New chat room entered at 1/12/2006 8:46:36 PM.
You are now in chat room “sotsw011206.”
Thematrian1 has entered the chat room.
CirclMastr has entered the chat room.
MilesMk1 has entered the chat room.
MilesMk1 (8:46:54 PM): MilesMk1 rolled 6 6-sided dice: 1 5 4 2 1 5
CirclMastr (8:46:59 PM): Yo ho ho and a bottle of absinth
Thematrian1 (8:47:02 PM): Thematrian1 rolled 15 6-sided dice: 3 4 5 1 2 5 4 2 2 3 4 1 5 5 6
MilesMk1 (8:47:04 PM): *grumble*
MilesMk1 (8:47:08 PM): Evening.
Thematrian1 (8:47:08 PM): still nothing
Thematrian1 (8:47:09 PM): ?"
Umbrafer (8:47:13 PM): Here's to a goatless evening.
CirclMastr (8:47:16 PM): Something amiss?
MilesMk1 (8:47:23 PM): Can't see my rolls.
MilesMk1 (8:47:54 PM): I guess it's a good thing I can still roll... And next week, I have my computer back.
Umbrafer (8:48:01 PM): \/\/007.
MilesMk1 (8:48:29 PM): I suppose I technically could have used it today, but didn't feel like sitting in a room filled with plaster dust and smelling like paint.
Umbrafer (8:48:38 PM): In other news, I believe we've lost Scavengers for good this time—Benton has fled the country.
Thematrian1 (8:48:51 PM): wait
CirclMastr (8:48:53 PM): Eh?
Thematrian1 (8:49:02 PM): I thought he was going to college?
Umbrafer (8:49:07 PM): He graduated.
Umbrafer (8:49:29 PM): Three weeks ago, IIRC
Umbrafer (8:49:37 PM): Maybe three and a half.
Thematrian1 (8:49:41 PM): oh
Thematrian1 (8:49:43 PM): dammit
Umbrafer (8:49:49 PM): Hence the fleeing.
Thematrian1 (8:49:49 PM): do we still have cover for this mission?
Umbrafer (8:49:53 PM): Yes.
Thematrian1 (8:49:58 PM): If not, our plan has developed a major...ah, good
Umbrafer (8:50:10 PM): Scavengers will exist and be group-controlled for the duration of the mission. After that she'll ride off into the sunset or something.
CirclMastr (8:50:30 PM): Or decide she's a troll-hater and leave because of Pusher.
MilesMk1 (8:50:39 PM): God, how I long to have my room back... I've been sleeping on a matress in the living room for almost a week.
Thematrian1 (8:50:44 PM): ew
Umbrafer (8:50:50 PM): Eesh.
Umbrafer (8:51:54 PM): Anyway. When last we left off… *digs up initiative scores*
CirclMastr (8:52:02 PM): We were about to die?
Umbrafer (8:52:11 PM): Pusher was covered in devil rats.
CirclMastr (8:52:23 PM): Still?
MilesMk1 (8:52:27 PM): We were about to plummet through a hole in the ceiling in a shower of devil rats, IIRC.
Umbrafer (8:52:27 PM): Yep
MilesMk1 (8:53:03 PM): Glitch was probably fantasizing about grenades again.
MilesMk1 (8:54:41 PM): (I should write a sternly worded letter to HBO on Demand about their classification of "Alexander" as an action movie...)
Umbrafer (8:54:54 PM): It was Pusher's turn to act.
Thematrian1 (8:54:54 PM): boring?
CirclMastr (8:55:23 PM): Can I do anything aside thrash about in irritating pain?
Thematrian1 (8:55:25 PM): (that was Alexander)
MilesMk1 (8:55:38 PM): (Oh, God, yes. I couldn't make it through the whole thing despite being able to fast-forward.)
Umbrafer (8:55:43 PM): You could attack a devil rat, or punch something
Thematrian1 (8:55:52 PM): The floor, frex
CirclMastr (8:55:56 PM): I'll swat at a rat
Umbrafer (8:56:30 PM): Attacking a rat (as opposed to, say, the floor)?
MilesMk1 (8:56:33 PM): I'm pretty sure you weren't injured yet, just preemptively whining about me shooting the rats off of you with explosive rounds.
CirclMastr (8:56:37 PM): Why would I attack the floor?
Umbrafer (8:56:49 PM): I seem to remember that having been your plan at the time
CirclMastr (8:56:50 PM): I may have completely forgotten hwo we left off.
Thematrian1 (8:56:53 PM): to drop the rats into the room below, and confound people
CirclMastr (8:56:55 PM): *how
MilesMk1 (8:57:02 PM): Because that'd let us get out of here and fall upon our enemies in a showever of squirming rodents.
CirclMastr (8:57:08 PM): ...Yes, I've completely forgotten.
Thematrian1 (8:57:53 PM): we were in a crawlspace between levels
CirclMastr (8:58:27 PM): Anyway, whatever I'm attacking.
CirclMastr (8:58:34 PM): CirclMastr rolled 6 6-sided dice: 5 5 3 6 6 2
CirclMastr (8:58:37 PM): CirclMastr rolled 2 6-sided dice: 3 5
Thematrian1 (8:59:23 PM): pobre rat
Umbrafer (8:59:31 PM): Well, you do have to choose what you're attacking
CirclMastr (9:00:05 PM): I have no memory of any plan to attack the floor. If someone could explain the plan to me, I'd be much obliged.
MilesMk1 (9:00:25 PM): We were breaking through the floor to get at our enemies in a way they didn't expect.
MilesMk1 (9:00:44 PM): Instead of getting right through, we found ourselves in a crawlspace with devil rats, and killed several.
CirclMastr (9:01:06 PM): Okay then, the floor.
MilesMk1 (9:01:22 PM): I believe we decided that, rather than fight them here for God knows how long, it'd be better to bust through and give them more targets to bite. Targets that weren't us.
Thematrian1 (9:02:47 PM): indeed
Umbrafer (9:04:13 PM): (Ah, sorry, I'd missed that you had actually declared your target)
Umbrafer (9:05:07 PM): The devil rats squeak in protest as you slam your fist down once more. A good-sized hole opens up below your feet. You may make a Quickness test to either not fall through or land on your feet, as desired.
CirclMastr (9:05:29 PM): CirclMastr rolled 5 6-sided dice: 3 4 6 5 6
CirclMastr (9:05:31 PM): CirclMastr rolled 2 6-sided dice: 6 6
CirclMastr (9:05:33 PM): CirclMastr rolled 2 6-sided dice: 2 2
CirclMastr (9:05:37 PM): (For not falling)
Umbrafer (9:06:33 PM): That's good enough. You manage to keep your feet.
Umbrafer (9:07:05 PM): Umbrafer rolled 5 6-sided dice: 5 2 3 4 6
Umbrafer (9:07:07 PM): Umbrafer rolled 1 6-sided die: 5
Umbrafer (9:07:11 PM): Umbrafer rolled 5 6-sided dice: 4 4 1 2 3
Umbrafer (9:07:13 PM): Umbrafer rolled 5 6-sided dice: 3 5 6 3 3
Umbrafer (9:07:16 PM): Umbrafer rolled 1 6-sided die: 2
Umbrafer (9:07:36 PM): Umbrafer rolled 5 6-sided dice: 5 3 5 5 4
Umbrafer (9:07:38 PM): Umbrafer rolled 5 6-sided dice: 2 1 4 3 5
Umbrafer (9:08:41 PM): One of the rats manages to keep its footing, claws sunk into Pusher's clothes and leg.
Umbrafer (9:08:47 PM): The others tumble through below.
Umbrafer (9:08:54 PM): You hear some cursing and gunfire.
Thematrian1 (9:09:05 PM): nice. I have my astral sense on; what's it like down there?
MilesMk1 (9:09:28 PM): I try to look in as well... Any promising targets for a grenade blast?
CirclMastr (9:09:38 PM): Please don't blow me up.
Umbrafer (9:09:46 PM): Rat-filled. It's Glitch's turn to act.
Thematrian1 (9:09:53 PM): I don't see any people?
MilesMk1 (9:10:05 PM): (I have a skill of 8 in launch weapons and a grenade link.)
MilesMk1 (9:11:01 PM): If it's my turn, I will - *drumroll* - spend an action Observing in Detail before shooting. Don't want to waste grenades before letting the ratsies do their work.
Umbrafer (9:11:12 PM): Note that there is still a rat on Pusher.
CirclMastr (9:11:49 PM): Don't kill me.
Umbrafer (9:11:56 PM): Still looking down?
MilesMk1 (9:12:13 PM): Yeah. Pusher can handle one Devil Rat...
Umbrafer (9:12:23 PM): Roll your OiD.
MilesMk1 (9:12:27 PM): MilesMk1 rolled 6 6-sided dice: 3 3 3 5 6 5
MilesMk1 (9:12:34 PM): Should I reroll anything?
Umbrafer (9:13:03 PM): 3 3 3 5 6 5
MilesMk1 (9:13:10 PM): MilesMk1 rolled 1 6-sided die: 6
Thematrian1 (9:13:14 PM): 6
Umbrafer (9:13:15 PM): Another 6
MilesMk1 (9:13:21 PM): MilesMk1 rolled 1 6-sided die: 1
Umbrafer (9:13:24 PM): A 1.
Thematrian1 (9:14:11 PM): good old Observe in Detail
Umbrafer (9:14:18 PM): You see a small pile of devil rats, and hear (everyone hears this, no roll needed) automatic gunfire.
Umbrafer (9:14:26 PM): There's also some faint swearing audible.
Thematrian1 (9:14:46 PM): (However he thinks this happened, I bet he's wrong)
MilesMk1 (9:15:11 PM): But I see no people, or anything that indicates where the gunfire is coming from?
MilesMk1 (9:15:42 PM): Like, say, rat bodies getting flung in a given direction?
Umbrafer (9:15:59 PM): Not currently. The hole is relatively small and the floors fairly large—without poking your head down, you won't be able to see more than a fraction of the area.
Umbrafer (9:16:11 PM): And the rats appear to be unharmed at the moment.
