New chat room entered at 12/1/2005 8:44:27 PM.
You are now in chat room “sotsw120105.”
terminal handle is online, but is away from the computer, and cannot respond to your invitation right now.

Thematrian1 has entered the chat room.

MilesMk1 has entered the chat room.

CirclMastr has entered the chat room.

CirclMastr (8:46:31 PM): Hey
Umbrafer (8:46:59 PM): j0
MilesMk1 (8:47:32 PM): Evening.
Thematrian1 (8:48:14 PM): Glitch was stalking some folk, last we met
Umbrafer (8:48:41 PM): Our antiheroes were just moving in on a garage, IIRC
MilesMk1 (8:49:32 PM): Something like that...
Umbrafer (8:49:34 PM): *Digging for the log*
terminal handle has entered the chat room.

terminal handle (8:49:51 PM): :( Sorry for the late.
MilesMk1 (8:50:08 PM): IIRC, the people we followed split, so we stuck with the car that had the, uh, "management" types in it, right?
CirclMastr (8:50:18 PM): I'm being sent to get food. Brb.
Thematrian1 (8:50:20 PM): We thought we were following them back to the target
Umbrafer (8:50:26 PM): Correct.
MilesMk1 (8:50:37 PM): Well, hoping we were, anyway.
terminal handle (8:51:25 PM): Yep. We followed the in-charge types. Meanwhile, I am cozily parked several blocks away.
Umbrafer (8:52:17 PM): Ok, I've verified that there indeed was not a log more recent than the one I'm looking at
terminal handle (8:52:39 PM): We did skip turkey day, right?
Umbrafer (8:52:44 PM): Yessir.
terminal handle (8:52:44 PM): I hope.
Umbrafer (8:52:50 PM): That was a good guess.
Umbrafer (8:53:16 PM): So: the team is sneaking across the last few meters to the garage.
Umbrafer (8:53:32 PM): The target as of last contact was underground.
Umbrafer (8:53:50 PM): This "target" being the guy you sensor-locked, not your run target. You haven't seen hide nor hair of him.
Umbrafer (8:54:45 PM): And the lowest adjusted Stealth in the group is… 20, for Gem.
Thematrian1 (8:55:28 PM): ::clomp clomp clomp::
Umbrafer (8:56:02 PM): Gem rustles in dry leaves, ignoring the fact that it's June.
Umbrafer (8:56:15 PM): Umbrafer rolled 15 6-sided dice: 3 4 1 6 2 6 6 6 5 4 4 5 2 5 6
Umbrafer (8:56:22 PM): Umbrafer rolled 5 6-sided dice: 3 1 2 2 1
Umbrafer (8:56:41 PM): The garage looms, mostly still intact.
Umbrafer (8:57:39 PM): The space between you and it is a mostly bare four-lane street.
Umbrafer (8:57:42 PM): (Two each way)
Thematrian1 (8:58:42 PM): where did our target go?
Umbrafer (8:58:58 PM): Into the garage and down.
Umbrafer (9:00:37 PM): As a recap, it is a multistory partly-open parking garage. Apparently it extends below ground at least to some degree.
Thematrian1 (9:00:58 PM): ok. Gem follows Glitch, but...
Umbrafer (9:01:04 PM): But?
Thematrian1 (9:01:08 PM): #Head in and hide behind pillars?#
MilesMk1 (9:01:44 PM): This is in the barrens, right?
Umbrafer (9:02:00 PM): Yes indeed.
MilesMk1 (9:02:04 PM): (Sorry for the delay, it was demanded that I Fix Something.
Umbrafer (9:02:04 PM): Very much so.
MilesMk1 (9:02:05 PM): )
Umbrafer (9:02:08 PM): (No problem)
MilesMk1 (9:02:31 PM): #We should look for useable staricases, to avoid walking down ramps without cover.#
MilesMk1 (9:03:01 PM): #At least for you guys... And if they have a mage, it might be a good idea for all of us to stay out of the open.#
MilesMk1 (9:03:11 PM): (BTW, Glitch *does* have encryption.)
Thematrian1 (9:03:16 PM): (So does Gem)
MilesMk1 (9:04:06 PM): #Let me move ahead a bit, and see what the access looks like. Uh... Pusher, do you have trouble fitting in stairways?#
MilesMk1 (9:04:16 PM): *scouts ahead*
Umbrafer (9:04:23 PM): (What rating
Umbrafer (9:04:26 PM): (?)
MilesMk1 (9:04:30 PM): (4, IIRC.)
Umbrafer (9:04:32 PM): (That was going to be my next question.)
Thematrian1 (9:05:15 PM): (4)
Umbrafer (9:05:59 PM): Umbrafer rolled 15 6-sided dice: 5 2 5 2 2 3 2 5 6 3 3 4 4 6 2
Umbrafer (9:06:04 PM): Umbrafer rolled 2 6-sided dice: 2 3
Umbrafer (9:06:24 PM): (Carry on.)
Thematrian1 (9:06:45 PM): ::follows Glitch::
MilesMk1 (9:07:27 PM): So... *scouts ahead*
Umbrafer (9:08:50 PM): You enter the garage. It's fairly dim, and shows signs of very selective use.
Umbrafer (9:09:15 PM): In particular, there's a great deal of light debris everywhere but on a path straight to a large ramp down.
MilesMk1 (9:09:44 PM): I'm looking for 1. Security 2. Our targets 3. Signs of alternate ways down.
MilesMk1 (9:09:57 PM): Perception, in case it's called for:
MilesMk1 (9:10:00 PM): MilesMk1 rolled 6 6-sided dice: 6 4 1 5 5 4
MilesMk1 (9:10:04 PM): MilesMk1 rolled 1 6-sided die: 5
Thematrian1 (9:10:23 PM): I'm looking for 1. Astral activity 2. Our targets
Umbrafer (9:11:35 PM): Glitch hears a faint buzzing he can't quite place. No sign of the targets. There is an elevator lobby with emergency stairwell, though it's filled with light debris
MilesMk1 (9:12:49 PM): Light debris + 10' troll = Trouble
Thematrian1 (9:12:51 PM): Thematrian1 rolled 6 6-sided dice: 6 2 1 5 3 2
Thematrian1 (9:12:54 PM): Thematrian1 rolled 1 6-sided die: 1
MilesMk1 (9:12:55 PM): Even if Pusher is pretty stealthy...
MilesMk1 (9:13:30 PM): #I hear something buzzing... But it's faint. Keep an eye out.#
MilesMk1 (9:13:53 PM): #Moving forward to check the ramp down.# *does so*
Umbrafer (9:15:02 PM): Gem's attention is drawn to an area of floor.
Umbrafer (9:15:09 PM): There's a signature there.
Thematrian1 (9:15:32 PM): I Observe in Detail (assense)
Thematrian1 (9:15:35 PM): Thematrian1 rolled 6 6-sided dice: 5 6 6 1 3 4
Thematrian1 (9:15:38 PM): Thematrian1 rolled 2 6-sided dice: 5 2
Umbrafer (9:16:26 PM): You're pretty sure a summoning went on here. Air, probably.
Umbrafer (9:16:47 PM): Now that you think of it, you can actually smell some lingering incense.
Thematrian1 (9:16:52 PM): an elemental, then?
Umbrafer (9:17:14 PM): It's a pretty weak signature, so it either wasn't a very strong elemental or was a while ago.
Thematrian1 (9:17:49 PM): #Someone's summoned an elemental here. Hard to know how recently. I'll keep my eyes open.#
MilesMk1 (9:19:05 PM): #Well, we know they have a mage. They talked about how they'd have been sure the hideout is clear if they brought him over.#
Thematrian1 (9:19:23 PM): #Specifically, they've got a hermetic.# ::full of distate::
Thematrian1 (9:19:52 PM): #Probably summoned no more than six hours ago, potentially as recently as a few minutes ago, if the spirit was very weak#
CirclMastr (9:19:54 PM): (I return)
Thematrian1 (9:20:02 PM): Can I inspect the area where it was done without breaking cover too much?
Umbrafer (9:21:00 PM): (Depends on how closely. At the moment it's pretty much a slightly-more-clear circle of ground in the middle of a large empty space)
Umbrafer (9:22:28 PM): As for the ramp down, Perception.
Thematrian1 (9:22:36 PM): Thematrian1 rolled 6 6-sided dice: 6 5 5 2 2 3
MilesMk1 (9:22:38 PM): MilesMk1 rolled 6 6-sided dice: 4 6 2 2 6 1
Thematrian1 (9:22:40 PM): Thematrian1 rolled 1 6-sided die: 1
MilesMk1 (9:22:42 PM): MilesMk1 rolled 2 6-sided dice: 2 6
MilesMk1 (9:22:45 PM): MilesMk1 rolled 1 6-sided die: 5
MilesMk1 (9:22:59 PM): 17,8,4
Thematrian1 (9:23:05 PM): 7 5 5
Umbrafer (9:23:07 PM): (Is Gem heading to check out the ramp as well, or was that something else?)
CirclMastr (9:23:15 PM): (No one cares that I returned ;_; )
MilesMk1 (9:23:23 PM): (Welcome back.)
terminal handle (9:23:40 PM): (We love in spirit only.)
MilesMk1 (9:24:18 PM): (Not much has happened... We started our inflitration, and I asked Pusher if he has trouble fitting into a stairway.)
Umbrafer (9:24:46 PM): Two observations from the ramp:
Umbrafer (9:24:59 PM): 1) the buzzing has intensified.
CirclMastr (9:25:09 PM): (That'd be more a Q for J)
Umbrafer (9:25:24 PM): I'll add that that's Glitch only noticing it
Umbrafer (9:25:52 PM): The second is that just for a second your eye catches on something at the bottom of the ramp. You can't find it when you look again, but you're sure you saw something.
Umbrafer (9:25:55 PM): Umbrafer rolled 15 6-sided dice: 4 3 5 3 3 5 5 3 4 2 4 1 4 5 5
MilesMk1 (9:26:02 PM): Mhmm... Before going in, I suppose I'll also check for ultrasound.
MilesMk1 (9:26:23 PM): #Thought I saw something down there, but now it's gone...#
MilesMk1 (9:26:32 PM): MilesMk1 rolled 8 6-sided dice: 6 2 2 4 1 6 1 5
MilesMk1 (9:26:38 PM): MilesMk1 rolled 2 6-sided dice: 5 4
Thematrian1 (9:26:56 PM): astrally anything?
Umbrafer (9:27:06 PM): Gem is going over?
MilesMk1 (9:27:15 PM): #How're you doing, Pusher?#
Umbrafer (9:27:34 PM): Ultrasound is present. Oh boy is it present.
