New chat room entered at 11/21/2006 8:31:24 PM.
You are now in chat room “sotsw112106.”
MilesMk1 has entered the chat room.

Dragcrell has entered the chat room.

Dragcrell (8:33:08 PM): all right lets get the fun going mmm
Umbrafer (8:33:30 PM): But we don't have any assault cannons…
Thematrian1 (8:34:22 PM): you'll have to make do
Dragcrell (8:34:51 PM): last I remver blake, one of Alex's droids, S.C. with someone guys high jacked droid on her back was heading up to the 18 th floor and had just passed a door with a buragaed faceing it and had desided to leve it been and keep
Dragcrell (8:34:55 PM): heading up
Thematrian1 (8:35:15 PM): that's 'barricade', and yes
MilesMk1 (8:35:59 PM): We really are on the way to an icon-based society, aren't we? ;)
Thematrian1 (8:36:20 PM): says the guy with the only smiley in the chat
Dragcrell (8:36:40 PM): :P well spelling aside lest your liveing log is still going well mmmm. Oh boo so I spell vea phonics sue me lest I usaly get close
MilesMk1 (8:36:55 PM): At least I use capital letters and put periods at the end of my sentences. :D
Umbrafer (8:37:43 PM): ::::)
MilesMk1 (8:37:51 PM): Ok, so we passed the barricaded door, which was at which floor?
Thematrian1 (8:38:06 PM): my psychic powers tell me '2'
MilesMk1 (8:38:19 PM): Hmm.
MilesMk1 (8:38:35 PM): Do we know what's on 2nd floor? Any signs, or possibly info on the maps Alex has?
Umbrafer (8:38:37 PM): Yes. Facing the door, second-story landing.
MilesMk1 (8:38:39 PM): *asks Alex*
Umbrafer (8:38:45 PM): *Checks map*
Thematrian1 (8:38:46 PM): Alex?
Umbrafer (8:39:36 PM): *Check check check*
Thematrian1 (8:39:55 PM): the lower floors are all administrative
Thematrian1 (8:40:00 PM): or, were
Umbrafer (8:40:05 PM): Open seating office just beyond barricade, but you can see that.
MilesMk1 (8:40:44 PM): Meh. Ok, I vote we do keep going.
MilesMk1 (8:40:53 PM): *keeps going, barring objections*
Umbrafer (8:41:11 PM): To be clear, was this barricade blocking upward travel or blocking the way onto the second floor?
Thematrian1 (8:41:29 PM): it blocks nothing. It's about fifteen feet back from the second story door
Thematrian1 (8:41:31 PM): up you go
Umbrafer (8:41:40 PM): Oh. Interesting.
Umbrafer (8:42:09 PM): No gun barrels poking out? I'll check as Strato-9-3 goes past.
Thematrian1 (8:42:18 PM): Sensors
Umbrafer (8:42:19 PM): Umbrafer rolled 8 6-sided dice: 5 1 5 6 1 1 3 6
Thematrian1 (8:42:25 PM): Meanwhile, Blake chugs up to the third floor
Umbrafer (8:42:26 PM): Umbrafer rolled 2 6-sided dice: 3 6
Umbrafer (8:42:29 PM): Umbrafer rolled 1 6-sided die: 4
Umbrafer (8:42:32 PM): Umbrafer rolled 5 6-sided dice: 2 6 3 4 5
Thematrian1 (8:42:33 PM): no gun barrels, no
Umbrafer (8:42:34 PM): Umbrafer rolled 1 6-sided die: 5
Thematrian1 (8:44:07 PM): meanwhile, the door to the third floor is shut. The viewing window is covered by what looks like an upended desk
Umbrafer (8:44:46 PM): Apparently Ares doesn't produce totally stupid employees.
Dragcrell (8:45:40 PM): "Why block this way don't the doorrr's lock?" *sniffs around the door then keeps going*
MilesMk1 (8:45:52 PM): True, though with bugs, barricades do more harm than good. Not that they'd know it.
Thematrian1 (8:45:53 PM): upward?
MilesMk1 (8:46:04 PM): Sure.
Thematrian1 (8:46:57 PM): fourth floor: closed. Viewing window mostly covered with something black and sticky looking
Dragcrell (8:48:05 PM): "What could that be?" *points at the window*
MilesMk1 (8:48:46 PM): Sticky like electrical tape, or some viscous fluid?
Thematrian1 (8:48:54 PM): viscous fluid, definitely
MilesMk1 (8:49:14 PM): *cranks up microscopic vision*
MilesMk1 (8:49:18 PM): MilesMk1 rolled 6 6-sided dice: 4 2 4 4 5 3
MilesMk1 (8:49:23 PM): Hmm. Or maybe not.
Thematrian1 (8:49:34 PM): what're you looking for, exactly? And with what skill or knowledge?
MilesMk1 (8:49:47 PM): Just perception.
Thematrian1 (8:50:22 PM): it's black. Closer examination reveals that it's also dired
Thematrian1 (8:50:23 PM): dried
MilesMk1 (8:50:24 PM): Trying to see if it's anything readily recognizeable, like, say, blood.