MilesMk1 (9:16:19 PM): Mhmm... How far is it down?
Umbrafer (9:16:59 PM): About four meters.
MilesMk1 (9:17:30 PM): Well, we've been pussy-footing around long enough...
MilesMk1 (9:18:11 PM): I would like to (ruthenium on) dangle through the hole, holding myself in place one-handed on climbing claws, and get a good look at the place. (grenade launcher in other hand)
Thematrian1 (9:18:38 PM): (He's got the spirit too)
MilesMk1 (9:18:44 PM): (True...)
Umbrafer (9:18:51 PM): I… roll Athletics.
MilesMk1 (9:18:54 PM): (But someone has to go through first.)
Thematrian1 (9:19:33 PM): (I meant, you're covered by it so you'll be hard to see)
MilesMk1 (9:19:48 PM): (Ah, yes.)
MilesMk1 (9:19:59 PM): MilesMk1 rolled 7 6-sided dice: 5 1 1 5 1 4 5
Umbrafer (9:21:14 PM): It's a little awkward, but you manage to dangle down through the hole.
Umbrafer (9:21:29 PM): I'll need another Perception test. keeping in mind that this is not an OiD.
MilesMk1 (9:21:37 PM): (BTW - "I.. roll Athletics" - am I being suicidal, here? :-))
MilesMk1 (9:21:45 PM): MilesMk1 rolled 6 6-sided dice: 6 2 4 6 5 5
Thematrian1 (9:21:55 PM): (If so, I'll cart your corpse out)
Umbrafer (9:22:42 PM): (Two 6s)
MilesMk1 (9:22:49 PM): MilesMk1 rolled 2 6-sided dice: 4 2
Umbrafer (9:23:44 PM): (4 and 2) You see a cluster of people over near some obects to the center of the room. They appear to be firing in your general direction.
Umbrafer (9:24:38 PM): You also hear squeaking, but you knew that.
Umbrafer (9:24:58 PM): And the last action, Devil Rat bites Pusher.
MilesMk1 (9:25:03 PM): *A cluster of them <compass direction>.*
Umbrafer (9:25:16 PM): Umbrafer rolled 6 6-sided dice: 5 2 6 3 4 5
Umbrafer (9:25:23 PM): Four successes.
MilesMk1 (9:25:52 PM): Shouldn't Psher allocate reach before successes are called, technically?
MilesMk1 (9:25:58 PM): Pusher
MilesMk1 (9:26:13 PM): Actually, I guess it wouldn't matter...
CirclMastr (9:26:20 PM): CirclMastr rolled 6 6-sided dice: 5 5 5 5 3 4
MilesMk1 (9:26:22 PM): Well, except for that 4...
Umbrafer (9:27:14 PM): Oh, yeah
Umbrafer (9:27:23 PM): Sorry, forgot that the mods are actually in his favor these days
Umbrafer (9:28:07 PM): Did Pusher have wound mods?
CirclMastr (9:28:15 PM): no
Umbrafer (9:28:59 PM): Umbrafer rolled 2 6-sided dice: 2 3
MilesMk1 (9:29:08 PM): Squish.
Umbrafer (9:29:20 PM): Pusher flings the rat off of him and into a nearby wall. The rat squeaks and then slides down the wall.
Thematrian1 (9:29:40 PM): well, it's not as if it was going to roll the two thirties or whatever that it needed
Umbrafer (9:30:55 PM): And that's the round.
MilesMk1 (9:31:07 PM): MilesMk1 rolled 2 6-sided dice: 5 6
Umbrafer (9:31:11 PM): Initiative time for anyone considering descending, and Glitch either way.
Umbrafer (9:31:15 PM): (5 and 6)
Thematrian1 (9:31:19 PM): Thematrian1 rolled 1 6-sided die: 6
MilesMk1 (9:31:22 PM): 17
Thematrian1 (9:31:25 PM): 11!
MilesMk1 (9:31:39 PM): For us, this is lighting-speed.
MilesMk1 (9:31:43 PM): lightning
Umbrafer (9:32:07 PM): Umbrafer rolled 4 6-sided dice: 1 3 1 4
MilesMk1 (9:32:25 PM): Ok, we're doomed. They have move by wire
Thematrian1 (9:32:40 PM): or the mage is down there
MilesMk1 (9:33:28 PM): Shit, and I still didn't spend my 13 karma. I can't die with 13 unspent karma...
Umbrafer (9:33:58 PM): Umbrafer rolled 1 6-sided die: 5
Umbrafer (9:34:20 PM): Still need Pusher's init
CirclMastr (9:34:25 PM): CirclMastr rolled 1 6-sided die: 2
Umbrafer (9:34:27 PM): Umbrafer rolled 3 6-sided dice: 2 3 5
CirclMastr (9:34:29 PM): 5
Umbrafer (9:34:31 PM): Umbrafer rolled 3 6-sided dice: 2 1 4
Umbrafer (9:35:00 PM): Umbrafer rolled 15 6-sided dice: 5 2 4 1 5 3 2 3 6 2 4 6 2 5 3
Umbrafer (9:35:02 PM): Oops
Umbrafer (9:35:04 PM): Umbrafer rolled 4 6-sided dice: 1 6 5 3
Umbrafer (9:35:52 PM): Umbrafer rolled 2 6-sided dice: 3 1
Umbrafer (9:36:25 PM): Ok.
Umbrafer (9:36:33 PM): First up…
Umbrafer (9:37:02 PM): Glitch feels something hot on the back of his neck.
Thematrian1 (9:37:19 PM): what does the lady with second sight see?
CirclMastr (9:37:23 PM): (It's called the Kiss of Death)
MilesMk1 (9:37:48 PM): Aw...
Umbrafer (9:38:01 PM): She sees, and Pusher does as well, a large burning thing rush at Glitch.
MilesMk1 (9:38:18 PM): Can I let go with my claws as a free action? ;-)
Umbrafer (9:38:19 PM): Hm.
Umbrafer (9:38:24 PM): Sure
Umbrafer (9:38:43 PM): I'm not sure what TN mod to give "falling through thin air", though
Umbrafer (9:38:55 PM): You'd really think the base rules would address this
MilesMk1 (9:38:59 PM): Assuming that actually gives me a chance (rule-wise) of momentarily confounding the spirit, rather than just hurting myself when I hit...
Thematrian1 (9:39:21 PM): You would, until you remember which game you're playing. I'd say it's equivalent to "target running"
Umbrafer (9:39:47 PM): I figure give it a +1 TN to your roll if you're falling, +2 if you're hanging by one arm from the ceiling on claws?
Thematrian1 (9:40:10 PM): (oh, his TN. Nevermind)
Umbrafer (9:40:29 PM): Yeah. The Fire Elemental doesn't so much care.
MilesMk1 (9:40:30 PM): Oh... So this would make things worse for me.
Umbrafer (9:40:45 PM): It'd make things better, I'd say.
Thematrian1 (9:40:55 PM): makes your shot worse
Umbrafer (9:40:58 PM): (Against something without three-dimensional movement, I'd probably give it a penalty too)
Thematrian1 (9:40:59 PM): but the bad guys don't know where you are
Umbrafer (9:41:04 PM): Well
Umbrafer (9:41:07 PM): +1 as opposed to +2
MilesMk1 (9:41:25 PM): Oh, right... +1 for falling... Sure, why not.
Umbrafer (9:41:27 PM): And if it does sufficiently horrible things to you you're going to drop anyway. Maybe some rats will cushion your fall?
MilesMk1 (9:41:47 PM): Ok, I drop. (actually, a 4 meter drop is nothing)
Umbrafer (9:42:02 PM): (4M without armor, IIRC)
Umbrafer (9:42:24 PM): You drop. It attacks.
MilesMk1 (9:42:24 PM): IIRC you can use athletics to reduce it, no? Shit, my books are also gone...
MilesMk1 (9:42:33 PM): Well, out of reach.
Umbrafer (9:42:36 PM): Probably. I'll look it up.
MilesMk1 (9:42:39 PM): What do I roll?
Umbrafer (9:42:53 PM): Unarmed Combat or reasonable facsimile.
Umbrafer (9:42:54 PM): Umbrafer rolled 8 6-sided dice: 2 6 1 5 2 5 5 5
MilesMk1 (9:43:25 PM): Mhmm... Full combat pool, then.
MilesMk1 (9:43:32 PM): MilesMk1 rolled 10 6-sided dice: 2 2 3 1 4 3 4 6 5 4
MilesMk1 (9:43:41 PM): Karma if necessary.
MilesMk1 (9:43:55 PM): I have too many grenades to play tag with fire elementals...
Umbrafer (9:44:11 PM): That's two successes versus the five it has.
CirclMastr (9:44:31 PM): Please don't kill me with your grenades cooking off
Thematrian1 (9:44:37 PM): or yourself
MilesMk1 (9:44:51 PM): My TN is 5?
Umbrafer (9:44:56 PM): Correct.
MilesMk1 (9:44:58 PM): Ok, Karma.
CirclMastr (9:45:01 PM): Actually.
CirclMastr (9:45:22 PM): Since I already have a backup character in mind, I guess I wouldn't be overly crushed if I died. But I'd prefer if I didn't.
MilesMk1 (9:45:30 PM): MilesMk1 rolled 8 6-sided dice: 6 6 5 4 4 3 2 5
Umbrafer (9:46:20 PM): You successully fend it off. What's your unarmed damage?
MilesMk1 (9:46:31 PM): Hah. You kidding me? :-)
MilesMk1 (9:46:41 PM): 4M
Umbrafer (9:47:01 PM): Umbrafer rolled 7 6-sided dice: 3 5 1 5 3 5 4
Umbrafer (9:47:30 PM): Unfortunately it doesn't seem to particularly faze it.
Umbrafer (9:47:32 PM): You hit the floor.
Umbrafer (9:48:02 PM): I'll look up the rules for that while we're acting.,
Umbrafer (9:48:22 PM): Well, I guess I can't. Glitch moves next unless he's injured significantly.
Umbrafer (9:48:29 PM): Plan your movement while I find the rules.
