PM): About fifteen minutes pass.
MilesMk1 (10:24:36 PM): I am looking around, to make sure no one sneaks up on us.
MilesMk1 (10:24:47 PM): Other than that...
Thematrian1 (10:24:49 PM): So noted. Blake and Trickster, a perception roll from each of you
MilesMk1 (10:24:56 PM): MilesMk1 rolled 6 6-sided dice: 4 3 4 1 1 5
MilesMk1 (10:24:59 PM): Bah.
Thematrian1 (10:25:10 PM): Blake detects no ambushes
Dragcrell (10:25:14 PM): Dragcrell rolled 7 6-sided dice: 3 6 1 6 4 2 1
Dragcrell (10:25:21 PM): Dragcrell rolled 2 6-sided dice: 6 2
Dragcrell (10:25:28 PM): Dragcrell rolled 1 6-sided die: 4
Thematrian1 (10:25:36 PM): neither does Trickster, in meatspace or the astral
Thematrian1 (10:25:47 PM): Alex: A human you haven't seen before enters the store, and makes a beeline for the hostages
Umbrafer (10:26:10 PM): From the front? What is the reaction of the others, if anything?
Thematrian1 (10:26:31 PM): From the dock, sorry.
Thematrian1 (10:26:40 PM): The others are watching him with wary respect.
Umbrafer (10:27:00 PM): #Someone new coming from the dock. Maybe a leader.#
MilesMk1 (10:27:13 PM): #Keep us updated,#
Thematrian1 (10:27:15 PM): He stands before them with the air of a general before his troops. The prisoners mostly look tired at this point.
Thematrian1 (10:28:02 PM): He's carrying an assault rifle of some kind, and wearing a long armored-looking coat
Umbrafer (10:28:26 PM): #This guy's packing. Assault rifle, looks like some armor too.#
Umbrafer (10:28:41 PM): #Longcoat.#
Thematrian1 (10:29:38 PM): He speaks: "We've decided to let you live. Here's what you have to do:"
Umbrafer (10:29:49 PM): Guy on the skylight still hasn't moved?
Umbrafer (10:29:55 PM): #*Relays word for word*#
Thematrian1 (10:30:17 PM): not to the limit of your ability to detect. You still have the lock
Umbrafer (10:30:32 PM): #This could be go time.#
MilesMk1 (10:30:48 PM): #Well, shit. Any signs of him being wired?#
MilesMk1 (10:31:13 PM): #All right, I'll move in and take care of the lock, it's not something I want to be late on.#
Thematrian1 (10:31:20 PM): He makes a sweeping gesture that takes in one entire aisle. "Line up, facing these piles of lumber."
MilesMk1 (10:31:32 PM): "Trickster, I'm going to take care of the lock... Watch my back, please."
MilesMk1 (10:31:39 PM): *does so*
Thematrian1 (10:31:44 PM): roll it
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MilesMk1 (10:31:53 PM): MilesMk1 rolled 5 6-sided dice: 4 6 5 3 2
MilesMk1 (10:31:59 PM): MilesMk1 rolled 1 6-sided die: 4
Umbrafer (10:32:09 PM): Launching the strato, getting it to someplace where I can hit at least two skylights: the one the guy is on and at least one other, preferably near where everyone is.
MilesMk1 (10:32:12 PM): Doh.
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MilesMk1 (10:33:49 PM): Got a 10, 5,4
Dragcrell (10:33:55 PM): *nods and gets the man hunter out and ready keeping a eye out*
MilesMk1 (10:34:19 PM): But I'm considering just backing up and blowing the door open if this gets ugly.
Thematrian1 (10:34:39 PM): Alex: this is one of the armed stratos, right?
Thematrian1 (10:35:04 PM): Alex: There's only one skylight, over the gardening section.
Umbrafer (10:35:37 PM): Yes. MMG. Going to try to keep a good distance away from the guy.
Umbrafer (10:35:43 PM): Only the one? I'll settle for some windows, then.
Umbrafer (10:36:08 PM): Also going to try for a lock on him with this one.
Umbrafer (10:36:10 PM): Umbrafer rolled 5 6-sided dice: 1 5 6 2 5
Thematrian1 (10:36:11 PM): Blake: you're in luck; this case was already cracked once, and imperfectly reassmebled. Your work is progressing quickly
Umbrafer (10:36:20 PM): Umbrafer rolled 1 6-sided die: 2
MilesMk1 (10:36:23 PM): Excellent.
Thematrian1 (10:36:25 PM): You have lock
Umbrafer (10:36:50 PM): Going to stay out of handgun range, stay out of or at the edge of SMG range.
Umbrafer (10:36:56 PM): If he's got a rifle, I'm stuck for it.
Thematrian1 (10:37:04 PM): How far away is that?
Umbrafer (10:37:18 PM): In game terms, 100 meters. There's likely to be a haze of estimation there.
Umbrafer (10:37:25 PM): I'd probably play it safe.
Thematrian1 (10:37:34 PM): The people mill around, eventually lining up as he directs. The guards are smiling openly now.