Thematrian1 (8:50:28 PM): it's not blood
MilesMk1 (8:51:03 PM): Hmm. Well, interesting, but again, there are too many floors in this son of a bitch for us to check everything without a really good reason.
Dragcrell (8:51:12 PM): *sniffs around the door's edges*
Thematrian1 (8:52:37 PM): floor five. Door's open. What you can see through the door looks, at this point, downright weird: an open office, with desks radiating away from the door
Umbrafer (8:53:17 PM): Hm.
Dragcrell (8:53:18 PM): /roll-dice 6
Dragcrell (8:53:24 PM): Dragcrell rolled 6 6-sided dice: 1 6 5 6 4 5
Dragcrell (8:53:32 PM): Dragcrell rolled 2 6-sided dice: 5 4
Umbrafer (8:54:05 PM): Anything architecturally unusual? Shades of the Johnson Wax Company headquarters or anything?
Thematrian1 (8:54:09 PM): above you, there's a security door blocking access to the next level
Thematrian1 (8:54:20 PM): I dunno about the JWC, but this floor at least matches the plans
Thematrian1 (8:54:24 PM): said door is sliding open
Umbrafer (8:55:04 PM): Hm.
Umbrafer (8:55:31 PM): The previous door was just standing open, correct?
MilesMk1 (8:55:38 PM): Wait... I got distracted by something.
MilesMk1 (8:55:44 PM): Security door's sliding open?
Thematrian1 (8:56:00 PM): yes
Thematrian1 (8:56:03 PM): and yes
MilesMk1 (8:56:11 PM): If so, I try to grab cover, and point my rifle at it.
Dragcrell (8:56:19 PM): *readys her longs ears folded back*
Umbrafer (8:57:08 PM): How tall are the ceilings here?
Thematrian1 (8:57:56 PM): eight and a half feet, give or take
Umbrafer (8:59:11 PM): Mmk. OIDing behind the door, taking what cover I can without injuring a teammate.
Thematrian1 (8:59:26 PM): check. Behind the door, we have more stairs
Umbrafer (8:59:35 PM): Hm.
Thematrian1 (8:59:48 PM): That little laser drone you picked up is beeping
Dragcrell (9:00:18 PM): *other then drawign the longs I hunker down some to try and NOT fill the stairwell* "What dose it want now?"
MilesMk1 (9:00:30 PM): "Did you open that door?"
MilesMk1 (9:00:46 PM): (directed at the drone)
Thematrian1 (9:01:19 PM): it waggles its body up and down. In your conversations with it earlier, you learned that this is the best imitation of a nod that it can produce
Umbrafer (9:01:44 PM): *Whirrr*
MilesMk1 (9:02:10 PM): "Ah. Thanks."
MilesMk1 (9:02:25 PM): "Just beep first before you do that again, ok?"
MilesMk1 (9:02:32 PM): *Resumes the climb.*
Dragcrell (9:02:55 PM): *lets out a aniyish growl then keeps up with Blake keeping the Longs out*
Thematrian1 (9:03:20 PM): floor six: door shot. View plate reveals utter normalcy
Umbrafer (9:04:43 PM): #I don't trust that floor…#
Thematrian1 (9:05:01 PM): uh, that should be "door shut"
Thematrian1 (9:05:04 PM): in case that wasn't clear
Thematrian1 (9:05:12 PM): typing is not my friend tonight
MilesMk1 (9:05:36 PM): #So do we check it out because it looks too normal?#
Umbrafer (9:06:22 PM): #No. If we do that, we'll be at this all night.#
MilesMk1 (9:06:48 PM): #Right.#
MilesMk1 (9:06:55 PM): *resumes the climb*
Thematrian1 (9:07:56 PM): Seventh floor: closed, blocked by table
Dragcrell (9:08:37 PM): "they keeping bug's out orrr otherrr?"
MilesMk1 (9:09:34 PM): "Maybe bugs, maybe looters... Who knows."
MilesMk1 (9:09:45 PM): *climb climb climb*
Dragcrell (9:09:54 PM): *snorts and keeps following*
Umbrafer (9:10:15 PM): What's it like outside?
Thematrian1 (9:10:38 PM): as you approach the eighth floor, you begin to smell burning plastic.
Thematrian1 (9:11:03 PM): eight: door is missing. So is most of everything else in the part you can see. What remains has something of a melted quality.
Umbrafer (9:11:29 PM): Hm. Anything strange in the current temperature readings?
Dragcrell (9:12:27 PM): *wrinks snout* "This crrrazy getting worrrse by the hourrrr"
Thematrian1 (9:12:39 PM): depends what you mean. This section is radiating heat through the door, that's for sure
Umbrafer (9:13:08 PM): *Nods* How much, roughly?
Umbrafer (9:13:23 PM): Body temp? Water boiling? Somewhere in between?
Thematrian1 (9:13:37 PM): it's about 130 degrees Farenheit inside, you'd guess
Umbrafer (9:14:00 PM): *Nods*
Umbrafer (9:14:14 PM): No visible human or animal remains?
Thematrian1 (9:14:48 PM): none
MilesMk1 (9:15:52 PM): Any remains of the door? Indications if it was blown in or out?
