New chat room entered at 2/9/2006 9:09:24 PM.
You are now in chat room “sotsw020906.”
MilesMk1 has entered the chat room.
Thematrian1 has entered the chat room.
CirclMastr has entered the chat room.
CirclMastr (9:10:48 PM): Hey all
Thematrian1 (9:10:49 PM): we were about to interrogate a corpse
Thematrian1 (9:10:54 PM): or it was about to interrogate us
Thematrian1 (9:10:55 PM): or something
Umbrafer (9:11:03 PM): Yarr. Sorry for the delay, I was unavoidably detained.
Umbrafer (9:11:24 PM): Yes. When we left off, we were about to get to the dramatic reveal
Umbrafer (9:11:26 PM): Well
Umbrafer (9:11:30 PM): We'd just had the dramatic reveal
Umbrafer (9:11:35 PM): Now it was Gem's turn.
Thematrian1 (9:11:48 PM): what we dramatically reveal, again?
MilesMk1 (9:11:53 PM): Corpse.
Thematrian1 (9:12:05 PM): yeah, but what was he doing?
Thematrian1 (9:12:05 PM): she doing
Thematrian1 (9:12:07 PM): whatever
MilesMk1 (9:12:09 PM): Or was it a guy pinned to the wall by a drone?
MilesMk1 (9:12:23 PM): No, that was earlier...
MilesMk1 (9:12:24 PM): Hey, Dave.
Thematrian1 (9:13:34 PM): besides hazing the astral
Umbrafer (9:13:38 PM): Gem: you feel cold. A rocky, grey landscape stretches out before you, with a barren tree in the middle.
Umbrafer (9:13:46 PM): The wind howls.
Thematrian1 (9:13:51 PM): (oh fuck)
Umbrafer (9:13:54 PM): Roll Willpower.
Umbrafer (9:13:57 PM): Umbrafer rolled 15 6-sided dice: 2 5 4 2 3 2 6 1 6 2 4 3 2 6 6
Umbrafer (9:13:59 PM): Umbrafer rolled 15 6-sided dice: 5 6 6 4 4 5 1 1 5 4 6 2 5 1 6
Umbrafer (9:14:00 PM): Umbrafer rolled 15 6-sided dice: 3 3 4 1 5 6 2 4 1 2 6 4 5 1 4
Thematrian1 (9:14:00 PM): ugh
Thematrian1 (9:14:00 PM): same place as last time?
Umbrafer (9:14:01 PM): Umbrafer rolled 15 6-sided dice: 4 6 4 4 3 2 2 4 2 6 2 1 1 6 2
Thematrian1 (9:14:01 PM): In my dream, I mean
Thematrian1 (9:14:07 PM): Thematrian1 rolled 6 6-sided dice: 6 3 4 3 3 3
Thematrian1 (9:14:09 PM): Thematrian1 rolled 1 6-sided die: 3
Umbrafer (9:14:17 PM): Umbrafer rolled 13 6-sided dice: 5 6 4 1 5 2 5 6 5 3 5 2 6
Umbrafer (9:14:24 PM): Umbrafer rolled 3 6-sided dice: 2 3 1
Umbrafer (9:14:38 PM): (9, 4, 3s?)
Thematrian1 (9:14:40 PM): I have karma, and I may use it; how'd I do?
Thematrian1 (9:14:42 PM): (yeah)
Umbrafer (9:15:21 PM): (If you reroll you'll be rolling five.)
Umbrafer (9:15:31 PM): (Whether that's good or bad depends on your perspective.)
Thematrian1 (9:15:34 PM): (I'll let them lie)
Umbrafer (9:16:37 PM): It does feel similar to the other place, though the landscape is distinctly different.
Thematrian1 (9:16:41 PM): Unless something terrible happens to me, I walk toward the tree.
Umbrafer (9:17:03 PM): It's similarly jagged and rocky, but is much more consistant elevation-wise.
Umbrafer (9:17:12 PM): Also, there's more wind.
Umbrafer (9:17:14 PM): Much more.
Thematrian1 (9:17:23 PM): I walk carefully.
Umbrafer (9:17:28 PM): Perception.
Thematrian1 (9:17:35 PM): "Just what were these fools playing with...?"
Thematrian1 (9:17:38 PM): Thematrian1 rolled 6 6-sided dice: 5 4 2 4 4 4
Thematrian1 (9:17:41 PM): 5 4 4 4 4
Umbrafer (9:18:58 PM): You notice that there's someone hanged from one of the branches of the tree. He appears to have a long pole stuck through him.
Thematrian1 (9:19:31 PM): Pierced with a spear, hanging from a tree...how many eyes does this guy have?
Umbrafer (9:20:02 PM): Hard to tell. You're still some distance away. Walking towards him?
Thematrian1 (9:20:18 PM): If I can't tell at a distance, I approach.
Thematrian1 (9:20:21 PM): yes
Umbrafer (9:21:01 PM): Quickness or Athletics.
Thematrian1 (9:21:09 PM): Thematrian1 rolled 4 6-sided dice: 3 2 5 5
Thematrian1 (9:21:29 PM): how many is that?
Umbrafer (9:21:33 PM): (For reference, which was that?)
Thematrian1 (9:21:38 PM): Quickness
Umbrafer (9:21:44 PM): (Not that it matters, it was two anyway)
Thematrian1 (9:21:44 PM): if it was a default, I'm in some trouble
Umbrafer (9:22:33 PM): You near the tree, scrambling over the boulders. Your hands threaten to go numb in the cold.
Thematrian1 (9:23:15 PM): I stick them in my armpits and give the hanged man a look-over
Umbrafer (9:23:43 PM): You approach. You're facing him in profile now, and he's definitely missing the eye closest to you.
Thematrian1 (9:24:27 PM): hmm.
Umbrafer (9:24:28 PM): He also appears to be grinning.
Thematrian1 (9:24:42 PM): like he's seen something funny, or death's-head rictus?
Umbrafer (9:24:50 PM): Closer to rictus.
Umbrafer (9:25:16 PM): He moves.
Umbrafer (9:25:46 PM): As you watch, he very slowly twists—it almost looks like he's stretching, to the extent that one can
Umbrafer (9:25:54 PM): (The spear, for reference, goes through him and into the tree)
Thematrian1 (9:26:00 PM): (Of course it does)
Umbrafer (9:26:30 PM): Perception again
Thematrian1 (9:26:50 PM): Thematrian1 rolled 6 6-sided dice: 5 1 6 5 6 1
Thematrian1 (9:26:53 PM): Thematrian1 rolled 2 6-sided dice: 4 4
Thematrian1 (9:26:59 PM): 10 10 5 5 1 1
Thematrian1 (9:27:00 PM): I like it
Umbrafer (9:27:55 PM): You notice the roots of the tree slowly starting to glow gold and… disintegrate, almost.
