New chat room entered at 3/2/2006 9:06:59 PM.
You are now in chat room “sotsw030206.”
MilesMk1 has entered the chat room.
Thematrian1 has entered the chat room.
CirclMastr has entered the chat room.
MilesMk1 (9:07:52 PM): Evening.
CirclMastr (9:07:54 PM): Hey all
Umbrafer (9:08:03 PM): Terribly sorry about the delay
Umbrafer (9:09:26 PM): Let's see, when we last left off…
Umbrafer (9:09:35 PM): Third-floor hallway?
Thematrian1 (9:10:11 PM): screaming watcher
MilesMk1 (9:10:17 PM): I'd set off the gas when I heard footsteps below, then booby-trapped the 3rd floor stairway door to blow when the door was opened.
Thematrian1 (9:10:20 PM): Pusher and Gem plotting an assault
MilesMk1 (9:10:35 PM): Gem spotted a car outside, with someone inside arguing with the Lt.
MilesMk1 (9:10:49 PM): Glitch was trying to get to the window in order to shoot the car, lots.
MilesMk1 (9:12:19 PM): A grenade through a car window would be ideal, if they opened one to argue with the Lt...
Umbrafer (9:13:03 PM): It appears there is one. Which window is Glitch going for?
Thematrian1 (9:14:26 PM): (Let us know when you make your move, and we can support you)
MilesMk1 (9:14:39 PM): The one that was open already, so I attract less attention.
MilesMk1 (9:14:48 PM): (don't have to rip off tarps, and so on)
MilesMk1 (9:14:54 PM): #Going to try to nail the car.#
MilesMk1 (9:15:15 PM): #Wait for 'fire in the hole'#
Umbrafer (9:15:15 PM): Done. The room the CMooks were in overlooks the street nicely.
MilesMk1 (9:15:30 PM): Does the car feature an open window?
Umbrafer (9:15:46 PM): Perception.
MilesMk1 (9:15:46 PM): If yes, could a called shot place a grenade therein?
MilesMk1 (9:15:50 PM): MilesMk1 rolled 6 6-sided dice: 1 2 6 2 3 1
MilesMk1 (9:15:54 PM): MilesMk1 rolled 1 6-sided die: 5
MilesMk1 (9:15:56 PM): Damn it...
Umbrafer (9:16:25 PM): There is one. It's at a nasty angle from you, though—not impossible, but difficult. Especially with the astral bugger screaming in your ear.
MilesMk1 (9:16:38 PM): Well, that's why they invented Karma...
MilesMk1 (9:17:02 PM): I'm going to aim for two actions, then take my shot.
MilesMk1 (9:17:14 PM): Unless the door blows, in which case I fire right away.
Thematrian1 (9:17:16 PM): ::quivers with eagerness::
Umbrafer (9:17:35 PM): One minute while I line up all the modifiers.
Umbrafer (9:17:43 PM): Feel free to make your roll if you don't care about knowing first.
MilesMk1 (9:17:54 PM): That's a -2 for me before any nasty angle and watcher yelling effects, I believe.
Umbrafer (9:18:05 PM): Yep
MilesMk1 (9:18:07 PM): Well, I'm firing anyway, so...
MilesMk1 (9:18:11 PM): MilesMk1 rolled 8 6-sided dice: 6 4 4 1 2 1 6 5
MilesMk1 (9:18:15 PM): MilesMk1 rolled 2 6-sided dice: 5 3
MilesMk1 (9:18:18 PM): Ha!
CirclMastr (9:18:51 PM): (On a completely unrelated note, I'm starting a diet tomorrow)
MilesMk1 (9:18:52 PM): Unless There's more than +10 in mods against me, it's going to get very warm in that car...
Umbrafer (9:19:01 PM): (What are your other mods?)
MilesMk1 (9:19:10 PM): (Good luck. Done that enough times to sympathize...)
CirclMastr (9:19:33 PM): (Ever with success?)
Umbrafer (9:19:38 PM): (-2 Aim, what else?)
MilesMk1 (9:19:44 PM): (Other? -2 for aiming, -2 for grenadelink.)
MilesMk1 (9:19:56 PM): (And SL/GL2 makes the called shot penalty -2, not -4)
MilesMk1 (9:20:06 PM): (Sort of.)
Umbrafer (9:20:32 PM): (As it stands, if you karma you'll reroll seven. I'll have to ask you to decide before Scatter is rolled, though.)
MilesMk1 (9:20:35 PM): (Lost over 60lbs once, but then gained it back because of... well, college, basically.)
MilesMk1 (9:20:54 PM): (I'll Karma...)
MilesMk1 (9:21:26 PM): (Though I lost it over about 4 months, and it took me three years to gain it back, some of it was muscle, and if I'd only been more disciplined...)
MilesMk1 (9:21:36 PM): MilesMk1 rolled 7 6-sided dice: 5 4 1 2 1 5 4
MilesMk1 (9:21:39 PM): Son of a...
MilesMk1 (9:21:52 PM): Ok, scatter...
MilesMk1 (9:21:55 PM): MilesMk1 rolled 1 6-sided die: 6
MilesMk1 (9:21:57 PM): Shit.
Thematrian1 (9:22:08 PM): how many successes was that, Jon?
Thematrian1 (9:22:11 PM): Glitch has karma
MilesMk1 (9:22:21 PM): I already Karma'd once.
Umbrafer (9:22:32 PM): If you mean the second roll, zero.
Umbrafer (9:22:57 PM): What type of grenade was it?
MilesMk1 (9:23:04 PM): HE IPE, defensive.
Umbrafer (9:23:17 PM): (Defensive is the -1/1 or -1/.5 type again?)
Umbrafer (9:23:23 PM): (I never can keep that straight)
Thematrian1 (9:23:35 PM): (.5)
CirclMastr (9:23:38 PM): (Defensive is -1 per half)
MilesMk1 (9:23:41 PM): (The .5 type. I can;t use combat pool while using skillwires, right?)
Thematrian1 (9:23:43 PM): ('cause you can set it off closer to yourself)
Umbrafer (9:23:55 PM): (That's correct, skillwires are incompatible with pool.)
Umbrafer (9:24:05 PM): (Well, that's actually backwards)
Umbrafer (9:24:16 PM): (IRL, offensive is the less-powerful type)
Umbrafer (9:24:21 PM): (Because you throw it while advancing)
Umbrafer (9:24:29 PM): (Hence why I never remember)
CirclMastr (9:24:32 PM): (Since when does SR = IRL?)
MilesMk1 (9:24:40 PM): You know, let me roll my second shot while we're at it, since I'm doing it anyway...
Umbrafer (9:24:43 PM): (Yesterday. Get with the times.)
MilesMk1 (9:24:51 PM): MilesMk1 rolled 5 6-sided dice: 6 4 5 3 3
MilesMk1 (9:24:55 PM): MilesMk1 rolled 1 6-sided die: 3
Umbrafer (9:24:56 PM): Second shot in the same turn?
CirclMastr (9:24:56 PM): (I don't read the Times, they suck)
MilesMk1 (9:24:58 PM): Shit.
MilesMk1 (9:25:01 PM): MilesMk1 rolled 1 6-sided die: 2
MilesMk1 (9:25:07 PM): Yeah.
MilesMk1 (9:25:19 PM): Personalized grip, though, so no recoil.
Umbrafer (9:25:38 PM): *Nods* Which means it was fired before the first grenade impacted, so you don't get to know how that turned out. Not that it made much difference.
Umbrafer (9:26:09 PM): Umbrafer rolled 4 6-sided dice: 6 6 1 1
Umbrafer (9:26:14 PM): Umbrafer rolled 2 6-sided dice: 2 3
Umbrafer (9:26:28 PM): Umbrafer rolled 5 6-sided dice: 6 1 3 4 3
Umbrafer (9:26:33 PM): Umbrafer rolled 1 6-sided die: 3
Umbrafer (9:26:38 PM): Umbrafer rolled 15 6-sided dice: 2 2 5 3 5 6 5 2 5 4 2 5 3 3 1
Umbrafer (9:26:42 PM): Umbrafer rolled 1 6-sided die: 4
Umbrafer (9:26:49 PM): Umbrafer rolled 6 6-sided dice: 5 1 2 6 2 2
Umbrafer (9:26:52 PM): Umbrafer rolled 1 6-sided die: 1
Thematrian1 (9:26:55 PM): When I hear those, I throw my own. Initiative?
MilesMk1 (9:27:00 PM): (So, how does scatter work, if you hit a target like a window? It bouncess off and doesn't go inside? It goes inside like it's supposed to, then scatter?)
MilesMk1 (9:27:02 PM): Doh...
MilesMk1 (9:27:05 PM): Oh, yeah.
MilesMk1 (9:27:10 PM): #Fire in the hole.#
MilesMk1 (9:27:16 PM): (as I shoot, not afterwards)
Umbrafer (9:27:23 PM): (Yeah, init. Give me a minute to calculate all the distances)
MilesMk1 (9:27:35 PM): MilesMk1 rolled 2 6-sided dice: 3 6
MilesMk1 (9:27:37 PM): 15
Umbrafer (9:27:43 PM): Ok. Here's how it goes down.
Thematrian1 (9:28:05 PM): Thematrian1 rolled 1 6-sided die: 2
Thematrian1 (9:28:10 PM): 6
Umbrafer (9:28:16 PM): Right before your first grenade impacts, the Lieutenant hurls himself backwards.
Umbrafer (9:28:35 PM): The first grenade slams into the rear window of the car, detonating.
Umbrafer (9:28:46 PM): Umbrafer rolled 3 6-sided dice: 2 5 4
Umbrafer (9:29:17 PM): This shatters the rear window inwards, as well as causing some incidental damage to the car's frame.
Thematrian1 (9:29:18 PM): "Pusher, NOW!"
Umbrafer (9:29:47 PM): You can't tell the condition of anyone inside. The Lieutenant does not appear obviously injured, but there hasn't been time for anything other than very major arteries to bleed meaningfully yet.
Umbrafer (9:30:07 PM): The second grenade goes off a short distance past the windshield of the car.
Umbrafer (9:30:10 PM): Umbrafer rolled 3 6-sided dice: 6 5 2
Umbrafer (9:30:19 PM): It's hard to tell what effect, if any, it has.
Thematrian1 (9:30:24 PM): (I can't see this happening, BTW)
Umbrafer (9:30:28 PM): I know
MilesMk1 (9:30:30 PM): Past the windshield?
MilesMk1 (9:30:53 PM): As in, in midair not hitting the car?
MilesMk1 (9:31:25 PM): I'm assuming not on the inside, past the windshield.
Umbrafer (9:31:40 PM): Correct. The car is angled slightly away from you--you missed on the left the first time (good), the right the second (not so good)
Umbrafer (9:31:45 PM): Must have overcompensated.
MilesMk1 (9:32:03 PM): Ah. Well, if they don't kill me, I can shoot again. (since that was a surprise round, yes?)
Umbrafer (9:32:22 PM): It does appear to bang up the hood, though it's impossible to tell how much beyond cosmetic.
MilesMk1 (9:32:31 PM): Damn armored cars.
Umbrafer (9:32:39 PM): What's your INIT?
Umbrafer (9:32:44 PM): 15.
Umbrafer (9:32:48 PM): Umbrafer rolled 4 6-sided dice: 2 1 1 6
Umbrafer (9:32:53 PM): Umbrafer rolled 3 6-sided dice: 3 1 6
Umbrafer (9:33:00 PM): Umbrafer rolled 8 6-sided dice: 4 3 2 3 6 1 1 2
MilesMk1 (9:33:04 PM): Oh, good, they're wired out the wazoo...
MilesMk1 (9:33:11 PM): 8?
MilesMk1 (9:33:18 PM): I don't want to know...
Umbrafer (9:33:25 PM): (More than one mook.)
Umbrafer (9:34:11 PM): Umbrafer rolled 2 6-sided dice: 2 4
MilesMk1 (9:34:22 PM): (Just one more shot, with a chance to use Karma, and then I run for it.)
MilesMk1 (9:34:42 PM): (If the guy with Wired 2 doesn't kill me first...)
Thematrian1 (9:34:51 PM): (He has to spot you first)
MilesMk1 (9:35:04 PM): (Or the rigger inside the car doesn't run for it - that could be the guy with 4 init dice, or something.)
Thematrian1 (9:35:07 PM): (It's a grenade, there are lots of legitimate attack vectors)
Thematrian1 (9:35:23 PM): (If so, my miniblimp and I have some bad news for him)
MilesMk1 (9:35:38 PM): (Your miniblimp is armed?)
Thematrian1 (9:36:01 PM): (No, but we are, and I can follow him wherever he goes)
Umbrafer (9:36:09 PM): Umbrafer rolled 1 6-sided die: 1
MilesMk1 (9:36:11 PM): (Ah. Well, yes.)
MilesMk1 (9:36:30 PM): (Though getting myself out of this place alive might pose a challenge.)
Umbrafer (9:36:44 PM): Umbrafer rolled 6 6-sided dice: 4 1 5 2 3 6
Umbrafer (9:36:46 PM): Umbrafer rolled 1 6-sided die: 3
Umbrafer (9:37:09 PM): L1 rolls over on the ground, whipping out a pistol. He fires it.
Umbrafer (9:37:15 PM): Umbrafer rolled 12 6-sided dice: 4 1 6 6 2 2 6 3 3 1 5 6
MilesMk1 (9:37:19 PM): (I'm not quite as attached to Glitch as to Blake, but... BTW, I was surprised how much it bummed me out when it looked like I was going to die...)
Umbrafer (9:37:20 PM): Umbrafer rolled 4 6-sided dice: 2 3 4 4
Umbrafer (9:37:50 PM): Because of the difficulty of his position, it's difficult to tell if he knows where you are and missed or if he's just suppressing with a pistol.
MilesMk1 (9:37:58 PM): Mhmm.