Thematrian1 (10:38:50 PM): Blake: you've cracked it. The door is yours to open
MilesMk1 (10:39:49 PM): #Got the lock cracked... Do I need to move in? I'd rather not let the assholes execute everyone.#
Thematrian1 (10:41:40 PM): The leader positions himself in the center of the line. They're facing away from him. The guards are on either end of the aisle
MilesMk1 (10:42:30 PM): "Trickster... Get ready to get the door open, ok?" *gets his weapon ready*
MilesMk1 (10:42:45 PM): Make that "open the door on my mark".
Dragcrell (10:42:56 PM): *readys to open the door*
MilesMk1 (10:42:59 PM): #In position.#
Thematrian1 (10:44:37 PM): A tense few seconds.
Thematrian1 (10:44:42 PM): The leader unslings his assault rifle and opens fire.
Umbrafer (10:44:50 PM): I open fire on the windows.
MilesMk1 (10:45:00 PM): "NOW!"
Thematrian1 (10:45:01 PM): we go to initiative
Umbrafer (10:45:07 PM): Umbrafer rolled 4 6-sided dice: 6 2 5 3
Dragcrell (10:45:08 PM): *opens the door*
MilesMk1 (10:45:19 PM): MilesMk1 rolled 3 6-sided dice: 3 6 2
Dragcrell (10:45:23 PM): Dragcrell rolled 1 6-sided die: 5
MilesMk1 (10:45:31 PM): Yes! Beat that damn 10.
MilesMk1 (10:45:36 PM): 21
Umbrafer (10:45:38 PM): 29-5, 24.
Dragcrell (10:45:51 PM): (>_< ya go me 11 *cough*
MilesMk1 (10:46:09 PM): (That's not bad. Two passes.)
MilesMk1 (10:46:50 PM): (Can we say Trickster had a readied action?)
Dragcrell (10:47:19 PM): ( can we also pray the maby mage is slower as well >_>)
Thematrian1 (10:47:21 PM): To open the door? Absolutely. The door is open.
MilesMk1 (10:48:23 PM): Well, Alex goes before me... But I'll be wanting to shoot some guards if I see any.
Thematrian1 (10:48:43 PM): Alex, your action is first. You shoot the windows, and they blast inward.
Thematrian1 (10:49:51 PM): They will easily admit the strato. Blake?
Umbrafer (10:50:15 PM): Were I well, that would be my plan. As of right now I'm more hoping to distract those inside than anything.
MilesMk1 (10:50:56 PM): The door is open - do I see guards inside?
Thematrian1 (10:51:25 PM): Yes, two of them. They're looking up at the window that Alex just blasted open
MilesMk1 (10:51:44 PM): I shoot each with a 3-round burst.
MilesMk1 (10:51:50 PM): MilesMk1 rolled 6 6-sided dice: 3 3 5 2 6 1
MilesMk1 (10:51:54 PM): MilesMk1 rolled 6 6-sided dice: 6 5 2 6 3 5
MilesMk1 (10:52:22 PM): That's 13S base.
Thematrian1 (10:52:34 PM): Your TN is 2 in both cases, and they don't get to dodge since they don't know you're there. Sheesh
Thematrian1 (10:53:56 PM): The first three round burst takes your target in the back; he burbles and falls, probably already dead. The second has time to yell incoherently and turn half around before you shoot him in the side of the head.
Thematrian1 (10:54:04 PM): Trickster's action
MilesMk1 (10:54:35 PM): (Why do I feel bad about this?)
Dragcrell (10:54:41 PM): move in keeping to cover for now
MilesMk1 (10:54:50 PM): (I'm just not meant to be a stone-cold killer. I need a cause.)
Thematrian1 (10:55:14 PM): (There are thirty guys in that aisle. Well, more like twenty guys and ten corpses now.)
Umbrafer (10:55:29 PM): (The fact that they were gunning down the prisoners doesn't do it for you?)
Thematrian1 (10:55:51 PM): Trickster: that's easy to do. Only those two were in immediate visual reach, so you just need to reach an aisle
MilesMk1 (10:55:55 PM): (It does. But still, just the idea of shooting someone in the head with 3 explosive rounds...)
Umbrafer (10:56:18 PM): (Means they're less likely to feel pain.)
Dragcrell (10:56:20 PM): (no coment from the guy runing the animal who in reality wouldnt give a dame)
Thematrian1 (10:56:36 PM): The skylight shatters.
MilesMk1 (10:56:47 PM): Interesting.
Umbrafer (10:56:50 PM): Movement from the guy?
Thematrian1 (10:57:08 PM): He's headed downward, but his acceleration is markedly less than 9.8 m/s^2
MilesMk1 (10:57:22 PM): I also wonder whether the prisoners are all dead-dead, or just down.
Thematrian1 (10:57:38 PM): No way to tell yet.
Thematrian1 (10:58:13 PM): Leader is continuing to fire. Two guards peer out from behind an aisle, not the one where the killing is happening you don't think, and from across the store toward the dock you hear shouts and stomping feet.
Thematrian1 (10:59:04 PM): Alex has another action
Dragcrell (10:59:07 PM): (hell the party is down in the local home depo guns and body armor sugested atire *cough*)
Umbrafer (11:00:05 PM): I'm going to go whatever the fastest route is to try to get a shot on Leader.