Umbrafer (9:28:30 PM): This spreads towards the trunk of the tree.
Umbrafer (9:28:48 PM): The man opens his good eye, looking at you. He studies you for a few seconds.
Thematrian1 (9:28:54 PM): I study him back.
Umbrafer (9:29:25 PM): He then mouths something. Intelligence to understand it.
Thematrian1 (9:29:51 PM): Thematrian1 rolled 6 6-sided dice: 4 3 3 4 3 5
Thematrian1 (9:29:57 PM): I step closer.
Umbrafer (9:30:41 PM): You step closer. He motions you to lean over to him, though the height difference is significant (accounting for the space between his feet and the ground, of course)
Thematrian1 (9:31:07 PM): (Indeed). I do so.
Umbrafer (9:32:02 PM): Perception from everyone else.
Thematrian1 (9:32:31 PM): "I cut down the barriers. Who are you?"
Umbrafer (9:33:52 PM): (Glitch and Pusher?)
MilesMk1 (9:35:07 PM): MilesMk1 rolled 6 6-sided dice: 4 3 1 2 1 3
MilesMk1 (9:35:11 PM): Ah...
CirclMastr (9:35:12 PM): CirclMastr rolled 1 6-sided die: 2
MilesMk1 (9:35:51 PM): Did I use up all my Karma?
MilesMk1 (9:36:04 PM): For some reason, I think I have one left...
Umbrafer (9:36:10 PM): I don't remember you having done so
MilesMk1 (9:36:16 PM): At least one...
Umbrafer (9:36:25 PM): Your choice whether to spend it, as always
MilesMk1 (9:36:28 PM): Ok, I'll Karma it, in case something bad is happening to Gem.
MilesMk1 (9:36:33 PM): 6 dice?
Umbrafer (9:37:08 PM): Five.
Umbrafer (9:37:31 PM): Noting, of course, my "quantity-of-successes over raw TN" push.
MilesMk1 (9:37:55 PM): MilesMk1 rolled 5 6-sided dice: 1 4 1 3 5
Umbrafer (9:38:36 PM): You notice two things.
Umbrafer (9:38:54 PM): First, the body shudders slightly. It's faint, but unmistakeable.
Umbrafer (9:39:04 PM): The second, much less faith, is that Gem starts shivering violently.
Thematrian1 (9:39:19 PM): (s/faith/faint/ ?)
Umbrafer (9:39:30 PM): Er, yes.
Umbrafer (9:39:31 PM): Thank you.
Umbrafer (9:40:06 PM): For reference, no time has passed, though Gem would not realize this without reference to a timepiece.
Thematrian1 (9:40:18 PM): (Math SPU, baby)
Umbrafer (9:40:46 PM): (Good times. You notice the chronometer is giving weird readings.)
Umbrafer (9:41:03 PM): ("No time has passed" weird readings.)
Umbrafer (9:41:06 PM): Actions?
Thematrian1 (9:41:08 PM): (How weird? Were the last 5-10 minutes subjective time only? Yep. Dammit)
MilesMk1 (9:41:12 PM): Biotech check on Gem?
Thematrian1 (9:41:28 PM): ::shivers violently::
Umbrafer (9:42:14 PM): Roll it.
MilesMk1 (9:42:42 PM): MilesMk1 rolled 8 6-sided dice: 6 6 6 2 5 3 5 4
MilesMk1 (9:42:46 PM): MilesMk1 rolled 3 6-sided dice: 4 1 5
Umbrafer (9:44:05 PM): She's on the edge of hypothermia, and appears to have the beginnings of frostbite on both cheeks. Considering this is Seattle in June, this is somewhat unusual.
Thematrian1 (9:44:52 PM): "S-s-s-s-stupid visions..."
Thematrian1 (9:45:13 PM): To the corpse: "You must have been thirsty"
Thematrian1 (9:45:27 PM): (my astral perception has been on this whole time? Have I seen anything terrifying?)
MilesMk1 (9:45:44 PM): Damnation... Can I inject her with anything that might help?
MilesMk1 (9:45:54 PM): From the medical kit, I mean?
MilesMk1 (9:47:18 PM): BTW, I assume she's weird and nonresponsive? (haven't heard her say anything, etc.)
Umbrafer (9:47:37 PM): Not that you know of. The usual treatments are either not available (her clothes are dry, she's already in shelter) or are already being provided, in a sense, by the environment (it's about mid-70s in the garage, mid-80s in the air
MilesMk1 (9:47:39 PM): (Or was the "S-s-s-s-stupid visions" audible?
Umbrafer (9:47:40 PM): (above-ground)
Umbrafer (9:48:19 PM): She's a little sluggish in responses, but nothing you wouldn't expect at this body temperature.
MilesMk1 (9:48:43 PM): "Gem?"
Thematrian1 (9:48:59 PM): ::focus on Glitch:: "Yes?"
Umbrafer (9:49:08 PM): While getting her someplace warmer would speed the process, your guess is that unless something (else) weird happens she'll recover after some time to recover body heat.
MilesMk1 (9:49:19 PM): "I think you need to sit down somewhere away from this thing."
Umbrafer (9:49:43 PM): Though, as you've probably guessed, you've no idea how she could have lost it in the first place. Well, you probably have an idea, but… you know what I mean.
MilesMk1 (9:49:44 PM): *leads her over to one of the cars, turns on the heater full-blast*
Umbrafer (9:50:01 PM): *Whoosh*
Thematrian1 (9:50:07 PM): ::refuses to be led::
Umbrafer (9:50:13 PM): *Or not*
Thematrian1 (9:50:32 PM): Seriously now, what's the astral like?
Umbrafer (9:51:18 PM): The astral is much as it was, only the… thing… well, it looks like there's something missing from it.
Umbrafer (9:51:34 PM): It doesn't have quite the same /density/ of taint that it had.
Thematrian1 (9:51:47 PM): has that density spread out into the surrounding environment?
Umbrafer (9:51:51 PM): Perception.
Thematrian1 (9:51:55 PM): Thematrian1 rolled 6 6-sided dice: 2 6 3 1 4 1
Thematrian1 (9:51:57 PM): Thematrian1 rolled 1 6-sided die: 2
Thematrian1 (9:52:04 PM): 6 2 1 0 -1 -1
Thematrian1 (9:52:13 PM): (yeah, I have wound mods. Whoops)
Umbrafer (9:52:17 PM): Now that you mention it, it is spreading a little. Not enough to account for the loss, though.
Umbrafer (9:52:19 PM): (Oops)
Umbrafer (9:52:41 PM): It seems to have spread a little more in one direction, though.
Umbrafer (9:52:54 PM): Diagonally upwards, towards the ceiling.