MilesMk1 (9:16:23 PM): Any area that looks like it was the locus of a fire or an explosion?
Dragcrell (9:16:25 PM): *looks around the landing*
Thematrian1 (9:16:49 PM): no. It's odd, actually: lots of bits are scorched, but everything is scorched equally, give or take
CirclMastr has entered the chat room.

CirclMastr (9:17:22 PM): (Ahoy all)
Dragcrell (9:17:40 PM): *looks closely at the room ears folded nearly flat*
MilesMk1 (9:17:58 PM): #Bizzare. It's like the place was turned into an oven. Magic? Mysterious heat death rays?#
MilesMk1 (9:18:06 PM): (hey)
Umbrafer (9:18:09 PM): Taking a look from the Schattenauge, what's the weather and lighting like outside? Any activity outside?
Dragcrell (9:18:24 PM): Dragcrell rolled 6 6-sided dice: 3 6 6 6 5 2
Umbrafer (9:18:30 PM): #Maybe magic. No flamethrower I know spreads this evenly.#
Dragcrell (9:18:31 PM): Dragcrell rolled 3 6-sided dice: 4 6 4
Dragcrell (9:18:40 PM): Dragcrell rolled 1 6-sided die: 4
Umbrafer (9:21:10 PM): #Could be heat death rays.#
Dragcrell (9:23:06 PM): "Spell centerrred about 10 feet frrrom the doorrr." *turns to Blake* " Why we going up?"
Thematrian1 (9:23:23 PM): beep beep
Dragcrell (9:24:14 PM): *growls* "You have prrroof of what this stated?"
Umbrafer (9:26:25 PM): (Remind me, Essie's hooked up to our little comm network, right?)
Thematrian1 (9:26:40 PM): yeah
Umbrafer (9:27:18 PM): #No, just a hunch and a prayer. We're low on proof. What's your concern?#
Dragcrell (9:27:36 PM): (what little she uses it considering her low oppion of tech stuff)
Dragcrell (9:28:12 PM): #Mages that cast shit this high is neverrr good#
Umbrafer (9:29:34 PM): #We're kinda short on good options, that's the problem.#
MilesMk1 (9:29:47 PM): #Meh. Any mages that waste their time on stuff that can be done with a grenade launcher don't worry me too much.#
Umbrafer (9:30:29 PM): #Do those bugs leave bodies? I can't remember…#
MilesMk1 (9:30:56 PM): #We're going up because we want to gut this building of whatever goodies are left here, and we need an in. This guy looks like he has one.#
MilesMk1 (9:31:09 PM): *to the drone* "What is it? Going to open another door?"
MilesMk1 (9:31:21 PM): Scratch that.
MilesMk1 (9:31:45 PM): I just realized the "beep beep" was directed at me, not at Blake.
Dragcrell (9:32:15 PM): *grumbls then keeps going up* #I just want out of this place never had...#
Thematrian1 (9:33:33 PM): up?
MilesMk1 (9:34:20 PM): Yeah.
Umbrafer (9:34:59 PM): *Rise*
Thematrian1 (9:35:26 PM): nine: normalcy and closed door. Ten, eleven, twelve: more of the same. The drone obediently beeps on ten, then the security door between ten and eleven opens for you
MilesMk1 (9:36:19 PM): Onward.
Umbrafer (9:36:53 PM): S-9-3: *Whirrs, ducks about nervously*
MilesMk1 (9:37:29 PM): #Something wrong?#
Thematrian1 (9:37:47 PM): thirteen: blandness. fourteen: blandness except that the window is broken, with tiny shards scattered on the stairwell. and covered with
Thematrian1 (9:37:59 PM): green, sticky residue
Thematrian1 (9:38:07 PM): residue of what is less clear
CirclMastr (9:38:30 PM): (The latest Nickelodean episode of You Can't Do That On Television)
Dragcrell (9:38:39 PM): *stops just long enufe to sniff around then moves on*
Umbrafer (9:39:42 PM): #Too damn quiet, and still no sign of where Essef went.#
MilesMk1 (9:40:49 PM): #Probably eaten by something... Don't know what he was thinking.#
MilesMk1 (9:41:06 PM): *sniffs the residue as well*
MilesMk1 (9:41:21 PM): (not getting especially close, though)
Dragcrell (9:42:07 PM): "Bugs."
MilesMk1 (9:42:23 PM): "Ah."
MilesMk1 (9:42:39 PM): "Let's go, don'
MilesMk1 (9:42:45 PM): t need to run into any just yet."
Dragcrell (9:43:07 PM): *keeps going as well*
Thematrian1 (9:43:47 PM): 14/15 had another security door at one point; most of it is lying on the landing between floors
Umbrafer (9:44:04 PM): Hm.
Umbrafer (9:44:13 PM): What does the damage look like?
Umbrafer (9:44:22 PM): (Single massive impact, repeated impacts, something else)
Thematrian1 (9:45:32 PM): inspecting it closely,it looks like it was deliberately burned through around the edges, by thermite or some similar device
Dragcrell (9:45:55 PM): Dragcrell rolled 6 6-sided dice: 2 6 4 6 4 5
Dragcrell (9:46:02 PM): Dragcrell rolled 2 6-sided dice: 1 4
Umbrafer (9:46:30 PM): *Nods* Intriguing.