Umbrafer (11:00:14 PM): To add:
Umbrafer (11:00:24 PM): If that route is jumping out of the Strato and into the Van, I'm taking it.
Thematrian1 (11:01:25 PM): Yes. The fastest way is to jump into the van, optionally plow through the main doors, and shoot him with the turret.
Dragcrell (11:02:25 PM): (*chucles* oooo I realy hate to be the poor sap thats the janir of this store going to have his work cut out for him)
Umbrafer (11:02:27 PM): You know, that sounds like a good idea.
Umbrafer (11:02:30 PM): Jumping into the van.
MilesMk1 (11:02:55 PM): (I think the orks are going to get more of a ride than they bargained for. :D)
Dragcrell (11:03:07 PM): (ROLF)
Thematrian1 (11:03:09 PM): that's done. A simple action, right?
Umbrafer (11:03:21 PM): (Complex, actually.)
Thematrian1 (11:03:30 PM): ok, so that's it for you. Blake?
MilesMk1 (11:04:49 PM): I try to move so that I 1.have cover from an aisle-end and 2. A shot at some of the guards deeper inside.
Thematrian1 (11:05:24 PM): The cover part is easy. Two guards are eying the carnage (they've not gotten around to you yet) from three aisles down.
MilesMk1 (11:06:16 PM): Ok - so I walk to cover as I shoot those two.
MilesMk1 (11:06:22 PM): MilesMk1 rolled 6 6-sided dice: 5 4 4 6 6 4
MilesMk1 (11:06:27 PM): MilesMk1 rolled 6 6-sided dice: 2 2 4 5 5 1
MilesMk1 (11:06:38 PM): ...and even walking, that ought to hurt.
MilesMk1 (11:06:45 PM): 13S each again.
MilesMk1 (11:06:52 PM): 3 round bursts
Thematrian1 (11:07:14 PM): Thematrian1 rolled 6 6-sided dice: 4 6 6 4 1 3
Thematrian1 (11:07:51 PM): They duck out of sight even as you're aiming. You wind up shooting the aisle divider, but it still contains lumber and the bullets don't penetrate
MilesMk1 (11:08:59 PM): (Didn't I have a TN of 3? And they a dodge TN of 5? Did they have cover I didn't realize they had?)
Thematrian1 (11:09:36 PM): (They have cover too, yeah. They were peering out around the edge of the aisle)
Thematrian1 (11:09:41 PM): Trickster?
MilesMk1 (11:10:06 PM): (Bastards.)
Dragcrell (11:10:15 PM): (scraches head mmm)
Thematrian1 (11:10:38 PM): (Damn, you bitch when you shoot them in the head, you bitch when they hide. Make up your mind ;-))
Dragcrell (11:10:40 PM): where am I in relation to the guards?
Thematrian1 (11:10:58 PM): Same place Blake is, three aisles away, and on the same end
Umbrafer (11:11:20 PM): (I only bitch when they hide!)
Dragcrell (11:11:44 PM): ok I'll move to the other end
Thematrian1 (11:12:18 PM): Ok. That'll complete at the end of the next Turn
Thematrian1 (11:13:19 PM): Alex gets a third action
Umbrafer (11:14:26 PM): Driving through the door.
Umbrafer (11:14:30 PM): Geronimooooooooo!
Thematrian1 (11:14:56 PM): All right. Going to Accelerate, or...?
Umbrafer (11:15:02 PM): Accelerate.
Umbrafer (11:15:27 PM): Umbrafer rolled 12 6-sided dice: 5 4 4 5 5 1 1 2 1 3 1 3
Umbrafer (11:16:13 PM): (What's the surface like? Is this getting into off-road conditions?)
Umbrafer (11:16:24 PM): (Well, this test should still be on-road)
Umbrafer (11:16:29 PM): (But after that)
Thematrian1 (11:16:36 PM): (I'm wrangling over that very issue. It'll be off-road once you've made the crash test to enter the building)
Umbrafer (11:17:24 PM): (Fair 'nuff, that may affect my decision to enter the building. You said I might be able to get a shot through the door?)
Thematrian1 (11:18:05 PM): (Yes, though I'd need to look up 'shooting through barriers')
Umbrafer (11:19:21 PM): (Short answer: barrier counts as additional armor, though that may be modified somehow for bullets.)
Thematrian1 (11:19:41 PM): (Ok. You doubt you can get much done without getting inside)
Umbrafer (11:19:51 PM): (Fair enow.)
Thematrian1 (11:19:59 PM): Blake, you're up
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MilesMk1 (11:20:36 PM): I kill them all! Bwahahaha!
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Thematrian1 (11:22:09 PM): They miraculously revive. Actions?
MilesMk1 (11:22:36 PM): Ok... How many aisles am I away from the big group of guards?
MilesMk1 (11:22:49 PM): Were they on the same aisle as the guys I just fired at?
Thematrian1 (11:22:58 PM): You think 5. Two more aisles
MilesMk1 (11:23:19 PM): And those two guys were 3 aisle away?