MilesMk1 (9:54:14 PM): *grumbles about mages under his breath, and not being responsible for people catching their death*
Umbrafer (9:54:15 PM): Actions?
Umbrafer (9:54:26 PM): Glitch so grumbles :)
Thematrian1 (9:54:57 PM): "T-t-talk to me, damn you."
MilesMk1 (9:54:58 PM): "Ok, so what just happened? What's so special about the ceiling, all of a sudden?"
Umbrafer (9:57:17 PM): The rope creaks slightly.
Thematrian1 (9:57:37 PM): Wait - is the corpse visible to everybody, or just me?
Thematrian1 (9:57:41 PM): rope?
Thematrian1 (9:57:49 PM): can we have a full description of the scene?
Umbrafer (9:58:34 PM): Behind the tarp, there was a massive black area on the astral. There was also, on the physical, a corpse hanged by the neck, presumably until dead. The rope is attached to a large hook driven into the ceiling.
MilesMk1 (9:58:52 PM): "Besides the corpse and the hook, I mean."
Thematrian1 (9:58:53 PM): thank you
Thematrian1 (9:58:58 PM): "We let...something out."
Thematrian1 (10:00:00 PM): "I think it was Odin One-Eye. I could be wrong."
MilesMk1 (10:00:11 PM): "Did it try to freeze you to death by way of a thank you?"
Thematrian1 (10:00:21 PM): "No, t-that was just the terrain."
MilesMk1 (10:00:58 PM): "Odin? Is that, like, some totem thing, or are we really talking, like... Odin, with the spear, and the ravens, and..."
Thematrian1 (10:01:33 PM): "I don't know. But I saw...he was hanging from a tree, pierced with a spear. One eye, no ravens that I saw. Then he saw me..."
MilesMk1 (10:03:27 PM): "And...?"
Thematrian1 (10:04:09 PM): "I quote: 'I am free'"
MilesMk1 (10:04:51 PM): "Well... If these were the people holding him here, can that be such a bad thing?"
Thematrian1 (10:05:18 PM): "Yes."
MilesMk1 (10:05:25 PM): "I don't remember him being one of those 'and his coming will be one of the signs of Apocalypse' kind of gods..."
MilesMk1 (10:05:30 PM): "Bad. Why?"
Thematrian1 (10:05:59 PM): ::waving her arms:: "Who are these people? What do we know about them, other than that some guy with a credstick wants them dead?"
Umbrafer (10:06:29 PM): (Incidentally, I would like to remind the team that they do have a decently long walk to civilization unless they want to call a Combat Cab or osmething)
CirclMastr (10:07:02 PM): (They do?)
Thematrian1 (10:07:03 PM): (Because Scavs vanished on us, right)
MilesMk1 (10:07:37 PM): "Well, yeah, if you put it that way... Is that our cue to leave?"
MilesMk1 (10:07:45 PM): (We stole two cars, remember?)
Umbrafer (10:07:50 PM): (Ah yes)
Umbrafer (10:07:59 PM): (Unless you take the cars, which seems a sensible answer)
Thematrian1 (10:08:40 PM): (So often, stealing the cars is the right plan)
Thematrian1 (10:09:01 PM): "No."
Umbrafer (10:09:02 PM): (Seriously.)
Thematrian1 (10:09:11 PM): "We need...we need to either fix this, or exploit it."
Thematrian1 (10:10:27 PM): ::rubs her hands together::
Thematrian1 (10:10:40 PM): "I'm of half a mind to take the corpse with us."
MilesMk1 (10:11:19 PM): "Well... I guess it's your call, you know I'm clueless here..."
Umbrafer (10:11:23 PM): (Just don't get searched by Lone Star. I'm not sure I want to think about what would happen then.)
MilesMk1 (10:11:48 PM): (What? We have plenty of trunk space...)
Thematrian1 (10:12:09 PM): (Us getting searched by LS is already bad news, given how stuffed we are with illegal goodies)
MilesMk1 (10:12:30 PM): (Though I guess this wouldn't help.)
Umbrafer (10:12:43 PM): (True, but that I know how to handle. I think I'd have to break the session to figure out L-S's proper response to this.)
MilesMk1 (10:13:15 PM): (Oh, thanks. That makes me feel real good about the fact we've been messing with the corpse...)
Thematrian1 (10:13:17 PM): (Well, my reaction would be to Mata Hari them with the shock hand, then book)
Thematrian1 (10:13:34 PM): "Hand me that tool laser, would you?"
MilesMk1 (10:13:46 PM): *hands over the tool laser*
Thematrian1 (10:14:12 PM): ::begins to cut the rope:: "Pusher, when the corpse falls, please catch it, gently."
Umbrafer (10:14:38 PM): (Going to do it?)
Umbrafer (10:15:07 PM): Gem's shivering is now very occasional and mild.
CirclMastr (10:15:09 PM): (Pusher is depressed and nonresponsive)
MilesMk1 (10:16:15 PM): "Come on, Pusher... Give us a hand, here."
MilesMk1 (10:16:33 PM): How high off the ground are the corpse's legs?
Umbrafer (10:16:53 PM): About four feet
Thematrian1 (10:18:17 PM): "Any idea how long he's been dead?"
MilesMk1 (10:18:20 PM): "Look, we'll get you a nice troll-sized lawn chair and a portable trid set so you won't miss that... show again, but snap out of it already, ok?"
MilesMk1 (10:18:29 PM): Biotech?
Thematrian1 (10:18:30 PM): (This is a legitimate use of Biotech, right?)
CirclMastr (10:18:43 PM): *grunts sadly*
MilesMk1 (10:18:46 PM): "With a cupholder."
MilesMk1 (10:19:06 PM): "And one of those lower back massagers."
MilesMk1 (10:19:14 PM): *looks over the corpse*
Umbrafer (10:19:20 PM): (Go for it. Results may not be too accurate)
CirclMastr (10:19:21 PM): (brb, dinner)
MilesMk1 (10:19:28 PM): (Wait...)
MilesMk1 (10:19:36 PM): (Is Pusher going to help, or not?)
Umbrafer (10:19:37 PM): (Should be ballpark, though)
MilesMk1 (10:19:41 PM): MilesMk1 rolled 8 6-sided dice: 6 2 3 6 6 2 2 2
Thematrian1 (10:19:42 PM): (Looks like not)
MilesMk1 (10:19:46 PM): MilesMk1 rolled 3 6-sided dice: 2 4 5
Umbrafer (10:21:13 PM): A long time. Very long. Years, probably.
MilesMk1 (10:22:17 PM): "Looks like years... Can't tell you more than that."
Umbrafer (10:23:05 PM): Forensics would tell you more, but Biotech usually focuses on people still living or who have recently stopped.