Thematrian1 (9:38:04 PM): (I'm glad. And I'm really glad you found a way out)
Thematrian1 (9:38:23 PM): (I mean, technically Blake wasn't going to die, but just as bad, you know?)
Umbrafer (9:38:27 PM): What's your augmented reaction?
MilesMk1 (9:38:31 PM): 6
Umbrafer (9:38:40 PM): Umbrafer rolled 9 6-sided dice: 6 6 3 6 2 5 5 5 1
MilesMk1 (9:38:42 PM): I don't have an augmented reaction. I just have reaction.
Umbrafer (9:38:46 PM): Umbrafer rolled 3 6-sided dice: 5 3 1
Umbrafer (9:38:51 PM): The car rockets away .
MilesMk1 (9:38:56 PM): Damnation...
MilesMk1 (9:39:10 PM): How far / do I still have a shot?
Umbrafer (9:39:15 PM): (I say "augmented" because the next tiebreaker level is natural only)
Umbrafer (9:39:41 PM): At the window? No. At the car in general, yes. It's moving pretty quickly, but it hasn't had time to cover much ground.
MilesMk1 (9:39:59 PM): Ok... Going to just shoot the damn car this time.
Thematrian1 (9:40:09 PM): Remember that F4 city spirit I conjured earlier? Got a little job for him, once I get an action.
MilesMk1 (9:40:23 PM): Let me know when I act...
Umbrafer (9:40:36 PM): You're up.
MilesMk1 (9:41:15 PM): Ah. Well, in that case, first action: Shoot the car. Second action, crouch so they can't shoot at me.
MilesMk1 (9:41:19 PM): MilesMk1 rolled 8 6-sided dice: 3 5 1 1 4 5 2 2
MilesMk1 (9:41:31 PM): If I karma, how many would I re-roll?
MilesMk1 (9:41:50 PM): (Short range for this sucker is 50 meters)
Umbrafer (9:42:51 PM): (Yep) 4-2+1+2… you'd reroll six.
MilesMk1 (9:42:58 PM): (Of all the shitty-ass luck... With decent rolls, that car could have been a smoking wreck...)
MilesMk1 (9:43:03 PM): Ok, doing it.
MilesMk1 (9:43:07 PM): MilesMk1 rolled 6 6-sided dice: 6 4 1 5 6 6
MilesMk1 (9:43:10 PM): Yes!
MilesMk1 (9:43:22 PM): MilesMk1 rolled 3 6-sided dice: 3 3 3
MilesMk1 (9:43:32 PM): Should have shot a tire... Oh well.
MilesMk1 (9:43:44 PM): Scatter...
MilesMk1 (9:43:47 PM): MilesMk1 rolled 1 6-sided die: 2
MilesMk1 (9:43:58 PM): So I stay up long enough to see what happened, then crouch.
Umbrafer (9:44:46 PM): (One minute) *Whump*
Umbrafer (9:44:46 PM): Umbrafer rolled 3 6-sided dice: 5 5 3
Umbrafer (9:45:01 PM): Umbrafer rolled 7 6-sided dice: 2 1 3 5 6 1 2
Umbrafer (9:45:06 PM): Umbrafer rolled 7 6-sided dice: 5 6 3 1 2 4 5
Umbrafer (9:45:32 PM): It keeps on going, but now there's a very nasty-looking plume of smoke coming out the back.
Umbrafer (9:46:31 PM): Umbrafer rolled 8 6-sided dice: 1 3 2 3 5 2 1 6
Umbrafer (9:46:33 PM): Umbrafer rolled 1 6-sided die: 6
Umbrafer (9:46:37 PM): Umbrafer rolled 15 6-sided dice: 5 6 6 3 2 6 5 4 5 1 3 2 4 1 3
Umbrafer (9:46:40 PM): Umbrafer rolled 1 6-sided die: 2
Umbrafer (9:46:49 PM): Umbrafer rolled 3 6-sided dice: 4 5 6
Umbrafer (9:47:04 PM): Some stuff you can't see happens. Gem.
Umbrafer (9:47:15 PM): What was Gem's angle on the scene again?
Thematrian1 (9:48:23 PM): peeking around a corner. I point to the car and whisper to my City spirit: "Slow down that car!"
Thematrian1 (9:48:34 PM): (this will quarter its max speed. Good times, good times)
Umbrafer (9:48:49 PM): (What was Pusher's init?)
Umbrafer (9:49:07 PM): Ok. You see a bunch of the mooks dash back into the building.
Umbrafer (9:49:18 PM): The spirit vanishes off after the car.
Thematrian1 (9:50:11 PM): #Glitch, the mooks are on to you.#
Thematrian1 (9:50:17 PM): What did the lieutenant do, or did I see?
MilesMk1 (9:50:43 PM): #Let's hope this makes them careless while opening doors...#
Thematrian1 (9:51:05 PM): #I'll find you a safe wall to climb down, how about that?#
Umbrafer (9:51:07 PM): Perception.
MilesMk1 (9:51:09 PM): BTW, in case it got forgotten in confusion... The room with the sniper in it also has a trap.
Thematrian1 (9:51:15 PM): Thematrian1 rolled 6 6-sided dice: 4 1 1 5 2 1
Thematrian1 (9:51:17 PM): sigh
Thematrian1 (9:51:19 PM): 3
MilesMk1 (9:51:49 PM): #Sounds good. Damn shitty angle, I almost had them...#
Umbrafer (9:52:21 PM): The lieutenant appears to have vanished.
Umbrafer (9:52:37 PM): (Yep, I remembered. What was the size again?)
MilesMk1 (9:53:35 PM): HE IPE offensive, is what I intended.
Umbrafer (9:54:00 PM): *Nods*
Umbrafer (9:54:09 PM): You hear nothing at the moment.
MilesMk1 (9:54:15 PM): (So is the one upstairs, BTW. I had defensive in the GL, offensive non-aerodynamic ones.)
Umbrafer (9:54:52 PM): Anyway. Unless Pusher has an action, the turn wraps around.
Umbrafer (9:54:54 PM): Umbrafer rolled 1 6-sided die: 4
Umbrafer (9:55:06 PM): Umbrafer rolled 4 6-sided dice: 4 3 5 3
MilesMk1 (9:55:20 PM): Well, my next move (whenever it come) is to relocate to a distant part of the building (ideally going in a direction towards our cars, rather than away) and start looking for an exit.
Thematrian1 (9:55:41 PM): Pusher, throw one of your chunks at the car
Umbrafer (9:56:00 PM): The first thing that happens this turn is that the car slows down a great deal.
Umbrafer (9:56:44 PM): The second thing that happens is that the Lieutenant rises from the ground and takes two shots at one of the upper windows while running for the building.
MilesMk1 (9:56:59 PM): True, Pusher is probably our best AV weapon...
MilesMk1 (9:57:16 PM): I should have brought a LAW with me.
Thematrian1 (9:57:33 PM): Next time. My TN to find Great Dragons is about a 3.
MilesMk1 (9:57:42 PM): I made a mistake by not having grenades before, now I made another. From now on, I go nowhere without AV rockets.
Umbrafer (9:58:32 PM): Hehehe
Thematrian1 (9:58:43 PM): By which I meant, the ATGM
Umbrafer (9:58:53 PM): Umbrafer rolled 10 6-sided dice: 6 4 4 1 3 2 4 2 1 5
Umbrafer (9:58:57 PM): Umbrafer rolled 1 6-sided die: 4
Umbrafer (9:59:32 PM): The car accelerates back up to something similar to its former speed. Unfortuantely, while impressively fast for an acceleration from dead stop, it isn't too impressive.
Thematrian1 (10:00:05 PM): #There's a mage in the car#
Umbrafer (10:01:19 PM): Glitch flees through the building?
MilesMk1 (10:01:31 PM): Yeah.
Umbrafer (10:01:50 PM): *Flee* Intelligence, please.
MilesMk1 (10:01:53 PM): #Always getting in the way...#
MilesMk1 (10:01:56 PM): MilesMk1 rolled 8 6-sided dice: 5 1 3 1 1 1 3 5
Umbrafer (10:02:01 PM): *Nods*
MilesMk1 (10:02:15 PM): (If only we still had Scavengers.)
Umbrafer (10:02:23 PM): [Implied action]
Umbrafer (10:02:49 PM): Gem.
MilesMk1 (10:02:53 PM): Let me know when I find a promising exit.
MilesMk1 (10:03:11 PM): Or hear and/or see something indicating they're catching up to me.
Thematrian1 (10:03:14 PM): Hmph. He'll just banish my other spirit. I peek 'round the corner again; is the lieutenant visible?
Umbrafer (10:03:31 PM): He is.
MilesMk1 (10:03:57 PM): Couldn't you tell the spirit to follow from a safe distance? Or is there no such thing?
Thematrian1 (10:04:02 PM): command to my sky spirit: "Kill him."
Thematrian1 (10:04:14 PM): I could, but how would it know when to come back? I have my miniblimp for this
Umbrafer (10:05:07 PM): That was your command? Who were you specifying as "him"?
Thematrian1 (10:05:37 PM): The L, pointing to him
Umbrafer (10:05:50 PM): Done.
Umbrafer (10:06:18 PM): The sky spirit starts moving towards him. Who had Movement going on the car?
Thematrian1 (10:06:32 PM): the city spirit
Umbrafer (10:07:09 PM): *Nods*
Umbrafer (10:08:36 PM): Waitaminute
Umbrafer (10:08:45 PM): I screwed up. Gem doesn't get an action, she only has one pass this turn.
Umbrafer (10:08:57 PM): Ok, that's everyone then. Init.
Thematrian1 (10:09:00 PM): Thematrian1 rolled 1 6-sided die: 5
Umbrafer (10:09:08 PM): Umbrafer rolled 4 6-sided dice: 4 1 2 5
Thematrian1 (10:09:10 PM): 10
Umbrafer (10:09:25 PM): Umbrafer rolled 1 6-sided die: 3
Umbrafer (10:09:35 PM): (Sky spirit is what Force?
Umbrafer (10:09:37 PM): *)
Umbrafer (10:10:00 PM): Umbrafer rolled 1 6-sided die: 6
Umbrafer (10:10:13 PM): Umbrafer rolled 2 6-sided dice: 3 3
Umbrafer (10:10:16 PM): Umbrafer rolled 1 6-sided die: 4
Thematrian1 (10:10:20 PM): (4)
Umbrafer (10:10:25 PM): (Got it)
Thematrian1 (10:10:29 PM): (Ditto the City spirit)
Umbrafer (10:10:38 PM): Umbrafer rolled 2 6-sided dice: 5 2
Umbrafer (10:10:48 PM): Umbrafer rolled 8 6-sided dice: 2 4 1 3 3 1 3 6
Umbrafer (10:11:52 PM): First action: the Lieutenant runs partway into the building.
Umbrafer (10:11:59 PM): Well
Umbrafer (10:12:04 PM): Unless Glitch comes up with something. Init?
MilesMk1 (10:12:14 PM): MilesMk1 rolled 2 6-sided dice: 3 6
MilesMk1 (10:12:16 PM): 15
Umbrafer (10:12:38 PM): He runs partyway in.
Umbrafer (10:12:41 PM): Umbrafer rolled 8 6-sided dice: 3 6 4 3 4 5 4 2
Umbrafer (10:12:44 PM): Umbrafer rolled 1 6-sided die: 2
Umbrafer (10:12:50 PM): The car speeds up.
Umbrafer (10:14:01 PM): Glitch's action.
Umbrafer (10:14:12 PM): What sort of path out are you looking for? Alternate stairwell, what?
Umbrafer (10:14:22 PM): Oh, and incidentally you hear an explosion.
MilesMk1 (10:14:40 PM): On this floor, or below?
Umbrafer (10:15:11 PM): Below, it sounds like.
Umbrafer (10:15:24 PM): Gem sees some stuff fly out of a window.
MilesMk1 (10:15:31 PM): My ideal exit would be a window I could leap from to a rooftop, or some such, but I'll settle for a window I can dangle from and drop down.
Thematrian1 (10:16:41 PM): Am I under it?
Umbrafer (10:18:28 PM): No.
Umbrafer (10:18:32 PM): It's across the street.
Umbrafer (10:18:43 PM): Unless I completely misinterpreted where you've been the whole time.
Umbrafer (10:18:52 PM): In which case it still isn't directly over you.
MilesMk1 (10:19:15 PM): (Damn it... I can't fnd my SRC, can someone remind me what the falling rules are like?)
Thematrian1 (10:19:25 PM): (They're bad news. Just climb)
MilesMk1 (10:19:27 PM): (Power equal to 1/2 the distance in meters?)
Umbrafer (10:20:14 PM): *Dig*
Thematrian1 (10:20:27 PM): (Yes, with code based on the Ramming rules)
Umbrafer (10:20:42 PM): (Half armor, Power equal to half distance in meters, damage level L until 3 meters, M 'till six, S 'til 20.)
MilesMk1 (10:21:03 PM): So... Third floor, dangling from a window sill - under 6 meters?
Umbrafer (10:21:44 PM): Third story window… well, you're short. That said, it'd probably be about… eight meters? Maybe seven?
Umbrafer (10:22:06 PM): Wait
Thematrian1 (10:22:12 PM): Wait indeed
Thematrian1 (10:22:15 PM): I have a sky spirit
Thematrian1 (10:22:18 PM): I can make people float
MilesMk1 (10:22:21 PM): So, power 4, I need 2s... No way I can get hurt with combat pool.
Umbrafer (10:22:28 PM): No, that'd be it. The whole building is ~13 meters tall, so more like eight or nine.
Thematrian1 (10:22:29 PM): Just tell me which window. Oh, ok, fair enough.
Umbrafer (10:22:55 PM): Damage code the same for either, since it's rounded down.