Thematrian1 (9:48:56 PM): since you're inside, a grenade may no longer be a good idea
Umbrafer (9:50:05 PM): Ok. In theory you could now roll Athletics against a TN of 4 to resist damage, but given that you spent about half of your falling distance in combat with the spirit I'm going to toss a +6 modifier on that. On the other hand, it
Umbrafer (9:50:11 PM): turns out that half impact armor helps.
Umbrafer (9:50:12 PM): Rather:
MilesMk1 (9:50:17 PM): BTW, not to split hairs or anything, but if the ceilings are 4 meters, than it was a much shorter fall.
Umbrafer (9:50:29 PM): That's true.
Umbrafer (9:50:32 PM): So it'd be 3M.
CirclMastr (9:50:33 PM): Hair-splitter!
Thematrian1 (9:50:40 PM): so, Glitch, do you have 2 impact armor?
Umbrafer (9:50:44 PM): So I figure I'd add another point to the Athletics test
Umbrafer (9:50:48 PM): But I misspoke
Umbrafer (9:50:53 PM): That's to reduce the power of the damage
Umbrafer (9:51:00 PM): The base damage code is 3M
MilesMk1 (9:51:06 PM): Mhmm.
Umbrafer (9:51:18 PM): (The idea being that you spent most of your descent wrestling with the spirit, and have almost no time to position yourself well)
MilesMk1 (9:51:22 PM): Ok.
MilesMk1 (9:51:28 PM): MilesMk1 rolled 6 6-sided dice: 3 4 2 1 2 6
MilesMk1 (9:51:37 PM): here's hoping I didn't roll more than 2 ones...
Umbrafer (9:51:41 PM): That was Athletics or Body?
MilesMk1 (9:51:44 PM): Body.
Umbrafer (9:51:48 PM): Just one one.
Umbrafer (9:52:01 PM): Provided you have more than one point of Impact, you're home free. It'll hurt in the morning, but not much.
MilesMk1 (9:52:02 PM): Athletics doesn't help if it just reduces power. (It's TN 2 anyway)
Umbrafer (9:52:17 PM): True enough.
MilesMk1 (9:52:25 PM): Yep, I'm good. What do I see? How far are the bad guys?
Umbrafer (9:52:31 PM): OiD?
Umbrafer (9:52:43 PM): (Oh, also:)
Umbrafer (9:52:46 PM): Umbrafer rolled 1 100-sided die: 37
MilesMk1 (9:52:51 PM): Uh...No, I did it once, I figure I'm good for another year of play)
Umbrafer (9:53:12 PM): You just barely avoided landing on a rat. Whether that's fortunate or unfortunate is your call.
MilesMk1 (9:53:22 PM): So, Perception?
MilesMk1 (9:53:25 PM): MilesMk1 rolled 6 6-sided dice: 5 6 2 5 5 1
Umbrafer (9:53:30 PM): One 6.
MilesMk1 (9:53:35 PM): MilesMk1 rolled 12 6-sided dice: 6 1 1 4 6 5 3 6 4 3 4 4
MilesMk1 (9:53:38 PM): doh
MilesMk1 (9:53:46 PM): Just count the 1st one.
Umbrafer (9:53:53 PM): Another six
MilesMk1 (9:53:58 PM): MilesMk1 rolled 1 6-sided die: 6
Umbrafer (9:54:02 PM): Another
MilesMk1 (9:54:07 PM): MilesMk1 rolled 1 6-sided die: 4
MilesMk1 (9:54:22 PM): *Fire elemental below! Pusher, hit it with something!*
CirclMastr (9:54:37 PM): #Uh, what?#
MilesMk1 (9:54:51 PM): *Hit the burning thing!*
CirclMastr (9:54:58 PM): #With what?#
Umbrafer (9:55:12 PM): Let's see, that was a… 22.
Umbrafer (9:55:15 PM): And some 5s.
MilesMk1 (9:56:02 PM): *Chunk of the roof? Fist? You can hurt it, I can't.*
Umbrafer (9:56:11 PM): The small crowd of people is still over where they were. They're some distance away, towards the ramp in the middle of the garage. There are a few columns between you and it.
Umbrafer (9:56:30 PM): Umbrafer rolled 10 6-sided dice: 3 6 5 5 4 5 6 3 4 1
Umbrafer (9:56:34 PM): Umbrafer rolled 2 6-sided dice: 2 4
Umbrafer (9:56:44 PM): Umbrafer rolled 2 6-sided dice: 1 5
Umbrafer (9:56:59 PM): You get splashed with devil-rat blood.
Umbrafer (9:57:15 PM): Umbrafer rolled 9 6-sided dice: 6 2 4 4 4 1 1 4 4
Umbrafer (9:57:19 PM): Umbrafer rolled 1 6-sided die: 2
MilesMk1 (9:57:24 PM): Ok, in that case my action is to run for cover (from them and the spirit) firing a couple of grenades - one at them, one at the spirit.
Umbrafer (9:57:45 PM): The spirit is about a meter above your head.
MilesMk1 (9:57:51 PM): (that's assuming that, since the other two are inside the hole, the blast won't get them unless I really fuck up and hit it directly)
Thematrian1 (9:57:52 PM): and a few meters below us
Umbrafer (9:58:05 PM): And directly below the hole, yeah.
MilesMk1 (9:58:06 PM): Well, yes, but movement is independent of actions, right?
Umbrafer (9:58:09 PM): Yes.
MilesMk1 (9:58:30 PM): So I can run 12 meters, fire at the group first, then hit the roof next to the spirit from 12 meters away.
Umbrafer (9:58:44 PM): Yep
MilesMk1 (9:58:59 PM): And unless my grenades can blast through that concrete, there's no LOS between the blast and the rest of the group.
Umbrafer (9:59:09 PM): You do so. You fire at the group… *digs for range*
MilesMk1 (10:00:15 PM): That's grenade-linked, BTW, which ought to take care of the running penalty.
Umbrafer (10:00:20 PM): Short GL range, +6 for Attacker Running (Difficult Ground) (What with having to get up and all), roll it as desired.
MilesMk1 (10:00:48 PM): Doh. How about I spend one action to get up, and just fire once, then. At the group.
Umbrafer (10:00:56 PM): (It's Target Running that's only +2)
Umbrafer (10:01:12 PM): Any movement?
MilesMk1 (10:01:27 PM): Ok, I do that. Run for cover, and fire on the move, taking the +2.
MilesMk1 (10:01:39 PM): MilesMk1 rolled 8 6-sided dice: 5 4 4 5 6 3 3 5
MilesMk1 (10:01:55 PM): (Preferably shooting when I'm not in blast radius)
Umbrafer (10:02:13 PM): (Attacker Running is +4, so that's +2 with your GrenadeLink?)
MilesMk1 (10:02:31 PM): Uh... Yeah, I suppose. Damn, i though running was +2.
Umbrafer (10:02:47 PM): (Again, that's if your /target/ is running. I got bitten by that myself a while back)
Umbrafer (10:03:02 PM): So that looks like one success. Roll Scatter.
MilesMk1 (10:03:09 PM): MilesMk1 rolled 1 6-sided die: 5
Umbrafer (10:03:26 PM): What's the grenade type?
MilesMk1 (10:03:30 PM): Meh... Well, at least it's close, and it'll bounce off of the ceiling...
MilesMk1 (10:03:40 PM): IPE
Umbrafer (10:03:43 PM): (Roll direction, then)
MilesMk1 (10:03:45 PM): Uh... 15S?
Umbrafer (10:03:50 PM): Offensive? Defensive?
MilesMk1 (10:03:56 PM): Offensive.
MilesMk1 (10:03:59 PM): IIRC.
MilesMk1 (10:04:04 PM): MilesMk1 rolled 1 6-sided die: 5
Umbrafer (10:04:04 PM): *Nods*
MilesMk1 (10:04:37 PM): (it's kind of too late to ask now, but were there any pillars in walking distance? I got the impression there weren't, which is why I ran)
Umbrafer (10:04:51 PM): Unfortunately in all the chaos you got the wrong range. That said, that's what grenades are for. It blows up most of the way to the opposition.
Umbrafer (10:04:57 PM): (There weren't, you were correct.)
Umbrafer (10:05:11 PM): Umbrafer rolled 6 6-sided dice: 5 5 3 6 4 1
Umbrafer (10:05:15 PM): Umbrafer rolled 5 6-sided dice: 5 5 4 2 3
Umbrafer (10:05:18 PM): Umbrafer rolled 7 6-sided dice: 4 3 6 2 4 2 1
MilesMk1 (10:05:19 PM): Die!
MilesMk1 (10:05:21 PM): Die!
MilesMk1 (10:05:22 PM): Die!
Umbrafer (10:05:24 PM): Umbrafer rolled 3 6-sided dice: 2 5 4
Umbrafer (10:05:55 PM): No one visibly falls, screams, or otherwise indicates woundedness.
Umbrafer (10:06:14 PM): Gem's turn.
MilesMk1 (10:06:22 PM): Damnation...
Thematrian1 (10:06:35 PM): hm. Can I judge the Force of the fire elemental with an OiD
Thematrian1 (10:06:36 PM): ?
Umbrafer (10:06:44 PM): Nope
Umbrafer (10:06:47 PM): Need to Assense it for that.
Umbrafer (10:06:49 PM): That said
Umbrafer (10:06:59 PM): If it's the same one you assensed before, it's Force 6.
Thematrian1 (10:08:31 PM): oh yes. Curses.
Thematrian1 (10:08:49 PM): I hold my action until after Pusher, assuming I can do that without losing my second action
MilesMk1 (10:09:13 PM): Come on, Pusher, pound it to death!
CirclMastr (10:09:20 PM): My turn?
Thematrian1 (10:09:20 PM): exactly
Umbrafer (10:09:48 PM): I'll allow it.
Umbrafer (10:10:04 PM): The remaining devil rats disperse.
Umbrafer (10:10:08 PM): Perception from those above.