Dragcrell (9:47:32 PM): "So we arrre not the firrrst herrre."
MilesMk1 (9:47:58 PM): #This is clearly the hottest new social spot in all of Chicago.#
Umbrafer (9:48:28 PM): #And I didn't even bring my dancing shoes.#
Dragcrell (9:49:26 PM): *snorts* "We going?"
MilesMk1 (9:50:48 PM): "Yeah."
MilesMk1 (9:50:51 PM): *goes*
Thematrian1 (9:51:46 PM): floor sixteen. This door is lying on the landing, also thermite'd. The area within has been cleared of desks and such; there are two charred spots on the floor; Intelligence from Blake and Alex
Dragcrell (9:51:59 PM): "I smell putrrrescene." *shows a bit of fang*
Umbrafer (9:52:19 PM): Umbrafer rolled 8 6-sided dice: 6 5 1 3 4 1 4 6
Umbrafer (9:52:22 PM): Umbrafer rolled 2 6-sided dice: 5 5
Umbrafer (9:52:29 PM): 9, 9, 3, 2, 2
Thematrian1 (9:53:01 PM): for what purpose?
Umbrafer (9:53:22 PM): Hm?
Thematrian1 (9:54:05 PM): ah, that's your Intelligence roll. Never mind.
Thematrian1 (9:54:17 PM): Alex, the charring on the floor is consistent with a grenade explosion
MilesMk1 (9:56:17 PM): MilesMk1 rolled 6 6-sided dice: 4 6 5 1 1 5
MilesMk1 (9:56:21 PM): MilesMk1 rolled 1 6-sided die: 4
Umbrafer (9:56:31 PM): #Looks like someone's got pineapples. Space out.#
Thematrian1 (9:56:34 PM): blake
Dragcrell (9:56:49 PM): "prrrobably human frrrom above to long to be of use I think." *lets out a growlish purrring laugh*
Thematrian1 (9:57:03 PM): : same observation. Most likely defensive, if the char radius is anything to go by
MilesMk1 (9:57:55 PM): #So it looks like someone breached 16th floor... Alex, what's here? More administrative stuff?#
MilesMk1 (9:58:15 PM): Also, what was supposed to be on floor 17? The guy we're trying to get to is on 18, correct?
MilesMk1 (9:58:53 PM): *looks around for blood / drag marks that'd indicate someone bought it as a result of the grenades*
Thematrian1 (9:58:57 PM): his plan was, you go to 17 then cut through the floor, rather than going in one of the doors
Dragcrell (9:59:15 PM): #and morrre floorrrs but frrrom what I'm smelling they have been dead for a bit to long#
Umbrafer (10:00:40 PM): I dig through the floor plans to try to find an answer. Also going to listen/scan beyond the door.
Umbrafer (10:00:43 PM): Umbrafer rolled 8 6-sided dice: 2 4 6 5 2 1 2 2
Umbrafer (10:00:46 PM): Umbrafer rolled 1 6-sided die: 5
Umbrafer (10:00:49 PM): Umbrafer rolled 5 6-sided dice: 1 2 3 5 2
Thematrian1 (10:01:22 PM): all quiet
Umbrafer (10:02:27 PM): Going to move slightly out through the doorway. #Start going up, I'll be after in twenty seconds.#
MilesMk1 (10:02:55 PM): #All right.#
MilesMk1 (10:03:03 PM): *Heads up to 17th.*
Thematrian1 (10:03:14 PM): Blake: perception, specifically smell
Dragcrell (10:03:29 PM): *follows Blake tenceing up reading to fight if needed*
Thematrian1 (10:03:59 PM): Alex: ok. You're through the doorway. A few of the supporting pillars are visible now, but other than that there's nothing but friction matting and empty bolt-holes marking where the desks used to be
Umbrafer (10:04:28 PM): Hm. What's here, just a large open space with some pillars and some hallways?
Thematrian1 (10:05:45 PM): on the far end, you have doors leading to offices. You've emerged from the central stairwell shaft, so if you imagine this floor as a 3x3 grid, you're in position to see the eastern 3 squares
Umbrafer (10:06:05 PM): *Nods* What did the map say was here? Misc. admin?
Thematrian1 (10:06:31 PM): eeyep
Umbrafer (10:07:12 PM): Hm.
Umbrafer (10:07:28 PM): Umbrafer rolled 6 6-sided dice: 5 2 6 3 1 1
Umbrafer (10:07:31 PM): Umbrafer rolled 1 6-sided die: 5
MilesMk1 (10:07:37 PM): MilesMk1 rolled 6 6-sided dice: 1 6 4 5 3 1
MilesMk1 (10:07:41 PM): MilesMk1 rolled 1 6-sided die: 1
Umbrafer (10:07:47 PM): I resist the urge to investigate for now, and follow the team up the stairs.
Dragcrell (10:08:03 PM): (mmmm so when is blake going to roll?)
Thematrian1 (10:08:06 PM): Blake: about halfway up, you start to smell dead bodies over the air conditioning
Thematrian1 (10:08:12 PM): (30 seconds ago)
Umbrafer (10:08:33 PM): How ripe?