CirclMastr (9:27:53 PM): (I don't even know where Pusher is ATM)
Umbrafer (9:28:04 PM): (Just behind these folk)
CirclMastr (9:28:35 PM): #Uh... okay I guess...#
CirclMastr (9:29:51 PM): #What are we doing again?#
Umbrafer (9:30:42 PM): Umbrafer rolled 15 6-sided dice: 3 3 1 4 2 1 3 1 5 2 3 6 4 4 5
Umbrafer (9:30:46 PM): Umbrafer rolled 1 6-sided die: 3
Thematrian1 (9:32:26 PM): #Oh hell, hang on a second.#
Thematrian1 (9:32:38 PM): Thematrian1 rolled 6 6-sided dice: 5 2 2 6 5 3
MilesMk1 (9:32:43 PM): #We're following the people who were in the car, hoping they'll lead us to our target.#
Thematrian1 (9:33:02 PM): #Whatever you do, don't go down that ramp yet#
MilesMk1 (9:33:07 PM): #By the way, this place is bursting with ultrasonic.#
MilesMk1 (9:33:30 PM): #Got it... What's up?#
CirclMastr (9:34:04 PM): #What's wrong with the ramp?#
Thematrian1 (9:35:46 PM): #That elemental I spotted traces of, and...something else#
Thematrian1 (9:36:35 PM): #Looks like an unconscious man, except he doesn't exist in the physical world#
Thematrian1 (9:37:13 PM): Thematrian1 rolled 6 6-sided dice: 3 5 2 4 3 3
MilesMk1 (9:37:34 PM): #So what is it? A knocked-out spirit? Some sort of taint? A ghost?#
Thematrian1 (9:37:54 PM): #Spirits don't get knocked out, in the sense you mean#
MilesMk1 (9:37:55 PM): #And where's the elemental? Patrolling below?#
Thematrian1 (9:38:03 PM): #Right now, it's watching me#
CirclMastr (9:38:32 PM): #I can break ramp... if that will help
CirclMastr (9:38:34 PM): #
MilesMk1 (9:38:37 PM): #Oh... Uh, is that going to be a problem? Can you stop it from running back to report? Without the knowledge of its owner?#
MilesMk1 (9:39:02 PM): (Pusher suddenly lost the use of articles?)
CirclMastr (9:39:18 PM): (No, I just typed in too much haste)
CirclMastr (9:39:26 PM): (Which is also why I lost the trailing # there)
Umbrafer (9:39:37 PM): Initiative time.
MilesMk1 (9:39:51 PM): #Thanks, Pusher, but we might need it to get down. We'll let Gem get a look around first...#
MilesMk1 (9:39:55 PM): MilesMk1 rolled 2 6-sided dice: 6 2
MilesMk1 (9:40:04 PM): Woo-hoo... 14
CirclMastr (9:40:12 PM): CirclMastr rolled 1 6-sided die: 4
CirclMastr (9:40:20 PM): (Woo-hoo....something under 10)
Umbrafer (9:40:44 PM): Umbrafer rolled 1 6-sided die: 5
MilesMk1 (9:40:50 PM): (BTW, in case this'll matter, I'll point out that I increased my Willpower.)
CirclMastr (9:42:01 PM): (Well, I'll get out my books to stat out my next character...)
Thematrian1 (9:42:04 PM): Thematrian1 rolled 1 6-sided die: 6
Thematrian1 (9:42:13 PM): hah. 11
Thematrian1 (9:43:30 PM): #It's attacking!#
CirclMastr (9:43:53 PM): *yelps*.
MilesMk1 (9:44:00 PM): (Hey, I see I made your sig again... I want royalties! But I'll settle for Karma. ;))
Thematrian1 (9:44:06 PM): #Cover!#
Umbrafer (9:44:08 PM): Umbrafer rolled 2 6-sided dice: 1 2
Thematrian1 (9:44:11 PM): #Sniper!#
Umbrafer (9:44:16 PM): (That's going to work out for you.)
MilesMk1 (9:44:22 PM): #Aw, son of a...#
MilesMk1 (9:44:43 PM): *dives for cover of a pillar*
CirclMastr (9:44:44 PM): (I use Missile Mastery to catch the bullet!)
Umbrafer (9:44:52 PM): The air elemental flies up really quickly to about two meters in front of Gem and Manifests.
Thematrian1 (9:44:55 PM): #The thing I saw, it's an invisible guy with a rifle#
Thematrian1 (9:44:57 PM): "Hi"
CirclMastr (9:44:58 PM): *ducks and covers like the fire drills back at the institute*
Umbrafer (9:45:09 PM): Glitch is up next.
MilesMk1 (9:45:43 PM): #Approximate distance?#
MilesMk1 (9:46:26 PM): Also, do I think someone lying on the ramp will have a shot at me if I engage the spirit?
CirclMastr (9:46:51 PM): (I have a suggestion)
MilesMk1 (9:46:57 PM): (Yes?)
Umbrafer (9:47:16 PM): (It manifested, not materialized. Only Gem can engage the spirit)
MilesMk1 (9:47:29 PM): (Oh.)
CirclMastr (9:47:30 PM): (Someone, as part of their turn, give Pusher an order as to what to do. Since he'd probably uselessly try to throw the rubble he grabbed a few weeks ago at the spirit)
Umbrafer (9:47:33 PM): (And yes, anyone engaging the spirit will be in clear line-of-fire of someone on the ramp.)
CirclMastr (9:47:42 PM): (Well then, because he'll just stay ducked and covered)
MilesMk1 (9:47:57 PM): (Can Gem answer me via transducer during my round, allowing me to still do something?)
Umbrafer (9:48:19 PM): (You get a Free Action on everyone's turn)
Thematrian1 (9:48:25 PM): #He's at the bottom of the stairwell#
MilesMk1 (9:49:23 PM): Assuming I see the bottom of the stairwell (and that he'll see us soon anyway unless he's the blind Zen sniper), I lob a grenade into that area, then move for cover.
CirclMastr (9:49:29 PM): (So... tempted.... to throw... Glitch... at sniper....)
MilesMk1 (9:49:56 PM): #Pusher, stay in cover for now, unless someone comes up the ramp.#
CirclMastr (9:50:37 PM): #Okay#
MilesMk1 (9:50:45 PM): (For firing off a grenade? I think our cover's blown already... Or just in general, because you can? :))
Thematrian1 (9:51:12 PM): (The only thing is, if these guys identify me, they won't make the switch and we'll have to do it now. Can we?)(
Umbrafer (9:51:14 PM): (No, because Glitch is a legitimate throwing weapon for him)
CirclMastr (9:51:15 PM): (In an attempt to hit the sniper,m of course)
MilesMk1 (9:51:44 PM): (Well, I think they'll get spooked anyway... And I can't do anything about the spirit...)
terminal handle (9:51:45 PM): #It doesn't sound like you snuck very far. Do you need drone support?#
Umbrafer (9:52:10 PM): To be extra-clear, as apparently I misspoke at least once: the guy is at the bottom of the ramp. There's a fair amount of space down there, where are you putting the grenade?
MilesMk1 (9:52:21 PM): #That seems increasingly likely. We might need to hit them hard and fast, our cover's blown.#
MilesMk1 (9:52:43 PM): Ah... So when Gem said he's at the bottom of the stairway, that should have been bottom of ramp?
Thematrian1 (9:52:52 PM): (Yeah, sorry)
MilesMk1 (9:53:02 PM): #Which side?#
Umbrafer (9:53:03 PM): Correct. That was my bad that got propagated.
terminal handle (9:53:43 PM): #Roger that. Dispatching reinforcements.#
Umbrafer (9:53:46 PM): You have about five meters of horizontal target and three of… not vertical, other-horizontal.
Umbrafer (9:53:51 PM): Away from you.
Umbrafer (9:53:55 PM): Y axist.
Umbrafer (9:53:57 PM): *-t
Umbrafer (9:54:37 PM): (This may be more chatter than is reasonable to fit into this timespan)
CirclMastr (9:54:43 PM): (I think you mean z axis)
MilesMk1 (9:54:47 PM): If I can't get an answer to that in time, I just fire it at the spot I would have picked as a sniping position at the bottom of the ramp. It's a 16S IPE offensive grenade, he can feel it quite a distance away.)
Thematrian1 (9:54:49 PM): (Ok, next turn)
CirclMastr (9:55:09 PM): (I'm still so tempted to throw Glitch down there.)
Umbrafer (9:55:11 PM): (Z is usually vertical) There's a lot of good space, but your point about the radius stands.
CirclMastr (9:55:23 PM): (I thought Z was depth and Y was vertical)
Umbrafer (9:55:25 PM): Roll it, then roll scatter as appropriate.
MilesMk1 (9:55:31 PM): MilesMk1 rolled 8 6-sided dice: 3 6 3 1 3 4 5 4
MilesMk1 (9:55:35 PM): MilesMk1 rolled 1 6-sided die: 4
MilesMk1 (9:55:40 PM): /roll-dice 1
MilesMk1 (9:55:44 PM): MilesMk1 rolled 1 6-sided die: 2
terminal handle (9:55:47 PM): (Headache incoming for mook #1...)
Umbrafer (9:56:00 PM): (Incidentally, IIRC the lethal IPE grenades are only 15S)
MilesMk1 (9:56:01 PM): Grenade linked, so it explodes right now.
Umbrafer (9:56:04 PM): (Not that that's much less)
MilesMk1 (9:56:05 PM): (Oh, right.)
Umbrafer (9:56:06 PM): Ah, good times.
MilesMk1 (9:56:15 PM): (16M concussion, 15S HE)
CirclMastr (9:56:18 PM): (Why couldn't you give Pusher the grenade? He could probably kill the guy with the throw and then explode the body with the detonation)
Umbrafer (9:56:23 PM): Scatter is 2 - a bunch
MilesMk1 (9:56:34 PM): (Because it's in my automatic grenade launcher...)
CirclMastr (9:56:40 PM): (Oh).
Umbrafer (9:56:41 PM): (Because you don't know where he is, too)
terminal handle (9:56:49 PM): (throw the grenade launcher at them?)
Thematrian1 (9:56:50 PM): (I've got exactly one grenade, but it's for emergencies)
Umbrafer (9:56:54 PM): Umbrafer rolled 3 6-sided dice: 2 4 2
terminal handle (9:56:56 PM): (WHAP!)