Thematrian1 (10:10:15 PM): Thematrian1 rolled 6 6-sided dice: 6 1 5 1 1 5
Thematrian1 (10:10:22 PM): Thematrian1 rolled 1 6-sided die: 2
Umbrafer (10:10:40 PM): Pusher as well.
CirclMastr (10:11:05 PM): Can I punch the elemental?
CirclMastr (10:11:08 PM): CirclMastr rolled 1 6-sided die: 6
CirclMastr (10:11:11 PM): CirclMastr rolled 1 6-sided die: 6
CirclMastr (10:11:12 PM): CirclMastr rolled 1 6-sided die: 6
CirclMastr (10:11:14 PM): CirclMastr rolled 1 6-sided die: 2
CirclMastr (10:11:18 PM): (Aww...)
Umbrafer (10:11:28 PM): You can try.
Umbrafer (10:11:46 PM): Pusher and Gem both notice the devil rat that Pusher slammed against the wall slinking away.
Umbrafer (10:11:51 PM): It's quite definitely limping.
Umbrafer (10:12:01 PM): Pushers turn.
Umbrafer (10:12:04 PM): Er
Umbrafer (10:12:10 PM): I could have sworn I typed a '
CirclMastr (10:12:22 PM): Can I grab the devil rat and throw it at the fire elemental?
Umbrafer (10:12:52 PM): With some movement (Walking), sure
Umbrafer (10:13:01 PM): Well
Umbrafer (10:13:11 PM): You'd also have to make a successful attack on the rat to grab it
CirclMastr (10:13:26 PM): I think I can manage that.
MilesMk1 (10:13:26 PM): (Rip out a chunk of concrete, and toss that.)
CirclMastr (10:13:36 PM): (Tossing the devil rat is more fun)
Umbrafer (10:13:38 PM): (Poor devil rat)
MilesMk1 (10:13:47 PM): (But can you do all that this round?)
CirclMastr (10:13:57 PM): CirclMastr rolled 6 6-sided dice: 1 2 3 6 6 4
CirclMastr (10:13:59 PM): CirclMastr rolled 2 6-sided dice: 6 5
CirclMastr (10:14:00 PM): CirclMastr rolled 1 6-sided die: 1
CirclMastr (10:14:06 PM): (13, 11, 4)
Umbrafer (10:14:10 PM): Umbrafer rolled 8 6-sided dice: 6 2 5 1 3 1 3 3
Umbrafer (10:14:15 PM): Umbrafer rolled 1 6-sided die: 3
Umbrafer (10:14:19 PM): (Raising your TN or lowering its?
Umbrafer (10:14:21 PM): *0
Umbrafer (10:14:22 PM): *)
CirclMastr (10:14:38 PM): (...LOWER mine.)
Umbrafer (10:15:34 PM): You get a whole bunch of successes, it not so much. Devil rat solidly in hand. Going to try to throw it?
CirclMastr (10:15:40 PM): Yup
CirclMastr (10:15:56 PM): I'll go ahead and use CP here
Umbrafer (10:16:06 PM): +2 for attacker walking and the "you-just-grabbed-a-squirming-devil-rat" factor.
Umbrafer (10:16:13 PM): Short range.
CirclMastr (10:16:15 PM): CirclMastr rolled 9 6-sided dice: 2 1 3 3 3 2 4 3 5
CirclMastr (10:16:20 PM): ....Can I use karma?
Umbrafer (10:16:24 PM): If you want.
CirclMastr (10:16:29 PM): Any of those a success?
Umbrafer (10:16:36 PM): Not by my count.
CirclMastr (10:16:39 PM): CirclMastr rolled 9 6-sided dice: 3 6 4 3 2 1 4 2 2
CirclMastr (10:16:43 PM): CirclMastr rolled 1 6-sided die: 4
Umbrafer (10:16:48 PM): That's one.
CirclMastr (10:16:50 PM): Well, at least 1.
Umbrafer (10:16:54 PM): Sticking?
CirclMastr (10:17:10 PM): That's all I can do.
Umbrafer (10:17:23 PM): Umbrafer rolled 7 6-sided dice: 5 6 1 3 2 2 1
Umbrafer (10:17:28 PM): Umbrafer rolled 1 6-sided die: 3
Umbrafer (10:17:36 PM): Umbrafer rolled 2 6-sided dice: 5 5
Umbrafer (10:17:45 PM): The devil rat shrieks as it burns to death just before impact.
Umbrafer (10:18:04 PM): The flaming thing sinks lower, but it's hard to tell how injured it is.
Umbrafer (10:18:32 PM): It rushes Glitch.
Thematrian1 (10:18:38 PM): wait
Thematrian1 (10:18:41 PM): I get my action now
Umbrafer (10:18:45 PM): !
Umbrafer (10:18:50 PM): Thanks, forgot on that one.
Umbrafer (10:18:52 PM): Go ahead.
Thematrian1 (10:18:52 PM): can I hop down and attack it?
Umbrafer (10:18:59 PM): You can if you wish
Thematrian1 (10:19:09 PM): into the crawlspace, I mean
Umbrafer (10:19:29 PM): Oh. If you mean "shoot it" or something, yes. Otherwise it's a good distance out of your reach.
Thematrian1 (10:19:56 PM): bugger. Well, it might be injured...I'll try to Banish.
Thematrian1 (10:20:02 PM): If this doesn't work, you need to kill it quick
Thematrian1 (10:21:15 PM): Thematrian1 rolled 4 6-sided dice: 2 3 6 1
Thematrian1 (10:21:17 PM): Thematrian1 rolled 1 6-sided die: 5
Umbrafer (10:21:58 PM): Umbrafer rolled 6 6-sided dice: 4 6 4 2 6 2
Thematrian1 (10:22:14 PM): yeah, you guys need to kill it before its next turn
CirclMastr (10:22:31 PM): Why?
MilesMk1 (10:22:44 PM): BTW, doesn't Pusher have a large sword on his back?
CirclMastr (10:22:49 PM): Yup
Thematrian1 (10:22:50 PM): otherwise it's going to finish me off
Thematrian1 (10:23:07 PM): Gem goes rigid. Sweat pours down her face
Umbrafer (10:24:18 PM): Actually…
Umbrafer (10:24:28 PM): Gem ceases to be rigid. Just reread the Banishing rules.
CirclMastr (10:24:36 PM): lol
Umbrafer (10:24:46 PM): It rushes Glitch.
MilesMk1 (10:25:29 PM): Don't suppose the fact I'm behind a pillar now matters?
Umbrafer (10:26:00 PM): If it was a ranged attack, yes. Unfortunately, it isn't.
Umbrafer (10:26:22 PM): Umbrafer rolled 7 6-sided dice: 6 5 2 3 5 1 2
Umbrafer (10:26:38 PM): Unarmed?
MilesMk1 (10:26:40 PM): Unarmed, eh? Well, at least now I have no annoying mods...
MilesMk1 (10:26:46 PM): MilesMk1 rolled 9 6-sided dice: 1 3 3 1 2 1 2 1 5
Thematrian1 (10:26:57 PM): ...ill-timed
MilesMk1 (10:27:01 PM): Let me know what I got, I might use karma.
Umbrafer (10:27:06 PM): One success.
MilesMk1 (10:27:19 PM): Uh... Yeah.
MilesMk1 (10:27:22 PM): Karma.
Umbrafer (10:27:23 PM): 1 3 3 1 2 1 2 1 5
MilesMk1 (10:27:33 PM): MilesMk1 rolled 8 6-sided dice: 5 4 6 6 1 2 4 2
Umbrafer (10:27:42 PM): That's another five.
Thematrian1 (10:27:43 PM): 5 4 6 6 1 2 4 2
Thematrian1 (10:27:49 PM): not bad atall
Umbrafer (10:28:31 PM): You fend it off once more.
MilesMk1 (10:28:32 PM): Too bad I can't hurt it, but I'm relatively happy.
Thematrian1 (10:28:48 PM): hey, it's probably facing 2D. It might suffer a little.
MilesMk1 (10:29:35 PM): Immunity from normal weapons...
Thematrian1 (10:29:40 PM): right, right
MilesMk1 (10:30:16 PM): Of course, I'm out of CP and karma now, so if someone with 21 str would kill it, I'd appreciate it greatly....
Umbrafer (10:30:18 PM): Umbrafer rolled 12 6-sided dice: 4 4 5 2 2 4 6 6 2 2 5 2
Umbrafer (10:30:43 PM): Umbrafer rolled 10 6-sided dice: 2 4 5 3 6 4 5 2 3 2
Umbrafer (10:31:00 PM): The area where you are goes almost totally pitch-black.
Umbrafer (10:31:05 PM): This affects the people above as well.
Umbrafer (10:31:11 PM): This is a new experience for Glitch.
Thematrian1 (10:31:50 PM): so...the area where Glitch is is dark, or our area is dark too?
Umbrafer (10:32:35 PM): It isn't dark near your head, but the crawlspace has darkness and everything below.
Umbrafer (10:33:19 PM): Wait a minute.
Umbrafer (10:33:23 PM): Crud, I misread the spell.
Umbrafer (10:33:31 PM): Ok, belay that.
Umbrafer (10:33:35 PM): The area you're in does not go dark.
Umbrafer (10:33:43 PM): The area that the group of people were in, however, does.
Umbrafer (10:34:37 PM): Next up…
Umbrafer (10:34:41 PM): Umbrafer rolled 10 6-sided dice: 6 6 3 6 3 4 2 1 3 6
Umbrafer (10:34:44 PM): Umbrafer rolled 4 6-sided dice: 4 2 1 6
Umbrafer (10:34:47 PM): Umbrafer rolled 1 6-sided die: 5
Umbrafer (10:35:04 PM): Bullets take a chunk out of the column next to Glitch's elbow.
Umbrafer (10:35:17 PM): The devil rats flee the scene.
Umbrafer (10:35:19 PM): Gem.
CirclMastr (10:36:30 PM): (Gem is dead)
Thematrian1 (10:36:37 PM): ::shaking her head dizzily:: #Pusher, kill it! It's too strong for me!#
Umbrafer (10:36:41 PM): (Not hardly)
MilesMk1 (10:36:52 PM): (I think I actually go before Gem gets her second action.)
