New chat room entered at 1/8/2007 7:34:47 PM.
You are now in chat room “sotsw010806.”
Thematrian1 (7:34:59 PM): Having put the forum back up, I'm re-commited to using it to offload some of the things we do in chat, like Jon planned when he put it up back in the day.
Dragcrell (7:35:01 PM): ya there screy as well ;3 I'm doign some of the update to the site sheets that on my back up now
Thematrian1 (7:35:40 PM): Now, for my game at least, we quit using the forum because I never checked it.
Thematrian1 (7:35:57 PM): That has to change, so I'm fixing up phpbb so that it'll send me email whenever anyone posts to any of my game areas, it sends me email. I will have nowhere to run and nowhere to hide.
Thematrian1 (7:36:16 PM): So feel free to post to it. I've set things up so I can't neglect it again.
Thematrian1 (7:37:14 PM): anyway
Dragcrell (7:38:13 PM): lol
MilesMk1 (7:38:14 PM): Karma?
Thematrian1 (7:38:30 PM): Dating from when? The Tower run is still ongoing.
MilesMk1 (7:38:56 PM): I know, I figured I'd still give it a try, this being a day for assorted Good Things. :)
Thematrian1 (7:39:15 PM): Take some down time, and all things shall be yours ;-)
Thematrian1 (7:40:01 PM): When we left our noble adventurers, they'd successfully convinced Derek Wageslave that they were a high-powered Ares troubleshooting group. He'd led them back through the vehicle tunnel in the garage, into a large, high-ceilinged
Thematrian1 (7:40:31 PM): machine shop cum garage. Then one of the drones in a side room unexpectedly came to life. Initiative.
Umbrafer (7:41:09 PM): Umbrafer rolled 4 6-sided dice: 3 4 3 1
Umbrafer (7:41:22 PM): 22 *Weeps*
circlmastr (7:41:27 PM): circlmastr rolled 3 6-sided dice: 2 6 5
circlmastr (7:41:32 PM): 19
Dragcrell (7:41:36 PM): Dragcrell rolled 4 6-sided dice: 3 6 1 3
Thematrian1 (7:41:43 PM): Everyone: you hear a gunshot ring out from the room that Todd was just exploring.
Dragcrell (7:41:56 PM): 17
MilesMk1 (7:42:06 PM): MilesMk1 rolled 3 6-sided dice: 6 2 3
MilesMk1 (7:42:09 PM): 21
Thematrian1 (7:42:13 PM): it echoes much less than you'd expect from such a big, high-ceiling'd room
Umbrafer (7:42:24 PM): Hm.
Umbrafer (7:42:28 PM): That could be bad.
Umbrafer (7:42:31 PM): Or neutral.
Umbrafer (7:42:38 PM): It could be good, but right now, money's on bad.
MilesMk1 (7:42:54 PM): Well, at least we didn't hear Todd scream.
Thematrian1 (7:43:11 PM): You can see Todd. As soon as he opened the door, he immediately lept out of the doorway.
Thematrian1 (7:43:18 PM): Alex, you're up.
MilesMk1 (7:43:19 PM): Ah.
Umbrafer (7:43:48 PM): I hold an acceleration action for things emerging from the doorway.
Thematrian1 (7:44:01 PM): check. Blake?
MilesMk1 (7:44:47 PM): Grab cover, and aim my rifle at the door, readying to shoot any hostiles. I'm still loaded with AV.
Thematrian1 (7:45:24 PM): Ok. The easiest cover around is to flip over one of these big metal tables, which you can easily do. Second best is to run over behind one of the support pillars.
Thematrian1 (7:46:06 PM): Which would you prefer? Meanwhile, Todd, you're up.
MilesMk1 (7:46:19 PM): I'll go for the pillar. Won't restricy my mobility if I want to go forward.
MilesMk1 (7:46:25 PM): restrict
MilesMk1 (7:46:42 PM): Also, less cover, but harder to shoot through.
circlmastr (7:46:43 PM): Todd moves away as quickly as possible without giving a chance for LOS
MilesMk1 (7:46:56 PM): #What's in there, Todd?#
Thematrian1 (7:47:03 PM): Easiest is along the wall, toward another of the doorways.
circlmastr (7:47:45 PM): #Big spider with a big rifle.#
Thematrian1 (7:47:54 PM): Is that the plan? Meanwhile, Shadow Cat?