MilesMk1 (10:22:59 PM): And I can probably roll Athletics to help out as well. (though I shudder to ask you to look that up)
Umbrafer (10:23:30 PM): TN would equal 9, but unless you wanted to do other stuff while falling the test is basically free and reduces Power by 1/success.
Umbrafer (10:23:34 PM): Same page. Organization, for once.
MilesMk1 (10:24:02 PM): Yay! Ok, I'm going to leap out of a window, then (once not facing the front of the building) and make my way towards Gem.
Umbrafer (10:25:07 PM): You take a sharp turn into a room, push aside the tarp, and hop out. Your initiative is now considered to be 30.
MilesMk1 (10:25:16 PM): Hah.
Thematrian1 (10:25:23 PM): ?
MilesMk1 (10:25:25 PM): Ok, let me resist the fall...
MilesMk1 (10:25:29 PM): MilesMk1 rolled 12 6-sided dice: 5 6 1 3 2 5 2 6 4 6 4 5
Umbrafer (10:25:33 PM): You haven't landed yet :)
Umbrafer (10:25:38 PM): But feel free to roll.
Umbrafer (10:25:40 PM): I guess.
MilesMk1 (10:25:42 PM): Yeah, yeah... ;)
Umbrafer (10:25:56 PM): Gem: still astrally perceiving?
Thematrian1 (10:26:03 PM): yes
Thematrian1 (10:26:04 PM): always
Thematrian1 (10:26:09 PM): at this point
Thematrian1 (10:26:23 PM): although, if something big and scary comes barreling down on me in the astral, I reserve the right to switch off
Umbrafer (10:26:26 PM): You see something fly out of the building towards the car. It's moving very quickly.
Umbrafer (10:26:34 PM): (Most people do.)
Thematrian1 (10:27:00 PM): Um. Can I Banish it? Is it even a spirit? Do I have time to do more than blink in astonishment?
Umbrafer (10:27:31 PM): Perception. Get a lot of successes or you'll have to burn an action on either OiD or Assensing.
Thematrian1 (10:27:57 PM): Thematrian1 rolled 6 6-sided dice: 5 6 4 5 6 6
Thematrian1 (10:28:00 PM): Thematrian1 rolled 3 6-sided dice: 6 5 2
Thematrian1 (10:28:04 PM): Thematrian1 rolled 1 6-sided die: 6
Thematrian1 (10:28:08 PM): Thematrian1 rolled 1 6-sided die: 3
Thematrian1 (10:28:16 PM): -2 for wound mods, but still
Umbrafer (10:28:54 PM): Heh. Not bad. You think it's a spirit.
Umbrafer (10:29:02 PM): Looks Cityish, though it could potentially be an Earth Elemental.
Thematrian1 (10:29:31 PM): ok. Can I attempt to Banish?
Thematrian1 (10:29:39 PM): IE, do I have time?
Thematrian1 (10:29:46 PM): I am by no means resolved on this course of action
Umbrafer (10:30:10 PM): You may attempt, if you wish.
Umbrafer (10:30:30 PM): I don't remember much in terms of range restrictions.
Thematrian1 (10:30:37 PM): LOS, like all other magic
Thematrian1 (10:31:18 PM): nah, I'll leave it alone.
Thematrian1 (10:31:18 PM): without wound mods, I'd risk it, but as-is...
Umbrafer (10:32:33 PM): Yeah, those can be nasty. Your action?
Umbrafer (10:32:39 PM): (You're up.)
Thematrian1 (10:32:42 PM): is the lieutenant still around?
Thematrian1 (10:32:52 PM): actually, no, I don't care. I stroll away
Umbrafer (10:32:56 PM): He's still visible in the b… ok.,
Umbrafer (10:33:00 PM): *-,
Umbrafer (10:34:11 PM): Glitch lands.
Umbrafer (10:34:23 PM): Unless I missed something, he took no damage. He rolls away perfectly.
MilesMk1 (10:34:28 PM): Yep.
MilesMk1 (10:35:01 PM): Then I head for the car (using such cover as is available - if none, simply using Athletics to run for a corner I can turn)
Thematrian1 (10:35:16 PM): I get in my car and check on the miniblimp
MilesMk1 (10:35:21 PM): #Coming in.#
MilesMk1 (10:35:28 PM): #Any spirits after me?#
Thematrian1 (10:35:29 PM): #Good times#
Umbrafer (10:35:44 PM): Miniblimp is doing its thing.
Umbrafer (10:35:53 PM): That is to say, whatever you last ordered it to do.
Thematrian1 (10:36:05 PM): So it's still sending me visual data from the apartment?
Thematrian1 (10:36:10 PM): Not, say, running random diagnostics?
Umbrafer (10:38:00 PM): Correct
Thematrian1 (10:38:17 PM): great. What happened while we were fighting?
Umbrafer (10:40:10 PM): As far as you can tell, nothing. Keep in mind that it has been about nine seconds now.
Umbrafer (10:41:17 PM): Actions?
Umbrafer (10:41:26 PM): Unless you choose to return to it, we're out of init for right now.
Thematrian1 (10:41:31 PM): #Ok, where to now? Following them seems unwise.#
MilesMk1 (10:41:50 PM): #On account of the mage?#
MilesMk1 (10:42:02 PM): #Or because they're likely to follow?#
Umbrafer (10:42:08 PM): Also, let's get a Perception roll from anyone who was in a good position to see the car after all grenades hit.
MilesMk1 (10:42:28 PM): That'd be anyone but me.
Thematrian1 (10:42:50 PM): Thematrian1 rolled 6 6-sided dice: 6 2 1 4 1 2
Thematrian1 (10:42:53 PM): Thematrian1 rolled 1 6-sided die: 2
Thematrian1 (10:42:59 PM): 6 2 0 0 -1 -1
Umbrafer (10:43:16 PM): You noticed that it was leaking various fluids. What significance this has is unclear.
MilesMk1 (10:43:33 PM): (Time for an incediary grenade!)
MilesMk1 (10:43:43 PM): Ok, I head for the car ASAP>
MilesMk1 (10:44:06 PM): (BTW, do we still pretend that Pusher is there, or what?)
Umbrafer (10:44:21 PM): (He's there, he's just near-catatonic unless Dave states otherwise.)
Umbrafer (10:44:27 PM): Done. Takes you a few combat turns, but you make it to the car.
MilesMk1 (10:44:58 PM): (Because Glitch is sure as hell blaming the Johnson for sticking us with a lemon... :) If we'd had functional heavy support, we could have taken him right here.)
MilesMk1 (10:45:28 PM): #So, what now? Lay low, see if there's activity at their other safehouses?#
MilesMk1 (10:45:44 PM): #Or cut our losses, report failure, and move on?#
Umbrafer (10:46:08 PM): (Well, if you'd just had a portable TV…)
Umbrafer (10:47:24 PM): Actions?
Umbrafer (10:47:49 PM): It is now about thirty seconds after Glitch jumped out the window.
MilesMk1 (10:48:10 PM): I think we should drive away and talk as we do so.
Thematrian1 (10:48:22 PM): Yeah.
MilesMk1 (10:48:31 PM): Perhaps take a swing by that other safehouse we know about, the one at the store.
Thematrian1 (10:48:42 PM): #If Pusher wasn't crashed so hard, I'd suggest we follow#
Thematrian1 (10:48:46 PM): #As it is, we can't stop the car#
Thematrian1 (10:49:23 PM): #Change of plans. Let's follow them.#
MilesMk1 (10:49:29 PM): #Well... I'm pretty sure my grenade launcher could, eventually. You said it was leaking, and I saw it smoke and burn.#
MilesMk1 (10:49:43 PM): #Yeah? All right, do you have a way of tracking them?#
Thematrian1 (10:49:58 PM): #Follow the trail of motor oil. Now go!#
Thematrian1 (10:50:12 PM): Before I go, I focus my will and net myself another city spirit, F4:
Thematrian1 (10:50:14 PM): Thematrian1 rolled 6 6-sided dice: 5 6 2 6 6 3
Thematrian1 (10:50:17 PM): Thematrian1 rolled 10 6-sided dice: 2 5 5 3 6 6 6 1 5 1
Thematrian1 (10:50:22 PM): no drain, 3 services
Umbrafer (10:50:30 PM): Net: one City Spirit. This one looks like rubble.
Thematrian1 (10:50:46 PM): "Stick with me, kid. We're going places."
MilesMk1 (10:50:51 PM): Ok, I follow the trail of motor oil...
Thematrian1 (10:50:53 PM): I slot Cars and drive.
Thematrian1 (10:50:58 PM): I follow the car, insofar as I can
MilesMk1 (10:51:01 PM): So do I, actually.
Thematrian1 (10:51:03 PM): 30 seconds is not a long time, so...
MilesMk1 (10:51:14 PM): Does this heap have a datajack? If yes, I plug in.
Umbrafer (10:51:32 PM): (Which one were you driving?)
Thematrian1 (10:51:52 PM): I'll plug in too, what the heck. Mise well offset wound mods...
MilesMk1 (10:51:57 PM): (The... Damn, I forget. I think the corpse went into the nicer one.)
MilesMk1 (10:52:11 PM): Never mind.
Umbrafer (10:52:14 PM): (It did, since it was the one without weird magical drek)
Umbrafer (10:52:49 PM): On the other hand, now that I check my notes they both have 'jacks. I'd still like to know which you're in, though.
MilesMk1 (10:53:39 PM): IIRC the one without the corpse.
MilesMk1 (10:54:06 PM): It's Gem's corpse.
Umbrafer (10:54:30 PM): Mmm, ambiguity.
Umbrafer (10:54:31 PM): Ok.
Thematrian1 (10:54:34 PM): (Not yet, it's not)
Umbrafer (10:54:45 PM): You drive off after the target with corpse in hand.
Thematrian1 (10:54:56 PM): In trunk, IIRC
MilesMk1 (10:54:58 PM): (Yeah, yeah... Gem is currently in the possession of the cadaver.:))
Thematrian1 (10:54:59 PM): which reminds me
Thematrian1 (10:55:06 PM): how nice an area are we in?
Umbrafer (10:55:14 PM): The trail is pretty easy to follow at first. Let's get some Perception rolls, after this memory.
Umbrafer (10:55:14 PM): For the Barrens? Pretty decent.
Thematrian1 (10:55:22 PM): but we are in the Barrens. Good times.
Thematrian1 (10:55:25 PM): Thematrian1 rolled 6 6-sided dice: 6 6 6 5 5 6
Thematrian1 (10:55:28 PM): Thematrian1 rolled 4 6-sided dice: 4 6 4 6
Umbrafer (10:55:29 PM): On a more absolute scale? Utter shithole.
Thematrian1 (10:55:34 PM): Thematrian1 rolled 2 6-sided dice: 3 5
Thematrian1 (10:55:49 PM): That'd be...15 13 8 8 3 3
Umbrafer (10:55:54 PM): Gem has no problems whatsoever following the trail. I want a roll from Glitch still but it just needs to not botch.
Umbrafer (10:56:09 PM): If you fail, you follow Gem instead of the trail. I guess that makes the next test slightly harder, but not much.
Thematrian1 (10:56:14 PM): (Clearly the SR gods are rewarding me for taking the more daring choice)
Umbrafer (10:56:28 PM): (Fortune favours the bold.)
MilesMk1 (10:58:00 PM): MilesMk1 rolled 6 6-sided dice: 1 4 6 4 1 6
MilesMk1 (10:58:04 PM): MilesMk1 rolled 2 6-sided dice: 6 4
MilesMk1 (10:58:07 PM): MilesMk1 rolled 1 6-sided die: 2
MilesMk1 (10:58:24 PM): (Yes. It rewards you with a scenic tour of the sewer drains.)
Umbrafer (10:59:07 PM): You zoom along. There are a few sharp turns, but nothing you can't handle by slowing down a little--if you'd prefer not to, it'll be a Driving Test.
Thematrian1 (10:59:34 PM): I'll go ahead and slow down.
MilesMk1 (10:59:42 PM): Uhmm... Me too.
Thematrian1 (10:59:43 PM): since I'm Wound Mod Girl today
Thematrian1 (10:59:50 PM): which I guess forces Glitch's hand
Thematrian1 (10:59:52 PM): sorry about that
Umbrafer (11:00:08 PM): He passed his Perception test, he can follow the trail on his own
MilesMk1 (11:00:18 PM): True...
MilesMk1 (11:00:39 PM): Well, I guess there's no harm in me getting a little bit ahead... What's the handling on this car, though?
Umbrafer (11:01:47 PM): You're in the nicer one? It isn't anything special, pretty standard Handling for a sedan of its class
Umbrafer (11:02:21 PM): No
Umbrafer (11:02:28 PM): You're /not/ in the nicer one, that's what we just determined
Umbrafer (11:02:43 PM): Someday I'll have to figure out why Thursday is the day I always end up mysteriously exhausted in the evening.
MilesMk1 (11:03:05 PM): Ok, so... Driving:
Umbrafer (11:03:10 PM): This car is smaller and nimbler. It's no cornering demon, but it's pretty responsive.
MilesMk1 (11:03:14 PM): (-1 for datajack)
MilesMk1 (11:03:18 PM): MilesMk1 rolled 8 6-sided dice: 1 3 5 4 2 3 4 5
Umbrafer (11:04:06 PM): Adjusted TN is 4, you take the corner with ease.
Umbrafer (11:04:34 PM): (Handling 3 + Unfamiliar Vehicle 1 + Terrain Restricted 1 - Datajack 1)
Umbrafer (11:05:04 PM): You pull ahead of Gem. Let's get another Perception test.
Thematrian1 (11:05:09 PM): Thematrian1 rolled 6 6-sided dice: 3 4 3 3 6 2
Thematrian1 (11:05:12 PM): Thematrian1 rolled 1 6-sided die: 1
Thematrian1 (11:05:14 PM): 5
Umbrafer (11:05:31 PM): (That'll cover you when you get there, but Glitch is in front and needs to spot first.)