CirclMastr (10:36:56 PM): (Well then, I'm dead)
Thematrian1 (10:37:00 PM): hm. We're still City domain...
Umbrafer (10:37:11 PM): Argh.
MilesMk1 (10:37:13 PM): (Second pass, I mean.)
Umbrafer (10:37:13 PM): Need more caffeine.
Umbrafer (10:37:15 PM): Glitch.
MilesMk1 (10:37:25 PM): (Not that I want to, all that much...)
Umbrafer (10:37:27 PM): (I mixed your counterstrike up with your action)
Thematrian1 (10:37:40 PM): (I thought maybe my second-pass initiative had rolled over into 2^32 - 4 after I held my action...)
CirclMastr (10:39:06 PM): (So, someone do something)
Umbrafer (10:39:20 PM): (Glitch?)
MilesMk1 (10:39:20 PM): Mhmm... Ok, where's the next-nearest column? One that doesn't put me closer to the group of people shooting.
Umbrafer (10:39:50 PM): There isn't really one. Well, there is one about eight meters away across a lane of fire…
Umbrafer (10:40:05 PM): The next-closest that does put you closer is about five meters away and involves less exposure, but still more than zero.
MilesMk1 (10:40:44 PM): Damn...
MilesMk1 (10:41:50 PM): If I toss a grenade now (a normal one) it'll go off immediately, since this is my last combat phase, right?
MilesMk1 (10:42:13 PM): Or not immediately, but at the end of my pass, before anyone else goes.
Umbrafer (10:42:45 PM): You're grenadelinked. It goes… oh, tossing. If you're tossing, it goes off at 0.
Umbrafer (10:42:54 PM): If it's grenadelinked, it goes off immediately anyway.
Thematrian1 (10:43:01 PM): I'll get to go, anyone with 2nd or 34d actions who's slower than you will go
Thematrian1 (10:43:08 PM): well, guys with 3 actions will definitely go after it
MilesMk1 (10:43:42 PM): Yeah... Ok, I run back 12 meters, keeping the column between the shooters and me, and fire twice at the spirit.
MilesMk1 (10:43:49 PM): Might get lucky...
MilesMk1 (10:44:08 PM): One shot for now, second to come depending on what happens.
MilesMk1 (10:44:12 PM): MilesMk1 rolled 8 6-sided dice: 2 4 2 3 1 1 6 6
Umbrafer (10:44:14 PM): With the grenades?
MilesMk1 (10:44:18 PM): Yeah.
Umbrafer (10:44:46 PM): I'll tell you now: there's no way you can get twelve meters away without exposing yourself to the big ball of darkness in some way.
Umbrafer (10:44:52 PM): Still doing it?
MilesMk1 (10:45:08 PM): Oh.
MilesMk1 (10:46:05 PM): Ok, another question, possibly really stupid: What happens if I step around the column, stick the GL around it, and fire it into the ground next to the spirit? Does that protect me, or is it abusing the rules too badly?
MilesMk1 (10:46:23 PM): Or do I at the very least lose a GL and a hand (or risk it?)
Umbrafer (10:46:42 PM): You'd risk losing a GL and a hand, and would gain some cover from the column.
MilesMk1 (10:47:03 PM): Aw, fuck it. if I go, I'm taking some of them with me...
Thematrian1 (10:47:09 PM): uh
MilesMk1 (10:47:14 PM): How big is the ball of darkness?
Umbrafer (10:47:35 PM): About sixteen meters in diameter.
MilesMk1 (10:48:23 PM): So shooting into is is firing blind.
MilesMk1 (10:48:26 PM): Damn it.
Umbrafer (10:48:30 PM): Not totally
Umbrafer (10:48:34 PM): +7 instead of +8
MilesMk1 (10:48:37 PM): Hah.
Thematrian1 (10:48:47 PM): well, with grenades, it doesn't totally matter...
MilesMk1 (10:49:03 PM): So it's technically partial lighting, but the vision enhancements don't help?
Umbrafer (10:49:19 PM): Correct.
Umbrafer (10:49:53 PM): It is magically-induced darkness, but darkness that does not follow usual rules of darkness (hence having a +7 modifier, which no natural vision mod gives)
MilesMk1 (10:51:12 PM): MilesMk1 rolled 8 6-sided dice: 2 1 3 2 6 2 3 3
MilesMk1 (10:51:15 PM): MilesMk1 rolled 5 6-sided dice: 4 6 4 4 5
MilesMk1 (10:51:21 PM): Scatter...
Thematrian1 (10:51:22 PM): 2 1 3 2 6 2 3 3
Thematrian1 (10:51:25 PM): 4 6 4 4 5
MilesMk1 (10:51:30 PM): Oh... Hold on.
MilesMk1 (10:51:34 PM): MilesMk1 rolled 1 6-sided die: 3
MilesMk1 (10:51:38 PM): MilesMk1 rolled 1 6-sided die: 2
MilesMk1 (10:51:46 PM): Scatter.
Umbrafer (10:51:54 PM): (What were those for, respectively?)
Umbrafer (10:51:58 PM): (I mean, 3 and 2 for scatter)
Umbrafer (10:52:02 PM): (But the first two rolls?
MilesMk1 (10:52:26 PM): The 8 dice was for the first shot, the 5 for the second.
Umbrafer (10:52:35 PM): *Nods*
Umbrafer (10:52:38 PM): Reroll one on each.
MilesMk1 (10:52:43 PM): And I guess I should reroll the...
MilesMk1 (10:52:48 PM): MilesMk1 rolled 1 6-sided die: 2
MilesMk1 (10:52:50 PM): MilesMk1 rolled 1 6-sided die: 5
Umbrafer (10:53:46 PM): Umbrafer rolled 1 512-sided die: 181
MilesMk1 (10:53:59 PM): Hmm.
Umbrafer (10:54:24 PM): Umbrafer rolled 7 6-sided dice: 1 6 3 2 6 5 1
Umbrafer (10:54:27 PM): Umbrafer rolled 2 6-sided dice: 2 2
Umbrafer (10:54:30 PM): Umbrafer rolled 5 6-sided dice: 2 3 3 6 5
Umbrafer (10:54:34 PM): Umbrafer rolled 1 6-sided die: 4
MilesMk1 (10:54:50 PM): *Pusher, get this elemental off me!*
MilesMk1 (10:54:56 PM): *Please.*
CirclMastr (10:55:02 PM): (Is it my turn?)
Umbrafer (10:55:12 PM): Wait, I missed a held action.
Umbrafer (10:55:15 PM): Umbrafer rolled 9 6-sided dice: 2 1 3 4 4 6 2 3 3
Umbrafer (10:55:18 PM): Umbrafer rolled 1 6-sided die: 6
Umbrafer (10:55:22 PM): Umbrafer rolled 1 6-sided die: 2
Umbrafer (10:55:56 PM): 11S with one success coming in on Glitch. Dodging?
MilesMk1 (10:56:03 PM): Nope. No CS.
MilesMk1 (10:56:21 PM): Oh well.
Umbrafer (10:56:26 PM): (It was a three-round burst, incidentally) Rolling?
Umbrafer (10:56:31 PM): (Body, that is)
MilesMk1 (10:57:02 PM): Yeah. Need 4s.
MilesMk1 (10:57:07 PM): MilesMk1 rolled 6 6-sided dice: 3 6 5 3 5 5
Umbrafer (10:57:17 PM): 3 6 5 3 5 5
Umbrafer (10:57:28 PM): L unless you spend another point of karma (if you have it)
MilesMk1 (10:57:36 PM): Don't.
Umbrafer (10:57:42 PM): L.
Umbrafer (10:57:52 PM): Meanwhile, your first grenade goes off.
Umbrafer (10:57:58 PM): Then your second.
Umbrafer (10:58:03 PM): Umbrafer rolled 7 6-sided dice: 4 6 1 1 3 6 6
Umbrafer (10:58:08 PM): Umbrafer rolled 3 6-sided dice: 2 1 3
Umbrafer (10:58:17 PM): Umbrafer rolled 5 6-sided dice: 5 4 2 1 1
Umbrafer (10:58:32 PM): Umbrafer rolled 5 6-sided dice: 5 6 2 4 1
Umbrafer (10:59:05 PM): Perception. Gem's turn.
Thematrian1 (10:59:10 PM): Thematrian1 rolled 6 6-sided dice: 4 1 5 4 2 5
MilesMk1 (10:59:21 PM): #*groan*#
Umbrafer (10:59:25 PM): (Perception from Glitch, that is, though anyone down there might get a chance)
MilesMk1 (10:59:32 PM): MilesMk1 rolled 6 6-sided dice: 1 3 6 1 5 3
MilesMk1 (10:59:43 PM): No visible effects from the grenades?
Thematrian1 (10:59:55 PM): I guess I have no choice. I hang and drop, then try to get out of Pusher's way when he comes down.
Umbrafer (11:00:09 PM): Reroll a six.
MilesMk1 (11:00:17 PM): MilesMk1 rolled 1 6-sided die: 4
Umbrafer (11:00:23 PM): (Gem: resist 2L damage)
Thematrian1 (11:00:33 PM): Thematrian1 rolled 4 6-sided dice: 4 1 2 1
Thematrian1 (11:00:35 PM): whew
Umbrafer (11:00:37 PM): You think you notice someone fall, or perhaps drop prone.
Umbrafer (11:02:11 PM): And if that's it for Gem, it's the fire elemental's turn.
Umbrafer (11:02:16 PM): It does the usual.
Thematrian1 (11:02:19 PM): that is, indeed, it for Gem
Umbrafer (11:02:22 PM): Umbrafer rolled 7 6-sided dice: 2 2 1 2 5 2 2
Umbrafer (11:02:31 PM): With unusually poor results. One success.
MilesMk1 (11:02:56 PM): MilesMk1 rolled 5 6-sided dice: 4 5 3 2 3
Umbrafer (11:03:40 PM): And you match its one.
Umbrafer (11:03:42 PM): Hm.