MilesMk1 (10:23:19 PM): Ok, if Pusher isn't helping, I think I'll back up one of the cars so that the corpse will be directly over the open trunk...
MilesMk1 (10:23:31 PM): Forensics? Knowledge skill?
MilesMk1 (10:24:05 PM): If yes, College Education theoretically lets me make a check at +2...
Umbrafer (10:24:15 PM): Done, roughly. And yes, it would be a knowledge skill.
MilesMk1 (10:24:27 PM): Well, let me see.
MilesMk1 (10:24:31 PM): MilesMk1 rolled 8 6-sided dice: 1 5 5 4 5 2 5 3
MilesMk1 (10:24:40 PM): Bah.
MilesMk1 (10:24:49 PM): Another one-in-a-billion roll...
Umbrafer (10:25:07 PM): "A long time".
MilesMk1 (10:25:46 PM): (actually, more like a 1 in 5 roll, but who's counting...)
Thematrian1 (10:26:08 PM): (You, apparently)
MilesMk1 (10:26:24 PM): Ok... Does the rope tied to the hook have any slack, so that if it was untied, the corpse could simply by lowered?
MilesMk1 (10:26:55 PM): Alternately, could I a) hold on to the hook with one hand and b) let it down gently be the rope once Gem cuts it?
MilesMk1 (10:27:03 PM): by the rope
MilesMk1 (10:27:42 PM): "So, how do we... take advantage of this dessicated cadaver?"
MilesMk1 (10:27:50 PM): "Precisely?"
Umbrafer (10:27:52 PM): I'm not really understanding the question. It has no slack, as such, due to a medium-weight object hanging from it
Thematrian1 (10:27:52 PM): "We don't. I do. And I don't know yet."
CirclMastr (10:28:09 PM): (Back)
MilesMk1 (10:28:22 PM): Well, yes, but it could have been longer than necessary, which would leave a loose pit hanging.
Umbrafer (10:28:24 PM): The knot at the top looks moderately formidable, but if it was undone (whether through finesse or a more Gordian approach) the corpse could certainly be lowered.
Umbrafer (10:28:32 PM): Ah
MilesMk1 (10:28:34 PM): bit
Umbrafer (10:28:40 PM): There is a small loose tail
MilesMk1 (10:29:02 PM): (So, is Pusher going to help?)
Thematrian1 (10:29:20 PM): It looks like not. Gem smiles at Glitch.
MilesMk1 (10:29:48 PM): Ok, so plan B. I climb, and grab on to the rope and the hook. Gem cuts, I lower the corpse into the waiting trunk.
Thematrian1 (10:30:15 PM): I like that plan tremendously.
MilesMk1 (10:30:18 PM): Or slow down its descent, if it's too heavy for me to let it down at will.
Umbrafer (10:30:55 PM): Done. The corpse is medium-heavy and very awkward (though light for a humanish-thing—at this point we're mostly talking skeleton in terms of heavy things), but within your ability.
Umbrafer (10:31:00 PM): For reference, which car is this?
MilesMk1 (10:32:06 PM): The cheaper one.
MilesMk1 (10:32:12 PM): Wait, hold it.
Thematrian1 (10:32:21 PM): No, keep the corpse out of the expensive car.
MilesMk1 (10:32:25 PM): Never mind, this thing could be valuable. The better one. We can always clean it later...
MilesMk1 (10:32:35 PM): Ok, cheaper it is.
Umbrafer (10:32:36 PM): Put it this way:
Umbrafer (10:32:43 PM): The one with the magical drek in the back or not?
Thematrian1 (10:33:05 PM): I'd go with "not"
Umbrafer (10:33:08 PM): Magical-drek being cheaper.
Thematrian1 (10:33:11 PM): oh
Thematrian1 (10:33:23 PM): hm. I guess the corpse does go in the expensive car
MilesMk1 (10:33:42 PM): Ok.
Thematrian1 (10:35:10 PM): does it fit in the trunk, or are we laying it out on the back seat?
Umbrafer (10:35:21 PM): With proper maneuvering, it fits in the trunk.
Umbrafer (10:35:38 PM): If you want to minimize touching it, it won't work so well. If you don't mind, it fits trivially.
MilesMk1 (10:36:40 PM): I'll touch it through a piece of the tarp.
MilesMk1 (10:36:51 PM): In fact, I'll cover it with the tarp after putting it in.
Umbrafer (10:36:51 PM): Done.
Umbrafer (10:36:55 PM): Mm.
MilesMk1 (10:37:00 PM): Some of the tarp?
MilesMk1 (10:37:04 PM): If it's too massive.
Thematrian1 (10:37:35 PM): I help wrap it in the tarp.
Thematrian1 (10:37:46 PM): "The tarp is losing its magic."
Umbrafer (10:37:53 PM): The tarp is significantly larger than the body.
Umbrafer (10:38:09 PM): It looks like it was a slightly short human male, before shriveling and all
Umbrafer (10:39:13 PM): The body is wrapped in less-magical tarp and stuffed in the back of the car.
Thematrian1 (10:39:36 PM): I slot Cars, and drive the other car over to Pusher's general area
Umbrafer (10:39:53 PM): Done.
MilesMk1 (10:39:53 PM): I slot cars, and drive the second car.
Umbrafer (10:40:03 PM): (Does anyone in this group have Cars naturally?)
MilesMk1 (10:40:04 PM): What was in it, BTW? Guns, guns and more guns?
Umbrafer (10:40:23 PM): The second car appeared to belong to the mage you geeked.
Umbrafer (10:40:34 PM): The guns-guns-and-more-guns appears to have been only nominally a car.
MilesMk1 (10:40:46 PM): Right, right. But we moved those over.
Thematrian1 (10:40:53 PM): right
MilesMk1 (10:41:13 PM): So the mage car had the briefcase, finger, pocsec, and a bag, according to my notes.
Umbrafer (10:41:38 PM): Correct.
MilesMk1 (10:43:17 PM): #Ok, so where are we going?#
Thematrian1 (10:43:21 PM): #Away#
MilesMk1 (10:43:24 PM): BTW, if the car has a jack, I jack in.
MilesMk1 (10:43:37 PM): #Well, I assume you have a place in mind for the body, so lead on.#
CirclMastr (10:43:42 PM): (I really can't see how Pusher would have the slightest chance in Hell of fitting in either car)
Umbrafer (10:43:44 PM): Surprisingly enough, it does.
Thematrian1 (10:43:46 PM): #We know that our target isn't in two of the safe-houses we discussed. How many are left?#
Thematrian1 (10:43:56 PM): (We'll stretch him out in the back seat with Glitch)
Umbrafer (10:44:06 PM): (Pusher can fit. He'll take up the entire back seat and probably crush the padding, but he can fit.)
Umbrafer (10:44:18 PM): (It won't be comfortable, which probably won't improve his mood.)