CirclMastr (9:57:03 PM): (Don't tempt me, Seiler)
Umbrafer (9:57:17 PM): Umbrafer rolled 8 6-sided dice: 6 5 3 4 5 3 6 4
Thematrian1 (9:57:22 PM): (Hey, infiltrations are definitely a BYOG situation)
Umbrafer (9:57:39 PM): Umbrafer rolled 5 6-sided dice: 6 1 6 3 6
Umbrafer (9:57:47 PM): Umbrafer rolled 7 6-sided dice: 4 1 1 6 2 5 2
Umbrafer (9:58:08 PM): *Blam*
MilesMk1 (9:58:11 PM): (Well, after this is over, Pusher just needs to express an interest in grenades and I'll set him up. As long as he promises never to throw them without asking where I am when I'm invisible and sneaking. ;))
Umbrafer (9:58:20 PM): You heard some scuffling shortly before impact.
MilesMk1 (9:58:44 PM): Do I hear any screaming? See any blood?
terminal handle (9:58:47 PM): (I belive that was a cross and Hail Mary they heard.)
CirclMastr (9:58:52 PM): ("You pick it up!" "No YOU pick it up!")
Umbrafer (9:59:02 PM): No screaming, but there's now a fair amount of blood spreading over an empty patch of ground.
Umbrafer (9:59:18 PM): As you watch, it starts to smear towards one of the side walls.
CirclMastr (9:59:44 PM): (Let me know when I get a turn)
Umbrafer (9:59:51 PM): It is now Gem.
MilesMk1 (10:00:00 PM): #Got him. Watch him bleed...#
CirclMastr (10:00:00 PM): ( Sadface )
Umbrafer (10:00:16 PM): The bleeding is pretty significant.
Thematrian1 (10:00:19 PM): hm
Umbrafer (10:00:21 PM): I mean, you think
Umbrafer (10:00:24 PM): He could be a Troll
Umbrafer (10:00:31 PM): If he's a Troll, it isn't that much blood
Thematrian1 (10:00:35 PM): I will attempt to Banish the air elemental
Thematrian1 (10:00:39 PM): Thematrian1 rolled 6 6-sided dice: 2 1 3 3 2 5
Umbrafer (10:00:42 PM): But for any other sized personcritter, bad times are had.
CirclMastr (10:00:43 PM): (Or a vampire, in which case he'll regerate it)
Thematrian1 (10:00:45 PM): karma!
Thematrian1 (10:00:50 PM): Thematrian1 rolled 1 6-sided die: 3
Thematrian1 (10:00:56 PM): Thematrian1 rolled 5 6-sided dice: 4 2 6 2 5
Umbrafer (10:01:07 PM): Umbrafer rolled 4 6-sided dice: 5 1 6 3
Umbrafer (10:01:47 PM): Gem and the spirit are locked in a standstill.
Umbrafer (10:02:06 PM): Pusher, what was your initiative?
CirclMastr (10:02:37 PM): What'd I roll, a 3? It'd be 6 then
Umbrafer (10:03:00 PM): Ah, ok
MilesMk1 (10:03:19 PM): You rolled a 4.
CirclMastr (10:03:30 PM): 7 then
Umbrafer (10:03:34 PM): Ah, so 7? But your base Reaction is 3?
CirclMastr (10:03:42 PM): Yeah
Thematrian1 (10:04:15 PM): (You're a quick one, you)
CirclMastr (10:04:24 PM): (In so many ways)
MilesMk1 (10:04:25 PM): (I was wondering... Were you planning on making Pusher's Int rise, as you get Karma? I mean, you could double his smarts for, what, 4 points? I only ask out of curiosity.)
Umbrafer (10:04:49 PM): The blood-smear keeps moving towards the wall, leaving plentiful amounts of itself behind as it goes.
Umbrafer (10:04:51 PM): Pusher's turn.
CirclMastr (10:04:57 PM): (I've got so many stats that could be raised)
CirclMastr (10:05:06 PM): (Do I see the smears?)
Umbrafer (10:05:07 PM): (Like Strength ;) )
Umbrafer (10:05:22 PM): (Yes, probably. There's about two meters worth of the stuff now.
Thematrian1 (10:05:57 PM): Can I transduce while dueling this spirit?
CirclMastr (10:06:00 PM): *hefts the chunk of concrete at it quickly before going back to duck-and-cover mode*
Thematrian1 (10:06:07 PM): Never mind, no need
Umbrafer (10:06:14 PM): No.
Thematrian1 (10:06:19 PM): for the best, then
CirclMastr (10:06:39 PM): (Dumping my MASSIVE combat pool into the throw for no real reason...)
CirclMastr (10:06:47 PM): CirclMastr rolled 9 6-sided dice: 3 1 6 2 6 5 5 6 4
CirclMastr (10:06:51 PM): CirclMastr rolled 3 6-sided dice: 5 6 6
CirclMastr (10:06:54 PM): CirclMastr rolled 2 6-sided dice: 5 1
CirclMastr (10:07:08 PM): (17, 13, 11, 5, 5, 4)
Umbrafer (10:07:16 PM): Ok, now roll 1d6 to see which portion of the smear you hit.
CirclMastr (10:07:22 PM): CirclMastr rolled 1 6-sided die: 2
Umbrafer (10:07:38 PM): The smear splatters.
Thematrian1 has left the chat room.

CirclMastr (10:07:49 PM): (I don't even know what that means)
Umbrafer (10:07:51 PM): Umbrafer rolled 5 6-sided dice: 3 4 3 3 3
Umbrafer (10:07:59 PM): It means there's a lot of blood everywhere now.
CirclMastr (10:08:06 PM): There wasn't before?
Umbrafer (10:08:10 PM): And probably a deep gouge in the floor.
Umbrafer (10:08:13 PM): Not everywhere, no
Umbrafer (10:08:26 PM): Before it was just in a smear
Thematrian1 is not online, and therefore cannot chat.

CirclMastr (10:08:57 PM): I'm trying to discern if I successfully hit the guy or not.
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Umbrafer (10:09:10 PM): There is a lot of blood in places where there wasn't before.
Umbrafer (10:09:46 PM): It would be the spirit's action if Gem wasn't chainsawing it.
Thematrian1 (10:09:53 PM): raar
terminal handle (10:10:18 PM): Yay Gem!
terminal handle (10:10:31 PM): Note to self: chainsaw skill.
Umbrafer (10:10:34 PM): Meanwhile. Glitch's turn:
CirclMastr (10:11:03 PM): (I wonder if Thrown Weapons 6 + Missile Mastery = perfect chainsaw juggling)
Umbrafer (10:12:20 PM): (I don't know. You can try to find out if you want.)
Umbrafer (10:12:25 PM): Actions?
Thematrian1 (10:12:35 PM): (Hey, you have the Body to take it if something goes wrong, right?)
CirclMastr (10:12:45 PM): (Actually...)
MilesMk1 (10:12:56 PM): Sorry...
Umbrafer (10:13:03 PM): (Not so's you'd think)
Umbrafer (10:13:39 PM): (Being a Stompy leaves precious few points for other stats)
MilesMk1 (10:14:11 PM): I move up a little, stop behind the cover of a pillar, and take up a firing position, ready to shoot anyone else coming up the ramp.
Umbrafer (10:14:42 PM): No pillars on the ramp. You can pretty much choose between taking cover and moving up.
MilesMk1 (10:15:25 PM): I move up, then, but slowly, so my Ruthenium is working.
Umbrafer (10:16:21 PM): Got it.
Umbrafer (10:16:40 PM): Incidentally, the buzzing is now much fainter.
Thematrian1 (10:17:15 PM): me next?
Umbrafer (10:17:29 PM): Indeed.
Thematrian1 (10:17:32 PM): awesome
Umbrafer (10:17:37 PM): Very.
Thematrian1 (10:17:41 PM): more Banishment, with a TN 2 this time
Thematrian1 (10:17:43 PM): Thematrian1 rolled 6 6-sided dice: 4 5 5 1 2 4
Umbrafer (10:17:55 PM): Umbrafer rolled 2 6-sided dice: 3 1
Thematrian1 (10:18:18 PM): ::crooning:: "You don't want to be here, not really..."
Umbrafer (10:18:21 PM): The poor thing winks out of existance with a pitiful cry.
Thematrian1 (10:18:43 PM): Can I move?
Umbrafer (10:19:29 PM): Hm.
MilesMk1 (10:19:39 PM): #Hey, Gem? For this guy to be invisible, does the mage who made him so have to be close by?#
Umbrafer (10:19:45 PM): By my reading of the rules, not 'till next pass.
Thematrian1 (10:19:48 PM): ok
Thematrian1 (10:20:04 PM): On whichever action comes next, I answer Glitch
Thematrian1 (10:20:27 PM): #Usually. It's possible to support a spell with an item, though, something to focus the power#
CirclMastr (10:20:49 PM): #....Did I get it?#
Umbrafer (10:21:10 PM): (I'll note that while casting requires LOS, there's no specific restriction on sustaining over distance unless I'm very much mistaken)
Thematrian1 (10:21:28 PM): (...good to know)
MilesMk1 (10:21:38 PM): Is it still moving? #I'm not sure, Pusher.#
Thematrian1 (10:21:39 PM): I look in that direction.
Thematrian1 (10:21:45 PM): is the guy moving?
MilesMk1 (10:22:35 PM): #If we want to make this happen, we need to get moving. You guys up to it, now that they know we're here?#
Thematrian1 (10:23:01 PM): #He's dead#
Thematrian1 (10:23:04 PM): #Thanks, pusher#
Thematrian1 (10:23:11 PM): s/p/P/g
CirclMastr (10:23:30 PM): *smiles*
CirclMastr (10:23:37 PM): #You're welcome...#
Thematrian1 (10:23:53 PM): #Yes#
Umbrafer (10:23:59 PM): There's also an object lying at the base of the ramp.
Thematrian1 (10:24:00 PM): Are we out of initiative?
Umbrafer (10:24:06 PM): Somewhat the worse for wear.
Umbrafer (10:24:06 PM): Yes.
Thematrian1 (10:24:25 PM): Thematrian1 rolled 6 6-sided dice: 1 5 5 3 4 1
CirclMastr (10:24:41 PM): (Just out of curiousity, where'd I hit the guy?)
MilesMk1 (10:24:43 PM): #All right. Let's go. I'm taking point... Pusher, get yourself something to throw, and follow me.#
CirclMastr (10:24:59 PM): *looks for something to throw* (Aside Glitch... so tempting...)
MilesMk1 (10:25:11 PM): (Fastball Special!)
MilesMk1 (10:25:17 PM): (I just need some hand razors.)