MilesMk1 (11:06:28 PM): MilesMk1 rolled 6 6-sided dice: 5 3 1 6 2 1
MilesMk1 (11:06:32 PM): MilesMk1 rolled 1 6-sided die: 4
MilesMk1 (11:07:00 PM): 10,5
Umbrafer (11:07:25 PM): You almost lose the trail for a second, but then you spot the trail going around another sharp corner.
Umbrafer (11:07:40 PM): You have the same choice of slow down/make test.
Umbrafer (11:07:49 PM): Conditions look to be pretty similar.
MilesMk1 (11:09:11 PM): *passes the info on the turn to Gem*
MilesMk1 (11:09:20 PM): I'll make the turn.
Umbrafer (11:09:35 PM): Roll it up.
MilesMk1 (11:09:40 PM): MilesMk1 rolled 8 6-sided dice: 1 1 4 6 2 5 6 3
Thematrian1 (11:09:43 PM): I stay slow. Glitch can pull ahead, it's fine with me.
MilesMk1 (11:10:01 PM): Yeah... That way, I encounter whatever traps they have first. ;)
Umbrafer (11:10:03 PM): (Incidentally, as you probably figured, the Watcher vanished somewhere about the time you jumped out the window.
Umbrafer (11:10:04 PM): *)
MilesMk1 (11:10:15 PM): (I was hoping it would.)
MilesMk1 (11:10:33 PM): (I wish I had my own car, it has Great Dragon ATGMs in the back...)
Umbrafer (11:10:48 PM): You screech around the turn, and there it is—the target car. It's a few hundred meters ahead, but travelling at about half your speed.
MilesMk1 (11:12:07 PM): Is this area barren (pardon the pun) enough that it'll be obvious to them I can't be here randomly, not matter how casually I drive?
Umbrafer (11:12:14 PM): Yes.
MilesMk1 (11:12:16 PM): *transmits the info*
MilesMk1 (11:12:34 PM): And playing tag with a rigger is probably a really, really bad idea.
Thematrian1 (11:12:44 PM): When I have LOS, I ready an action to order the spirit to accelerate them when they start to turn
Umbrafer (11:12:46 PM): Most of the vehicles around here are probably motorcycles.
Thematrian1 (11:12:55 PM): #Try and get them to make a sharp turn#
Umbrafer (11:12:58 PM): It's your call, as always.
MilesMk1 (11:13:01 PM): #Got it.#
MilesMk1 (11:13:22 PM): So, I wait for Gem to get into LOS, then accelerate, trying to make them speed up to evade me.
Umbrafer (11:13:59 PM): You accelerate. Their speed remains totally unchanged.
Umbrafer (11:15:04 PM): If you keep going much further, you'll ram into them.
Umbrafer (11:15:08 PM): Gem: Perception.
Thematrian1 (11:15:18 PM): Thematrian1 rolled 6 6-sided dice: 5 1 5 2 4 1
Thematrian1 (11:15:22 PM): 3 3
Thematrian1 (11:15:27 PM): is it astral?
Umbrafer (11:15:29 PM): Nothing special.
Umbrafer (11:15:33 PM): Hm?
Thematrian1 (11:15:47 PM): Well, I have to stay astrally perceptive to have that ready action
Umbrafer (11:15:54 PM): The astral perception penalty does not apply to that roll, no.
Thematrian1 (11:15:58 PM): heh
MilesMk1 (11:16:29 PM): Hmm... Is there anything strange about it?
Umbrafer (11:16:41 PM): About what?
MilesMk1 (11:16:44 PM): The car.
MilesMk1 (11:16:57 PM): Aside from the smoking hole...
Umbrafer (11:17:02 PM): If you mean the car, only the fact that it appears pretty busted up and is moving, for the circumstances, quite slowly.
MilesMk1 (11:17:13 PM): Could they possibly not have seen me because of the damage to the back?
MilesMk1 (11:17:29 PM): #I figured they'd run... Do I try to ram them?#
Umbrafer (11:17:59 PM): It seems unlikely..
Thematrian1 (11:18:27 PM): #Against a rigger? Unwise#
MilesMk1 (11:18:45 PM): Well, I ain't playing that game. Would I be able to 1. roll down the window 2. stop and 3. fire at them with my GL before they got out of range?
Thematrian1 (11:19:26 PM): Can we say that Pusher throws something out my window, even though his player is AWOL?
Umbrafer (11:19:30 PM): Provided they didn't turn off, easily. They'd leave Short range, but would be in Medium or Long.
Umbrafer (11:19:47 PM): You can if you want, though I suspect you won't like the result
Thematrian1 (11:20:03 PM): throws something at our enemies?
Umbrafer (11:20:14 PM): As above
Thematrian1 (11:20:39 PM): throws something damaging at our enemies?
Umbrafer (11:20:55 PM): Does he have a grenade?
Thematrian1 (11:21:14 PM): oh, right
MilesMk1 (11:21:15 PM): Ok, I'm going to give that a try.
Thematrian1 (11:21:18 PM): all his powers are geased
Thematrian1 (11:21:21 PM): sigh
MilesMk1 (11:21:23 PM): Stop, aim for one action, fire.
Umbrafer (11:21:29 PM): Yeah.
Umbrafer (11:21:30 PM): Well
Umbrafer (11:21:30 PM): Not all
Thematrian1 (11:21:35 PM): All the ones I care about
Umbrafer (11:21:40 PM): Yeah.
MilesMk1 (11:22:02 PM): (Basically, what I'll be doing is slowing down, turning 45 degrees or so, and shooting from the driver's window - that way, I can start driving after them easily.)
Umbrafer (11:22:20 PM): You do so. Make an Acceleration Test.
MilesMk1 (11:22:31 PM): #This smells like a trap. If the principal was in the car, they probably dumped him off already...#
MilesMk1 (11:22:34 PM): Car?
MilesMk1 (11:22:38 PM): MilesMk1 rolled 8 6-sided dice: 2 5 5 1 3 2 6 2
Umbrafer (11:22:38 PM): Yep
Thematrian1 (11:22:49 PM): How long have we been chasing?
MilesMk1 (11:22:51 PM): 4 successes, I guess>
MilesMk1 (11:22:52 PM): ?
Thematrian1 (11:22:53 PM): Where are we relative to the apartment?
Umbrafer (11:23:23 PM): A fair distance away, heading at about an 80 degree angle.
MilesMk1 (11:23:25 PM): #Just let him run into one of the buildings with the mage and bodyguards, and left the car here for bait.#
Thematrian1 (11:24:19 PM): #Timing's pretty tight#
Umbrafer (11:25:19 PM): Ok. You slow and stop before they leave Medium range. Taking your shot?
MilesMk1 (11:25:53 PM): One action to aim, then shoot.
MilesMk1 (11:25:59 PM): MilesMk1 rolled 8 6-sided dice: 3 3 4 5 1 5 4 5
MilesMk1 (11:26:05 PM): 7 successes...
MilesMk1 (11:26:08 PM): I guess.
MilesMk1 (11:26:15 PM): Scatter.
MilesMk1 (11:26:17 PM): MilesMk1 rolled 1 6-sided die: 2
Umbrafer (11:26:58 PM): *BOOM*
Umbrafer (11:27:01 PM): Umbrafer rolled 7 6-sided dice: 6 5 3 1 6 6 6
Umbrafer (11:27:04 PM): Umbrafer rolled 4 6-sided dice: 2 6 5 4
Umbrafer (11:27:06 PM): Ow.
Umbrafer (11:27:08 PM): Umbrafer rolled 1 6-sided die: 5
Umbrafer (11:28:31 PM): The car veers sharply. Something falls off.
Umbrafer (11:28:35 PM): It slams into a nearby wall.
Umbrafer (11:28:42 PM): The "something" keeps on rolling.
Thematrian1 (11:28:43 PM): I Movement it...ok, perhaps not.
MilesMk1 (11:29:29 PM): *vroom*
MilesMk1 (11:29:43 PM): I drive up, and exit with my pistol drawn.
Umbrafer (11:29:46 PM): If you wish you can Movement it before it slams
Thematrian1 (11:29:51 PM): Yes, I do wish
MilesMk1 (11:29:52 PM): #Think I got it...#
Thematrian1 (11:29:56 PM): Let's quadruple the collision speed
Umbrafer (11:29:57 PM): *WHAM*
Thematrian1 (11:29:59 PM): I like that
Thematrian1 (11:30:01 PM): I like that a lot
Thematrian1 (11:30:07 PM): I drive past it, then turn and stop so that I'm blocking the road. I get out of the car so that it's between me and the target
Thematrian1 (11:30:12 PM): crawling over Pusher if necessar
Thematrian1 (11:30:12 PM): y
Umbrafer (11:30:28 PM): Now the only question is whether or not there's enough left of the people inside to fulfill your contract, providing one of them's the target.
MilesMk1 (11:30:48 PM): (How the hell did I take it out if he rolled so well? Ah, well, gift horses and all that...)
Thematrian1 (11:30:54 PM): Hey, accidents don't emulsify people.
Umbrafer (11:31:19 PM): (That was the grenade's roll. I rolled too much for it, though, but I randomly chose a half to count.)
Umbrafer (11:31:26 PM): (Unfortunately for all concerned, it was the latter half.)
Thematrian1 (11:31:29 PM): ...and chose the second half
Umbrafer (11:31:50 PM): (The car didn't have enough body dice to be worth rolling.
MilesMk1 (11:31:55 PM): Well, the nice thing about the CNS is that there's a lot to go around, and maybe some of it will be conveniently accessible...
Thematrian1 (11:32:18 PM): (Someday, we should fulfill one of these contracts by offering the guy a spine transplant)
MilesMk1 (11:32:25 PM): (Yes.)
MilesMk1 (11:32:57 PM): (Reminds me of a D&D game I was in, in which we were to kill a man, and bring back as proof his arm with a distinctive tatoo...)
Thematrian1 (11:33:21 PM): (That's basically how Reaction Enhancers work, right? Free RE and some plastic surgery, we get paid, everyone walks away happy. Except the J when he finds out)
Thematrian1 (11:33:21 PM): (heh)
MilesMk1 (11:33:22 PM): (He ended up paying us off - when he ran out of options - to surgically remove it and let him go.)
Thematrian1 (11:33:51 PM): Pusher investigates the scene first.
Umbrafer (11:33:56 PM): (Not RE, but there's some other 'ware.)
MilesMk1 (11:33:57 PM): Ok, so I advance on the car, and try not to puke...
Umbrafer (11:34:19 PM): (Full spinal replacement is tough and expensive, though. Also, the contracts really like to have some brain for exactly that reason.)
Umbrafer (11:34:52 PM): You do so. It is very, very badly crumpled, though at least it isn't (currently) on fire.
Thematrian1 (11:35:07 PM): Good times. I advance behind Pusher
Umbrafer (11:36:02 PM): Done.
Umbrafer (11:36:32 PM): I'm trying to figure out what skill or attribute should be used to attempt to identify the bodies.
Umbrafer (11:36:46 PM): I suppose Forensics, with a Biotech default.
MilesMk1 (11:37:13 PM): Ok...
MilesMk1 (11:37:18 PM): MilesMk1 rolled 8 6-sided dice: 5 4 2 5 3 4 4 2
MilesMk1 (11:37:21 PM): Bah.
Thematrian1 (11:37:28 PM): I slot Biotech, just in case Glitch can't manage it.
Thematrian1 (11:37:34 PM): Karma?
Umbrafer (11:37:47 PM): Hm?
MilesMk1 (11:38:04 PM): I can also default to Int for Forensics at -2...
MilesMk1 (11:38:15 PM): Good ole' college education.
MilesMk1 (11:38:28 PM): I'm out.
MilesMk1 (11:38:32 PM): Of Karma.
CirclMastr (11:38:33 PM): Glitch went to college?
MilesMk1 (11:38:42 PM): Yeah... Why?
MilesMk1 (11:39:04 PM): Or rather, received an equivalent education...
Thematrian1 (11:39:08 PM): oh well
Thematrian1 (11:39:25 PM): I'll try looking things over, too
Thematrian1 (11:39:27 PM): Thematrian1 rolled 6 6-sided dice: 1 1 1 1 6 2
Thematrian1 (11:39:30 PM): Thematrian1 rolled 1 6-sided die: 4
Umbrafer (11:40:13 PM): (That was a default to Biotech?)
Thematrian1 (11:40:26 PM): (Yes)
Umbrafer (11:40:52 PM): You can just barely reconstruct the face in the passenger's seat in your mind. It's the guy. Fortunately, his CNS is readily accessible.
Umbrafer (11:41:04 PM): You'd better grab it quickly before the car catches fire--it's smoking nastily.
Thematrian1 (11:41:05 PM): #Got him#
Thematrian1 (11:41:21 PM): "Pusher, twist off this man's head, please, without damaging it."
Thematrian1 (11:41:37 PM): (Who says female characters have to be delicate?)
MilesMk1 (11:41:46 PM): "Hold on..."
Thematrian1 (11:41:52 PM): "Yeah?"
MilesMk1 (11:42:12 PM): "Never mind, fire hazard..."
Thematrian1 (11:42:22 PM): "Won't get better for waiting."
MilesMk1 (11:42:26 PM): If Pusher is not cooperative, I'll use a knife.
Thematrian1 (11:42:32 PM): You have a knife? Doh.
Thematrian1 (11:42:39 PM): I don't actually want heads pulled off
MilesMk1 (11:42:50 PM): "I was thinking of using my laser cutter, but who knows what that might ignite..."
MilesMk1 (11:43:04 PM): Ok, I sever the damn head.
CirclMastr (11:43:08 PM): (Pusher has a big no-dachi by the way)
MilesMk1 (11:43:16 PM): Or let Pusher do it.
MilesMk1 (11:44:00 PM): I also give the inside of the car a quick once-over in case anything especially interesting is laying about. (weapons, gear, pocket secs, chips, whatever - not expecting it, just covering the bases)
Umbrafer (11:44:59 PM): How are you transporting the head?