Thematrian1 (11:23:38 PM): right
MilesMk1 (11:25:20 PM): I move towards the action as far as I can and still end up in cover at the end of my move.
Thematrian1 (11:25:58 PM): You cover two aisles, putting you one divider away from those two guards
Umbrafer (11:26:25 PM): Remember that the dividers are probably individually not very solid
Umbrafer (11:26:36 PM): I mean, I'm sure they're very solid against distributed load from above
Umbrafer (11:26:44 PM): Not so much against puncturing lateral load.
MilesMk1 (11:26:47 PM): I know, but I count on going again before they do.
MilesMk1 (11:26:52 PM): And this one was filled with lumber.
Thematrian1 (11:27:08 PM): ok. Initiative.
MilesMk1 (11:27:14 PM): MilesMk1 rolled 3 6-sided dice: 4 3 5
MilesMk1 (11:27:17 PM): 22
Dragcrell (11:27:24 PM): Dragcrell rolled 1 6-sided die: 2
Dragcrell (11:27:48 PM): ...........................................; ;
Dragcrell (11:28:40 PM): -_- well 8's not that bad i supose >_>
Umbrafer (11:28:51 PM): Umbrafer rolled 4 6-sided dice: 2 4 5 4
Umbrafer (11:29:00 PM): 23
Thematrian1 (11:29:21 PM): (Man, if this keeps up Blake might act before Alex)
Thematrian1 (11:29:27 PM): Alex, you have an action
Thematrian1 (11:29:36 PM): The assault rifle fire has stopped, by the way
Umbrafer (11:29:49 PM): Decisions, decisions. How much stuff betwixt me and the nearest visible target?
Dragcrell (11:30:02 PM): (lol na its only bad when Trick is the first to be going >_<)
Thematrian1 (11:30:06 PM): Just the doors
Thematrian1 (11:30:15 PM): Nearest visible is a random Ork
Umbrafer (11:30:22 PM): Armed?
Thematrian1 (11:30:41 PM): with a long length of pipe, probably scavenged from this very store
Umbrafer (11:31:02 PM): Is there a visible firearm-wielding adversary?
Thematrian1 (11:31:29 PM): Yes, several, either firing or just stopped firing on the prisoners
Umbrafer (11:31:44 PM): How many?
Thematrian1 (11:31:55 PM): 4
Dragcrell (11:32:17 PM): (Hussten the shit has just hit the fan repeat the shit has just hit the fan)
Umbrafer (11:32:29 PM): I'm going to tag three of them, or try. 3-3-4.
Umbrafer (11:32:50 PM): TN before any cover mods should be 7, 9, 15.
MilesMk1 (11:32:53 PM): (Huh? What happened?)
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Umbrafer (11:33:24 PM): (-2 Smartlink, +5 wound mods, +2 for each extra target, +4 recoil on the last one)
Dragcrell (11:33:29 PM): (Alex is about to go rambo on the bad guys with the big guns)
Umbrafer (11:33:34 PM): Umbrafer rolled 12 6-sided dice: 3 6 5 5 5 6 2 1 3 6 1 6
Umbrafer (11:33:39 PM): Umbrafer rolled 4 6-sided dice: 2 6 4 2
Umbrafer (11:33:43 PM): Umbrafer rolled 1 6-sided die: 4
Umbrafer (11:33:51 PM): Umbrafer rolled 6 6-sided dice: 3 4 4 5 2 3
Umbrafer (11:34:00 PM): Umbrafer rolled 6 6-sided dice: 2 3 1 3 6 2
Umbrafer (11:34:04 PM): Umbrafer rolled 1 6-sided die: 6
Umbrafer (11:34:08 PM): Umbrafer rolled 1 6-sided die: 5
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MilesMk1 (11:34:41 PM): (Oh. I thought you meant something would happend that'd be bad for *us*)
Thematrian1 (11:37:34 PM): Alex: you shatter windows and leave holes in the doors. One of your targets drops, looking quietly astonished. One clutches his gut and dives behind a checkout counter. The last just raises his pistol and points it at the van.
Thematrian1 (11:37:48 PM): Blake?
MilesMk1 (11:38:51 PM): Now, I wonder if they have ready actions to shoot me... What kind of guns did they have?
Umbrafer (11:38:57 PM): Either he has a serious ace up his sleeve or he didn't make his perception test to notice armor.
Thematrian1 (11:39:06 PM): You didn't see
Thematrian1 (11:39:28 PM): (In combat conditions, I'd require an Observe in Detail to determine that for concealed armor)
Dragcrell (11:40:01 PM): (can't rember can you even use AV rounds in a pistel(sp).......)
Umbrafer (11:40:06 PM): (And to notice aces in people's garments?)
MilesMk1 (11:40:11 PM): Mhmm... I pop around the corner, keeping as much cover as possible, and shoot the bastards if they're still there.
MilesMk1 (11:40:24 PM): (Not in our games, you can't. IIRC)
Umbrafer (11:40:27 PM): (By SR3 canon there's no rule against it. SotSW bans it in smaller than rifle-class weapons.)