MilesMk1 (10:44:46 PM): Well, he can rip out the front passenger seat and stretch out his legs a little.
MilesMk1 (10:45:18 PM): Good question... How many safe houses are left? (that was covered in a session I missed...)
Thematrian1 (10:45:23 PM): #I have a place for the body, but I need to wait for nightfall#
Thematrian1 (10:45:45 PM): #Explaining this to the 'Star isn't one of my hopes and dreams#
Umbrafer (10:45:50 PM): Two apartment buildings, if you count the bar and the shop out.
Thematrian1 (10:47:08 PM): Speaking of, I had a miniblimp on one of the apartment buildings. Has anything exciting happened in the last ~15 minutes?
Umbrafer (10:47:37 PM): A car pulled up, two people entered carrying two large paper bags each, then the car left.
Umbrafer (10:47:48 PM): Roll Sensors for the blimp.
Thematrian1 (10:47:55 PM): Thematrian1 rolled 1 6-sided die: 6
Thematrian1 (10:47:57 PM): Thematrian1 rolled 1 6-sided die: 3
MilesMk1 (10:48:06 PM): #Sure.#
Umbrafer (10:48:31 PM): There also appears to be a flat, thin, mostly-square box underneath one of the bags.
Thematrian1 (10:49:22 PM): I commit some relevant photos to my deck's memory
MilesMk1 (10:50:15 PM): #So... By process of elimination, he'd have to be in one of those two, right?#
Umbrafer (10:50:18 PM): Ah! That's why it didn't sound right. It was an apartment building and the truncated office building. That occurred at the apartment building.
Umbrafer (10:50:23 PM): (Notes, the lifesaver.)
Thematrian1 (10:50:36 PM): #Works for me. Apartments or offices?#
MilesMk1 (10:51:13 PM): #They're all essentially abandoned, right?#
Umbrafer (10:51:35 PM): Scavengers surveilled the office building and found a cot, weapons, and some foodstuffs
Umbrafer (10:51:47 PM): But nothing that conclusively pointed to immediate habitation
MilesMk1 (10:51:52 PM): #If yes, let's go for the one where we saw signs of life. These guys seem really territorial, I doubt they'd allow strangers to roam around...#
Thematrian1 (10:52:18 PM): #Depends on the stranger#
MilesMk1 (10:52:23 PM): #Hey, Pusher... Are you still up for finishing this job, or do we need to take you home?#
CirclMastr (10:52:45 PM): # *sad grunt* #
MilesMk1 (10:52:50 PM): #We can't have any of this sulking if fighting starts again.#
MilesMk1 (10:53:12 PM): #So just let us know if you want to stay with us, or whether you want to go back home.#
Thematrian1 (10:53:16 PM): #So true. But we can't break off now; they'll flee the city#
MilesMk1 (10:56:13 PM): #Pusher? Come on, you want to get us killed? I know we made you miss your show, but this is our lives, here. Are you going to fight, or not?#
CirclMastr (10:56:46 PM): # *sad grunt* # (Do note that he's far more useless in combat now, lacking his Missile Mastery)
Umbrafer (10:57:35 PM): (Though not as useless as you'd think. He just loses the ability to super-improvise weapons.)
MilesMk1 (10:57:46 PM): (And that stops him from using a sword?)
Thematrian1 (10:57:59 PM): (Eh. 20 dice at TN 8 is pretty rough)
CirclMastr (10:58:05 PM): (Well, he's only got 4 skillpoints in the sword)
MilesMk1 (10:58:07 PM): #Fine, just tell us where you want us to drop you off, then.#
Thematrian1 (10:58:16 PM): (You'd do better to default, then)
MilesMk1 (10:58:16 PM): (Melee?)
CirclMastr (10:58:25 PM): (He's got Unarmed)
CirclMastr (10:58:30 PM): (At... I forget)
MilesMk1 (10:58:31 PM): (Right.)
CirclMastr (10:59:41 PM): (6)
Thematrian1 (11:00:10 PM): (And grenades. Mustn't forget those)
CirclMastr (11:00:20 PM): (He doesn't actually have any grenades)
Thematrian1 (11:00:27 PM): (Yeah, but we do)
Umbrafer (11:00:45 PM): (You can also throw mini-mines)
Thematrian1 (11:00:56 PM): (That's true, we picked up some of those)
Umbrafer (11:02:47 PM): (Seems a bit of a waste to throw them, as they tend to be pricier than standard grenades due to the sensor package (if a cheap one), but you can do it)
MilesMk1 (11:03:27 PM): (Ok, I don't want to be an ass here, but we can't really play the game if your character is completely unresponsive.)
Umbrafer (11:04:22 PM): Incidentally, what is everyone's condition again?
Thematrian1 (11:04:37 PM): Injuried by way of spirit. Intrigued. Worried.
CirclMastr (11:04:40 PM): (I think Pusher has an L wound he gets to ignore)
Umbrafer (11:04:52 PM): Glitch, IIRC, also has one of those
Umbrafer (11:05:01 PM): Gem is at what, M?
Thematrian1 (11:05:05 PM): yeah
MilesMk1 (11:05:17 PM): I healed Gem down to... M? Thought it was L.
Thematrian1 (11:05:29 PM): down to M. I took an S from the elemental
MilesMk1 (11:05:37 PM): Glitch is fine, he used First Aid on himself.
CirclMastr (11:05:38 PM): (You'll have to forgive my lack of response, I'm barely holding down my dinner and I have no idea why)
MilesMk1 (11:05:44 PM): (Ok.)
MilesMk1 (11:06:08 PM): Let me patch up Pusher while I'm at it...
MilesMk1 (11:06:12 PM): MilesMk1 rolled 8 6-sided dice: 2 1 6 3 3 3 2 4
MilesMk1 (11:06:19 PM): MilesMk1 rolled 1 6-sided die: 6
MilesMk1 (11:06:22 PM): Ta-dah.
Umbrafer (11:08:01 PM): Pusher is patched up. Glitch feels more like an armorer than a medic.
CirclMastr (11:09:10 PM): (My brain has stalled out)
CirclMastr (11:09:18 PM): (You might as well NPC Pusher)
MilesMk1 (11:09:44 PM): #Ok, so what's your feeling on where to look next, Gem? Apartments or offices?#
Umbrafer (11:09:47 PM): (Dump some altitude and try to reignite)
Thematrian1 (11:09:57 PM): #Office over apartment. Just a feeling...#
CirclMastr (11:10:14 PM): (I'll fall out of my chair if I do that)
MilesMk1 (11:10:29 PM): #Ok... If Scavengers didn't check it out... Damn, we'll have to find out what happened to her. Let's get out of here...#
MilesMk1 (11:10:41 PM): #Offices it is.#
Umbrafer (11:11:09 PM): Heading over there?