MilesMk1 (11:45:24 PM): #I wonder why they were going so slow... Car dying? Driver wounded? Something about this still bugs me.#
Thematrian1 (11:45:28 PM): (A Seigling's bag)
MilesMk1 (11:45:30 PM): Well, the trunk of either of our cars already holds human remains...
Umbrafer (11:45:35 PM): It's a good thing the target wasn't driving—the driver's corner hit first, and he's totally unrecognizable. You're assume it's a he, the chest area has been caved in enough that it isn't clear.
MilesMk1 (11:45:39 PM): (Hehe...)
Thematrian1 (11:45:48 PM): Hey, that reminds me: do I get my city spirit back now?
Thematrian1 (11:45:56 PM): Oh, no I don't
Umbrafer (11:46:01 PM): If you had servi… *nods*
Thematrian1 (11:46:01 PM): It went remote when I summoned the new one
Umbrafer (11:46:06 PM): Yeah
Thematrian1 (11:46:21 PM): in my defense, I thought it was dead
MilesMk1 (11:46:22 PM): (Wait, it wasn't a Seigling back... It was a Seigling blade. It was some other bag. From a shoe store.)
Thematrian1 (11:46:33 PM): (Was it? It's been too long, clearly)
Thematrian1 (11:46:41 PM): Did I see my spirit wafting off into the ether?
Thematrian1 (11:46:52 PM): Yeah, we'll pack the head with the other human remains.
MilesMk1 (11:47:04 PM): So, do I see anything?
Umbrafer (11:47:10 PM): You didn't see it.
MilesMk1 (11:47:17 PM): Briefcases with copious amounts of cash?
MilesMk1 (11:47:22 PM): Laser weapons?
Thematrian1 (11:47:24 PM): Yeah, how's the trunk?
MilesMk1 (11:47:32 PM): Random crates of AV ammo?
Thematrian1 (11:47:33 PM): It was, at least, in the back of the vehicle
MilesMk1 (11:47:46 PM): And Pusher can open it.
Thematrian1 (11:47:50 PM): hehe
Thematrian1 (11:47:51 PM): yep
MilesMk1 (11:47:57 PM): But we're doing this very quickly.
Thematrian1 (11:47:58 PM): even if it's locked
Umbrafer (11:48:27 PM): The trunk did pop. It's full of armored briefcases.
MilesMk1 (11:48:31 PM): !!!
MilesMk1 (11:48:34 PM): Not anymore.
Thematrian1 (11:48:35 PM): mise!
CirclMastr (11:48:38 PM): (Full of HMHVV)
Thematrian1 (11:48:47 PM): I grab briefcases.
Thematrian1 (11:48:52 PM): "Here, Pusher, carry these."
MilesMk1 (11:48:54 PM): Unload the cases, get the head, get the hell out.
Thematrian1 (11:49:00 PM): "Here, mound of semianimate rubble, carry these."
Thematrian1 (11:49:09 PM): "Here, being of pure wind and energy, carry these."
Thematrian1 (11:49:26 PM): (Those last two were jokes, unless there were a lot of briefcases)
Umbrafer (11:50:13 PM): (There were about six.
Umbrafer (11:50:16 PM): *)
CirclMastr (11:50:44 PM): (Now that everyone has phat lewt, can I ask what personal gear I should make sure I have?
CirclMastr (11:50:46 PM): )
Thematrian1 (11:51:11 PM): We take them and go
MilesMk1 (11:51:20 PM): (Uh... How personal? FFBA is always a good thing.)
Umbrafer (11:51:25 PM): The car has started to burn by the time you leave.
MilesMk1 (11:51:41 PM): (A rapid transit suit over that can be really nice for someone who drives, in case of a crash...)
CirclMastr (11:51:48 PM): (Whatever gear unrelated to rigging I need. Like micro-transceiver)
MilesMk1 (11:52:08 PM): (Right... Transducer, external.)
MilesMk1 (11:52:12 PM): (Ultrasound goggles.)
Thematrian1 (11:52:26 PM): (Build radios into vehicles you intend to rig, too)
CirclMastr (11:52:27 PM): (What do I need goggles for when I have sensors?)
MilesMk1 (11:52:31 PM): (Encryption for the radio...)
Thematrian1 (11:52:40 PM): (What's our standard, L3? L4?)
MilesMk1 (11:52:41 PM): (So I don't have to buy them. ;))
Umbrafer (11:52:42 PM): (For when you don't have Sensors.)
Umbrafer (11:52:46 PM): (That too ;) )
CirclMastr (11:53:03 PM): (You guys just got phat lewt, you don't need it)
MilesMk1 (11:53:05 PM): (But, no, I mention them because we just saw how handy they can be.)
MilesMk1 (11:53:34 PM): (In the garage, they'd have cut through the semi-darkness, and in the office building, they were a real PITA for me.)
MilesMk1 (11:53:59 PM): (Stim patches. Good for anyone.)
MilesMk1 (11:54:20 PM): (A tazer. For non-standard enemies.)
MilesMk1 (11:54:51 PM): (Uhmm... Too tired to think of anything else without flipping through books.)
MilesMk1 (11:56:35 PM): BTW, once we do get away, I'm doing a serious sensor sweep of the cases to see if they have trackers - and then locking them inside a metal box (will buy some in a Home Despot if I have to) to make a Faraday cage in case I missed
MilesMk1 (11:56:40 PM): something.
Thematrian1 (11:57:14 PM): I'll buy an ice chest at Stuffer Shack for the head
Thematrian1 (11:57:25 PM): What sort of contact information did we have?
MilesMk1 (11:57:28 PM): Or I could just buy some wire mesh screens and wrap them up, same effect with a lot less weight...
MilesMk1 (11:57:39 PM): What do we do about the cars?
Umbrafer (11:58:02 PM): You had a number.
MilesMk1 (11:58:27 PM): We, ah, call it?
Umbrafer (11:58:54 PM): *Ring ring* *Click*
Thematrian1 (11:59:30 PM): Was there a password we were supposed to give?
MilesMk1 (11:59:46 PM): "It's Glitch. (recognition code if any). We're done, and would like to schedule a delivery?"
Umbrafer (12:00:36 AM): "I see. How soon?"
MilesMk1 (12:02:43 AM): "We could do it right now in a pinch. An hour or two if we take the time to clean up."
Thematrian1 (12:02:50 AM): Oh, and I check on my blimp.
MilesMk1 (12:03:07 AM): "I suppose it depends if you care how presentable we are."
Umbrafer (12:03:21 AM): "Tonight. [Location in Puyallup]. 10:00."
MilesMk1 (12:05:03 AM): "All right. Is that all?"
Umbrafer (12:05:31 AM): "Bring the proof." *Click*
Thematrian1 (12:05:49 AM): "Friendly guy"
MilesMk1 (12:07:05 AM): "Well, he didn't see to happy to be dealing with people like us at the meet..."
Thematrian1 (12:07:12 AM): Ok. Gem drives...hm. Does Gem drive her stolen car home?
Umbrafer (12:07:24 AM): Always the question.
Thematrian1 (12:07:26 AM): "Right now, I wouldn't want to be seen with me either."
Thematrian1 (12:07:32 AM): "I think I'm retaining water"
MilesMk1 (12:07:37 AM): "Hah..."
MilesMk1 (12:07:43 AM): *sniffs*
MilesMk1 (12:07:51 AM): "Man, I need a shower."
Thematrian1 (12:08:02 AM): How long until 10?
MilesMk1 (12:08:18 AM): "I think we should probably dump the cars, but we need a place to stash all this... stuff."
Thematrian1 (12:08:21 AM): "Sewer duty. My sympathies."
Umbrafer (12:08:28 AM): It's probably about 5:00 by the time you head back towards civilization
Umbrafer (12:08:32 AM): A little before
MilesMk1 (12:08:41 AM): We try to make sure we're not follow, mind.
Thematrian1 (12:09:02 AM): "Agreed, but I don't see how we can transport it."
Thematrian1 (12:09:07 AM): "Not during the day, anyway."
Umbrafer (12:09:19 AM): I figured
MilesMk1 (12:11:50 AM): "So, we park somewhere out of the way, one of us grabs some water and clean clothes... Some bags and tarps to pack this junk up... We clean up, get this shit squared away, and go to the meet."
MilesMk1 (12:12:08 AM): "We can think of permanent storage later."
MilesMk1 (12:12:26 AM): "...though if I were you, I sure as hell wouldn't take that corpse home with me."
Thematrian1 (12:12:36 AM): "Sounds good. As the one who hasn't been hanging around in a sewer, I volunteer for buying-things duty."
MilesMk1 (12:12:55 AM): "Sure... Get some bags, too. Duffels, and maybe garbage bags?"
MilesMk1 (12:13:23 AM): "And once I skin out of this ruth-suit, most of the smell will go with it, than God..."
Thematrian1 (12:14:22 AM): I go forth and buy those things
Umbrafer (12:15:23 AM): You do so. It's pretty easy, all in all.
Thematrian1 (12:15:35 AM): I smile a lot, and dare people to notice the scorched clothing.
Umbrafer (12:16:33 AM): Roll a social skill.
Umbrafer (12:16:40 AM): I'm too tired to properly think of which one.
Umbrafer (12:16:42 AM): Fast Talk, probably.
Thematrian1 (12:17:08 AM): Thematrian1 rolled 6 6-sided dice: 2 1 4 4 2 1
Thematrian1 (12:17:20 AM): Good Looking and Knows It!
Thematrian1 (12:17:28 AM): (I'm not claiming Good Repuation on this one. Nuh uh)
Umbrafer (12:17:41 AM): Sooth. They give you some odd looks and probably will remember you, but they don't question.
Thematrian1 (12:18:13 AM): "Mmprhl. That went badly. I'm going to have to stay quiet for a few weeks."
MilesMk1 (12:19:25 AM): Wait... Why are you scorched, anyway? I don't think the elemental attacked you, or...
Thematrian1 (12:19:42 AM): I got hit with that one mine
Thematrian1 (12:19:45 AM): soaked it, but still
Umbrafer (12:19:47 AM): Indeed.
MilesMk1 (12:19:48 AM): Oh, right.
Umbrafer (12:19:54 AM): You've been getting blown up all run, remember.
MilesMk1 (12:20:27 AM): Rats, elementals, mines, sewers...
MilesMk1 (12:21:15 AM): Bah. So, we bag up the loot, wrap up the corpse, clean up the cars so there's nothing incriminating visible, change and clean up...
Thematrian1 (12:21:32 AM): Visit someone's home, probably
Umbrafer (12:21:39 AM): Done. This takes probably about an hour. Where from there?
Thematrian1 (12:21:53 AM): 5, huh? I program my SPU to wake me and catch a nap
MilesMk1 (12:22:42 AM): Well, we can certainly drop off the less-weird stuff, like suitcases (wrapped in wire mesh, to stop transmissions, and checked out) and the bags full of weapons (we'll need a list in between sessions... there was a lot of stuff in
Umbrafer (12:22:45 AM): Now closer to 6. Where are you?
MilesMk1 (12:22:47 AM): one of those cars)
MilesMk1 (12:23:07 AM): at someone's apartment, but the dead body and weird magical crap stay outside, right?
Thematrian1 (12:23:12 AM): Hell yes.
Thematrian1 (12:23:19 AM): well
Thematrian1 (12:23:20 AM): hm
Umbrafer (12:23:27 AM): Whose apartment, is what I'm asking.
Thematrian1 (12:23:29 AM): they either stay outside or stay inside my lodge where the wards are
Thematrian1 (12:23:39 AM): there's a legitimate case to be made in favor of either
MilesMk1 (12:23:48 AM): Well, if the body goes to Gem's, I guess the other stuff can go into mine.
MilesMk1 (12:23:58 AM): If she trusts me with the suitcases. Or we can split them.
CirclMastr (12:24:04 AM): (My money situation is unfortunate)
Thematrian1 (12:24:13 AM): We're meeting again in a few hours. You can have them.
MilesMk1 (12:24:18 AM): (In chargen?)
CirclMastr (12:24:29 AM): (Yeah. I've got about 250k to buy a van and drones.)
MilesMk1 (12:24:42 AM): (You already got the mech?)
CirclMastr (12:24:46 AM): (Yeah)
Thematrian1 (12:25:12 AM): (250 is a lot. 100 on the van, two stratos, one spider, one blimp, rest as you please)
MilesMk1 (12:25:17 AM): (Hmm... Well, you'll need to consult with Jon, I know nothing about the intricacies of making a decent rigger-van)
CirclMastr (12:25:18 AM): (I've got an Americar I can get rid of if I need to...)
Umbrafer (12:25:42 AM): (Americars are the ultimate renewable resource)
MilesMk1 (12:25:47 AM): (Well, ordinary cars are easy to get.)
Umbrafer (12:25:57 AM): But yeah, whose apartments are being visited during your downtime?
MilesMk1 (12:26:02 AM): (Especially when you know Glitch.)
Thematrian1 (12:26:11 AM): I'm visiting mine. I'm done being paranoid; Glitch can come if he wants.
MilesMk1 (12:26:13 AM): Duh... I forgot - safehouses.
CirclMastr (12:26:25 AM): (I've got exactly 253,380 nuyen. Oh yeah, that's not counting contacts either. =/ )
Thematrian1 (12:26:48 AM): (One l2 mechanic, a couple of l1s, some diversity, you'll be fine)
MilesMk1 (12:27:10 AM): We can actually take the stuff to one of my safehouses.
MilesMk1 (12:27:20 AM): Or to my apartment, which has security...
Thematrian1 (12:27:38 AM): Yeah, yours is definitely more securable than mine. The stuff goes there.
MilesMk1 (12:27:56 AM): (thogh it's been so long since I set it up, I forget what exactly it entails... but the electronics are top-notch, I guess. :))
MilesMk1 (12:28:02 AM): Ok. Done.