Dragcrell (10:08:34 PM): (oh my bad)
Thematrian1 (10:09:38 PM): Hard to say. Preliminary olfactory evidence suggests "quite"
MilesMk1 (10:10:35 PM): "You're right, dead bodies... What the hell did you mean, probably too long to be of use?"
Dragcrell (10:10:44 PM): Dragcrell rolled 6 6-sided dice: 3 5 2 6 4 6
Dragcrell (10:10:54 PM): Dragcrell rolled 2 6-sided dice: 1 4
Dragcrell (10:11:18 PM): "I think you can worrrk it out"
MilesMk1 (10:11:21 PM): "If I see you checking if any of them are still edible..."
Thematrian1 (10:12:00 PM): up?
MilesMk1 (10:12:06 PM): ...yeah.
Dragcrell (10:12:47 PM): *just grins a toothy grin* "would you like to know what they was and they was been dead forrr 2-3 days, metahuman and a animal maby a dog."
Umbrafer (10:13:45 PM): @Blake: #Why do we never get the normal teammates? Like that guy with the legs named after him?#
Thematrian1 (10:14:06 PM): up. The stench is markedly worse, and as you reach the landing you find out why: spilling through the open doorway are two decomposing bodies. It looks like they were chewed by something. It's pretty gruesome.
Thematrian1 (10:15:11 PM): no dogs are in evidence
MilesMk1 (10:15:14 PM): #Yeah, that'd be nice. At least she speaks something other than Spanish...#
Dragcrell (10:15:28 PM): *pilfers the corpes for any usefull stuff befor heading in to the room*
MilesMk1 (10:15:55 PM): #...and... well, she's good at carrying things. That's it, I ran out of silver lining.#
Thematrian1 (10:16:00 PM): SC: as you approach roll the best of Body and Willpower
MilesMk1 (10:16:42 PM): (BTW, that was on a dedicated channel to Alex only)
Dragcrell (10:16:45 PM): Dragcrell rolled 6 6-sided dice: 2 3 3 3 5 5
Dragcrell (10:17:09 PM): (ya I figured as much ;3)
Umbrafer (10:17:17 PM): (For the less SR-steeped, "the guy with the legs named after him" is the first or second most sociopathic shadowrunner in canon fiction)
MilesMk1 (10:17:24 PM): *moves over to look the bodies over*
MilesMk1 (10:17:42 PM): (I seem to recall reading as much about Kid Stealth, somewhere.)
Umbrafer (10:19:18 PM): Hm.
MilesMk1 (10:19:31 PM): (and to keep a wary eye on SC)
Thematrian1 (10:19:34 PM): The two dead people were both miscenalleous wageslave clerical types, by what remains of their looks
MilesMk1 (10:20:31 PM): Did whatever maul them to death leave a blood trail as it left the bodies?
Umbrafer (10:20:35 PM): Any visible injuries other than chewing? How much chewing? Are the bodies in one piece, and how much is missing?
Thematrian1 (10:21:00 PM): there is a blood trail leading through the doorway
Thematrian1 (10:21:02 PM): which reminds me
Dragcrell (10:21:15 PM): *backs off shacking head* "ghaa"
Thematrian1 (10:21:33 PM): inside, we have another barricade situation, except that this barricade has a hole smashed through it, about twenty degrees to the left off center as you face it from the door
Umbrafer (10:21:42 PM): Oh my.
Umbrafer (10:21:47 PM): ~Size of hole?
Dragcrell (10:22:23 PM): *growls* "you shourrre about this dwarrrf?"
Thematrian1 (10:22:35 PM): about six feet
Thematrian1 (10:23:08 PM): Alex: visible injuries: the chewing is pretty much it, although after what looks like days of decomposition things like small gunshot wounds wouldn't be noticable anymore
MilesMk1 (10:24:06 PM): "What is it?"
MilesMk1 (10:25:06 PM): #Hey, Alex - which way do we need to go, generally speaking, to end up under the drone guy?#
Dragcrell (10:25:07 PM): "Going in on this floorrr."
Umbrafer (10:25:29 PM): #Oh. Let's see… he said he was around here, so…# *gives directions*
MilesMk1 (10:25:55 PM): "Why, what worries you so much? We knew there might be bugs in here. Can it be any worse than that beetle hive?"
Thematrian1 (10:26:00 PM): you have to go in and around a corner and you're there
Dragcrell (10:26:47 PM): "Buggs was trrrying to eat you therrre rrremberrr" *hoppes on to the wall and moves along it to the spot give and waits*
Thematrian1 (10:27:31 PM): So you're leaving the stairwell and entering the office area, SC?
MilesMk1 (10:27:52 PM): "Yeah, well, I wasn't expecting the..." *cuts off, and gets ready to follow SC*
Dragcrell (10:28:09 PM): (yep along the wall armed and ready to dich th drone if need to move better in a fight)
MilesMk1 (10:29:16 PM): (You can ditch the drone now, we're almost there.)
MilesMk1 (10:29:30 PM): (BTW, I
MilesMk1 (10:29:39 PM): 've got the bayonet fixed.)