Umbrafer (11:03:54 PM): Unfortunately, by a strict reading of the rules that means it engulfs you…
CirclMastr (11:03:55 PM): Ties go to the attacker.
Umbrafer (11:04:38 PM): 6M damage, impact armor. Your ballistic armor starts to get a little soft.
CirclMastr (11:05:03 PM): (And you stuff cooks off... BOOM!)
MilesMk1 (11:05:13 PM): Need 3s... And I don't even want to think about what this does to my ruthenium.
Umbrafer (11:05:15 PM): (It has a chance to.)
MilesMk1 (11:05:31 PM): MilesMk1 rolled 6 6-sided dice: 4 1 4 1 1 2
Umbrafer (11:06:06 PM): Another L
Umbrafer (11:06:12 PM): (4, 4, 2, 1 1 1)
MilesMk1 (11:06:21 PM): Yay... Thank God for pain resitance.
Umbrafer (11:06:22 PM): Roll 2d6, don't get a 12.
MilesMk1 (11:06:26 PM): MilesMk1 rolled 2 6-sided dice: 5 3
Umbrafer (11:06:34 PM): 5 3. You're safe for this round.
Umbrafer (11:06:58 PM): And that's the turn. Init.
Thematrian1 (11:07:05 PM): Thematrian1 rolled 1 6-sided die: 6
Thematrian1 (11:07:08 PM): hah. 11 again
Umbrafer (11:07:15 PM): Umbrafer rolled 4 6-sided dice: 5 4 1 5
CirclMastr (11:07:19 PM): CirclMastr rolled 1 6-sided die: 6
CirclMastr (11:07:22 PM): (9)
Umbrafer (11:07:23 PM): Umbrafer rolled 1 6-sided die: 1
MilesMk1 (11:07:44 PM): MilesMk1 rolled 2 6-sided dice: 5 4
Umbrafer (11:08:04 PM): Umbrafer rolled 3 6-sided dice: 5 2 2
Umbrafer (11:08:27 PM): The init chart looks startlingly familiar, only missing some devil rats.
MilesMk1 (11:08:36 PM): What did I get?
Umbrafer (11:08:45 PM): 5 4
MilesMk1 (11:08:54 PM): So 14
Umbrafer (11:09:41 PM): First up is the fire elemental. Glitch slow-roasts. 6M.
MilesMk1 (11:09:52 PM): Yay.
MilesMk1 (11:10:09 PM): MilesMk1 rolled 10 6-sided dice: 5 2 6 3 6 2 2 4 6 3
Umbrafer (11:10:22 PM): Easily soaked.
Umbrafer (11:10:27 PM): Roll 2d6 again, don't get a 12.
MilesMk1 (11:10:31 PM): MilesMk1 rolled 2 6-sided dice: 1 5
Thematrian1 (11:10:33 PM): 1 5
Umbrafer (11:10:34 PM): 1 5. Safe.
MilesMk1 (11:10:58 PM): *Pusher, would you HIT THIS DAMN THING?*
Umbrafer (11:11:01 PM): Gem's turn.
Thematrian1 (11:11:28 PM): hm. No grenades...can my second sight pierce the darkness?
Umbrafer (11:11:46 PM): It can.
Thematrian1 (11:11:56 PM): ok, without any OiD craziness, what do I see?
Umbrafer (11:12:19 PM): People. There's movement, hard to tell exactly what.
Umbrafer (11:12:29 PM): Three people, it looks like.
Thematrian1 (11:12:45 PM): great. Can I shoot them (with the usual +2 TN for astral sight)?
Umbrafer (11:13:13 PM): You can try. There's one close to you, one midway, and one further away from you.
Umbrafer (11:13:21 PM): Your weapon is a pistol?
Thematrian1 (11:13:25 PM): yes
Umbrafer (11:13:37 PM): They're all at Long range.
Thematrian1 (11:14:07 PM): wow, that's a ways away. Who was shooting those automatic weapons we heard earlier?
Umbrafer (11:15:12 PM): They were. For reference, Long range for a Heavy Pistol is 21-40 meters. Short Range for an Assault Rifle is 0-50 meters.
Thematrian1 (11:15:31 PM): good to know
Thematrian1 (11:15:51 PM): what the heck, I blaze away at the guy closest to me
Umbrafer (11:16:15 PM): Fire away. Base TN 8.
Thematrian1 (11:16:29 PM): Thematrian1 rolled 6 6-sided dice: 2 2 3 2 4 5
Umbrafer (11:16:31 PM): (Before mods in your favor)
Thematrian1 (11:16:32 PM): Thematrian1 rolled 6 6-sided dice: 1 5 2 1 3 4
Thematrian1 (11:16:37 PM): there are none, I'm pretty sure
Umbrafer (11:16:50 PM): You shoot twice, but can't see any immediate effect.
Umbrafer (11:17:04 PM): Wait a minute, the guy just did slump to the ground.
Umbrafer (11:17:09 PM): Pusher.
CirclMastr (11:17:54 PM): Can I reach and attack the fire elemental?
Umbrafer (11:18:47 PM): What's your Quickness?
CirclMastr (11:18:50 PM): 5
Umbrafer (11:19:10 PM): If you Run, probably. You'd have to hop straight down the hole and face the full four-meter drop, though.
CirclMastr (11:19:26 PM): Oh, they're down the hole?
CirclMastr (11:19:30 PM): Okay.
MilesMk1 (11:20:08 PM): So it's 4M, minus 1/2 impact armor, right?
Umbrafer (11:20:19 PM): Incidentally, we skipped Glitch. You do get an attempt to escape. You can't do anything else even if you succeed, but you should roll it nonetheless.
Umbrafer (11:20:21 PM): (Yes)
MilesMk1 (11:20:38 PM): So they can shoot me?
Umbrafer (11:20:38 PM): Opposed Test, Strength vs. Force
Umbrafer (11:20:46 PM): Well
MilesMk1 (11:20:50 PM): ;-)
Umbrafer (11:20:55 PM): It's either that or keep burning until your stuff explodes
MilesMk1 (11:21:01 PM): I know, I know.
Umbrafer (11:21:05 PM): 1/36 chance can only be baited so long
MilesMk1 (11:21:06 PM): MilesMk1 rolled 4 6-sided dice: 4 5 4 1
Umbrafer (11:21:36 PM): No successes on your part.
Umbrafer (11:21:41 PM): (Opposed tests are rough)
Umbrafer (11:22:08 PM): But yeah. Pusher dropping down?
CirclMastr (11:22:36 PM): Yeah
Umbrafer (11:22:46 PM): Roll to resist damage.
CirclMastr (11:23:04 PM): CirclMastr rolled 6 6-sided dice: 5 5 5 2 4 2
Umbrafer (11:23:19 PM): Resisted. The ground shakes.
CirclMastr (11:23:45 PM): *charges at the fire elemental, screaming like in the show*
Umbrafer (11:24:00 PM): Everyone hears a strange howling.
Umbrafer (11:24:22 PM): There is a roll of thunder. Roll your attack.
CirclMastr (11:24:42 PM): (Using CP again)
CirclMastr (11:24:46 PM): CirclMastr rolled 9 6-sided dice: 4 2 1 2 3 1 3 2 1
CirclMastr (11:24:54 PM): ...God that sucked. Can I use my other karma?
Umbrafer (11:25:02 PM): Go for it.
MilesMk1 (11:25:05 PM): Reducing your TN or increasing his?
CirclMastr (11:25:05 PM): CirclMastr rolled 9 6-sided dice: 3 3 2 5 1 3 1 5 3
CirclMastr (11:25:11 PM): Reducing mine, if I can
Umbrafer (11:25:50 PM): You can. And that means you should have only rerolled six dice.
Umbrafer (11:25:55 PM): I'll take the first six of those.
Umbrafer (11:26:05 PM): Seven successes.
Umbrafer (11:26:12 PM): Umbrafer rolled 7 6-sided dice: 3 4 4 1 3 2 2
Umbrafer (11:26:15 PM): Ow.
Umbrafer (11:26:20 PM): Umbrafer rolled 7 6-sided dice: 2 6 1 4 4 3 1
Umbrafer (11:26:28 PM): Wait, not a Free
Umbrafer (11:26:31 PM): Scratch that last roll
Umbrafer (11:26:41 PM): You hammer it. Damage?
CirclMastr (11:27:28 PM): Whatever default unarmed damage is
Thematrian1 (11:27:35 PM): (S)M stun
CirclMastr (11:27:45 PM): 20M Stun, staged for successes
CirclMastr (11:28:04 PM): Probably 20D at least
Umbrafer (11:28:04 PM): Umbrafer rolled 7 6-sided dice: 3 4 1 5 5 6 6
Umbrafer (11:28:08 PM): Umbrafer rolled 2 6-sided dice: 1 1
Umbrafer (11:28:33 PM): Glitch: you're thrashing in the grip of the flames when suddenly they disperse. You are left staring into a very, very large fist.
Umbrafer (11:29:54 PM): Incidentally, it is now your action.
Umbrafer (11:30:08 PM): You are feeling somewhat singed, and the metal on your grenade launcher is uncomfortably warm.
MilesMk1 (11:30:22 PM): *takes a huge gulp of air, wheels towards the darkness*
MilesMk1 (11:30:55 PM): I fire at the bastards, cursing under my breath. (grenades again)
Umbrafer (11:31:07 PM): Let's get a perception test first.
MilesMk1 (11:31:10 PM): Ah.
MilesMk1 (11:31:14 PM): MilesMk1 rolled 6 6-sided dice: 2 6 6 6 3 3
Thematrian1 (11:31:34 PM): 2 6 6 6 3 3
Umbrafer (11:31:35 PM): Three 6s to reroll.
MilesMk1 (11:31:41 PM): MilesMk1 rolled 3 6-sided dice: 1 3 1
Umbrafer (11:32:19 PM): You think you spot someone moving near the barricade.
Umbrafer (11:32:27 PM): Wait, you never saw the barricade.
CirclMastr (11:32:32 PM): ...
Umbrafer (11:32:36 PM): You think you see someone moving near a large object on the floor.