MilesMk1 (12:28:06 AM): The body... Where?
Umbrafer (12:28:37 AM): Which "there"?
Umbrafer (12:28:46 AM): The apartment, or a safehouse?
MilesMk1 (12:28:54 AM): Mine, I think.
Thematrian1 (12:28:56 AM): I'd say my lodge, but I don't want to move it in daylight. I set a ward on the trunk and it stays where it is:
Thematrian1 (12:28:58 AM): Thematrian1 rolled 6 6-sided dice: 3 5 3 3 6 4
Thematrian1 (12:29:02 AM): Thematrian1 rolled 1 6-sided die: 2
Thematrian1 (12:29:04 AM): aww yeah
MilesMk1 (12:29:07 AM): Let me see... My apartment.
MilesMk1 (12:29:23 AM): (You're making me nervous, BTW. I guess that's the point, right? :p)
Umbrafer (12:29:27 AM): You're driving through the area immediately around your apartment, when you notice a lot of flashing lights.
MilesMk1 (12:29:34 AM): Uh-oh...
Thematrian1 (12:29:52 AM): well, that's not good news
MilesMk1 (12:29:59 AM): I make sure I don't drive into them.
Umbrafer (12:30:14 AM): It's up ahead, a high-rise about a dozen blocks away from your place.
MilesMk1 (12:30:29 AM): Ah.
Umbrafer (12:30:32 AM): It looks like a few police cars and an ambulance. There's a sizable area cordoned off.
Thematrian1 (12:30:40 AM): ambulance?
MilesMk1 (12:30:43 AM): Do I know anything about the place?
Thematrian1 (12:30:44 AM): #Scavengers.#
Thematrian1 (12:30:48 AM): #Come in, Scavengers.#
Umbrafer (12:30:54 AM): Nothing.
Umbrafer (12:31:01 AM): (You know nothing, that is)
Umbrafer (12:31:03 AM): Perception.
MilesMk1 (12:31:06 AM): So, not my house...
MilesMk1 (12:31:09 AM): MilesMk1 rolled 6 6-sided dice: 1 5 5 1 2 2
Umbrafer (12:31:16 AM): Not you, just Gem.
Thematrian1 (12:31:17 AM): Thematrian1 rolled 6 6-sided dice: 6 2 6 1 2 4
Thematrian1 (12:31:19 AM): Thematrian1 rolled 2 6-sided dice: 1 3
Thematrian1 (12:31:23 AM): yeah?
Umbrafer (12:31:43 AM): There's a little more static than usual on the line, but you hear nothing.
Thematrian1 (12:32:22 AM): "I'm going to check it out. Think you and Pusher can get the stuff squared away?"
MilesMk1 (12:32:43 AM): "Sure... I don't think they'll be any trouble, not a dozen blocks away."
Thematrian1 (12:33:03 AM): "Ok. I'll see you in a few."
MilesMk1 (12:33:09 AM): "Just don't get too close in the car..."
Thematrian1 (12:33:14 AM): ::follows her vague hunch toward the flashing lights::
Thematrian1 (12:33:16 AM): On foot.
MilesMk1 (12:33:23 AM): "They might have cop mages, and that stuff in the trun... Right."
Thematrian1 (12:33:27 AM): The car stays at Glitch's.
Thematrian1 (12:33:35 AM): ::nod::
MilesMk1 (12:33:48 AM): I bring the stuff up the back way.
Thematrian1 (12:34:19 AM): I approach. What's the buzz, tell me what's happenin'
CirclMastr (12:35:46 AM): (Wonder if I can make a rigger van with a limousine chassis....)
Umbrafer (12:35:47 AM): The EMTs are just loading someone onto a stretcher. Man you don't recognize, looks like he took a very long fall.
Thematrian1 (12:35:53 AM): Assense
Umbrafer (12:35:59 AM): Roll it.
Thematrian1 (12:36:07 AM): Oh, and...does this area look familiar at all?
Thematrian1 (12:36:09 AM): Thematrian1 rolled 6 6-sided dice: 6 2 4 1 2 6
Thematrian1 (12:36:12 AM): Thematrian1 rolled 2 6-sided dice: 5 3
Thematrian1 (12:36:14 AM): 2 successes
Umbrafer (12:36:17 AM): To you? No.
Thematrian1 (12:36:21 AM): enough to know if I've seen him before
Thematrian1 (12:36:24 AM): to Glitch, yeah ;-)
Umbrafer (12:37:05 AM): It isn't enough to know if you've seen him before, because his aura is definitely gone. There's a lingering trace of /something/, though…
Umbrafer (12:37:07 AM): It's faint, but familiar.
Umbrafer (12:37:37 AM): You aren't sure from where, though.
Thematrian1 (12:38:05 AM): That's it, just the one guy?
CirclMastr (12:38:13 AM): (So no rigger limo?)
Umbrafer (12:39:06 AM): Just the one guy. They load him onto a stretcher and put him in the back of the ambulance.
Thematrian1 (12:39:52 AM): There's a crowd around?
Umbrafer (12:40:33 AM): There is. Not big, but medium-sized—a dozen-odd people.
Thematrian1 (12:41:06 AM): Ok. I approach the cordon and shriek "Ohmigod Jim!"
Umbrafer (12:41:46 AM): One of the cops smoking by the scene looks up. "You know him?"
Thematrian1 (12:42:18 AM): "I don't know, I just got home, I -" ::choked sob:: "Who was that? Was it - because I know he -"
Thematrian1 (12:42:39 AM): #Almost certainly unrelated to us, confirming now.#
Umbrafer (12:43:08 AM): He looks around, then waves you inside the cordon. He has the EMTs stop before putting the stretcher into the ambulance.
Thematrian1 (12:43:27 AM): How bad is the corpse?
Umbrafer (12:44:02 AM): Pretty bad—he seems to have landed on his upper back and neck. Face is still entirely recognizeable, though--probably the only reason he showed you it.
Thematrian1 (12:44:10 AM): Damn.
Thematrian1 (12:45:05 AM): hm...don't want to get questioned in detail tonight
Thematrian1 (12:45:09 AM): I take one look, and collapse against the edge of the ambulance with relief. I babble semicoherently about how thank God it's not him.
Umbrafer (12:46:03 AM): The cop looks vaguely disappointed and waves you back outside the cordon. He then resumes smoking.
Thematrian1 (12:46:19 AM): I stagger away.
Umbrafer (12:46:33 AM): What are you carrying?
Thematrian1 (12:47:06 AM): Um...I had the grenade in one hand, but I think I left that in the car. My shock hand, of course. No pistol.
Thematrian1 (12:47:12 AM): The long coat and jacket (armor)
Thematrian1 (12:47:30 AM): #I've got some photos for you, see if you recognize the guy#
MilesMk1 (12:48:11 AM): #Ok.#
Umbrafer (12:48:13 AM): Umbrafer rolled 15 6-sided dice: 3 3 1 4 1 5 5 3 1 4 4 6 4 6 3
Umbrafer (12:48:19 AM): Umbrafer rolled 2 6-sided dice: 5 2
Umbrafer (12:48:23 AM): You leave unmolested.
Umbrafer (12:48:26 AM): Well
Umbrafer (12:48:32 AM): A housewife gives you a dirty stare.
Thematrian1 (12:48:33 AM): One of my favorite ways to leave
Thematrian1 (12:48:45 AM): heh. I ignore her base envy
CirclMastr (12:48:46 AM): (Well, screw you guys, I'm seeing if I can make a rigger limousine.)
Thematrian1 (12:49:14 AM): (hehe, go for it)
Umbrafer (12:49:18 AM): (I'd help you, but right now the GM is bullish on fluffy bunnies)
Thematrian1 (12:49:21 AM): (suspect it'll be suboptimal, though)
CirclMastr (12:49:33 AM): (It has a surprisingly high max CF)
Umbrafer (12:49:42 AM): (How high?)
CirclMastr (12:49:55 AM): (250)
Thematrian1 (12:50:02 AM): (That's respectable)
Thematrian1 (12:50:11 AM): (What's the Markup?)
CirclMastr (12:50:17 AM): (I made the mini-mech with a whopping 10)
CirclMastr (12:50:20 AM): (And, 1.0)
Umbrafer (12:50:32 AM): (You kidding? That thing will only hold three Fighter Jets at most)
CirclMastr (12:50:55 AM): (Deploying drones through the sunroof, yo)
MilesMk1 (12:50:56 AM): (Hey, it's not like I can help... I know nothing about vehicle design.)
MilesMk1 (12:51:16 AM): (Where will the pop-up turret go?)
Thematrian1 (12:51:28 AM): (Markup 1...if that's as good as a van can do, I say go for it)
CirclMastr (12:51:38 AM): (Rims? heh)
CirclMastr (12:51:55 AM): (Van max CF is.... 250 also)
Thematrian1 (12:52:18 AM): (Nice. I was thinking of markup though. That's the big factor is base cost)
Thematrian1 (12:53:42 AM): Ok, I think we're done here
CirclMastr (12:53:44 AM): (Also 1.0)
Thematrian1 (12:53:47 AM): Next week, the meet?
Umbrafer (12:54:24 AM): Indeed.
Umbrafer (12:54:25 AM): Well
Umbrafer (12:54:36 AM): You showing him the photos?
Umbrafer (12:54:40 AM): <--doesn't want to forget this part.
MilesMk1 (12:54:44 AM): Oh, right.
Thematrian1 (12:54:53 AM): Yes, yes I am.
Umbrafer (12:55:08 AM): Glitch: roll Essence.
Umbrafer (12:55:11 AM): Round up.
MilesMk1 (12:55:13 AM): Uhm...
Thematrian1 (12:55:15 AM): hahaha
CirclMastr (12:55:19 AM): Roll whatnow?
MilesMk1 (12:55:20 AM): MilesMk1 rolled 1 6-sided die: 5
Thematrian1 (12:55:25 AM): woah
MilesMk1 (12:55:34 AM): (My essence is actually excatly 1.00)
Umbrafer (12:55:43 AM): You take a look at the picture. You recognize the guy.
Umbrafer (12:56:01 AM): Last time you saw him, you were on a rooftop. And asleep.
Thematrian1 (12:56:13 AM): (Hah! The eyecam finally pays for itself!)
Umbrafer (12:56:27 AM): (They do at the oddest times.)
MilesMk1 (12:56:31 AM): I was... Asleep, on a rooftop?
MilesMk1 (12:57:10 AM): 'splain, please?
Umbrafer (12:57:13 AM): Ok, I appear to have mixed up continuity six ways to sunday.
Umbrafer (12:57:18 AM): Ok
Umbrafer (12:57:27 AM): *Rewinds reality*
Thematrian1 (12:57:28 AM): (Our names both start with 'G', so he got our Creepy-Ass Dreams confused)
Umbrafer (12:57:36 AM): (Yeah.)
CirclMastr (12:57:41 AM): (The best part about a rigger limousine is driving from the jacuzzi in the back)
Thematrian1 (12:58:01 AM): (I admit, that does sound awesome. What's the CF requirement on a jacuzzi?)
MilesMk1 (12:58:02 AM): (Weren't you low on money, just a minute ago? :))
Umbrafer (12:58:09 AM): Ok. Rewinding back to the accident scene.
CirclMastr (12:58:10 AM): (Hehe)
Umbrafer (12:58:16 AM): Gem: roll Essence.
Thematrian1 (12:58:20 AM): Thematrian1 rolled 3 6-sided dice: 1 2 3
Thematrian1 (12:58:23 AM): SON OF A
Thematrian1 (12:58:24 AM): karma
Umbrafer (12:58:27 AM): *Laughs*
Thematrian1 (12:58:29 AM): Thematrian1 rolled 1 6-sided die: 2
Thematrian1 (12:58:31 AM): Thematrian1 rolled 3 6-sided dice: 2 5 2
Thematrian1 (12:58:38 AM): there we go
Umbrafer (12:58:42 AM): You did at least as well as he did :)
Umbrafer (12:58:46 AM): You recognize the guy.
Umbrafer (12:58:53 AM): Last time you saw him, /you/ were on a rooftop.
Umbrafer (12:58:57 AM): And I was asleep.
Thematrian1 (12:59:06 AM): heh. Did I get a name?
Thematrian1 (12:59:17 AM): (If it was Jim, I don't think I'm going to sleep tonight. In character or out)
Umbrafer (12:59:47 AM): Jeremy, actually.
Thematrian1 (12:59:58 AM): small mercies
Thematrian1 (1:00:14 AM): #Oh shit. I dreamed about this guy a few days ago.#
MilesMk1 (1:01:03 AM): #This is more of that clown-related stuff, isn't it?#
MilesMk1 (1:01:15 AM): #You ok? Don't get detained.#
CirclMastr (1:02:02 AM): (It looks like this limo will cost less than the mech, unless something crazy happens)
Thematrian1 (1:02:22 AM): Ok. Same deal as last time, with the histrionics. But I also take vid of such details as the ambulance's ID number, any badge numbers I can get off the police and ambulance teams, etc.
Thematrian1 (1:02:38 AM): And a bunch of vid of the building.
Umbrafer (1:02:48 AM): Done.
Thematrian1 (1:03:03 AM): Especially the bored cop. I might have some questions for him later.
Thematrian1 (1:03:16 AM): ::exits::
Thematrian1 (1:03:33 AM): #Yeah, more clown stuff. I've got a bunch of footage, we can follow up if we want to.#
Umbrafer (1:04:39 AM): And unless anyone has further actions, I'm going to make key-shaped imprints in my cheek.