Thematrian1 (10:29:59 PM): (That's a great phrase, and thanks for the heads up)
Umbrafer (10:30:41 PM): (I wonder what happens if I put a bayonet on the Strato-9…)
Thematrian1 (10:30:54 PM): (I have to figure out how ramming and melee combat interact)
Dragcrell (10:30:59 PM): (lol)
Thematrian1 (10:31:02 PM): (This may lead to my cutting your balls. Just FYI)
Umbrafer (10:31:26 PM): (Duly advised.)
Thematrian1 (10:32:23 PM): Ok. SC moves along along the wall into the open office.
Thematrian1 (10:32:52 PM): SC: from your vantage point, you can see a few more corpses on the far side of the barricades. They're too far away, and too far gone, for it to be clear how they died
Dragcrell (10:33:36 PM): "Dead all overrr in herrre"
Thematrian1 (10:34:20 PM): as you approach the corner, you start to see desks and computers that are still in their rightful places. A few have bloodstains, though
MilesMk1 (10:34:51 PM): (I'll be following SC.)
Umbrafer (10:34:59 PM): Splash-type, or drip-type?
Thematrian1 (10:35:20 PM): splash
Thematrian1 (10:35:31 PM): Blake: you're in. You can't see over the barricade, though
Dragcrell (10:35:37 PM): (that could be rather hard considering how S.C. is moveing
Dragcrell (10:35:50 PM): Dragcrell rolled 6 6-sided dice: 1 6 6 6 1 5
Dragcrell (10:35:56 PM): Dragcrell rolled 3 6-sided dice: 2 1 6
Dragcrell (10:36:01 PM): Dragcrell rolled 1 6-sided die: 1
Umbrafer (10:36:44 PM): S-9-3 will whir out and in a different direction from the others, keeping an eye out.
Thematrian1 (10:37:34 PM): SC: You're around the corner. You've got more of the same, except for one spot where four desks were shoved next to one another and welded together or something. Oh, and roll perception(vision)
MilesMk1 (10:37:41 PM): (I suppose I'll position myself in the hole in the barricade, and cover her movements, if possible.)
Thematrian1 (10:37:52 PM): Ok. Blake, you roll perception too
MilesMk1 (10:38:02 PM): (Or move to the corner, if she goes around.)
MilesMk1 (10:38:06 PM): MilesMk1 rolled 6 6-sided dice: 2 6 5 6 3 5
MilesMk1 (10:38:10 PM): MilesMk1 rolled 2 6-sided dice: 1 5
Thematrian1 (10:38:19 PM): The smell is worse on this side of the barricade, and covering her leaves you with your back to the window offices.
MilesMk1 (10:38:21 PM): 11,7,5,5
Dragcrell (10:38:35 PM): Dragcrell rolled 6 6-sided dice: 4 2 5 1 2 6
Dragcrell (10:38:44 PM): Dragcrell rolled 1 6-sided die: 5
Umbrafer (10:38:46 PM): I cover the window offices.
MilesMk1 (10:38:54 PM): #Alex, can you have the Strato cover my back? Thanks.#
Thematrian1 (10:40:07 PM): Blake: the office windows are tinted, but one of them is cracked. Through the crack, just for a moment, you saw movement
MilesMk1 (10:41:03 PM): #Shit. Movement in the offices.#
Dragcrell (10:41:13 PM): #I smell buggs#
Umbrafer (10:41:24 PM): #Want me to take out the windows?#
MilesMk1 (10:41:32 PM): #Hold on a second.#
MilesMk1 (10:41:49 PM): *slings the AR, gets his folding staff ready*
MilesMk1 (10:42:49 PM): "If there are any survivors in the offices, you have 5 seconds to let us know before you get blasted."
Thematrian1 (10:43:03 PM): silence
MilesMk1 (10:43:07 PM): #5,4,3,2,1... go for it.#
Thematrian1 (10:43:08 PM): 2...3...4...5
Dragcrell (10:43:10 PM): #old I think# *slowly moves to the area needed then drops the drone off and finds a some what better room and veiw to fight if needed*
Thematrian1 (10:43:25 PM): which area needed?
MilesMk1 (10:43:32 PM): Under the guy, I think.
Dragcrell (10:43:41 PM): *nods*
Umbrafer (10:43:41 PM): Barattabarattabaratta. A few short bursts, trying to shatter the windows.
MilesMk1 (10:43:58 PM): (BTW, I need to go in a few.)
MilesMk1 (10:44:26 PM): (Can't really handle playing past 10:30 - 11:00, been having to get up earlier recently.)
Thematrian1 (10:44:47 PM): ( ::nod:: )
Thematrian1 (10:45:12 PM): Alex: ok, no roll required. You shoot a bunch of holes in the window, but it doesn't collapse
Thematrian1 (10:45:45 PM): SC: you're now under the right location, as revealed to you by Alex. The ceiling above is nondescript. No corpses are nearby
Dragcrell (10:46:58 PM): *nods* I leave the droid then back off but stay on the walls*
MilesMk1 (10:47:05 PM): Does the window crack and look ready to shatter, or are there simply holes in otherwise intact reinforced glass?