CirclMastr (10:25:26 PM): (There you go)
Thematrian1 (10:26:15 PM): (There's a big chunk of torso missing)
MilesMk1 (10:26:19 PM): *moves forward to the bottom of the ramp, trying to investigate the worse-for-wear object without stepping in blood and leaving a trail*
Thematrian1 (10:26:28 PM): ::follows::
CirclMastr (10:26:59 PM): *still looking for something to throw* (Are the pillars holding up anything important, or can I rip one out?)
MilesMk1 (10:27:08 PM): #Stay close to Gem, Pusher.#
terminal handle (10:27:12 PM): (Jeez...)
Umbrafer (10:27:12 PM): (The ceiling. Your call whether that's important.)
MilesMk1 (10:27:19 PM): (There's all kinds of other debris around...)
CirclMastr (10:27:23 PM): (How many pillars are there?)
Thematrian1 (10:27:31 PM): #Scavs: the fight's over, we won, how do things look on the outside?#
terminal handle (10:27:34 PM): (I wanna see him swinging a pillar.)
Umbrafer (10:27:37 PM): (If you have a Civil Engineering skill, roll that to determine what is or is not load-bearing)
Umbrafer (10:27:47 PM): (I'd take Architecture, too)
CirclMastr (10:27:53 PM): (Yeah right. Can I default to Int and roll a 57?)
MilesMk1 (10:27:57 PM): (And I'm pretty sure, that, strong as you are, a 1' thick reinforced concrete pillar is more than you can rip out. Probably.)
terminal handle (10:28:07 PM): #You are having all the fun. Nothing going on out here.#
Umbrafer (10:28:09 PM): (Rip out, yes. Punch out, not so much.)
Umbrafer (10:28:24 PM): The thing on the ground is a somewhat banged-up Ingram Valiant.
MilesMk1 (10:28:25 PM): (Mhmm...)
CirclMastr (10:28:25 PM): (Punch base. Punch somewhere higher up. Done.)
CirclMastr (10:28:29 PM): CirclMastr rolled 1 6-sided die: 5
terminal handle (10:28:33 PM): #Do you still want that backup, and will you be able to retrieve them when evacuating?#
CirclMastr (10:28:34 PM): (Doh, almost)
Umbrafer (10:29:05 PM): Pusher doesn't know. Maybe they're necessary, maybe not. He doesn't really think so, after all there's so many, but he suspects Gem would yell at him.
CirclMastr (10:29:25 PM): #Um, Gem?#
Thematrian1 (10:29:29 PM): #The backup, you mean? Assuming Pusher lives, then yes.#
Thematrian1 (10:29:32 PM): #Yes, Pusher?#
MilesMk1 (10:29:40 PM): #You mean, if they go down? Or won't they be able to move out on their own?#
CirclMastr (10:29:43 PM): #Are these pillars important?#
Thematrian1 (10:29:54 PM): #Yes, Pusher. Very important# ::strives to keep her voice calm::
CirclMastr (10:30:02 PM): #Oh...#
CirclMastr (10:30:15 PM): #All of them? Can I just take one?#
MilesMk1 (10:30:38 PM): Can I carry the Valiant without encumbering myself?
MilesMk1 (10:30:51 PM): (And damn, I'm glad we got him.)
Thematrian1 (10:30:53 PM): #No. Find your missiles somewhere else, please#
CirclMastr (10:31:07 PM): #Okay....# *keeps looking*
Umbrafer (10:31:32 PM): The Valiant is nine kilos dry
MilesMk1 (10:31:37 PM): Mmm...
CirclMastr (10:32:07 PM): (Is there anything more substantial for throwing than random chunks of rubble?)
Umbrafer (10:32:25 PM): (Nothing much. You could try taking a piece of the wall or floor.)
Thematrian1 (10:32:27 PM): (Random chunks of rubble are doing just fine for you, I'd point out)
MilesMk1 (10:32:53 PM): *Hands Pusher a MMG and a head-sized chunk of rubble* #Can you please sling this on your back, and use *this* for throwing? Come on, Pusher, we need to move.#
CirclMastr (10:33:02 PM): *sighs a bit, and grabs a nice chunk in each hand before following Gem down*
MilesMk1 (10:33:11 PM): Making it very clear which is to be carried and which thrown. :)
CirclMastr (10:33:36 PM): #Um, okay...# *pauses to strap MMG next to sword on my back*
Umbrafer (10:33:43 PM): (LMG, actually)
MilesMk1 (10:33:49 PM): (We ought to teach him how to shoot the damn thing, he'd be good at it.)
MilesMk1 (10:33:58 PM): (Put a hip pad on it...)
terminal handle (10:34:20 PM): At some point in all this I've dispatched my slivergun ants for rendezvous, running on auto at the moment.
MilesMk1 (10:34:22 PM): I get moving again, trying to use cover as much as possible, and look for our targets.
CirclMastr (10:34:24 PM): (20 Strength ought to buy me at least 3 RC >_> enough to Burst Fire with a gas vent anyway)
MilesMk1 (10:34:42 PM): (Gah... 20 strength?)
Thematrian1 (10:34:45 PM): I follow Glitch
CirclMastr (10:34:47 PM): (Yes)
MilesMk1 (10:34:47 PM): (Ye gods.)
CirclMastr (10:34:52 PM): *follows Gem*
Umbrafer (10:35:08 PM): (Isn't it 21?)
Umbrafer (10:35:17 PM): (But yes)
MilesMk1 (10:35:36 PM): (So... Basically, there's no one who can soak it.)
CirclMastr (10:35:58 PM): (I can rip open armored vehicles without a test, yo)
MilesMk1 (10:36:09 PM): (Even spirits and drones...)
Thematrian1 (10:36:28 PM): What have we got on this lower level?
CirclMastr (10:37:01 PM): (Smashing Blow + 20 Strength > all barriers in the world. Really. The barrier ratings top out at 40.)
MilesMk1 (10:37:03 PM): (I take great comfort in the fact that if he's ever angry at me, he won't be able to spot me. Not that I expect him to be...)
Umbrafer (10:37:12 PM): It's pretty much vacant in the direction you're looking. It's also rather smaller than the previous one.
CirclMastr (10:37:25 PM): (Hey, he just nailed an invisible guy with a chunk of concrete. Why couldn't he do it to you?)
Umbrafer (10:37:38 PM): (The invisible guy was leaving behind a giant trail of blood.)
CirclMastr (10:37:43 PM): (True)
Thematrian1 (10:37:50 PM): anything exciting in the astral?
Umbrafer (10:38:09 PM): There's… wait, something over there.
terminal handle (10:38:10 PM): (...I take comfort in that, if he ever gets mad I'll never know it 'cause I'll be a grease spot in 2 seconds flat.)
MilesMk1 (10:38:10 PM): I look for our targets and/or the continuation of the cleared path.
Umbrafer (10:38:32 PM): (You had about a 50% chance of missing, and a further ~16% chance of hitting lower legs and doing dramatically reduced damage)
Umbrafer (10:38:40 PM): A large, circular scorched area
CirclMastr (10:38:44 PM): (You should all take comfort in the fact that he's not wired that way. Pusher doesn't get angry, he gets sad and self-loathing)
Umbrafer (10:38:47 PM): What do you have in terms of lighting?
MilesMk1 (10:39:01 PM): Low light with eye light.
MilesMk1 (10:39:06 PM): lights
CirclMastr (10:39:09 PM): Natural thermo
Thematrian1 (10:39:32 PM): Nothin'
MilesMk1 (10:40:38 PM): (The easy way to remember is that I only have a +2 mod in full darkness, a +something high in thermal smoke, and that's about it.)
Umbrafer (10:40:45 PM): In that case, scratch the bit about the scorched area.
Umbrafer (10:40:57 PM): You do see a lingering signature over in one part of the floor.
Umbrafer (10:41:06 PM): Around the back of this ramp there's another much like it.
Thematrian1 (10:41:14 PM): assense and assense
Thematrian1 (10:41:16 PM): Thematrian1 rolled 6 6-sided dice: 1 1 6 1 5 6
Thematrian1 (10:41:19 PM): Thematrian1 rolled 6 6-sided dice: 3 3 6 5 3 5
Umbrafer (10:42:13 PM): Whoops
Umbrafer (10:42:15 PM): Vagueness.
MilesMk1 (10:42:18 PM): (And, actually, a +1 in heavy smoke)
Umbrafer (10:42:36 PM): That second should be read as: around the back of this ramp there's another /ramp/ much like it.
Thematrian1 (10:42:43 PM): oh
MilesMk1 (10:42:45 PM): (+4 in thermal smoke, +2 in darkness, +1 in heavy smoke)
Thematrian1 (10:42:46 PM): I assense the ramp
Umbrafer (10:43:10 PM): As for the first one, though, it looks like there was either a strong or recent Fire Elemental conjured here.
Umbrafer (10:43:18 PM): The choice of Fire down here seems strange, given the lack of ventilation.
MilesMk1 (10:43:19 PM): Eww....
MilesMk1 (10:43:33 PM): (Ok, let's leave.)
MilesMk1 (10:44:22 PM): I move to where I can see down the second ramp. (stealthily)
Thematrian1 (10:44:42 PM): #A fire elemental was summoned over there#
Thematrian1 (10:44:45 PM): #Big one, recent#
CirclMastr (10:45:00 PM): #Is that bad?#
Thematrian1 (10:45:33 PM): #Probably. I've never actually faced one#
Thematrian1 (10:45:52 PM): #They never show up on boats, for some reason#
CirclMastr (10:46:06 PM): #Oh....#
MilesMk1 (10:47:35 PM): #Don't worry about it, Pusher... I'm sure it'd go down if you punched it just like everything else.#
MilesMk1 (10:47:44 PM): So, what do I see down the other ramp?
Umbrafer (10:48:14 PM): Approaching it, you hear that buzzing getting louder again.
MilesMk1 (10:48:50 PM): #That buzzing again... Do elementals buzz?#
Thematrian1 (10:50:16 PM): #No#
Thematrian1 (10:50:37 PM): #Well, almost never. There was one time in a lightning storm off of Los Angeles...#
MilesMk1 (10:50:44 PM): Well, I look anyway...
Umbrafer (10:51:11 PM): Perception.
Umbrafer (10:51:18 PM): Umbrafer rolled 15 6-sided dice: 3 5 2 3 6 4 5 2 1 3 5 2 3 4 3
Umbrafer (10:51:23 PM): Umbrafer rolled 1 6-sided die: 4
Thematrian1 (10:51:36 PM): I don't follow yet, in case that wasn't clear
Umbrafer (10:52:03 PM): I figured.