Thematrian1 (11:40:29 PM): (You see no ace here)
Thematrian1 (11:40:39 PM): (It's...what they said, yeah)
Thematrian1 (11:41:16 PM): You can keep partial cover. You pop around the corner. You get to shoot first. Go for it.
MilesMk1 (11:41:29 PM): They're both there? Do they have cover this time?
Dragcrell (11:41:33 PM): (didnt' think so as only wepon that was that small was the Gyro-jet gun but then hell your dealing with 6 mm rockets lol )
Umbrafer (11:41:54 PM): (Yeah, gyrojet can still pack them. It's a special case.)
MilesMk1 (11:42:06 PM): (just trying to figure out whether to use CP and so on)
Thematrian1 (11:42:16 PM): They have no cover
MilesMk1 (11:42:23 PM): Happy times.
Thematrian1 (11:42:28 PM): They're both there, side by side, trying to get their weapons into line
MilesMk1 (11:42:34 PM): Two 3 round bursts.
MilesMk1 (11:42:39 PM): MilesMk1 rolled 6 6-sided dice: 1 2 6 3 1 3
MilesMk1 (11:42:45 PM): MilesMk1 rolled 6 6-sided dice: 5 2 5 2 4 6
MilesMk1 (11:42:58 PM): 3 and 4 successes, I think.
Thematrian1 (11:43:02 PM): Thematrian1 rolled 6 6-sided dice: 3 4 5 2 4 1
MilesMk1 (11:43:03 PM): 13S
Thematrian1 (11:43:06 PM): Thematrian1 rolled 6 6-sided dice: 6 4 1 6 5 2
Dragcrell (11:43:07 PM): (*chucles* ya intresting gun realy ^_^ had one chere when I first started out that used it but never after that *thinks* can't rember why tho)
MilesMk1 (11:43:30 PM): (Are they even available at chargen?)
Thematrian1 (11:43:38 PM): They make a scrambling attempt to dodge, but they're simply not fast enough. Both collapse.
Umbrafer (11:43:47 PM): (I don't know. I know their avail is stupid-low, though)
Umbrafer (11:44:03 PM): (How low stupid-low is, in this case, is uncertain.)
Dragcrell (11:44:24 PM): (ya you can get em and the non AV pulse rounds think its round 4 or something like that)
Dragcrell (11:45:29 PM): (*snaps fingers* thats it now I rember why I never had a cher use one to bloody fricken loud >_>)
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Dragcrell (11:46:59 PM): (cant use the dame thaing in any area when stealth is needed or if you do need to shoot something want it as quiet as you can make it)
Thematrian1 (11:49:06 PM): um. Trickster's action?
Dragcrell (11:49:58 PM): is the way up the ailes on my side clear if so I start moveing up keeping a eye out for guards
Thematrian1 (11:50:53 PM): It's clear, yes. You walk down the aisle
Thematrian1 (11:50:57 PM): not with Blake, though
Thematrian1 (11:52:16 PM): Alex?
Thematrian1 (11:52:17 PM): wait, no
Thematrian1 (11:52:21 PM): not alex
Thematrian1 (11:52:22 PM): Alex is fired upon
Thematrian1 (11:52:27 PM): Thematrian1 rolled 8 6-sided dice: 4 1 6 3 6 3 2 5
Thematrian1 (11:52:31 PM): ping!
Umbrafer (11:53:10 PM): Does he react at all to this?
Thematrian1 (11:53:46 PM): he doesn't shoot again, but instead scrambles to join his friend behind the checkout counters
Dragcrell (11:54:31 PM): (funny thaing about them counters so nice looking but flimzy as hall hell)
Umbrafer (11:54:44 PM): *Begins whistling a merry song somewhat out of tune without realizing it*
Thematrian1 (11:54:45 PM): (At least it's concealment.)
Thematrian1 (11:55:16 PM): Leader has stopped firing; he's grabbed a hostage and is facing the van.
Thematrian1 (11:55:26 PM): More noise from the dock area.
Thematrian1 (11:55:29 PM): Alex?
Umbrafer (11:55:40 PM): Can I see Leader?
Dragcrell (11:56:01 PM): (^_^ ya still dont stop the nice freindly riger from blowing it away in a strifing fireing all along its lenth ;3)
Thematrian1 (11:56:07 PM): yes. You don't really have a shot at him; there are milling prisoners, falling corpses, and some guards still in the way
MilesMk1 (11:56:14 PM): (Are you reminded of the scene in Cowboy Bebop the movie?)
Thematrian1 (11:56:24 PM): (Never seen it, to my eternal shame)
Umbrafer (11:56:35 PM): (I am, except that I'm more likely to actually fire. At least with my current wound mods.)
Umbrafer (11:56:58 PM): So it goes. Can I see any of the people who dove behind the counter?
Dragcrell (11:57:00 PM): (same here so have no idea what your refuring to >_>)
Thematrian1 (11:57:10 PM): No
Umbrafer (11:57:17 PM): How long is it?
MilesMk1 (11:57:38 PM): (Bounty hunters walk into a convenience store being held up and take down most of the goons. The last one grabs a hostage. One bounty hunter shrugs and goes (I'm paraphrasing) "I think you have the wrong idea.