Thematrian1 (10:47:18 PM): You think you could probably punch through it
MilesMk1 (10:48:59 PM): I'll walk to the one where I thought I saw movement, and sweep the glass out with the staff.
Thematrian1 (10:49:33 PM): CRASH tinkle tinkle tinkle. No roll necessary.
Thematrian1 (10:49:53 PM): now what?
Thematrian1 (10:50:47 PM): that was directed to everybody
Umbrafer (10:51:00 PM): What's behind the glass? OID.
Umbrafer (10:51:19 PM): Umbrafer rolled 8 6-sided dice: 3 2 2 5 6 6 6 5
Umbrafer (10:51:21 PM): Umbrafer rolled 3 6-sided dice: 6 5 5
Umbrafer (10:51:23 PM): Umbrafer rolled 1 6-sided die: 5
Dragcrell (10:51:27 PM): well unless somethign jumps out I wait to see what the droid, blake, alex do
Umbrafer (10:51:30 PM): Umbrafer rolled 5 6-sided dice: 1 6 4 1 2
Umbrafer (10:51:33 PM): Umbrafer rolled 1 6-sided die: 4
MilesMk1 (10:52:30 PM): Well, yes - what's behind the glass?
MilesMk1 (10:52:49 PM): (answer: nothing, the damn bug just moved through the wall/ceiling/floor)
Thematrian1 (10:53:42 PM): Behind the glass: a desk, facing the window, now a bit shot up. A computer, ditto. A large, motivational-looking poster, ditto. That's all you can see without leaning in and looking up/down
Umbrafer (10:54:20 PM): I float towards the ceiling for a better look.
Thematrian1 (10:55:19 PM): hm. You see the edge of a sleeve. Someone, or at least someone's jacket, is hiding next to the window
Umbrafer (10:55:56 PM): #Possible target. By the window.#
Dragcrell (10:56:34 PM): *moves to the ceiling then tords the window longs at the ready*
Thematrian1 (10:56:44 PM): creep creep creep
Thematrian1 (10:57:24 PM): whoever it is holds real still
MilesMk1 (10:57:36 PM): *vaults into the office*
Thematrian1 (10:57:57 PM): Hiding Person: "Awk!"
Thematrian1 (10:58:00 PM): Thematrian1 rolled 3 6-sided dice: 5 2 1
Thematrian1 (10:58:31 PM): you step on something yielding. Roll Quickness
MilesMk1 (10:58:38 PM): MilesMk1 rolled 6 6-sided dice: 4 2 5 1 4 3
Thematrian1 (10:59:32 PM): you get both your feet under you, just as a young man in a dark, conversative suit tries to stand
MilesMk1 (10:59:56 PM): I'm assuming he's the one I stepped on?
Thematrian1 (11:00:01 PM): the very same
Thematrian1 (11:00:04 PM): his hands are empty
Thematrian1 (11:00:08 PM): he looks terrified
MilesMk1 (11:00:27 PM): *sighs*
Umbrafer (11:00:37 PM): (I guess I can't entirely blame him)
MilesMk1 (11:00:43 PM): #SC, please don't do anything that'll send him into a catatonic state.#
MilesMk1 (11:00:57 PM): "I'm not going to hurt you."
Thematrian1 (11:01:33 PM): Thematrian1 rolled 4 6-sided dice: 6 2 6 4
Dragcrell (11:01:35 PM): #spoil sporrrt so I can't bend down frrrom herre behind him?# *doing so as she saids it*
Thematrian1 (11:01:36 PM): Thematrian1 rolled 2 6-sided dice: 6 5
Thematrian1 (11:01:39 PM): Thematrian1 rolled 1 6-sided die: 5
Thematrian1 (11:01:59 PM): "Like hell." He vaults through the now-open window and takes off sprinting. He doesn't seem to notice SC
MilesMk1 (11:02:04 PM): #I mean it. The last thing I need is having to calm down another hysterical victim.#
MilesMk1 (11:02:15 PM): Can I try to grab him before he does that?
MilesMk1 (11:02:19 PM): Or as he does that?
Thematrian1 (11:02:21 PM): sure. Reactoin
MilesMk1 (11:02:27 PM): MilesMk1 rolled 10 6-sided dice: 1 5 5 1 2 2 2 1 4 2
MilesMk1 (11:02:31 PM): Eugh.
Umbrafer (11:02:43 PM): I put two rounds in the floor ahead of him, if he slips by Blake. Giving it a wide margin.
Dragcrell (11:03:01 PM): #oh?# *moves along the ceiling to cut him off or grab him from behind*
Thematrian1 (11:03:27 PM): Ties go to the fleeing guy. He's off. Alex, roll Gunnery to not shoot him.
Umbrafer (11:03:46 PM): Umbrafer rolled 12 6-sided dice: 4 5 4 2 3 4 4 2 5 4 6 2
Umbrafer (11:03:50 PM): Umbrafer rolled 1 6-sided die: 3
Thematrian1 (11:03:57 PM): SC, you were approaching the window anyway. You can easily move to cut him off, if you wish
Dragcrell (11:03:58 PM): Dragcrell rolled 4 6-sided dice: 1 6 2 2
Umbrafer (11:04:02 PM): 5, 1, 0, 0, 0.