MilesMk1 (10:53:37 PM): MilesMk1 rolled 6 6-sided dice: 2 3 2 6 5 4
MilesMk1 (10:53:41 PM): MilesMk1 rolled 1 6-sided die: 3
Umbrafer (10:53:57 PM): You don't see anything, but considering how far that got you last time…
Umbrafer (10:55:23 PM): Wait, there's something.
Umbrafer (10:55:35 PM): Sounds like… sorta like a can rolling across the floor.
CirclMastr (10:56:06 PM): (NINJA!)
Umbrafer (10:56:23 PM): (From down below, mind you)
CirclMastr (10:56:39 PM): (Oh)
MilesMk1 (10:56:43 PM): #Hear something moving down there... Don't see anything.#
MilesMk1 (10:57:17 PM): #Moving in.#
Thematrian1 (10:57:32 PM): Now I follow, enough to peek around a corner.
MilesMk1 (10:57:35 PM): There's nothing for it... I start stealthing my way down there.
Thematrian1 (10:57:37 PM): I beckon Pusher to follow
Thematrian1 (10:57:44 PM): new stealth rolls, do you reckon?
Thematrian1 (10:57:56 PM): (The spirit Concealing us is a Great, so it can cross domain lines)
CirclMastr (10:58:14 PM): (We're concealed?) *follows*
Umbrafer (10:58:18 PM): (That's actually probably a good idea)
Thematrian1 (10:59:19 PM): Thematrian1 rolled 6 6-sided dice: 2 3 2 4 6 6
MilesMk1 (10:59:21 PM): MilesMk1 rolled 6 6-sided dice: 6 5 1 1 2 2
Thematrian1 (10:59:22 PM): Thematrian1 rolled 2 6-sided dice: 1 6
MilesMk1 (10:59:25 PM): MilesMk1 rolled 1 6-sided die: 5
Thematrian1 (10:59:25 PM): Thematrian1 rolled 1 6-sided die: 4
Thematrian1 (10:59:31 PM): 20 for me, again
MilesMk1 (10:59:34 PM): 23+spirit
Umbrafer (10:59:40 PM): 26, then.
Thematrian1 (10:59:43 PM): spirit adds 4
Umbrafer (10:59:46 PM): Oh
Thematrian1 (10:59:46 PM): 3?
Umbrafer (10:59:47 PM): 27
CirclMastr (10:59:56 PM): CirclMastr rolled 5 6-sided dice: 5 6 6 4 1
Umbrafer (10:59:59 PM): I thought it was 3, but you'd know
CirclMastr (10:59:59 PM): CirclMastr rolled 2 6-sided dice: 5 3
CirclMastr (11:00:08 PM): (11 + spirit, sadness)
Umbrafer (11:00:13 PM): Wow! The team's conceal actually lowered!
Thematrian1 (11:00:15 PM): (Well, 4's the breakpoint, so if I was thinking that's definitely where I'd go)
Thematrian1 (11:00:18 PM): to a mere 15
Umbrafer (11:00:19 PM): To a mere 15!
Umbrafer (11:01:06 PM): Is Gem still perceiving
Umbrafer (11:01:07 PM): *?
Thematrian1 (11:01:14 PM): yes
Thematrian1 (11:02:42 PM): ::jitter::
Umbrafer (11:02:44 PM): Perception, then.
Thematrian1 (11:02:49 PM): Thematrian1 rolled 6 6-sided dice: 3 6 1 2 1 3
Thematrian1 (11:02:52 PM): Thematrian1 rolled 1 6-sided die: 4
terminal handle (11:04:19 PM): (Bad news, amigos. Must depart.)
Thematrian1 (11:04:37 PM): #We've been spotted. Projecting magician, I think. Came from below us#
CirclMastr (11:04:43 PM): (Vaya con Dios)
terminal handle (11:04:58 PM): (Good luck, gents!)
CirclMastr (11:05:04 PM): #Below? I should break the ramp now?#
Thematrian1 (11:05:21 PM): #No thank you#
CirclMastr (11:05:31 PM): #Oh, okay#
Thematrian1 (11:05:32 PM): (Thanks. Cover our retreat, please ;-))
MilesMk1 (11:06:03 PM): #I hate magicians. Present company excepted.#
terminal handle has left the chat room.

CirclMastr (11:06:31 PM): (There's a smart position to take, with two Awakened people on your team)
Thematrian1 (11:06:50 PM): (Yeah, given that you're the only one among us who can't see the astral...)
Umbrafer (11:06:53 PM): (You aren't a Magician)
Thematrian1 (11:07:01 PM): #I hear you.#
CirclMastr (11:07:08 PM): (I just said two Awakened)
CirclMastr (11:08:28 PM): #So......... what now?#
Thematrian1 (11:08:42 PM): #We go on. We knew they knew about us#
MilesMk1 (11:08:58 PM): #Exactly.#
MilesMk1 (11:09:10 PM): *gets moving again, looking for someone to shoot*
Umbrafer (11:09:26 PM): Where are you moving? Down the ramp?
MilesMk1 (11:09:53 PM): Yep.
Thematrian1 (11:09:58 PM): indeed
Thematrian1 (11:10:12 PM): I'll stick close to Glitch, now.
Thematrian1 (11:10:24 PM): #Mind if I look over your shoulder? Their security seems to be mostly magical.#
CirclMastr (11:10:30 PM): *follows close to Gem, still*
Umbrafer (11:11:02 PM): You're on your way down. Perception.
Thematrian1 (11:11:07 PM): Thematrian1 rolled 6 6-sided dice: 5 3 1 2 1 3
Thematrian1 (11:11:12 PM): 5
Umbrafer (11:11:27 PM): Gem has nothing.
MilesMk1 (11:12:18 PM): MilesMk1 rolled 6 6-sided dice: 6 3 2 2 4 2
MilesMk1 (11:12:21 PM): MilesMk1 rolled 1 6-sided die: 2
Umbrafer (11:12:46 PM): The buzzing's louder.
Umbrafer (11:12:55 PM): The area in front of you is empty.
Umbrafer (11:13:04 PM): Where are you in relation to the walls? Ramp is five meters wide.
MilesMk1 (11:13:18 PM): Close to the... Left wall.
MilesMk1 (11:13:25 PM): 1 meter.
CirclMastr (11:13:30 PM): (Wrong answer! *BOOM*_
CirclMastr (11:13:33 PM): * )
Thematrian1 (11:13:57 PM): I'm with him, 1-2 meters back
CirclMastr (11:14:23 PM): I'm within 1 meter behind Gem
Thematrian1 (11:14:46 PM): a single claymore mine could end this game
Umbrafer (11:14:46 PM): Proceeding?
Thematrian1 (11:14:48 PM): yeah
MilesMk1 (11:14:50 PM): Yeah.
Thematrian1 (11:14:52 PM): well, if Glitch is
MilesMk1 (11:15:07 PM): I believe the technical term for what I'll be doing is move till contact.
Umbrafer (11:15:46 PM): A flash of red catches the corner of Glitch's eye, then the world is filled with heat and noise.
Umbrafer (11:15:57 PM): On the right side of the corridor, thankfully.
CirclMastr (11:16:12 PM): (THat would be contact)
Umbrafer (11:16:44 PM): 10S for Glitch, 5S for Gem, 4S for Pusher unless I miscalculated. At least they weren't using IPEs.
Umbrafer (11:16:57 PM): Well, staging first.
Umbrafer (11:17:00 PM): Umbrafer rolled 5 6-sided dice: 5 3 1 6 6
Umbrafer (11:17:07 PM): Umbrafer rolled 2 6-sided dice: 2 6
MilesMk1 (11:17:09 PM): If it was on the right side, how'd I catch the full blast?
Umbrafer (11:17:10 PM): Umbrafer rolled 2 6-sided dice: 2 2
Thematrian1 (11:17:10 PM): can we dodge? And does that count armor?
CirclMastr (11:17:15 PM): (And it becomes +5 and D)
Thematrian1 (11:17:18 PM): it probably started at 15
Umbrafer (11:17:36 PM): That is without armor, and it started at 10 and reflected off the wall one meter past you.
Thematrian1 (11:17:41 PM): oh
MilesMk1 (11:17:49 PM): Ah.
MilesMk1 (11:17:56 PM): Hold on...
CirclMastr (11:17:57 PM): Impact armor?
Thematrian1 (11:18:00 PM): man, the chunky salsa effect is doing horrible things to SotSW players these last few weeks
Umbrafer (11:18:01 PM): Impact.
Umbrafer (11:18:06 PM): (Yeah)
Umbrafer (11:18:12 PM): (My original design notes had this as IPE, too)
Thematrian1 (11:18:25 PM): can I add combat pool to soak?
Umbrafer (11:18:29 PM): (I am so grateful to you for having that session happen so that I could draw all kinds of lines through that)
CirclMastr (11:18:31 PM): So what's the final result we need to soak?
Thematrian1 (11:19:03 PM): (Don't thank me, thank Adam)
Thematrian1 (11:19:08 PM): (Well, and Matt)
Umbrafer (11:19:20 PM): 10D, 5S, 4S, give me a minute to figure out whether or not it makes sense for you to be able to dodge, and you can use combat pool to soak.
MilesMk1 (11:19:39 PM): Ok... I'm looking for 5s.
CirclMastr (11:20:02 PM): Sadness. I have 3 Impact. Can we make it 1S for the sake of Pusher not dying? heh
Umbrafer (11:20:12 PM): Erm
Umbrafer (11:20:15 PM): You have three impact.
Umbrafer (11:20:19 PM): It is 1S.
Thematrian1 (11:20:22 PM): but, +5
CirclMastr (11:20:24 PM): Minimum TN is 2
Thematrian1 (11:20:27 PM): from staging, right?
CirclMastr (11:20:35 PM): I was joking when I said that.
Umbrafer (11:20:41 PM): Oh
Umbrafer (11:20:49 PM): Dude, Pusher has no chance to die here.
Umbrafer (11:20:57 PM): Well, a botch.
CirclMastr (11:21:05 PM): Or only one over 1.
CirclMastr (11:21:09 PM): Well, that's S
CirclMastr (11:21:11 PM): But S hurts.
Umbrafer (11:21:13 PM): Exactly.
Umbrafer (11:21:15 PM): Meh.
Umbrafer (11:21:20 PM): It can be dealt with.
CirclMastr (11:21:21 PM): S would make Pusher cry.
Umbrafer (11:21:24 PM): I've had S for three months now.
Umbrafer (11:21:28 PM): ;)
MilesMk1 (11:21:42 PM): Umm... So is it S, or D for me? You said 10S, at first.
CirclMastr (11:21:46 PM): I don't want to know what THAT euphamism means
Umbrafer (11:21:52 PM): Right. That was pre-staging. 10D.