MilesMk1 (11:57:47 PM): We don't protect OR serve.")
Thematrian1 (11:58:04 PM): (hahaha. That is terribly applicable, isn't it?)
Dragcrell (11:58:27 PM): (lol ya that sums this up all right only theres more here that are more then willing to shoot any way)
Umbrafer (11:58:34 PM): (Did we ever get a ruling on the barrier rating of a human body?)
MilesMk1 (11:58:49 PM): (Ok, that's one for the quote file...)
MilesMk1 (11:59:07 PM): (Given the context, anyway...)
Thematrian1 (11:59:09 PM): (He's not kidding, Jon and I debated this a few months ago)
Thematrian1 (11:59:46 PM): (No, we didn't. For the nonce I'm treating the body as cover, with blow through only in truly exceptional cases)
Dragcrell (12:00:04 AM): (thinks mmm acutly thats a good one but I think you would have to go off what weapon type is being used and such)
Thematrian1 (12:00:12 AM): (machine gun bullets...hell, I don't know enough about guns to make that decision. Matt? Jon?)
Thematrian1 (12:00:21 AM): In the meantime, Alex needs to take an action
Umbrafer (12:00:31 AM): Length of the counter they're hiding behind?
Thematrian1 (12:00:48 AM): short, maybe 3 meters
Umbrafer (12:00:55 AM): (Well, IIRC MMGs aren't really designed for use against human targets, and so won't be as designed to /stop/ inside human targets…)
Umbrafer (12:01:10 AM): Suppressive fire through the counter, 4-3-3.
EverGuard4 (12:01:49 AM): *waves* night everyone
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Thematrian1 (12:02:34 AM): go for it
Dragcrell (12:02:39 AM): (mmmmm has a point i would say if Alex was to fire on the leader the hostoage woudl offer little in the way of protetion as I think the MMG's in the game are akin to the heavy guns use by two man teams in the infratry)
Dragcrell (12:03:06 AM): (lest there abouts)
Umbrafer (12:03:35 AM): (I roll only if they fail or don't attempt their dodge test)
Thematrian1 (12:03:42 AM): (They do not attempt it)
Umbrafer (12:03:49 AM): How many people?
Thematrian1 (12:03:51 AM): 2
Thematrian1 (12:03:59 AM): (Dammit. Exactly what I didn't want. At least the hostage isn't wearing armor.)
MilesMk1 (12:04:09 AM): (Nah, they'd be like an M60 - one oeprator, can be fired from the hip, but primarily meant to be used with a bipod. IMO)
Umbrafer (12:04:14 AM): TN 11.
Umbrafer (12:04:19 AM): Umbrafer rolled 6 6-sided dice: 4 3 3 4 2 6
Umbrafer (12:04:23 AM): Umbrafer rolled 1 6-sided die: 4
Umbrafer (12:04:27 AM): Umbrafer rolled 6 6-sided dice: 5 1 2 3 1 4
Umbrafer (12:04:30 AM): Bah.
Umbrafer (12:04:42 AM): Either way, should keep their heads down.
Thematrian1 (12:04:51 AM): You chew up the counter. Nobody screams or bleeds.
Dragcrell (12:04:57 AM): (*nods* ya but still more then enufe to rip throw a hostage and the guy behind em)
Thematrian1 (12:05:35 AM): Blake?
MilesMk1 (12:05:48 AM): (Depends on whether the bullet tumbles and/or disintegrates... But yeah, good chance of some overpenetration...)
MilesMk1 (12:05:59 AM): I see no enemies, correct?
Thematrian1 (12:06:05 AM): Correct
MilesMk1 (12:07:00 AM): If that's the case, I shall move to aisle 5 (where I thought the bad guys were) and fire a concussion grenade into their midst. If I poke my head around the corner, and there are enemies, I might change that, though.
MilesMk1 (12:07:37 AM): #Four down, moving in on the main group.#
MilesMk1 (12:07:56 AM): Oh, and of course I try to use the aisle-end as cover.
Thematrian1 (12:08:02 AM): Naturally
Umbrafer (12:08:09 AM): *Whistling is starting to give way to gutteral noises of aggression*
Thematrian1 (12:08:42 AM): You make the move. You see eight guys at the far end of the aisle, charging towards your end.
MilesMk1 (12:09:04 AM): AAHH!
MilesMk1 (12:09:24 AM): I fire my concussion grenade.
Thematrian1 (12:09:25 AM): your action?
Thematrian1 (12:09:31 AM): roll 'em
MilesMk1 (12:09:46 AM): MilesMk1 rolled 8 6-sided dice: 1 5 1 3 4 1 2 1
MilesMk1 (12:09:48 AM): Karma.
MilesMk1 (12:09:57 AM): How many?
Thematrian1 (12:10:06 AM): hm. Range on the grenade launcher?
MilesMk1 (12:10:19 AM): (That was Launch weapons + 4 CP, BTW, so no penalties for default.)
Thematrian1 (12:10:20 AM): (and your smartlink provides its bonus, yes?)
MilesMk1 (12:10:31 AM): (Grenade link, and yes. Short range.)