MilesMk1 (11:32:59 PM): Where is this, as related to the circle of darkness? How far from me?
MilesMk1 (11:33:19 PM): *Someone moving <gives location>*
Umbrafer (11:33:23 PM): In the circle of darkness. Hard to tell where inside.
MilesMk1 (11:33:53 PM): Oh. But as far as I know, the group of 3 didn't go anywhere, right?
MilesMk1 (11:34:07 PM): Ok, one grenade at the group, the second one at this moving person.
Umbrafer (11:34:13 PM): Hard to tell.
Umbrafer (11:34:17 PM): Roll them bones.
MilesMk1 (11:34:22 PM): MilesMk1 rolled 8 6-sided dice: 4 4 1 3 6 1 5 5
MilesMk1 (11:34:27 PM): and second shot
MilesMk1 (11:34:30 PM): MilesMk1 rolled 5 6-sided dice: 4 2 3 3 1
Umbrafer (11:34:33 PM): (One 6)
MilesMk1 (11:34:37 PM): MilesMk1 rolled 1 6-sided die: 4
Umbrafer (11:34:50 PM): Umbrafer rolled 15 6-sided dice: 5 4 1 4 3 3 2 1 5 1 6 4 4 3 4
Umbrafer (11:34:54 PM): Umbrafer rolled 1 6-sided die: 6
Umbrafer (11:34:58 PM): Umbrafer rolled 1 6-sided die: 4
Umbrafer (11:35:01 PM): *Boom*
Umbrafer (11:35:12 PM): They both explode, but it's hard to tell what effect they have.
Thematrian1 (11:35:40 PM): #You got one#
MilesMk1 (11:35:55 PM): (You know, shouldn't I technically be able to to use the rangefinder to find the range to a spot near the center of the black circle, then have these suckers air-burst via the grenade link?)
MilesMk1 (11:36:11 PM): #Good... But I need to reload.#
Umbrafer (11:36:51 PM): (Yes, and that's what they're doing. However, "a spot near the center" and "your targets" can be different things.)
MilesMk1 (11:37:05 PM): (Mhmm... Fair enough. ;-))
Thematrian1 (11:37:19 PM): (Given time, you and I could coordinate, but...)
MilesMk1 (11:37:26 PM): (BTW, if we live through this, I'm getting ultrasound goggles.)
MilesMk1 (11:37:37 PM): (Or eye mods.)
Thematrian1 (11:37:41 PM): (They come in goggle form? I want some too!)
MilesMk1 (11:38:06 PM): (I thought they did, could very well be wrong.)
Umbrafer (11:38:14 PM): (I believe they do)
Umbrafer (11:38:19 PM): (Yeah)
Umbrafer (11:38:29 PM): (And, by canon, the goggle form isn't fooled by II.)
Umbrafer (11:38:38 PM): (The eyemod form, for some inscrutable reason, is.)
MilesMk1 (11:38:55 PM): (Mhmm... Definitely goggles, then. I look like a gargoyle anyway.)
Thematrian1 (11:38:56 PM): (Er? Isn't it explicitly mentioned in the text that it points up invisible things?)
Umbrafer (11:38:57 PM): But yeah. Gem?
Thematrian1 (11:39:18 PM): me again, eh? Is the close guy still alive?
Umbrafer (11:39:23 PM): (I'll have to double-check.)
MilesMk1 (11:39:27 PM): Manaball!
MilesMk1 (11:39:49 PM): Oh, wait... ;P
Thematrian1 (11:39:52 PM): yeah, yeah
Umbrafer (11:40:02 PM): No. Well, there are little flickers of aura still, but those are, from what Gem knows, usually what occurs as brain-death is reached.
Thematrian1 (11:40:41 PM): nuts. Can I tell how many are left?
Umbrafer (11:41:05 PM): You think you see flickers of two, but both appear at least partly hidden.
Umbrafer (11:41:09 PM): OiD for more.
Thematrian1 (11:41:22 PM): well, I'm not going to be hitting anything under these conditions. I Observe
Thematrian1 (11:41:24 PM): Thematrian1 rolled 6 6-sided dice: 3 6 5 5 3 4
Thematrian1 (11:41:27 PM): Thematrian1 rolled 1 6-sided die: 2
MilesMk1 (11:41:31 PM): (I'd suggest moving for cover, though.)
Umbrafer (11:42:04 PM): You see three people. One is a good distance up the ramp, the other two are moving up it under cover of a large object near the base.
Umbrafer (11:42:10 PM): One of them makes some sort of motion.
Umbrafer (11:43:12 PM): Anything with your other Simple?
MilesMk1 (11:43:14 PM): BTW, is there actually a down ramps in this place as well?
MilesMk1 (11:43:18 PM): ramp
Thematrian1 (11:43:34 PM): #Three left. They're retreating up the ramp#
Umbrafer (11:43:35 PM): You aren't sure. If there is, it would be on the other side.
Thematrian1 (11:43:38 PM): (I figure that's a Simple right there)
Umbrafer (11:43:46 PM): (Sure, why not.)
Umbrafer (11:44:01 PM): Glitch again.
Umbrafer (11:44:09 PM): (Pusher really needs some reflex enhancement.)
MilesMk1 (11:44:26 PM): I reload, and look for the down ramp.
MilesMk1 (11:44:51 PM): I believe it takes me a complex action, and I can reload 6. (which brings it up to full)
Umbrafer (11:44:52 PM): Circling the garage?
Umbrafer (11:44:59 PM): (Yes.)
MilesMk1 (11:45:12 PM): Just looking from where I am.
MilesMk1 (11:45:28 PM): MilesMk1 rolled 6 6-sided dice: 1 1 4 4 6 3
Thematrian1 (11:45:33 PM): 1 1 4 4 6 3
MilesMk1 (11:45:35 PM): (perception, if called for)
MilesMk1 (11:45:40 PM): MilesMk1 rolled 1 6-sided die: 5
Umbrafer (11:46:09 PM): Well, it'd be on the other side of the central structure—you'd have to see through concrete to be able to tell if there was a down ramp.
Umbrafer (11:46:18 PM): (From where you are)
MilesMk1 (11:47:24 PM): Ah. And the up ramp leads to where we've been already, correct?
MilesMk1 (11:47:53 PM): #Scavengers, can you do something to make sure those three don't make it out of here?#
Umbrafer (11:48:30 PM): (Unless something very wacky went on with the ramps, it leads up to the level you just vacated, with the thing behind the tarp and the hole in the floor.)
Thematrian1 (11:48:45 PM): (The brand new hole. I love us)
MilesMk1 (11:49:32 PM): (Which hopefully means that - unless they were keeping the guy they were guarding right behind a barricade - that we actually, despite all our fumbling, managed to bypass their defenses. Some of them, anyway?)
Thematrian1 (11:49:50 PM): (looks that way)
Umbrafer (11:50:25 PM): Scavengers #Done.#
MilesMk1 (11:51:27 PM): Ok... So I reloaded.
Umbrafer (11:51:34 PM): Yep.
Umbrafer (11:53:12 PM): Actions?
MilesMk1 (11:53:14 PM): That was a complex action, so...
Umbrafer (11:53:20 PM): Gem.
Thematrian1 (11:53:24 PM): ah.
Thematrian1 (11:53:49 PM): Can I get back up into the ceiling?
Umbrafer (11:54:18 PM): Not without assistance.
Thematrian1 (11:55:06 PM): If I spend my whole turn, can I speak more than one word?
Umbrafer (11:55:31 PM): Pah. We haven't been being strict about one-word-per-Free all campaign, why would we start now?
Umbrafer (11:55:37 PM): But yes.
Thematrian1 (11:55:54 PM): "Surrender and we'll spare you!"
Thematrian1 (11:55:58 PM): shouting out
Umbrafer (11:57:01 PM): Mmk.
Umbrafer (11:57:36 PM): Initiative.
Umbrafer (11:57:39 PM): Umbrafer rolled 15 6-sided dice: 6 6 6 2 5 6 4 4 4 5 3 6 4 4 6
Thematrian1 (11:57:40 PM): Thematrian1 rolled 1 6-sided die: 2
Thematrian1 (11:57:44 PM): 7
MilesMk1 (11:57:46 PM): MilesMk1 rolled 2 6-sided dice: 2 2
CirclMastr (11:58:11 PM): CirclMastr rolled 1 6-sided die: 2
Umbrafer (11:58:13 PM): (2 2)
CirclMastr (11:58:14 PM): (5)
MilesMk1 (11:58:24 PM): 9
Umbrafer (11:58:35 PM): Glitch is up.
MilesMk1 (11:58:53 PM): Is my ruthenium at all functional?
CirclMastr (11:59:10 PM): If it is, I want your armorsmith's number.
Thematrian1 (11:59:32 PM): ruthenium is tough stuff. Don't count it out easily...
MilesMk1 (11:59:44 PM): (Hey, a lot of other stuff that logically ought to be destroyed, isn't...)
Umbrafer (11:59:48 PM): Hm.
MilesMk1 (11:59:56 PM): (For example, I bet I still have hair.)
CirclMastr (12:00:09 AM): (Ooh, say he doesn't just out of spite)
MilesMk1 (12:00:09 AM): Or eyebrows.
Umbrafer (12:00:11 AM): You do notice a nasty smell, come to that.
Umbrafer (12:00:28 AM): The ruthenium is currently inactive. You can try to power it up if you want.
MilesMk1 (12:01:24 AM): Does that cost me an action?
Umbrafer (12:01:45 AM): Simple, probably.
MilesMk1 (12:02:01 AM): You know what, I still have the spirit... I'll try to move towards where the down ramp would be, using my stealth, and I'll try the ruthenium, why not.
Umbrafer (12:02:33 AM): *Vzzt*
Umbrafer (12:02:37 AM): It shows a test pattern.
MilesMk1 (12:03:10 AM): Great... I sneak.
Umbrafer (12:03:19 AM): Roll it.
MilesMk1 (12:03:24 AM): MilesMk1 rolled 6 6-sided dice: 6 5 2 2 6 4
Umbrafer (12:03:49 AM): Two 6s
CirclMastr (12:03:59 AM): ("Did you guys see that?" "What? It was just a test pattern going by." "Huh... okay...")