MilesMk1 (11:21:59 PM): ...
MilesMk1 (11:22:07 PM): So, no dodging?
CirclMastr (11:22:09 PM): You have karma don't you?
MilesMk1 (11:22:14 PM): Yeah.
CirclMastr (11:22:24 PM): And you have armor to knock off the 10
CirclMastr (11:22:38 PM): You're golden. Worst case, Gem blows some Stun boxes healing you.
MilesMk1 (11:22:50 PM): Fine, fine...
MilesMk1 (11:23:06 PM): MilesMk1 rolled 15 6-sided dice: 1 1 1 6 3 6 6 2 4 2 3 3 2 4 2
CirclMastr (11:23:07 PM): At least you have more than 3 CP like me...
MilesMk1 (11:23:19 PM): Karma.
MilesMk1 (11:23:24 PM): MilesMk1 rolled 12 6-sided dice: 4 5 3 1 3 1 2 3 3 3 5 5
MilesMk1 (11:23:36 PM): Oh, well... I take a L.
CirclMastr (11:23:40 PM): ....12 dice and no 6's
CirclMastr (11:23:44 PM): That's scary.
MilesMk1 (11:23:47 PM): Which I ignore.
Umbrafer (11:23:56 PM): Not really, only mildly improbable
MilesMk1 (11:24:00 PM): On Tuesday I rolled 12 dice and got 10 4s.
Umbrafer (11:24:03 PM): Done. The rest of you?
CirclMastr (11:24:13 PM): CirclMastr rolled 9 6-sided dice: 5 3 4 5 6 3 5 2 6
MilesMk1 (11:24:14 PM): That was a lot more unlikely.
CirclMastr (11:24:19 PM): Bah, didn't need any CP
Umbrafer (11:24:20 PM): Just a tad, yeah
CirclMastr (11:24:28 PM): Soaked completely.
MilesMk1 (11:24:47 PM): *pats pain resistance*
Thematrian1 (11:24:57 PM): are we allowed to dodge, or not?
CirclMastr (11:25:05 PM): Er, wait. I should have rolled one more die for that. Forgot dermal stuff that trolls have.
CirclMastr (11:25:10 PM): Ah well
Umbrafer (11:26:01 PM): Well
Thematrian1 (11:26:35 PM): if so, I'm dodging with all my might
CirclMastr (11:26:38 PM): Why?
CirclMastr (11:26:54 PM): Unless you have no armor, your soak TN is equal to or less than your dodge, and you get more dice
MilesMk1 (11:27:12 PM): Gem probably has pretty low Body...
Umbrafer (11:27:16 PM): Since most of this one has been resolves with the assumption of no, I'm going to say not this time. From here on in, dodging is assumed to drop the Power by 1 for every success due to some unspecified manner of blast amelioration.
Thematrian1 (11:27:27 PM): ok
Thematrian1 (11:27:42 PM): My Body is 4, so I can only commit 4 pool dice, right?
CirclMastr (11:27:45 PM): Way to work "amelioration" into a sentence.
Umbrafer (11:27:46 PM): Nope
Thematrian1 (11:27:49 PM): awesome
Thematrian1 (11:27:51 PM): Thematrian1 rolled 12 6-sided dice: 5 2 4 5 4 6 1 1 5 6 4 1
Umbrafer (11:28:02 PM): (Thanks.)
Thematrian1 (11:28:05 PM): I count 9 successes
CirclMastr (11:28:14 PM): And you were worried.
Thematrian1 (11:28:17 PM): Well
Thematrian1 (11:28:21 PM): I thought the blast had +5 power
Thematrian1 (11:28:37 PM): but that was inconsistent with your result, so I said "never mind"
Thematrian1 (11:28:43 PM): ::dive, roll::
Umbrafer (11:28:54 PM): (Maybe I should have left it as IPE ;) )
Thematrian1 (11:28:55 PM): ::study the scorched hairs on her arms::
CirclMastr (11:28:59 PM): *blinks*
Umbrafer (11:29:04 PM): There's some scorched hairs.
Thematrian1 (11:29:10 PM): #Everyone ok?#
Umbrafer (11:29:14 PM): There's also a decent-sized chunk of the wall missing.
Thematrian1 (11:29:16 PM): ::looks around::
CirclMastr (11:29:20 PM): #That was bright.#
Thematrian1 (11:29:21 PM): astral senses? ON
MilesMk1 (11:30:21 PM): I don't stop to talk, I just move forward quickly, looking for anyone coming in to take advantage of the surprise, and getting into cover.
MilesMk1 (11:30:28 PM): #Grab cover!#
CirclMastr (11:30:41 PM): *blinks again, then ducks and covers again*
Umbrafer (11:31:10 PM): As a matter of fact, there are. Perception and Initiative.
Thematrian1 (11:31:16 PM): I bet there's some rubble or something to hide behind now?
Thematrian1 (11:31:19 PM): oh bugger, never mind that
MilesMk1 (11:31:23 PM): #I'm hurt, but not badly. I'll be fine.#
Umbrafer (11:31:24 PM): Not really
Thematrian1 (11:31:24 PM): Thematrian1 rolled 6 6-sided dice: 1 1 4 3 3 5
Thematrian1 (11:31:27 PM): Thematrian1 rolled 1 6-sided die: 1
MilesMk1 (11:31:28 PM): MilesMk1 rolled 6 6-sided dice: 6 1 2 1 5 4
Umbrafer (11:31:28 PM): There's a gouge out of the wall
Thematrian1 (11:31:30 PM): ok, Init 6
MilesMk1 (11:31:31 PM): MilesMk1 rolled 1 6-sided die: 5
Thematrian1 (11:31:36 PM): perception 5 4 3 3 1 1
MilesMk1 (11:31:45 PM): MilesMk1 rolled 2 6-sided dice: 4 1
CirclMastr (11:31:46 PM): CirclMastr rolled 1 6-sided die: 5
MilesMk1 (11:31:47 PM): Init 11
CirclMastr (11:31:50 PM): CirclMastr rolled 1 6-sided die: 5
MilesMk1 (11:31:55 PM): God, we're slow.
CirclMastr (11:31:56 PM): (Perception 5, init 8_
CirclMastr (11:32:00 PM): *)
Thematrian1 (11:32:15 PM): (You're only saying that 'cause you're used to Alex and Blake)
MilesMk1 (11:32:21 PM): (Well, yes.)
Umbrafer (11:34:00 PM): Glitch sees two people, decent-sized, step out with longguns.
Umbrafer (11:34:07 PM): And Pusher sees people.
Thematrian1 (11:34:09 PM): #The fire elemental's here, and several people, can't count them#
MilesMk1 (11:34:18 PM): How far from us?
CirclMastr (11:34:20 PM): ....Longguns? WTF?
MilesMk1 (11:34:30 PM): As opposed to pistols.
MilesMk1 (11:34:34 PM): Rifles.
Umbrafer (11:34:47 PM): Sport rifles, sniper rifles, assault rifles, carried LMGs…
CirclMastr (11:34:50 PM): (I thought longguns specifically refers to sport/sniper rifles)
Umbrafer (11:34:51 PM): He doesn't have time to see.
Umbrafer (11:35:09 PM): Shotguns also qualify.
MilesMk1 (11:35:35 PM): Do they go first?
Umbrafer (11:35:41 PM): Umbrafer rolled 2 6-sided dice: 1 3
Umbrafer (11:35:45 PM): Umbrafer rolled 2 6-sided dice: 4 4
Umbrafer (11:36:55 PM): Umbrafer rolled 1 6-sided die: 4
Umbrafer (11:37:45 PM): The fire elemental does the fly-forward-manifest-in-front-of-Glitch thing.
Umbrafer (11:38:08 PM): Longgun 2 suppresses that meter.
MilesMk1 (11:38:29 PM): Well, shit.
Thematrian1 (11:38:32 PM): yeah
Thematrian1 (11:38:39 PM): you're unlikely to take heavy damage
Umbrafer (11:39:06 PM): Six rounds, need six dodge successes or resist 8M
MilesMk1 (11:39:24 PM): Uhh... I'll resist the 8M.
CirclMastr (11:39:27 PM): All of us or just Glitch?
MilesMk1 (11:39:46 PM): Just me, you guys are in different "meters"
CirclMastr (11:39:56 PM): I thought we were all behind you
Umbrafer (11:39:57 PM): Anyone within one meter of Glitch horizontally from the guy's perspective
MilesMk1 (11:39:58 PM): MilesMk1 rolled 8 6-sided dice: 2 4 2 5 3 2 5 4
Umbrafer (11:40:08 PM): That could be Gem but not necessarily
MilesMk1 (11:40:12 PM): Gem was behind me.
MilesMk1 (11:40:17 PM): Soaked.
Thematrian1 has left the chat room.

Umbrafer (11:40:27 PM): I'll let her player decide, so I think I know the answer ;)
Thematrian1 has entered the chat room.

Umbrafer (11:40:52 PM): Next up is Glitch.
MilesMk1 (11:40:55 PM): Well, Seiler said she was one meter behind me, though, so I wasn't answering for him. :)
MilesMk1 (11:41:03 PM): So, how far are these guys?
Umbrafer (11:41:30 PM): You're a bit more than halfway down the ramp, so they're about four meters ahead of you. It's close quarters.
Thematrian1 has left the chat room.

Umbrafer (11:41:35 PM): Umbrafer rolled 15 6-sided dice: 2 6 2 5 3 1 5 3 1 1 3 6 4 1 4
MilesMk1 (11:41:38 PM): Aw, fuck.
Umbrafer (11:41:39 PM): Umbrafer rolled 1 6-sided die: 4
Thematrian1 has entered the chat room.

MilesMk1 (11:41:52 PM): Drop the MGL, quick draw pistol.
MilesMk1 (11:41:56 PM): MilesMk1 rolled 6 6-sided dice: 5 2 5 2 6 2
MilesMk1 (11:41:59 PM): Done...
CirclMastr (11:42:05 PM): MGL?
MilesMk1 (11:42:17 PM): (Or rather, let the grenade launcher dangle from its sling.)
CirclMastr (11:42:23 PM): Oh.
MilesMk1 (11:42:29 PM): (AGL, actually, I guess.)
MilesMk1 (11:42:46 PM): Shoot each of the guys once.
MilesMk1 (11:42:55 PM): MilesMk1 rolled 8 6-sided dice: 5 1 6 1 5 2 2 4
MilesMk1 (11:43:01 PM): MilesMk1 rolled 8 6-sided dice: 6 4 4 1 3 6 1 2
Thematrian1 (11:43:02 PM): How far away are these guys?