MilesMk1 (1:04:40 AM): #If it keeps popping up like this... I don't know, maybe we ought to look into it. Hell, we were supposed to look into those strange symbols I recalled from *my* dream...#
MilesMk1 (1:05:26 AM): #It'd help if we knew what the hell was going on, instead of just having stuff happen to us.#
Thematrian1 (1:05:30 AM): #Look, after this, we need to take a few weeks off. I have some magical leads to follow up, and we can both research this drek.#
Thematrian1 (1:05:38 AM): #Amen. I hate being on the defensive.#
Thematrian1 (1:05:48 AM): #This is probably what working security feels like.#
Thematrian1 (1:06:02 AM): #You're doing your job, and them one day a clown dances through your walls.#
MilesMk1 (1:06:28 AM): #Sounds good... We can use some time spent with a low profile, anyway, clown or no clown.#
Umbrafer (1:07:00 AM): (I will add that about a week ago one of your contacts advised you to lay low in another week (two weeks from then, one week from now))
MilesMk1 (1:07:12 AM): (Ah.)
Thematrian1 (1:07:23 AM): (Which contact?)
MilesMk1 (1:07:33 AM): (My fixer, IIRC?)
MilesMk1 (1:07:55 AM): (And wasn't it to leave town and go on vacation, not just keep a low profile?)
Umbrafer (1:08:08 AM): (That was part of his suggestion.)
Umbrafer (1:08:27 AM): (I don't remember if he suggested you do it or just mentioned he was going to.)
Umbrafer (1:08:36 AM): The one implies the other.)
MilesMk1 (1:08:54 AM): #And if Conroy was right, a week from now we don't even want to be here... Maybe we ought to take a trip somewhere quiet with a nice library.#
Thematrian1 (1:09:55 AM): ::now close enough to speak:: "Hmph! Maybe, but I just got here. Not that I've got a lot to pack, I guess."
CirclMastr (1:11:06 AM): (R3R actually mentions the sunroof of a limo in the Entry Points)
MilesMk1 (1:11:07 AM): "Well, it wouldn't have to be a long trip."
MilesMk1 (1:11:18 AM): (How convenient...)
MilesMk1 (1:11:37 AM): "I guess we'll see."
Thematrian1 (1:11:47 AM): "First things first. The meet."
Umbrafer (1:11:49 AM): (You could always call Combat Cab and have Dave's character pick you up for a trip out of the city)
CirclMastr (1:12:00 AM): (In style!)
Thematrian1 (1:12:01 AM): All of which reminds me. I get my last reports from the miniblimp, then bring it home.
MilesMk1 (1:12:03 AM): (Well, that'd work...)
Umbrafer (1:12:05 AM): (Though they more do runs into the barrens.)
CirclMastr (1:12:12 AM): (::limo bounces up on hydraulics::)
Umbrafer (1:12:28 AM): Done. There seems to have been a flurry of activity shortly after you started heading out.
CirclMastr (1:12:29 AM): (::Spiders swim around in the jacuzzi::)
MilesMk1 (1:12:43 AM): So, the meet, next week.
Thematrian1 (1:12:48 AM): Unsurprising. I'm glad we got out
Thematrian1 (1:12:49 AM): So, next week: suitcases, research, the meet, karma?
MilesMk1 (1:13:03 AM): Looks like it.
Thematrian1 (1:13:15 AM): not necessarily in that order
MilesMk1 (1:13:37 AM): We now have... The strange writing, the general dream and clown stuff, the weird magical stuff, the body, the suitcases (if they contain anything worth researching...)
Thematrian1 (1:13:56 AM): there was that thing you picked up from the last run
MilesMk1 (1:13:58 AM): The weird magical stuff in one of the car trunks, I mean. That got blown up.
MilesMk1 (1:14:06 AM): Remind me?
Thematrian1 (1:14:07 AM): contact points, small black oblong?
Thematrian1 (1:14:12 AM): it wasn't mine, I don't really remember it
MilesMk1 (1:14:16 AM): First run, you mean?
Thematrian1 (1:14:19 AM): you did some experiments on it
Thematrian1 (1:14:20 AM): yeah
MilesMk1 (1:14:21 AM): Yeah, there's still that.
MilesMk1 (1:14:43 AM): I was doing some more, in my downtime, but never got any info fromt the GM. ;)
MilesMk1 (1:14:56 AM): Granted, I might have to get better tools...
MilesMk1 (1:15:07 AM): Oh well... Next week. Goodnight, guys.
Thematrian1 (1:15:37 AM): sleep well
MilesMk1 (1:15:43 AM): Thanks...
MilesMk1 has left the chat room.
CirclMastr (1:16:15 AM): Pimping out my limo, do I need to worry about taking it offroad?
Umbrafer (1:16:38 AM): That depends on you, mostly.
CirclMastr (1:16:52 AM): How so?
Umbrafer (1:16:54 AM): Meaningful portions of the barrens can be considered offroad, for example
Umbrafer (1:16:58 AM): Where you take the limo
CirclMastr (1:17:13 AM): I'd prefer not to go into the Barrens.
Thematrian1 (1:17:20 AM): well, me too, yet there we were
CirclMastr (1:19:01 AM): As a rigger, I don't have to! ::sends spiders and drones out::
CirclMastr (1:19:19 AM): I mean, it's a freakin' limo. Every ganger in the Barrens will try to shoot or steal it.
Umbrafer (1:20:17 AM): This is likely true. There are a few courses of action that could be taken from this knowledge.
Thematrian1 (1:20:18 AM): so buy armor and a mechanical arm with which to flip them the bird
Umbrafer (1:20:23 AM): Hehehe
Umbrafer (1:20:26 AM): I like your style.
Umbrafer (1:20:30 AM): Oh, yeah
Umbrafer (1:20:32 AM): Buy a winch.
Thematrian1 (1:20:36 AM): a winch?
CirclMastr (1:20:37 AM): Why?
CirclMastr (1:20:42 AM): Limos do not tow.
CirclMastr (1:20:45 AM): That is beneath them.
Umbrafer (1:20:46 AM): If I had one thing to do over about my current vehicle, it would be a winch.
CirclMastr (1:20:51 AM): *Mechanical bird-flip*
Thematrian1 (1:21:10 AM): what would you winch, if you could winch?
Umbrafer (1:21:18 AM): Anything I could winch!
Umbrafer (1:21:37 AM): Up to 5,000 kilos, more accurately.
CirclMastr (1:21:38 AM): "A winch would winch a wren of a wench if a winch could winch a wench"
Umbrafer (1:22:08 AM): When you can winch that much, uses find themselves.
CirclMastr (1:22:24 AM): Still, though. How garish would a winch be on a limo? Very.
CirclMastr (1:22:57 AM): It seems the best I can reduce Handling to is 2/3
Thematrian1 (1:23:01 AM): no, seriously. When in the game would you have winched something?
Thematrian1 (1:23:09 AM): Why is the on-road handling so high?
CirclMastr (1:23:19 AM): Apparently the minimum Handling is 2.
Umbrafer (1:23:35 AM): To start with, in the parking lot when we were defending Bad Teeth
Thematrian1 (1:23:40 AM): is it? Or is it just that you're always aiming for at least a 2 regardless of handling
Thematrian1 (1:23:41 AM): oh yeah
Thematrian1 (1:23:47 AM): hauling all those jersey dividers around
Umbrafer (1:23:59 AM): But also, it's like Pusher
Umbrafer (1:24:05 AM): I mean, not quite as versatile
CirclMastr (1:24:11 AM): "A vehicle's Handling cannot be reduced to less than half of the chassis' original Handling rating (rounded up) listed in the Chassis Table"
Umbrafer (1:24:17 AM): But when you can winch 5,000 kilos, I'm very serious, things to winch just start appearing.
Thematrian1 (1:24:22 AM): Ah, and the base is 4? Fair deal
Umbrafer (1:24:29 AM): That's on one specific modification, though
Thematrian1 (1:24:37 AM): oh, right
Umbrafer (1:24:39 AM): If you slap in some DBW…
Thematrian1 (1:24:41 AM): that's for an original design
CirclMastr (1:24:42 AM): So 1/3
Thematrian1 (1:24:45 AM): you can still Drive By Wire
Thematrian1 (1:24:48 AM): nuh uh
Thematrian1 (1:24:50 AM): 3 levels
CirclMastr (1:24:52 AM): Nah, I'll go with Smart Materials
Thematrian1 (1:24:55 AM): !
CirclMastr (1:24:59 AM): DBW is too expensive
Umbrafer (1:25:00 AM): For much, much more money
CirclMastr (1:25:04 AM): ...Seriously?
Thematrian1 (1:25:08 AM): you have that exactly backwards
CirclMastr (1:25:09 AM): ::looks::
Thematrian1 (1:25:10 AM): oh
Thematrian1 (1:25:15 AM): do you have the revised version?
CirclMastr (1:25:19 AM): Yeah
Umbrafer (1:25:20 AM): !
Thematrian1 (1:25:24 AM): DBW prices are much smaller in the revision
Umbrafer (1:25:27 AM): Yeah, they screwed up the price on the unrevised
Thematrian1 (1:25:43 AM): like, it was 1.25 x something, and should have been .25
Umbrafer (1:25:54 AM): Indeed.
CirclMastr (1:26:03 AM): Smart Materials: 100 DP
Umbrafer (1:26:18 AM): Whoops
CirclMastr (1:26:20 AM): DBW: Chassis DP cost x 0.75 per level added
Umbrafer (1:26:20 AM): Wrong thing
Umbrafer (1:26:24 AM): Smart Materials are a good call
Umbrafer (1:26:32 AM): But it's best in combination.
Thematrian1 (1:26:34 AM): wait, what?
Umbrafer (1:26:41 AM): Wait
Thematrian1 (1:26:45 AM): could've sworn...wait
Thematrian1 (1:26:51 AM): what do SM do to the SI?
Umbrafer (1:27:03 AM): +1
Umbrafer (1:27:32 AM): That's where the price hit comes in, but it's blissfully irrelevant at chargen.
Umbrafer (1:27:53 AM): I wish Structural Agility were more feasible.
Umbrafer (1:28:42 AM): But yeah, Smart Materials can still only get you -1/-1
CirclMastr (1:28:49 AM): And yet much much cheaper
CirclMastr (1:28:56 AM): I'll settle for 1/3
Umbrafer (1:28:58 AM): No, not cheaper.
CirclMastr (1:29:00 AM): ...
CirclMastr (1:29:04 AM): We just went over that.
Umbrafer (1:29:08 AM): Because no amount of money will give you -3/-3 with SM.
Thematrian1 (1:29:14 AM): he's talking about Structural Ag...oh
CirclMastr (1:29:27 AM): I don't need -3/-3
Umbrafer (1:29:33 AM): You silly person who settles for positive Handling.
CirclMastr (1:29:38 AM): It's 469 DP for ONE level of DBW
Umbrafer (1:29:48 AM): Holy lord, what chassis is this?
Thematrian1 (1:29:49 AM): wha? What's your chassis cost?
CirclMastr (1:29:50 AM): Limo
CirclMastr (1:29:53 AM): 625
Thematrian1 (1:30:11 AM): holy balls
CirclMastr (1:30:12 AM): Yes
Thematrian1 (1:30:27 AM): just for reference
Thematrian1 (1:30:30 AM): a van is 60
CirclMastr (1:30:37 AM): Yeah
CirclMastr (1:30:45 AM): The only things that top it are tanks and APCs
Umbrafer (1:30:49 AM): And a Medium Transport is 160.
Umbrafer (1:31:01 AM): And a /Heavy Trasport/ is 280.
CirclMastr (1:31:04 AM): Well, APCs and the heavy caterpillar
Umbrafer (1:31:10 AM): For reference, that gives you a max CF of 800.
Thematrian1 (1:31:18 AM): A Twin Engine plane is 125...
CirclMastr (1:31:19 AM): We'll see how it comes out. If it's too expensive, it'll be a van.
Thematrian1 (1:31:26 AM): A Utility Helicopter is 500
Umbrafer (1:31:33 AM): *Laughs*
Thematrian1 (1:31:35 AM): I guess the jacuzzi comes included, huh?
CirclMastr (1:31:39 AM): It'd better
Umbrafer (1:31:41 AM): Multiplier's 2.50, though, isn't it?
Thematrian1 (1:31:49 AM): yeah
CirclMastr (1:32:14 AM): For reference, a heavy aircraft carrier is 3,000,000.
Umbrafer (1:32:29 AM): Give it three levels of DBW!
Umbrafer (1:32:55 AM): Unfortunately, it breaks the Structural Agility calculation
Umbrafer (1:33:04 AM): It has nothing to handle Hull ratings instead of Body.
Umbrafer (1:33:33 AM): Just imagine a structurally agile aircraft carrier.
CirclMastr (1:33:37 AM): Anyway, where was I...
CirclMastr (1:34:25 AM): Recommended Speed?
Umbrafer (1:34:46 AM): At least 90. Higher is better, but being able to go highway speeds is a minimum.
Thematrian1 (1:34:53 AM): Jon recently lost a target because he could only hit 100.
Thematrian1 (1:34:57 AM): Alex, she, etc
CirclMastr (1:35:05 AM): Starts at 80, max is 140
Umbrafer (1:35:16 AM): (Adam made that error once. Had a Heavy Transport that could only go 60. Didn't think to convert it to MPH.)
Thematrian1 (1:35:33 AM): (Hehe. What is the MPT => MPH conversion, anyhow?)
Umbrafer (1:35:59 AM): (IIRC, *.75*.8. Let me double-check.)
Thematrian1 (1:36:18 AM): (So, *.6?)
Umbrafer (1:36:44 AM): (Apparently not quite. 44.74 is his adjusted speed, so close to .75)
Thematrian1 (1:36:49 AM): In general, Acceleration will be more important than speed
Umbrafer (1:36:52 AM): (Rather, his converted)
Thematrian1 (1:36:53 AM): (Ah, thank you)
Thematrian1 (1:37:08 AM): heh, if you think Structural Agility is bad for aircraft carriers
Umbrafer (1:37:10 AM): Not necessarily. Acceleration's nice, but the turning point is really around 5 or 6
Thematrian1 (1:37:16 AM): how about Setup/Breakdown Time
Umbrafer (1:37:20 AM): It's good to have more, but not necessarily.