MilesMk1 (12:04:03 AM): (This stuff better be fixable, the ruthenium + 12 sensors has a street price of... like 200,000)
MilesMk1 (12:04:10 AM): MilesMk1 rolled 2 6-sided dice: 3 2
MilesMk1 (12:04:38 AM): And I switch it off if I can.
Umbrafer (12:05:23 AM): (Done)
Umbrafer (12:05:41 AM): (It's capable of doing a test pattern, so at absolute worst it's just the sensors that are busted. Not that that would be good either)
Umbrafer (12:05:52 AM): (9 total)
CirclMastr (12:05:53 AM): (brb)
Umbrafer (12:05:55 AM): (Before mods)
CirclMastr has left the chat room.
MilesMk1 (12:06:05 AM): +3 or +4 from the spirit, I think.
Umbrafer (12:06:13 AM): Gem?
Thematrian1 (12:06:13 AM): 4
Thematrian1 (12:06:28 AM): I shouted for their surrender. Any effect, by the bye?
Umbrafer (12:06:54 AM): None that you noticed.
MilesMk1 (12:07:03 AM): #I don't think they feel we're trustworthy.#
Umbrafer (12:07:05 AM): And this is… oh yeah, you only get one action this turn.
Thematrian1 (12:07:11 AM): #Imagine that#
Umbrafer (12:07:44 AM): Init again, then
Thematrian1 (12:07:57 AM): Thematrian1 rolled 1 6-sided die: 4
Thematrian1 (12:07:59 AM): 9
MilesMk1 (12:10:08 AM): MilesMk1 rolled 2 6-sided dice: 3 1
MilesMk1 (12:10:09 AM): Sorry.
Umbrafer (12:10:38 AM): No worries. 3 1.
MilesMk1 (12:10:46 AM): 9 again
Umbrafer (12:11:21 AM): Reaction?
MilesMk1 (12:11:32 AM): 6
Thematrian1 (12:11:41 AM): 5
Umbrafer (12:12:21 AM): Glitch moves first.
CirclMastr has entered the chat room.
MilesMk1 (12:12:37 AM): I continue my scouting.
CirclMastr (12:12:38 AM): CirclMastr rolled 1 6-sided die: 4
MilesMk1 (12:12:59 AM): #Going to look for a way down.#
Thematrian1 (12:14:24 AM): I'll follow Glitch, then
Thematrian1 (12:14:28 AM): astrally engaged as always
Umbrafer (12:16:04 AM): Moving around the center, not up the ramp?
MilesMk1 (12:16:16 AM): Trying to find the down ramp.
Thematrian1 (12:16:19 AM): #Strictly speaking, we don't need one#
Umbrafer (12:16:21 AM): *Nods*
Umbrafer (12:16:38 AM): You are out of init.
Thematrian1 (12:16:39 AM): The fleeing figures continue to flee?
Thematrian1 (12:16:40 AM): #I bet they haven't figured out how we did what we did#
Umbrafer (12:16:53 AM): They've disappeared up the ramp.
CirclMastr (12:16:56 AM): #Uh... what do we do now?#
MilesMk1 (12:17:18 AM): #True... But if we do it again, we' just end up exposed with no cover again.#
MilesMk1 (12:17:41 AM): #On the other hand, if we did it quickly enough, without running into rats this time...#
MilesMk1 (12:18:00 AM): #But mainly, I just want to make sure there's not a dozen of them around the corner.#
Thematrian1 (12:18:17 AM): I summon a Watcher, force 3
Thematrian1 (12:18:20 AM): Thematrian1 rolled 3 6-sided dice: 6 1 5
Thematrian1 (12:18:23 AM): er
Thematrian1 (12:18:27 AM): Thematrian1 rolled 6 6-sided dice: 4 3 2 6 3 2
Thematrian1 (12:18:30 AM): Thematrian1 rolled 10 6-sided dice: 5 2 4 5 4 2 1 1 1 5
Umbrafer (12:18:33 AM): *Poof*
Thematrian1 (12:18:34 AM): ::blows on her hand::
Umbrafer (12:18:54 AM): Little bits of the air get blown away by sand, revealing a little… critter?
Umbrafer (12:19:10 AM): Almost like a winged caterpillar.
CirclMastr (12:19:36 AM): (IT'S A BUG SPIRIT! KILL IT!!!)
MilesMk1 (12:20:04 AM): (You kill it.)
Thematrian1 (12:20:12 AM): (I'm a toxic shaman. We're setting up for a big reveal a year from now)
Thematrian1 (12:20:17 AM): (All that clown stuff? Diversion)
MilesMk1 (12:20:25 AM): (It's what we brought you along for. ;-))
Umbrafer (12:21:56 AM): Actions? Just moving around to get a few of the down ramp?
MilesMk1 (12:22:26 AM): A view? Yes.
Umbrafer (12:22:37 AM): Oops
Umbrafer (12:22:43 AM): Brain is dead.
MilesMk1 (12:22:49 AM): Well, that, and listening and looking around, making sure the guys we ran off don't come up behind us.
Umbrafer (12:22:57 AM): You move around, but there's a blank concrete wall there.
MilesMk1 (12:23:09 AM): So, no down ramp.
MilesMk1 (12:23:19 AM): Also, it seems to me, no cars?
Thematrian1 (12:23:28 AM): hence abandonded
MilesMk1 (12:23:29 AM): Didn't we see them take cars down into this place?
Umbrafer (12:23:38 AM): There actually are a few over in the corner.
MilesMk1 (12:24:07 AM): #Damn, scavengers... It looks like the three going up the ramp are it. Keep a sharp eye out...#
MilesMk1 (12:24:20 AM): Any of them look like what we followed?
Umbrafer (12:24:40 AM): Yes. Three cars there, one of them is definitely the one you followed.
Thematrian1 (12:24:51 AM): any auras inside?
MilesMk1 (12:25:05 AM): #Hmm... Feel like taking a ride, anyone? Maybe we can run those bastards down.#
Umbrafer (12:25:50 AM): You can't see inside.
Thematrian1 (12:25:53 AM): #I doubt they left the keys#
Thematrian1 (12:26:15 AM): is the dark area still dark?
Umbrafer (12:26:15 AM): Intelligence, TN 4.
Thematrian1 (12:26:19 AM): Thematrian1 rolled 6 6-sided dice: 4 4 4 5 4 1
Thematrian1 (12:26:23 AM): 5 successes
Umbrafer (12:26:32 AM): Yes, there's still a giant patch of darkness next to the stairs.
MilesMk1 (12:26:33 AM): #Hardly a problem, if we had the time...#
MilesMk1 (12:26:43 AM): Next to the ramp, you mean?
Thematrian1 (12:26:45 AM): No one left inside?
Umbrafer (12:26:50 AM): Yeah. Ramp.
Umbrafer (12:26:57 AM): The cars are several meters from the corner just under the tarp.
Thematrian1 (12:27:17 AM): huh. Wish I knew how to interpet that...
CirclMastr (12:28:56 AM): #Should I break through the floor again?#
Thematrian1 (12:29:17 AM): #Glitch? It's worth a try...#
Umbrafer (12:29:22 AM): (If that was confusion about what I mean: the cars are several meters away from the corner of this floor of the garage. The corner they're next to is directly below the corner with the tarp.)
MilesMk1 (12:29:52 AM): #Sure, why not. If we don't find anything, we go up through the hole and hunt those fuckers down.#
Thematrian1 (12:30:00 AM): (Yeah. Is there anything special about the tunnel underneath, astrally speaking?)
Umbrafer (12:30:20 AM): (Tunnel?)
Thematrian1 (12:30:38 AM): (corner)
Umbrafer (12:31:43 AM): There's a hint of taint near the ceiling.)
Umbrafer (12:31:51 AM): (Other than that, looks clear.)
Thematrian1 (12:31:59 AM): lovely. Is Pusher tall enough to break through the ceiling?
CirclMastr (12:32:28 AM): If the drop is 12 feet... I'd say so, but I'm not the GM.
Umbrafer (12:32:51 AM): Yeah. It'd be a bit slower, but he could do it.
Umbrafer (12:34:33 AM): Actions before we break?
MilesMk1 (12:34:38 AM): He could hit the ceiling with a car. Or a piece of a car...
Thematrian1 (12:34:51 AM): I think we either search the cars, or hunt them down now
MilesMk1 (12:34:57 AM): I'd suggest setting the watcher loose to search for targets.
Thematrian1 (12:35:10 AM): by the time it finds them, they will have moved, was my concern
MilesMk1 (12:35:16 AM): And moving on to hunt the trio down.
MilesMk1 (12:35:30 AM): I was thinking more along the lines of making sure we're not leaving someone hidden behind.
MilesMk1 (12:35:38 AM): The other place had hidden rooms.
Umbrafer (12:37:39 AM): (Final call for actions)
MilesMk1 (12:37:43 AM): I don't think I'll take the time to search the cars, but a quick look to make sure they're empty might also be a good idea...
MilesMk1 (12:37:54 AM): I'm all out.
Umbrafer (12:37:56 AM): The windows are mirrored right now.
Thematrian1 (12:38:12 AM): "Pusher, open the door, please. As gently as you can."
MilesMk1 (12:38:13 AM): And Gem didn't see anyone astrally, correct?
Umbrafer (12:38:22 AM): She can't see into them.
MilesMk1 (12:38:27 AM): Ah.
MilesMk1 (12:38:48 AM): Ok, I guess it'd be a good idea to look inside, then.
Umbrafer (12:40:03 AM): And we'll do that next week.
Thematrian1 (12:40:05 AM): I've got nothing else. See you all Tuesday.
MilesMk1 (12:40:17 AM): Good night.
Umbrafer (12:40:19 AM): Sleep well, all.
MilesMk1 (12:40:24 AM): Thanks, you too.
MilesMk1 has left the chat room.
Thematrian1 has left the chat room.
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Chat room exited at 1/13/2006 12:56:44 AM.