Thematrian1 (12:10:41 AM): reroll the 1s
MilesMk1 (12:10:58 AM): (In fact, set to detonate at less than the factory "minimum safe range")
MilesMk1 (12:11:06 AM): MilesMk1 rolled 4 6-sided dice: 1 5 3 4
MilesMk1 (12:11:22 AM): Hah-hah... 12M base, mofos... ;)
Thematrian1 (12:11:30 AM): 7 successes. Sucks to be these guys. The dividers aren't close enough together or sturdy enough for chunky salsa, at least
Thematrian1 (12:12:27 AM): While the grenade is in flight, the first few stop and try to reverse. The result is a massive pile-up in the center of the aisle, which only gets worse when your grenade detonates over their heads.
Umbrafer (12:12:39 AM): :D
Thematrian1 (12:12:53 AM): (Shittiest. Dodge rolls. Ever)
Dragcrell (12:13:23 AM): (still wounder what the true effets woudl be of toseing a super flash in to a mirroed room >_> I woudl exspet some ppl woudl have there retnas burned out or lest damaged)
Thematrian1 (12:13:46 AM): (I'd adapt the chunky salsa rules, which would probably result in exactly that)
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Dragcrell (12:14:52 AM): (the day the hall of mirros take on a whole new meaning of horror :-D )
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MilesMk1 (12:15:48 AM): So, they pretty much seem taken out, right?
Thematrian1 (12:16:12 AM): Probably some of the guys at the bottom of the pile are only lightly concussed, but the heap itself is quite still.
Thematrian1 (12:17:11 AM): Trickster walks.
MilesMk1 (12:17:19 AM): #There were eight running for me... Thank god for grenades.#
Umbrafer (12:18:36 AM): #*Angry noises*#
Thematrian1 (12:19:01 AM): Alex: a small metallic thing appears briefly in your sensors. Then a flash-bang grenade lands in front of the aisle with all the hostages.
Thematrian1 (12:19:49 AM): The other guard types are making a panicked retreat away from the doors.
Thematrian1 (12:20:00 AM): This generally means 'up the nearest aisle'
Umbrafer (12:20:15 AM): Come to that, where's the guy from the skylight now?
Thematrian1 (12:20:47 AM): He's not under the skylight anymore. He's maybe 20 meters to the right of the doors, as you face them.
Thematrian1 (12:20:59 AM): (In point of fact, you don't face them, you're skewed to the right as well, but close enough)
Umbrafer (12:21:36 AM): Fair enow.
Thematrian1 (12:22:21 AM): Blake, your action
MilesMk1 (12:23:27 AM): So, still no movement from the pile, but no real way to verify whether there are functional people in there?
Thematrian1 (12:23:46 AM): shoot them and see if they scream. Nothing better occurs to you
Umbrafer (12:24:10 AM): This is why we need armor-piercing rounds.
MilesMk1 (12:25:15 AM): I fire another grenade into the mass, then advance towards the fighting, stopping in cover if possible.
Umbrafer (12:25:36 AM): (You sure we can spend the grenade?)
Thematrian1 (12:25:42 AM): advance down the aisle, or crossing the aisles as before?
Umbrafer (12:25:58 AM): (It seems harsh, but the bullets would be easier to replace.)
MilesMk1 (12:26:06 AM): Hold on while I confer with my attorney. :)
Umbrafer (12:26:34 AM): (Well, they are EX-EX. That changes things somewhat. How much I'm unsure of. How many more do you have?)
MilesMk1 (12:27:13 AM): (In the neighborhood of 360.)
Umbrafer (12:28:06 AM): (How many grenades?)
MilesMk1 (12:28:28 AM): I put a 6-round burst into the pile, and advance forward, rather than across this time.
MilesMk1 (12:28:47 AM): Maybe even use the gruesome pile as cover if I feel depraved enough.
MilesMk1 (12:28:58 AM): MilesMk1 rolled 6 6-sided dice: 6 5 2 5 1 1
Thematrian1 (12:29:03 AM): so noted. Don't bother rolling the shots. There's a small whimper, a sigh, then silence from the pile.
MilesMk1 (12:29:41 AM): (5 concussion mini-grenades now. Definitely the right call to use the rufle.)
MilesMk1 (12:30:11 AM): (rifle)
Thematrian1 (12:30:30 AM): Blake advances down the aisle. At the end of the next turn, he'll have reached the other end.
Umbrafer (12:30:34 AM): (I almost feel bad for them.)
Thematrian1 (12:30:49 AM): There's a scream, and a bunch of gunfire, back toward the dock.
MilesMk1 (12:30:59 AM): #Any idea where our invisible friend is?#
Thematrian1 (12:31:26 AM): Trickster reaches the end of the aisle, and practically bumps noses with a scared-looking ork carrying a big copper pipe
Thematrian1 (12:31:33 AM): Alex's turn
Umbrafer (12:32:37 AM): #*Pause in the angry noises* Twenty meters to the right of the doors.#
Umbrafer (12:32:46 AM): Who are my visible firearm-wielding targets?