MilesMk1 (11:43:12 PM): 10M base.
Umbrafer (11:43:17 PM): ~4 meters on the closer one, ~5 on the further
Thematrian1 (11:43:21 PM): Also, is the spirit materialized or manifested?
Umbrafer (11:43:25 PM): Manifested.
Thematrian1 (11:43:27 PM): What about the other guys
Umbrafer (11:43:42 PM): Otherwise they'd have just shot the back of the spirit
Thematrian1 (11:43:52 PM): Ah, right
Umbrafer (11:43:54 PM): Well, for you add another meter. Other guys?
Thematrian1 (11:44:05 PM): never mind, I'll wait for my action
Umbrafer (11:44:36 PM): (I'll add that there is a Light Smoke modifier)
Umbrafer (11:44:42 PM): (Not that that does much to you)
Umbrafer (11:45:13 PM): Umbrafer rolled 8 6-sided dice: 3 2 2 5 2 5 6 5
MilesMk1 (11:45:15 PM): (Not affected by the lighting modifers here.:))
Umbrafer (11:45:41 PM): (That's what, 6 and 6?)
Umbrafer (11:46:09 PM): Umbrafer rolled 5 6-sided dice: 3 5 1 1 6
Umbrafer (11:46:47 PM): Provided my assumption of your number of successes is accurate, the first one makes a surprised grunting sound.
Umbrafer (11:46:56 PM): Umbrafer rolled 7 6-sided dice: 6 3 5 1 2 5 6
Umbrafer (11:47:04 PM): Umbrafer rolled 6 6-sided dice: 4 1 3 3 5 1
MilesMk1 (11:47:11 PM): Yeah, 6 each.
Umbrafer (11:47:27 PM): The second one staggers a bit and is clearly bleeding.
Umbrafer (11:47:31 PM): Second one's turn:
Umbrafer (11:47:53 PM): Umbrafer rolled 15 6-sided dice: 4 2 6 5 3 2 1 4 1 3 3 1 2 6 5
Umbrafer (11:47:56 PM): Unknown "//" command.
Umbrafer (11:48:01 PM): Umbrafer rolled 2 6-sided dice: 2 1
Umbrafer (11:48:20 PM): He takes a shot at Gem.
Thematrian1 (11:48:28 PM): He spotted me? Dammit.
Umbrafer (11:48:30 PM): Wait, that makes little sense.
Umbrafer (11:48:51 PM): He spotted you and Pusher, but despite you being closer there's no reason for him to prioritize you over the gigantic Troll.
Umbrafer (11:48:59 PM): Umbrafer rolled 5 6-sided dice: 5 2 3 3 3
CirclMastr (11:49:03 PM): The fact that she's in front of me?
CirclMastr (11:49:14 PM): What cover bonus do I get? ;)
Thematrian1 (11:49:18 PM): hah
Thematrian1 (11:49:21 PM): not even partial
Thematrian1 (11:49:25 PM): she's tall, but...
Umbrafer (11:49:38 PM): That's five successes at 8M Base.
CirclMastr (11:49:50 PM): This is where Pusher dies
Thematrian1 (11:50:06 PM): (At worst, he gets gut-shot)
MilesMk1 (11:50:07 PM): Doh... They were actually resisting 11M, for me... That make any difference?
Umbrafer (11:50:29 PM): Wait, that should be four successes.
CirclMastr (11:50:42 PM): It's still 8D either way
Umbrafer (11:50:51 PM): Unless you dodge.
CirclMastr (11:51:32 PM): 3 CP, I can't fully dodge either way. Easier to roll 3's with 10 dice than 4's with 3.
CirclMastr (11:51:33 PM): So, CP into soak
Umbrafer (11:51:41 PM): True.
CirclMastr (11:51:46 PM): CirclMastr rolled 10 6-sided dice: 4 2 2 2 3 5 5 1 5 2
CirclMastr (11:52:02 PM): God, look at all those 2's... what is that, 5 successes?
CirclMastr (11:52:05 PM): Karma that
Umbrafer (11:52:08 PM): Got it
CirclMastr (11:52:12 PM): CirclMastr rolled 5 6-sided dice: 3 4 1 5 6
CirclMastr (11:52:20 PM): That'll soak it to nil
Umbrafer (11:53:37 PM): Done. He used his first action OIDing, so it's Pusher's time in the sun.
CirclMastr (11:54:13 PM): *flings a rock at each one of the gunmen*
Thematrian1 (11:54:13 PM): If he so much as glances in my direction: #Kill one of them#
Thematrian1 (11:54:19 PM): heh, or both
Thematrian1 (11:54:20 PM): that works too
CirclMastr (11:54:26 PM): CirclMastr rolled 6 6-sided dice: 1 3 1 3 6 1
CirclMastr (11:54:29 PM): CirclMastr rolled 1 6-sided die: 4
CirclMastr (11:54:32 PM): CirclMastr rolled 6 6-sided dice: 5 5 6 5 4 1
CirclMastr (11:54:35 PM): CirclMastr rolled 1 6-sided die: 2
CirclMastr (11:54:53 PM): (10 on the first guy, 8, 5, 5, 5, 4 on the second)
MilesMk1 (11:54:57 PM): (Ah, yes... I forgot is' academic how wounded they were by me if he hits them.)
CirclMastr (11:55:04 PM): (And I've got no vision penalty to TN)
Thematrian1 (11:55:19 PM): (Not necessarily. His power's insane, but the damage still starts at code M or S)
Umbrafer (11:55:21 PM): (Isn't totally academic, they got to shoot someone)
Umbrafer (11:55:24 PM): (There's also that)
CirclMastr (11:55:39 PM): (Hopefully the second throw staged up some)
MilesMk1 (11:56:15 PM): (True... So, just to be annoying and remind you, my shots were 11M, not 10M, if it mattered any.)
Umbrafer (11:56:27 PM): (It didn't, in this case)
Umbrafer (11:56:48 PM): Umbrafer rolled 5 6-sided dice: 6 3 6 2 5
Umbrafer (11:56:52 PM): Umbrafer rolled 2 6-sided dice: 1 4
Umbrafer (11:56:56 PM): Umbrafer rolled 6 6-sided dice: 3 5 5 1 1 1
Umbrafer (11:57:02 PM): No soak on either, imagine that.
Umbrafer (11:57:39 PM): (For the unusual force of these particular rocks, I'm shunting damage into Physical. Use small rocks if you want to deal Stun.)
CirclMastr (11:57:49 PM): (Pssh)
Umbrafer (11:57:53 PM): The first one's just a grazing blow
CirclMastr (11:57:59 PM): (Yeah, I SO want to deal Stun. Right.)
Umbrafer (11:58:12 PM): By which I mean "you hear his shoulder fracture".
Umbrafer (11:58:34 PM): The second guy sorta looks at the new hole in his stomach.
Umbrafer (11:58:38 PM): He gets a funny expression on his face.
Umbrafer (11:58:57 PM): Gem.
Thematrian1 (11:59:20 PM): Bah. Draw my Predator and Assense the fire elemental
Thematrian1 (11:59:24 PM): Thematrian1 rolled 6 6-sided dice: 5 1 6 5 2 2
CirclMastr (11:59:44 PM): #I need something else to throw now...#
Thematrian1 (11:59:58 PM): (The problem with banishing is that if it's tougher than I am, it can grind me into unconsciousness)
Thematrian1 (12:01:03 AM): And, I'm done. No cover within running distance?
Umbrafer (12:02:12 AM): Not so's you'd notice, not on one pass anyway. The closest is about seven meters back up the ramp.
Thematrian1 (12:02:58 AM): nuts to that. I just move as far away from Pusher as possible, then
Thematrian1 (12:03:03 AM): er
Thematrian1 (12:03:05 AM): sideways
Thematrian1 (12:03:09 AM): neither advancing nor retreating
CirclMastr (12:03:11 AM): :(
Thematrian1 (12:03:21 AM): What? I don't want to get Suppressed
CirclMastr (12:03:38 AM): If Pusher had the presence of mind to notice, he'd be sad.
Umbrafer (12:03:48 AM): Perception
MilesMk1 (12:03:54 AM): MilesMk1 rolled 6 6-sided dice: 5 4 1 6 2 6
CirclMastr (12:03:57 AM): CirclMastr rolled 1 6-sided die: 5
MilesMk1 (12:03:58 AM): MilesMk1 rolled 2 6-sided dice: 1 5
Thematrian1 (12:04:08 AM): Thematrian1 rolled 6 6-sided dice: 2 2 6 2 5 6
MilesMk1 (12:04:09 AM): 11,7,5,4
Thematrian1 (12:04:10 AM): Thematrian1 rolled 2 6-sided dice: 3 4
CirclMastr (12:04:12 AM): What is it with me rolling 5's with one die?
Thematrian1 (12:04:15 AM): 10 9 5 2 2 2
Umbrafer (12:04:51 AM): Right, well
Umbrafer (12:04:59 AM): I meant that just for Pusher to notice Gem and be sad
Umbrafer (12:05:09 AM): But Gem now knows there are two people
Thematrian1 (12:05:22 AM): as opposed to "fewer than lots"
Umbrafer (12:05:27 AM): One of them rapidly turning into an unperson, though he's still standing.
CirclMastr (12:05:52 AM): I'm not clear if he actually took D damage or not.
Umbrafer (12:06:02 AM): He has a large hole in his stomach
Umbrafer (12:06:04 AM): You can see through it
Umbrafer (12:06:09 AM): I'll leave the figuring to you
Thematrian1 (12:06:15 AM): #Pusher killed one. No invisible reinforcements, and there's only the one spirit#
Umbrafer (12:06:24 AM): I mean
Umbrafer (12:06:28 AM): He's still standing, moving a little
Umbrafer (12:06:36 AM): It doesn't look to last.
Thematrian1 (12:06:40 AM): #Gods seeping in, we're going to live through this#
Umbrafer (12:07:14 AM): And it's a new pass.
Umbrafer (12:07:23 AM): The fire elemental vanishes through the left wall.
Thematrian1 (12:08:11 AM): #Yes, crackling one. Tell your master we're coming.#
CirclMastr (12:08:39 AM): (I hope you guys realize that if the mage comes on-scene, Pusher is dead.)
Umbrafer (12:09:03 AM): It would be Glitch's pass, as the person who would now act has finally decided to fall down.
CirclMastr (12:09:15 AM): (My only hope is that he tries to geek Gem first and fails, or succeeds slowly enough that he dies right after.)
Thematrian1 (12:09:44 AM): (I'll try and draw his fire. But if it comes to that, I can throw some Great Forms in his face. Ought to keep him properly distracted)
MilesMk1 (12:10:25 AM): Ah.