Umbrafer (1:37:21 AM): :D
CirclMastr (1:37:27 AM): Heh
Umbrafer (1:37:28 AM): S/B: 8 years.
Thematrian1 (1:37:33 AM): figure you can probably get 5/6 of your dice in successes
CirclMastr (1:37:40 AM): My start Acceleration is 7
Thematrian1 (1:37:45 AM): so at 6, you can reasonably expect to accelerate...limo, right
CirclMastr (1:38:40 AM): So what do I need Speed to be again?
Thematrian1 (1:38:48 AM): You're paying 200Y per point of speed. Let's see...
Thematrian1 (1:38:53 AM): I think 100 is a reasonable minimum
Umbrafer (1:39:09 AM): Well
Umbrafer (1:39:12 AM): The big two things are:
Umbrafer (1:39:31 AM): 1) It's the difference between 10S and 12S ramming damage
CirclMastr (1:39:35 AM): ...
CirclMastr (1:39:40 AM): I'm not ramming with my limo.
Thematrian1 (1:39:43 AM): Why not?
CirclMastr (1:39:48 AM): It's my LIMO.
Thematrian1 (1:39:51 AM): It's not as if you'll take damage
Thematrian1 (1:39:59 AM): except to the carpeting
CirclMastr (1:40:01 AM): My LIMO will take damage.
Thematrian1 (1:40:06 AM): when the water from the jacuzzi sloshes around
Thematrian1 (1:40:09 AM): that's the good part
Thematrian1 (1:40:10 AM): it won't
CirclMastr (1:40:18 AM): My poor carpeting. :(
Thematrian1 (1:40:21 AM): your mad rigger skillz let you obliterate your target without harm to yourself
Umbrafer (1:40:26 AM): And 2, it's the difference between catching and not catching a Ford Americar or the Lone Star modified version (or running away from said)
Umbrafer (1:40:30 AM): For reference, they top out at 105
CirclMastr (1:40:37 AM): So... 120 sounds good.
Thematrian1 (1:40:59 AM): Isn't there another Ramming breakpoint around there?
Umbrafer (1:41:08 AM): 30/60/200
Thematrian1 (1:41:24 AM): for damage, I meant, not Code
Thematrian1 (1:41:32 AM): You're not getting D damage out of a normal vehicle
Umbrafer (1:41:42 AM): Power just goes up by 1 per 10
Umbrafer (1:41:50 AM): So yeah, 120 is about twice as good as 110
Thematrian1 (1:41:56 AM): 120 seems fair, then
Umbrafer (1:41:58 AM): What with nothing providing armor
Umbrafer (1:42:05 AM): But then again, not much can resist either
Umbrafer (1:42:13 AM): Of course, a C-N Patrol-1 will eat you for breakfast, but it'll do that anyway
Umbrafer (1:42:28 AM): And fortunately the Star doesn't field them much. That's more Knight Errant's thing.
Thematrian1 (1:42:31 AM): yeah, I don't think that's a case worthy of consideration
Thematrian1 (1:42:37 AM): really now? Where are their stats?
Umbrafer (1:42:50 AM): Accel 12, top speed 180.
Thematrian1 (1:42:59 AM): nice
Umbrafer (1:44:21 AM): I'm still sad that I can't quite crack 200 with the Boomer. That D ramming damage is tough to get.
Thematrian1 (1:44:43 AM): Just leave the security shock system on, and get a second S
Thematrian1 (1:44:45 AM): that's just as good
Thematrian1 (1:44:51 AM): which reminds me, get a shock system for your limo
Umbrafer (1:45:06 AM): The second S is stun
CirclMastr (1:45:07 AM): Of course
Umbrafer (1:45:16 AM): I mean, it'll give +6 cumulative modifiers
Thematrian1 (1:45:19 AM): So he's at a cumulative +8 mods, including the electricity.
Umbrafer (1:45:20 AM): But it won't kill you any deader
Thematrian1 (1:45:24 AM): that's like being dead
Umbrafer (1:45:25 AM): Oh, that too
Thematrian1 (1:45:39 AM): I mean, even unnerfed confusion won't hit you that hard
Umbrafer (1:45:44 AM): Yeah, being at ten boxes Physical and Stun is +8 if you make the roll to be conscious
Umbrafer (1:45:51 AM): Sure it will, with a big enough spirit
Thematrian1 (1:46:02 AM): sure, but you have to get into the rough stuff
CirclMastr (1:46:23 AM): Well, I'm going with 120 Sped
CirclMastr (1:46:24 AM): *Speed
Umbrafer (1:47:18 AM): What are you going with for the audio system?
CirclMastr (1:48:07 AM): Audio system?
Umbrafer (1:48:18 AM): Yeah
CirclMastr (1:48:44 AM): I'm not sure what you mean.
Umbrafer (1:49:08 AM): Well, I assume you aren't going to stick with just stereo. And then there's speaker types to consider. I'll see if I can dig the relevant prices out of Shadowbeat.
CirclMastr (1:49:25 AM): Heh
CirclMastr (1:49:36 AM): First let's see if I have any money to spare. :P
Umbrafer (1:49:52 AM): Stick a synthaxe and a keyboard in there and you can start a band
CirclMastr (1:50:04 AM): No.
CirclMastr (1:50:13 AM): Not since that dumbass Diet Pepsi commercial.
Umbrafer (1:50:37 AM): ?
CirclMastr (1:50:48 AM): From the Super Bowl?
Umbrafer (1:51:37 AM): I don't think I saw it
CirclMastr (1:51:38 AM): P. Diddy wants to make a rap album with a Diet Pepsi can.
CirclMastr (1:51:49 AM): Utterly unfunny "hilarity" ensues.
Umbrafer (1:53:01 AM): Clearly because he is not '80s.
Umbrafer (1:53:08 AM): You, however, are Shadowrunners.
CirclMastr (1:53:15 AM): Clearly because P. Diddy sucks.
CirclMastr (1:53:23 AM): He ruined it for everyone else.
Umbrafer (1:53:25 AM): That too.
Thematrian1 (1:54:17 AM): what are you doing for drones?
CirclMastr (1:54:38 AM): Spiders, blimps, a strato to start, at least.
Umbrafer (1:55:48 AM): IMO, the more the merrier with Stratos.
Umbrafer (1:55:57 AM): I started with five and I don't think it was enough.
Thematrian1 (1:56:04 AM): you haven't run out yet
Thematrian1 (1:56:10 AM): and you can only use a few at a time
CirclMastr (1:56:10 AM): I'm assuming there's no need for Special Machinery for the jacuzzi or Special Storage Area for the mini-fridge.
Umbrafer (1:56:49 AM): There is, but no meaningful game effect.
Umbrafer (2:01:42 AM): Oh, score, I have a launchable spaceship. Not a finished one, but it'll get people there.
Thematrian1 (2:01:51 AM): good times
CirclMastr (2:02:00 AM): Why isn't it finished?
Umbrafer (2:02:15 AM): Only a fraction of the full system loadout.
CirclMastr (2:02:23 AM): Ah
CirclMastr (2:02:26 AM): So, why not launch it?
Umbrafer (2:02:34 AM): I'm not sure.
Umbrafer (2:02:36 AM): I mean
Umbrafer (2:02:51 AM): On the one hand, I do usually prefer finishing the ship
Umbrafer (2:02:58 AM): On the other, I'm not sure if there's any point in this game
CirclMastr (2:03:08 AM): Jej
Thematrian1 (2:03:10 AM): Just end it
CirclMastr (2:03:11 AM): *Heh
Thematrian1 (2:03:23 AM): then we can play a tiny pangaea game
Umbrafer (2:04:07 AM): Launched. It'll arrive in 1700 AD.
Thematrian1 (2:04:19 AM): nicely done
CirclMastr (2:04:29 AM): Heh
Umbrafer (2:04:45 AM): Now to try for a crazy score.
CirclMastr (2:05:01 AM): Heh
Umbrafer (2:06:33 AM): Unfortunately, with all my military in the field I can't get a big Republic bomb
CirclMastr (2:06:43 AM): Aww...
Umbrafer (2:08:19 AM): *Goes back to a Communism for now*
CirclMastr (2:15:47 AM): Hmmm...
Umbrafer (2:16:19 AM): ?
CirclMastr (2:16:36 AM): Do I need autonav or Pilot?
Thematrian1 (2:17:28 AM): Pilot at 2 or 3 is nice. It lets you tell your limo to do clever things
Umbrafer (2:17:31 AM): They're both handy
Thematrian1 (2:17:39 AM): like "alert me if anything human comes within X meters of the limo"
Umbrafer (2:17:46 AM): Autonav gives you extra dice to do any non-combat driving, pretty much
Thematrian1 (2:17:49 AM): letting you rig your drones without getting booby-trapped
Thematrian1 (2:18:08 AM): well, it hurts you when you try to do stuff like exceed the Speed limits, IIRC
Umbrafer (2:18:12 AM): Though you need to turn it off quickly if you do get into combat
Umbrafer (2:18:13 AM): Yeah
Umbrafer (2:18:20 AM): But that's relatively rare
Umbrafer (2:18:27 AM): Since doing so causes automatic Stress
CirclMastr (2:18:32 AM): So I should get Autonav instead of Pilot?
Umbrafer (2:18:40 AM): Both.
CirclMastr (2:18:45 AM): Oh
Thematrian1 (2:19:45 AM): hey, question
Thematrian1 (2:19:56 AM): say I have a light railgun, which I'm aiming at a force 6 spirit
Umbrafer (2:20:03 AM): Yep?
Thematrian1 (2:20:04 AM): light railguns do 6LN damage
Thematrian1 (2:20:14 AM): does the spirit's Immunity to Normal Weapons work?
CirclMastr (2:20:24 AM): Uh, presumably.
Thematrian1 (2:20:30 AM): I know what should happen
Thematrian1 (2:20:31 AM): but
CirclMastr (2:20:33 AM): It takes it down to... what, 3D?
Thematrian1 (2:20:48 AM): nah, immunity to normal weapons doesn't do that
Thematrian1 (2:20:55 AM): it just ignores attacks of P < Fx2
CirclMastr (2:21:04 AM): oh
Umbrafer (2:21:28 AM): Is INW affected by AP rounds, etc.?
Umbrafer (2:21:33 AM): My brain has melted.
Thematrian1 (2:21:42 AM): no clue
Thematrian1 (2:22:09 AM): oh: think seriously about an autosoft interpretation system and some softs
Umbrafer (2:22:19 AM): One wonders if it would be reasonable to call something like that a Normal Weapon
Thematrian1 (2:22:22 AM): Yeah
Thematrian1 (2:22:24 AM): like I said
Thematrian1 (2:22:29 AM): it shouldn't work
Umbrafer (2:23:12 AM): And it doesn't.
Umbrafer (2:23:18 AM): I just reread the INW section.
Thematrian1 (2:23:21 AM): nice
Thematrian1 (2:23:23 AM): thanks
Umbrafer (2:23:36 AM): Well
Umbrafer (2:23:45 AM): I'll have to double-check to make sure there isn't some other section
Umbrafer (2:23:58 AM): But the section I read specifically does not state that effects that reduce Armor are ignored.
Umbrafer (2:24:09 AM): It talks about it like normal Armor, aside from the hardened aspect.
Umbrafer (2:24:37 AM): No, never mind.
Umbrafer (2:24:48 AM): Oh. Here's a question, now.
Umbrafer (2:25:53 AM): "APDS, AVM, and other armor-piercing ammunitions are treated as normal weapons". The question, then, is is a light railgun shell an "other armor-piercing ammunition"?
Umbrafer (2:26:20 AM): It doesn't reduce armor, it's just a completely different class of weapon that happens to be given an armor-reducing effect when converted to normal damage
CirclMastr (2:28:35 AM): Holy crap
Umbrafer (2:28:43 AM): ?
CirclMastr (2:28:45 AM): Concealed Armor 5 = 400 kg
Umbrafer (2:29:00 AM): Yep
Thematrian1 (2:29:34 AM): check out your max load, though
Umbrafer (2:29:51 AM): He's a limo
Umbrafer (2:29:53 AM): It might be low
Thematrian1 (2:30:05 AM): I bet his load is massive
Umbrafer (2:30:22 AM): Why do you say that?
CirclMastr (2:30:33 AM): Max Load is 600
Thematrian1 (2:30:37 AM): because they all are, by my standards. How many thous...oh
Thematrian1 (2:30:38 AM): wow
CirclMastr (2:30:44 AM): Well, before Smart Materials is figured into that
Umbrafer (2:30:51 AM): What power plant?
CirclMastr (2:30:55 AM): EC
Thematrian1 (2:30:56 AM): so 690
Umbrafer (2:31:11 AM): (But yeah, the "they all" you're speaking of are, I suspect, the ones designed to haul as much as possible)
Umbrafer (2:31:23 AM): (Like, say, vans and transports)
Thematrian1 (2:33:53 AM): ok, sleeping now
Thematrian1 (2:33:55 AM): have ufn
CirclMastr (2:34:01 AM): I need help with this turret thing. :(
Thematrian1 has left the chat room.
Umbrafer (2:34:05 AM): Likewise.
Umbrafer (2:34:07 AM): What do you need?
CirclMastr (2:34:10 AM): ...
CirclMastr (2:34:18 AM): To forget about it. Load Reduction is INSANE.
Umbrafer (2:34:36 AM): That's the disadvantage of a limo.
Umbrafer (2:34:52 AM): You might need to have some dummy Americars nearby with everything stripped out to make room for a turret.
Umbrafer (2:34:55 AM): Anyway, I need sleep now.
Umbrafer (2:34:58 AM): *Wasves* later
Chat room exited at 3/3/2006 2:34:59 AM.