Umbrafer (11:04:06 PM): 0, 0.
Thematrian1 (11:04:10 PM): heh
Thematrian1 (11:04:11 PM): thanks
Dragcrell (11:04:12 PM): Dragcrell rolled 1 6-sided die: 1
Dragcrell (11:04:17 PM): (that I do)
Thematrian1 (11:04:20 PM): Thematrian1 rolled 4 6-sided dice: 3 4 1 6
Umbrafer (11:04:26 PM): (Stacking wound mods between vehicle and operator can get ugly)
MilesMk1 (11:04:35 PM): #Don't hurt him. Don't threaten to eat him.#
Thematrian1 (11:04:36 PM): (I'll say.)
Thematrian1 (11:05:05 PM): Alex: You spray two rounds at him. They're further away than you planned, but they get his attention.
Thematrian1 (11:05:22 PM): Then SC tries to grab him from above
Thematrian1 (11:05:37 PM): he dodges, amazingly enough, rolling under a desk, standing, and taking off again.
Thematrian1 (11:05:43 PM): He must have run track in corp school or something
Dragcrell (11:06:43 PM): *drops to the floor and takes after him full run* #if he dont do any stupid I well think about it#
Thematrian1 (11:07:03 PM): four humanoid beings with huge fly wings appear around the far corner of the central shaft.
Thematrian1 (11:07:10 PM): And I think we'd better stop here
MilesMk1 (11:07:13 PM): #We need information! Aw, fuck.#
Umbrafer (11:08:01 PM): Aw triple-fuck with rye, sea-salt, and kelp-derived yeast.
MilesMk1 (11:08:12 PM): What, you know what those are?
Dragcrell (11:08:22 PM): #we need to get out of herrre# *stops and guns for a window to the out side*
Umbrafer (11:08:33 PM): Well, there are a limited number of possibilities.
MilesMk1 (11:09:01 PM): #Right, just leave me here with them.#
Umbrafer (11:09:12 PM): On the other hand, they ought to be decent bullet magnets. Still, tonight has me worried we may have a hive here.
Dragcrell (11:09:37 PM): #move your shorrrt ass and hang on if you can#
Thematrian1 (11:09:39 PM): SC: the only windows to the outside are inside those nice offices
MilesMk1 (11:10:00 PM): #They're freakin' spirits, they fly and go through walls! Where are you going to run to? Remember what happened when you tried fighting on top of the damn van?#
Dragcrell (11:10:51 PM): #better therrre then herrre#
Thematrian1 (11:12:24 PM): good night, guys. Jon: I take it there's no game Thursday?
Dragcrell (11:12:43 PM): ok see you all next tusday
Umbrafer (11:12:45 PM): Er, heh. No, probably not.
MilesMk1 (11:12:56 PM): #Fine, don't say I didn't try to keep you alive.#
Dragcrell has left the chat room.

Umbrafer (11:13:31 PM): But next week we'll be back on schedule.
MilesMk1 (11:13:47 PM): That guy has the worse tactical instincts than perhaps anyone besides my friend Fernando...
MilesMk1 (11:13:59 PM): scratch the "the"
Thematrian1 (11:14:06 PM): what did he do?
MilesMk1 (11:14:08 PM): Either that, or he knows something I don't.
Thematrian1 (11:14:10 PM): Fernando, that is?
Umbrafer (11:14:54 PM): Alex doesn't know this, but if they're flesh-forms we should be ok. FFs don't get INW. Still, we're in a bad spot. Where did laserdrone get to?
Thematrian1 (11:15:20 PM): Funny you should ask. SC didn't explicitly drop it, but it's not attached to her anymore, either
MilesMk1 (11:16:49 PM): Oh, all kinds of stuff. Best example I can think of: His superhero character witnesses an exchange of several high-tech containers. He jumps the people doing the exchange. One of them looks desperate and pulls out a remote
MilesMk1 (11:17:28 PM): out of his pocket and turns towards the containers. He has time for one actions, so rather than go for the remote, he picks up one of the containers and runs out of the building.
Thematrian1 (11:17:36 PM): ::wince::
Thematrian1 (11:17:54 PM): I mean, the fact that it's a story about tactical blunders telegraphs the ending a bit, but...
Umbrafer (11:18:07 PM): (Fair enough. If the guy didn't double-cross us, I'm happy for him. If he did, well, good for him. I wonder if we'll find out.)
Umbrafer (11:18:09 PM): Indeed.
MilesMk1 (11:19:40 PM): Strangely enough, he's a programmer, and - as far as I know - quite good at what he does. Which would suggest an organized and analytical mind. But every RPG character he plays...
Thematrian1 (11:20:14 PM): eh. I know lots of great programmers who aren't any good at chess. I think they're two different skills
MilesMk1 (11:20:25 PM): Anyway - see you guys next week. Have a good Turkey Day.
Thematrian1 (11:20:37 PM): I will endeavor
MilesMk1 (11:21:04 PM): You could be right... G'night.
Umbrafer (11:21:05 PM): *Waves* Take care, all
Chat room exited at 11/21/2006 11:21:24 PM.