MilesMk1 (12:10:37 AM): Ok, I shoot the remaining guy, twice.
MilesMk1 (12:10:42 AM): MilesMk1 rolled 6 6-sided dice: 1 3 3 3 6 3
MilesMk1 (12:10:46 AM): MilesMk1 rolled 6 6-sided dice: 4 6 1 3 5 1
MilesMk1 (12:10:48 AM): 5 and 4
Umbrafer (12:11:07 AM): Umbrafer rolled 5 6-sided dice: 2 3 1 1 4
Umbrafer (12:11:10 AM): Umbrafer rolled 5 6-sided dice: 3 1 5 2 1
Umbrafer (12:11:41 AM): Your first shot catches him pretty close to dead-center in the chest, the second in the throat. He gurgles and falls.
Umbrafer (12:11:52 AM): Perception.
MilesMk1 (12:11:57 AM): MilesMk1 rolled 6 6-sided dice: 5 4 2 3 1 2
CirclMastr (12:11:59 AM): CirclMastr rolled 1 6-sided die: 6
Thematrian1 (12:12:02 AM): Thematrian1 rolled 6 6-sided dice: 3 5 6 5 2 5
CirclMastr (12:12:04 AM): CirclMastr rolled 1 6-sided die: 6
Thematrian1 (12:12:05 AM): Thematrian1 rolled 1 6-sided die: 4
Thematrian1 (12:12:09 AM): 10 5 5 5
Umbrafer (12:12:10 AM): A small object bounces into view.
CirclMastr (12:12:12 AM): CirclMastr rolled 1 6-sided die: 4
CirclMastr (12:12:21 AM): 16! My first Snoogish moment
MilesMk1 (12:12:40 AM): Umm... It's TN 6 to grab it and throw it back, ain't it?
CirclMastr (12:12:53 AM): Aww, let Pusher! He throws real well
Umbrafer (12:13:16 AM): Probably a touch higher, as doing that involves running about four meters down the ramp
Umbrafer (12:13:24 AM): (It bounced into the area where the guys fell)
CirclMastr (12:13:53 AM): I dare you to tell Pusher over the comm to grab it and throw it back
Thematrian1 (12:14:08 AM): Nah, he'd beat me to death in the aftermath
CirclMastr (12:14:29 AM): I was daring Glitch actually. And Pusher would be sad if he failed, not mad.
MilesMk1 (12:14:46 AM): Damn it... Ok, I'm going to go for it.
CirclMastr (12:14:51 AM): As if it wasn't obvious that I'm looking for an excuse to try
CirclMastr (12:14:54 AM): Aww
CirclMastr (12:14:59 AM): You're no fun
MilesMk1 (12:15:03 AM): MilesMk1 rolled 6 6-sided dice: 3 1 5 4 4 6
MilesMk1 (12:15:06 AM): MilesMk1 rolled 1 6-sided die: 6
MilesMk1 (12:15:10 AM): MilesMk1 rolled 1 6-sided die: 4
MilesMk1 (12:15:12 AM): Whew.
Thematrian1 (12:15:13 AM): excellently timed
Thematrian1 (12:15:15 AM): I approve
CirclMastr (12:15:28 AM): :(
Umbrafer (12:15:34 AM): (I'll add, just to double-check that you want to do this, that this does involve running past the base of the ramp)
CirclMastr (12:15:48 AM): Meanies...
MilesMk1 (12:15:58 AM): Ok, so I dive forward into a roll, flip the grenade back whence it came (do I make a roll to throw?), and drop to the ground behind one of the corpses.
Umbrafer (12:16:07 AM): Done. You do make a roll to throw.
MilesMk1 (12:16:24 AM): MilesMk1 rolled 8 6-sided dice: 4 1 5 2 1 3 5 1
CirclMastr (12:16:54 AM): How the hell do you have 8 dice for Thrown Weapons?
Umbrafer (12:16:55 AM): You lob it back in the general direction.
MilesMk1 (12:17:04 AM): (I have skill wires.)
Umbrafer (12:17:07 AM): Pusher.
CirclMastr (12:17:16 AM): What?
CirclMastr (12:17:36 AM): I don't have a second pass.
Umbrafer (12:17:46 AM): Oops
Umbrafer (12:17:47 AM): Yeah
Umbrafer (12:17:51 AM): That would help to check.
CirclMastr (12:17:54 AM): I can NEVER have a second pass. My highest possible init is 9.
MilesMk1 (12:18:02 AM): (This might not have been the best idea, but I'm sick of just reacting to what they do to us... Time to strike back! Seize the initiative!)
Umbrafer (12:18:06 AM): (I'm too used to Blake and Alex, too)
Umbrafer (12:18:10 AM): Init time.
Thematrian1 (12:18:16 AM): Thematrian1 rolled 1 6-sided die: 2
MilesMk1 (12:18:18 AM): MilesMk1 rolled 2 6-sided dice: 5 2
Thematrian1 (12:18:18 AM): 7
MilesMk1 (12:18:21 AM): 13
CirclMastr (12:18:23 AM): (Dude Miles, you knew I wanted to try)
Thematrian1 (12:18:25 AM): what happened with the grenade?
Umbrafer (12:18:36 AM): It has started spewing smoke.
CirclMastr (12:18:43 AM): (I freaking asked you to tell Pusher to)
Thematrian1 (12:18:48 AM): (You should have done it. A character who only follows orders will just frustrate you)
Thematrian1 (12:18:52 AM): (Has frustrated you)
Umbrafer (12:18:58 AM): (You couldn't have, anyway)
Umbrafer (12:19:04 AM): (As you point out, you lack the second init pass)
MilesMk1 (12:19:10 AM): (You didn't have an action... Right.)
Umbrafer (12:19:14 AM): (But his point stands)
Umbrafer (12:19:33 AM): (Though I do advise you to buy some Int, so that not just following orders won't get everyone killed ;) )
Umbrafer (12:19:45 AM): I'll add that the smoke is laced with hot particles.
MilesMk1 (12:19:54 AM): +2 mod for me...
MilesMk1 (12:20:03 AM): Gotta get some ultrasound...
Umbrafer (12:20:05 AM): That said, the placement is not what the original throwers hoped it would be.
Thematrian1 (12:20:41 AM): #How many down there?#
CirclMastr (12:20:46 AM): +6 for me. Ow.
MilesMk1 (12:20:47 AM): Good question.
MilesMk1 (12:20:53 AM): MilesMk1 rolled 6 6-sided dice: 3 3 4 2 2 2
Umbrafer (12:20:54 AM): (Pusher's init?)
MilesMk1 (12:20:56 AM): Hmm.
Thematrian1 (12:21:00 AM): (+2 for me, just like every other condition)
CirclMastr (12:21:08 AM): (Did we roll for init again?)
MilesMk1 (12:21:14 AM): (Yes.)
CirclMastr (12:21:18 AM): CirclMastr rolled 1 6-sided die: 3
Umbrafer (12:21:19 AM): (Yep)
CirclMastr (12:21:22 AM): (6)
Umbrafer (12:21:31 AM): Umbrafer rolled 1 6-sided die: 5
Umbrafer (12:21:42 AM): Umbrafer rolled 2 6-sided dice: 5 4
Umbrafer (12:21:45 AM): Umbrafer rolled 2 6-sided dice: 4 6
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Umbrafer (12:22:27 AM): Ok. Glitch's action.
Umbrafer (12:22:32 AM): Hm.
Umbrafer (12:22:33 AM): Wow.
Umbrafer (12:22:37 AM): It's later than I thought.
Umbrafer (12:22:46 AM): On second thought, since no one is currently visible
Umbrafer (12:22:53 AM): We should break now and pick up next week.
CirclMastr (12:22:55 AM): Don't tell me we're stopping in the middle f ocombat
Umbrafer (12:23:01 AM): Well
Umbrafer (12:23:08 AM): It isn't likely to end quickly
CirclMastr (12:23:36 AM): It doesn't speak well of us that the entire session was combat and we still couldn't finish in time.
MilesMk1 (12:24:22 AM): Yeah, well...
Umbrafer (12:24:34 AM): Well
Umbrafer (12:24:43 AM): It was several disparate combats and some other stuff
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CirclMastr (12:25:21 AM): Also, I need to come to these sessions on my mom's laptop. This one lags way too much.
Thematrian1 (12:25:26 AM): yeah. After this one, I'd like to stop and whip up a spirit or three
Umbrafer (12:25:56 AM): Note that there's no one immediately visible, but that there's probably someone nearby, what with the grenade that came through less than two seconds ago.
Thematrian1 (12:26:06 AM): When we find the enemy mage, I can give him 4-to-1 odds, all of them Great Forms.
MilesMk1 (12:26:07 AM): Hopefully, I can open up with the grenade launcher (which is on a sling, in case you wondered why I felt I still had it on me) and take them out.
Umbrafer (12:26:54 AM): (I am familiar with the sling)
Umbrafer (12:27:12 AM): (If you ever have a pistol on a sling or a longarm/launcher/SMG not on a sling, let me know)
Umbrafer (12:27:17 AM): (Those are the situations that will surprise me)
MilesMk1 (12:27:24 AM): (NP)
MilesMk1 (12:28:26 AM): #We should have taken the smuggling job. I hate it when they get to shoot back.#
Thematrian1 (12:28:41 AM): #Maybe, but I don't know anything about smuggling on land...#
MilesMk1 (12:28:48 AM): *fairly-light heartedly*
MilesMk1 (12:29:14 AM): What I just said/transduced, I mean/
Thematrian1 (12:29:22 AM): #Besides, at least this way we're not being shot at by governments...#
MilesMk1 (12:30:02 AM): #True, but let's make sure whatever the next job is, we don't do any more of this fighting fair crap.#
Thematrian1 (12:30:09 AM): #Amen#
MilesMk1 (12:30:25 AM): #If God wanted me to fight fair, he wouldn't have created Ruthenium.#
MilesMk1 (12:31:03 AM): (Well, it's 12:33 here... See you guys during Fast Time?)
MilesMk1 (12:31:08 AM): (Good night.)
Thematrian1 (12:31:09 AM): (Yeah)
Thematrian1 (12:31:11 AM): (Sleep well)
Umbrafer (12:31:17 AM): (Amen to that. Sleep well, dream of conquest.)
MilesMk1 (12:31:31 AM): (Thanks, you too. Assuming you're sleeping again. ;))
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CirclMastr (12:31:41 AM): (I dream of cities without unhappy citizens, and a lag-free laptop)
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CirclMastr has left the chat room.

Chat room exited at 12/2/2005 12:40:01 AM.