Thematrian1 (11:11:19 PM): Yeah, let's drive over
Umbrafer (11:12:08 PM): You drive. Perception from all.
Thematrian1 (11:12:24 PM): Thematrian1 rolled 6 6-sided dice: 5 3 2 1 3 5
Thematrian1 (11:12:28 PM): 3 3 1 0 -1
MilesMk1 (11:12:38 PM): MilesMk1 rolled 6 6-sided dice: 5 2 2 2 3 5
Umbrafer (11:13:24 PM): The journey goes as uneventfully as a trip through the Barrens can. You arrive at the area of the office building within about twenty minutes.
Umbrafer (11:15:18 PM): The place appears deserted, much like just about everywhere else not obviously gang turf
MilesMk1 (11:15:47 PM): Let's try to find a place to hide the cars...
Thematrian1 (11:15:58 PM): Yeah, this is a city after all. Job #1 is parking.
MilesMk1 (11:16:10 PM): #Either we hide, and try to sneak up, or we could pull up and see if anyone bites...#
Umbrafer (11:16:12 PM): There is a pole with a skull stuck on it. Does anyone have any gang- or barrens-related knowledge skills?
MilesMk1 (11:16:38 PM): College Education? ;)
Thematrian1 (11:16:51 PM): some college
Umbrafer (11:16:55 PM): Um… as wrong as it is, go for it.
MilesMk1 (11:18:21 PM): MilesMk1 rolled 8 6-sided dice: 6 4 6 5 1 1 6 5
MilesMk1 (11:18:25 PM): MilesMk1 rolled 3 6-sided dice: 5 6 3
MilesMk1 (11:18:29 PM): MilesMk1 rolled 1 6-sided die: 3
Thematrian1 (11:18:33 PM): woo! Best college education money can buy!
MilesMk1 (11:18:39 PM): 15, 11, 9
Umbrafer (11:18:47 PM): Holy crap. *Writes several pages of info on the gang on the spot just for that roll*
Umbrafer (11:19:45 PM): Ok. You recognize it as a marker claiming the area as the territory of the Spikes. The skull is probably from an Elf, maybe even the Elf Gem would have been if she had been an Elf any of the times I mixed that up.
Umbrafer (11:20:01 PM): While it is nominally a territory marker, the Spikes are known for claiming far more territory than they care about holding.
Umbrafer (11:20:26 PM): Unless you get uppity or are a member of the Ancients, you only need to start worrying about real territory once the poles start having three skulls on them.
MilesMk1 (11:21:08 PM): #Informs Gem of those facts.#
Thematrian1 (11:21:50 PM): ::nod:: #No need to worry, then...I'm just as glad to leave the gangers alone#
MilesMk1 (11:22:58 PM): #So, I guess we'll try to park out of the way, and move in quietly?#
Umbrafer (11:23:01 PM): (Also, you've probably all heard of them, but to be clear the Spikes and the Ancients are the two über-gangs, as it were.)
MilesMk1 (11:23:22 PM): (Are spikes the ones led by the surprisingly literate Troll?)
MilesMk1 (11:23:35 PM): (Lord Torgo or something?)
Umbrafer (11:23:38 PM): (Lord Togo? Yes.)
Umbrafer (11:23:46 PM): (Maybe it was Torgo. I've never been clear on that.)
Umbrafer (11:23:54 PM): (Pay X nuyen, kill X elves.)
MilesMk1 (11:24:41 PM): BTW, now that people aren't shooting at me, could I take a moment to see if I could reboot my ruthenium, or something? Or do a quick diagnstic on the scanners?
Umbrafer (11:25:04 PM): You try firing it up and it activates normally.
MilesMk1 (11:25:33 PM): *huge sigh of relief*
Umbrafer (11:25:42 PM): Diagnostics report mild stress to one of the lenses.
MilesMk1 (11:25:42 PM): #And in better news, my suit is back online.#
Thematrian1 (11:25:53 PM): #Very good news#
Umbrafer (11:26:00 PM): The "you just halved the operating lifetime" kind, not the "it's broken" kind.
MilesMk1 (11:26:16 PM): I'm going to hug my armorer.
MilesMk1 (11:26:27 PM): And then see about dikoting the sensors.
Thematrian1 (11:26:49 PM): (Can I give my ally spirit a ruthenium bodysuit form?)
Umbrafer (11:27:14 PM): (We shall never speak of this again.)
CirclMastr (11:27:46 PM): (My new idea is a conjurer with ally who has many forms!)
MilesMk1 (11:28:17 PM): (Um... Isn't that sort of like Gem?)
MilesMk1 (11:28:34 PM): (Oh, right, no. She doesn't have an ally spirit yet.)
Thematrian1 (11:28:40 PM): (Yet. It's coming)
Thematrian1 (11:28:54 PM): (if we can just get some downtime after this run...)
MilesMk1 (11:29:03 PM): #Ok, let's find a place to park, and let me take a look in there. And let's hope we got their only mage...#
Thematrian1 (11:29:35 PM): oh, astral senses are ON now that I'm not driving
Umbrafer (11:29:49 PM): Done.
Umbrafer (11:30:08 PM): The area looks mostly clean, a little residual background around the pole.
Umbrafer (11:30:14 PM): Doesn't make it to 1, though.
Thematrian1 (11:30:48 PM): That could mean any number of unpleasant things, but it's probably not relevant to us. How tall is the building?
Thematrian1 (11:30:59 PM): Oh, and has my blimp recorded any exciting goings-on at the apartment?
Umbrafer (11:31:26 PM): Nothing in particular. No one has entered or left since the guys with the bags.
Umbrafer (11:31:37 PM): The building is about four stories tall.
Thematrian1 (11:31:39 PM): that's my chief interest
Umbrafer (11:31:42 PM): I say "about" because the top story is half there.
Thematrian1 (11:32:03 PM): really? Tell us some more about that.
Umbrafer (11:32:40 PM): The building was significantly taller, but got snapped in half somehow. The pieces of the top floors mostly got cleared away before the building was abandoned, and now the top floor is covered with a giant tarp (or patchwork of smal
Umbrafer (11:32:42 PM): (smaller tarps)
Thematrian1 (11:36:00 PM): So, we can make our assault from two directions
MilesMk1 (11:36:57 PM): #Want me to go in and try to recon?#
Thematrian1 (11:37:42 PM): #Yeah, please.#
Thematrian1 (11:37:49 PM): Hey, is this the place that Scavengers scouted?
Thematrian1 (11:37:55 PM): The one with all the assault rifles under a tarp?
Umbrafer (11:38:25 PM): Yes.
Umbrafer (11:38:35 PM): (The theme for this run is "tarps")
MilesMk1 (11:39:48 PM): Ok. I'll stealth my way in there, looking for anything of interest, periodically checking for ultrasound.