Thematrian1 (12:33:26 AM): The firearm-wielding targets have cleared the hell out. the hostages, that half or so that are still alive, have spread out a bit, and are an effective barrier between you and the leader, who is dragging his chosen hostage back dow
Thematrian1 (12:33:28 AM): n the aisle
MilesMk1 (12:34:15 AM): Is that visible to me, or am I in the wrong aisle?
Thematrian1 (12:34:23 AM): wrong aisle
Umbrafer (12:34:36 AM): #Relays#
Thematrian1 (12:35:02 AM): the gunfire suggests that there are lots of targets, just none in front of the doors anymore
Umbrafer (12:35:19 AM): Is there a way for me to move along the outside of the building and move towards acquiring a shot, or will it pretty much demand that I go inside?
MilesMk1 (12:35:34 AM): (I really, really, really hope the people we're saving aren't infested by bugs or something.)
Thematrian1 (12:35:48 AM): (Yeah, that'd be rough)
Thematrian1 (12:35:56 AM): You have to go inside to shoot those people
Dragcrell (12:36:29 AM): (thout we was trying to highjack the stuff they was loading in to the trucks?)
MilesMk1 (12:36:38 AM): (You do have a huge unused Karma pool...)
Umbrafer (12:36:49 AM): When there are people to shoot, they must be shot. I roll in through the doors.
MilesMk1 (12:36:52 AM): (We were, but we are effectively saving some of these people too.)
Thematrian1 (12:37:08 AM): ok. Make a ramming test as if you were running down a pedestrian
Thematrian1 (12:37:23 AM): if you don't have those rules memorized, it will be a great surprise to me
Umbrafer (12:37:40 AM): Does that involve glee, or do I skip that part? ;)
Thematrian1 (12:38:02 AM): the glee is at your whim, as always
Umbrafer (12:38:03 AM): Umbrafer rolled 12 6-sided dice: 6 3 3 4 5 5 1 5 4 3 4 5
Thematrian1 (12:38:27 AM): CRASH! Everyone hears that
Umbrafer (12:38:48 AM): TN will, if this is still all at on-road Handling, be about 2. We make the switch from here?
Thematrian1 (12:38:58 AM): Correct.
Thematrian1 (12:39:06 AM): What's your Speed?
Thematrian1 (12:40:13 AM): Meanwhile, Blake walks some more?
MilesMk1 (12:40:28 AM): Yeah.
MilesMk1 (12:40:37 AM): Actually... Wait. is this my action?
Thematrian1 (12:41:00 AM): Alex: I want to know your Speed because I want to know how much you can deccelerate when you're indoors.
Thematrian1 (12:41:07 AM): yes. Bottom of the Turn
MilesMk1 (12:41:11 AM): Oh.
Umbrafer (12:41:12 AM): *Dig dig dig* Probably pretty low
MilesMk1 (12:41:22 AM): How many rows away is the Leader, AFAIK?
Umbrafer (12:41:30 AM): Unless I needed to be going faster to get through the door, no more than 15-20 meters/turn.
Thematrian1 (12:41:35 AM): 2 or 3
Thematrian1 (12:41:55 AM): (Power = Speed / 5, right? If so, you estimate that you'll need 30)
Umbrafer (12:42:07 AM): (Want an acceleration test for that?)
MilesMk1 (12:42:23 AM): I begin to walk laterally till I see him, then shoot him in the back. If I see him.
Thematrian1 (12:42:29 AM): (Yes please. Don't botch)
Umbrafer (12:42:43 AM): Umbrafer rolled 6 6-sided dice: 3 5 5 1 4 5
Thematrian1 (12:42:49 AM): Walking laterally after all? All right. You don't reach his aisle this turn.
MilesMk1 (12:43:00 AM): Oh well.
Thematrian1 (12:43:17 AM): Alex, you're indoors. Far down toward the dock, there's a spreading stain of blood hanging in midair. Or, there's a guy leaning against an aisle divider; your sensors don't quite agree.
Umbrafer (12:43:36 AM): Heh
Thematrian1 (12:43:40 AM): There are eight or ten guys with pistols and SMGs charging his aisle, that much is clear.
Umbrafer (12:43:52 AM): Wonder what happened there… do I have a shot on them?
Thematrian1 (12:44:24 AM): Yes, but not until next Turn. Speaking of, you'll need to deccelerate then, or go charging down an aisle
Thematrian1 (12:44:45 AM): However, this is the end of the turn, and I need to stop here
MilesMk1 (12:45:07 AM): Those 8 or 10 charging guys are not charging my aisle, are they?
Umbrafer (12:45:22 AM): Fair enow
Thematrian1 (12:45:25 AM): Nope. Not charging any aisle at all, actually; they're moving laterally towards the checkout registers
Thematrian1 (12:45:28 AM): I'll see you variously on Thursday and in a week's time.
Umbrafer (12:45:34 AM): My eyelids are drooping myself
Umbrafer (12:45:36 AM): Indeed.
MilesMk1 (12:45:43 AM): Ah. Ok, that'll make me sleep easier. Goodnight. ;)
Dragcrell (12:45:44 AM): heheheehehe ^_^
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MilesMk1 (12:45:52 AM): See you Thursday.
Chat room exited at 8/31/2005 12:46:08 AM.