MilesMk1 (11:40:08 PM): Also, on the lookout for anything that appears to have been moved recently.
MilesMk1 (11:40:18 PM): Since these guys apparently like hidey holes.
Umbrafer (11:40:42 PM): How are you entering?
MilesMk1 (11:42:51 PM): I'll first circle the ground floor stealhtily, looking for entrances.
MilesMk1 (11:43:01 PM): Or anything that could be climbed quietly.
MilesMk1 (11:43:27 PM): (I so rarely get to climb anything... On the plus side, that's fewer chances to risk deadly falls...)
Umbrafer (11:43:57 PM): (Not deadly until you hit the 20-meter mark, unless you botch something)
Umbrafer (11:45:07 PM): Most of the immediately-visible entrances are tarped up. There is a window that looks smashed in and untarped on the third floor, and there's a patch of what looks to be climbable wall near it—if you're careful, you might even be ab
Umbrafer (11:45:13 PM): able to get to the fourth floor/roof that way.
MilesMk1 (11:46:40 PM): Hmm. Ok, that looks good - doesn't require me to move any tarps.
MilesMk1 (11:47:00 PM): Hopefully, they're not so Machiavellian they left it there as a trap...
MilesMk1 (11:47:13 PM): #Going to try going to the top, and coming in that way.#
MilesMk1 (11:47:34 PM): Ok, I'll climb, peeking into windows along the way if I can.
Umbrafer (11:47:45 PM): You do so. Roll it.
MilesMk1 (11:48:00 PM): If I can use my claws, I'm at -4.
MilesMk1 (11:48:03 PM): MilesMk1 rolled 7 6-sided dice: 5 2 3 6 4 1 4
MilesMk1 (11:48:07 PM): MilesMk1 rolled 1 6-sided die: 3
Umbrafer (11:48:21 PM): Claws are indeed available.
Umbrafer (11:48:35 PM): I'll double-check the climbing rules, but that looks pretty good.
Umbrafer (11:50:21 PM): Ok. TN is 8 after mods (8 for "side of old building", +4 for distance to be climbed, -4 for claws)
Umbrafer (11:50:37 PM): Quickness+Strength is?
MilesMk1 (11:51:10 PM): 10
MilesMk1 (11:51:17 PM): Ok... Let's pray.
MilesMk1 (11:51:21 PM): MilesMk1 rolled 7 6-sided dice: 6 6 5 2 5 5 1
MilesMk1 (11:51:25 PM): MilesMk1 rolled 2 6-sided dice: 3 2
MilesMk1 (11:51:30 PM): Cutting it kind of close...
MilesMk1 (11:51:53 PM): The claws are actually only -2, IIRC, the balance augmenter is the other -2.
Umbrafer (11:52:12 PM): (For reference, you make a check each turn. Failure means you don't cover any distance, but barring other problems you only actually fall on a botch)
Umbrafer (11:52:37 PM): (You move 1 meter +1/success each turn.)
MilesMk1 (11:53:06 PM): Ah.
MilesMk1 (11:53:16 PM): What was the Quickness+Str for?
Umbrafer (11:53:20 PM): You are now five meters up the building. If I'm calculating correctly, you should be looking for about thirteen meters.
MilesMk1 (11:53:33 PM): Ok, rolling again?
Umbrafer (11:53:35 PM): (Your movement speed is (QCK+STR)/8, rounded down)
MilesMk1 (11:53:40 PM): Ah.
MilesMk1 (11:53:44 PM): MilesMk1 rolled 7 6-sided dice: 2 4 1 1 6 5 1
MilesMk1 (11:53:48 PM): MilesMk1 rolled 1 6-sided die: 6
Umbrafer (11:53:51 PM): Roll it. The windows you pass are mostly uninformative.
MilesMk1 (11:54:35 PM): MilesMk1 rolled 7 6-sided dice: 4 5 3 2 1 1 3
MilesMk1 (11:54:41 PM): MilesMk1 rolled 7 6-sided dice: 6 1 1 1 3 4 2
MilesMk1 (11:54:44 PM): MilesMk1 rolled 1 6-sided die: 4
MilesMk1 (11:55:00 PM): MilesMk1 rolled 7 6-sided dice: 5 5 6 3 2 6 4
Umbrafer (11:55:00 PM): At seven meters, one of the handholds crumbles away. You don't slip or anything, but the going isn't easy.
MilesMk1 (11:55:12 PM): MilesMk1 rolled 1 6-sided die: 2
Umbrafer (11:55:20 PM): (Got another six to reroll)
MilesMk1 (11:55:27 PM): MilesMk1 rolled 1 6-sided die: 2
MilesMk1 (11:55:34 PM): 10 meters, now?
Umbrafer (11:55:41 PM): Victory is within your grasp.
MilesMk1 (11:55:47 PM): MilesMk1 rolled 7 6-sided dice: 2 3 1 1 3 3 3
Umbrafer (11:55:53 PM): (12, as far as I can tell)
MilesMk1 (11:56:06 PM): MilesMk1 rolled 7 6-sided dice: 3 3 5 4 5 1 2
MilesMk1 (11:56:11 PM): MilesMk1 rolled 7 6-sided dice: 4 3 1 5 6 6 6
MilesMk1 (11:56:15 PM): MilesMk1 rolled 3 6-sided dice: 1 3 5
MilesMk1 (11:56:22 PM): Ah, that one last tricky meter..
Umbrafer (11:56:48 PM): It's tough going, but you finally manage to slap a clawed hand over the edge. You haul yourself up.
MilesMk1 (11:57:25 PM): Good thing I'm invisible so the others can't see my flailing...
Umbrafer (11:57:46 PM): Perception for anyone who wants to try to watch Glitch's flailing.
Thematrian1 (11:58:06 PM): ::worries over the corpse in the trunk::
MilesMk1 (11:59:37 PM): I look around and listen.
Umbrafer (11:59:38 PM): The fourth floor is much like you'd expect an office building to be if you took off the roof, floors above, and ceiling and left it in Seattle acid rain for 30-odd years.
Umbrafer (11:59:56 PM): The sludge of carpet makes squishy noises.
MilesMk1 (12:02:15 AM): I try to move as quietly as I can, and take a look around.
MilesMk1 (12:02:33 AM): Also, listen intently for anything out of the ordinary.
Umbrafer (12:03:20 AM): Other than the noises of a building quietly rotting away, all seems quiet. Perception.
MilesMk1 (12:03:46 AM): MilesMk1 rolled 6 6-sided dice: 3 5 4 2 2 6
MilesMk1 (12:03:50 AM): MilesMk1 rolled 1 6-sided die: 3
Umbrafer (12:04:50 AM): All is quiet. From the general sense of the place, you don't think it's somewhere people would spend time if they could help it (referring here to the fourth floor)
MilesMk1 (12:06:05 AM): Right.
MilesMk1 (12:06:10 AM): Ok, I'll look for a way down.
Umbrafer (12:07:01 AM): From Scavengers' report, you find the fire stairs easily.
MilesMk1 (12:08:29 AM): Ok. I head down, doing my usual thing.
Umbrafer (12:09:00 AM): Done. How far down?
MilesMk1 (12:09:20 AM): One floor at a time, so to 3 for now.
Umbrafer (12:10:05 AM): Perception.
MilesMk1 (12:10:33 AM): MilesMk1 rolled 6 6-sided dice: 2 1 1 6 4 4
MilesMk1 (12:10:36 AM): MilesMk1 rolled 1 6-sided die: 3
Umbrafer (12:11:03 AM): You hear an odd sound coming from down the hall. Other than the spatial recognizer, what are your earmods?
MilesMk1 (12:11:51 AM): Dampender, Amp and Balance Aug.
Umbrafer (12:12:34 AM): On closer inspection, you identify the sound as playing cards being shuffled.
Thematrian1 (12:12:49 AM): !
MilesMk1 (12:12:58 AM): #Someone's shuffling cards on the third floor.#
MilesMk1 (12:13:07 AM): #Going to take a closer look.#
Umbrafer (12:13:15 AM): (The difference between one and three successes.)
MilesMk1 (12:13:24 AM): I'll check for ultrasound...
MilesMk1 (12:13:28 AM): MilesMk1 rolled 8 6-sided dice: 2 4 1 1 3 4 5 4
MilesMk1 (12:13:32 AM): ...
Umbrafer (12:13:40 AM): You find no traps.
MilesMk1 (12:13:50 AM): And then, move in trying to find the card player or players.
Umbrafer (12:14:50 AM): You know the room. You'd estimate that whoever it is is playing on a particle-board table around a bend from the door with an open window in the room and not much in terms of soft objects.
Umbrafer (12:15:14 AM): You can't tell if they're alone or not. There's very little else in terms of movement sounds.
Umbrafer (12:15:18 AM): The sound changes to cards being dealt.
Umbrafer (12:15:31 AM): Rapid, sounds like groups of fours.
Umbrafer (12:15:42 AM): Groups of four, I should say.
MilesMk1 (12:15:53 AM): Hmm... Solitaire?
Thematrian1 (12:15:56 AM): (They're playing asshole!)
MilesMk1 (12:16:10 AM): Ok... I'll try to get a look at them.
Umbrafer (12:16:36 AM): The entire deck gets dealt out. Roll Stealth.
MilesMk1 (12:16:43 AM): MilesMk1 rolled 6 6-sided dice: 2 1 2 5 2 6
MilesMk1 (12:16:46 AM): MilesMk1 rolled 1 6-sided die: 6
MilesMk1 (12:16:49 AM): MilesMk1 rolled 1 6-sided die: 5
Umbrafer (12:16:53 AM): (Heh)
Umbrafer (12:16:58 AM): Umbrafer rolled 15 6-sided dice: 2 4 3 6 3 2 6 6 2 6 1 5 6 3 3
Umbrafer (12:17:01 AM): Umbrafer rolled 15 6-sided dice: 2 4 3 3 3 5 3 2 6 1 1 4 5 3 6
MilesMk1 (12:17:08 AM): 29 visual, 17 audio...
Umbrafer (12:17:10 AM): Umbrafer rolled 7 6-sided dice: 3 5 4 6 5 6 1
Umbrafer (12:17:15 AM): Umbrafer rolled 2 6-sided dice: 4 5
MilesMk1 (12:17:22 AM): Plus the spirit, if I still have it - and I think I do.
Thematrian1 (12:17:51 AM): No; I sent it to distract the water elemental. Sorry.
Umbrafer (12:18:21 AM): There are four of them there. Three are sitting at the table, one is standing at the window holding a cigarette and a lighter.
MilesMk1 (12:18:33 AM): #Four guys.#
Umbrafer (12:18:39 AM): He strikes the lighter about a dozen times before it lights.
MilesMk1 (12:18:45 AM): Anyone I recognize?
Umbrafer (12:19:08 AM): No one you recognize. They've all got pistols, and there are some assault rifles and a shotgun propped against various things.
Umbrafer (12:19:21 AM): There's also a two-way radio perched on the table.
MilesMk1 (12:20:19 AM): #They have a radio... Could be for communication with the outside, could be for talking to the principal...#
MilesMk1 (12:20:59 AM): They're by that broken window on the 3rd floor?
MilesMk1 (12:21:17 AM): I pass on their location as well...
Umbrafer (12:21:26 AM): Yep
MilesMk1 (12:21:31 AM): Do I see any footprints in the dust?
MilesMk1 (12:21:37 AM): If yes, where do they lead?
Umbrafer (12:22:48 AM): The dust is pretty thick along the walls, but is mostly absent from the center of the halls
Umbrafer (12:22:55 AM): The area is either well-travelled or cleaned.
MilesMk1 (12:23:52 AM): Just as well for me, I guess.
Umbrafer (12:23:54 AM): And the clock just jumped out and hit me over the head. Final actions.
MilesMk1 (12:24:26 AM): Meh... While rolling a grenade in there would be entertaining, I'm not sure it's our best bet.
MilesMk1 (12:24:40 AM): I will go back to looking for the target.
Thematrian1 (12:24:43 AM): Terrible plan. But the guards are here, I bet he is too
Umbrafer (12:24:52 AM): It would also ruin their card game.
MilesMk1 (12:25:06 AM): Terrible plan? Looking for the guy, or the grenade? ;)
Thematrian1 (12:25:31 AM): the grenade
MilesMk1 (12:26:31 AM): I know, it was just wishful thinking.
Thematrian1 (12:26:45 AM): maybe later
MilesMk1 (12:26:48 AM): I need to get some remote-detonated explosives...
MilesMk1 (12:27:09 AM): I could have left some planted near them, to be set off by someone outside if shooting started.
MilesMk1 (12:27:27 AM): Oh, well. Hopefully, he's here too.
MilesMk1 (12:27:36 AM): And they have no more damned mages to bust me.
Thematrian1 (12:27:38 AM): Add it to your list.
MilesMk1 (12:27:43 AM): See you guys next week.
Thematrian1 (12:27:46 AM): see you
MilesMk1 (12:27:49 AM): Oh, I will...
Thematrian1 (12:27:55 AM): heh
MilesMk1 (12:28:16 AM): Night.
MilesMk1 has left the chat room.
CirclMastr has left the chat room.
Thematrian1 has left the chat room.
Chat room exited at 2/10/2006 1:16:57 AM.