Dragcrell (7:49:10 PM): move up a wall staying in the more showy areas
Thematrian1 (7:49:39 PM): The ceiling's quite high, and the lighting is suspended, so once you're up above the lamps it's quite shadowy indeed.
Thematrian1 (7:49:59 PM): SC races up a support pillar.
Thematrian1 (7:50:04 PM): Alex, we're back to you.
MilesMk1 (7:50:32 PM): Oh, yeah... I also yell at Derek to get back, if necessary.
circlmastr (7:50:44 PM): #Someone come save me please.#
Thematrian1 (7:51:11 PM): Derek is standing frozen. When you yell, he uncertainly runs back toward the tunnel you came in through.
Umbrafer (7:51:42 PM): OiD, then holding my other Simple for that acceleration test, same conditions.
Thematrian1 (7:51:51 PM): OID on what?
Umbrafer (7:52:36 PM): The doorway and, with active sensors (and passive if there's anything sufficiently reflective), the room beyond. Not moving to get a better angle, though.
Umbrafer (7:53:15 PM): Umbrafer rolled 8 6-sided dice: 4 2 6 3 3 6 3 5
Umbrafer (7:53:20 PM): Umbrafer rolled 2 6-sided dice: 6 4
Thematrian1 (7:53:21 PM): check. Well, it's a machine shop, all right, probably meant for small repairs. You don't see the spider attacker, but you haven't yet anyway.
Umbrafer (7:53:28 PM): Umbrafer rolled 1 6-sided die: 5
Umbrafer (7:53:32 PM): Umbrafer rolled 1 6-sided die: 4
Thematrian1 (7:54:09 PM): Blake, your turn.
Umbrafer (7:54:10 PM): (15, 8, 3, 2 on the probably-futile passive, 4 on the active)
Thematrian1 (7:55:15 PM): No further information.
MilesMk1 (7:55:17 PM): I hold an action to shoot the spider if it appears.
Dragcrell (7:56:03 PM): Dragcrell rolled 6 6-sided dice: 1 3 6 6 6 6
Dragcrell (7:56:17 PM): Dragcrell rolled 4 6-sided dice: 6 3 5 2
Dragcrell (7:56:24 PM): Dragcrell rolled 1 6-sided die: 5
MilesMk1 (7:57:06 PM): Oh, yeah. And I amend my instructions to Derek to say he should hold outside the door.
Thematrian1 (7:57:10 PM): Check. Todd?
circlmastr (7:57:29 PM): Is there any route I can take to rejoin the others without getting shot at?
Thematrian1 (7:58:12 PM): This room is big, so the party's a bit strung out. Still, assuming that the only source of fire is from that one doorway, you can easily get to Blake in two Turns.
circlmastr (7:58:40 PM): I'll go halfway along that route then.
Thematrian1 (7:59:10 PM): you progress. It's less than halfway since it's two Turns, not two passes, but you progress. Shadow Cat, it's your move.
circlmastr (7:59:25 PM): Ah, damn.
Dragcrell (7:59:57 PM): #Blake spiderrr light#
Thematrian1 (8:01:09 PM): Shadowcat moves around on the ceiling.
MilesMk1 (8:01:45 PM): #What?#
Thematrian1 (8:02:28 PM): Alex, it's your third action. Shadow Cat, you may take another Free if you wish.
MilesMk1 (8:02:41 PM): *glances to his right to check for spiders, just in case*
MilesMk1 (8:03:08 PM): *then looks up at the light fixtures*
Thematrian1 (8:03:18 PM): Blake: perception
Dragcrell (8:03:22 PM): #Spider aiming you#
MilesMk1 (8:03:23 PM): MilesMk1 rolled 6 6-sided dice: 3 6 5 4 6 6
MilesMk1 (8:03:27 PM): MilesMk1 rolled 3 6-sided dice: 1 6 5
MilesMk1 (8:03:31 PM): MilesMk1 rolled 1 6-sided die: 6
MilesMk1 (8:03:35 PM): MilesMk1 rolled 1 6-sided die: 5
Thematrian1 (8:04:21 PM): Well, I was going to ask after flare comp, but I guess it doesn't matter.
MilesMk1 (8:04:33 PM): I do have flare comp.
Umbrafer (8:05:08 PM): Well, going to do some slow movement when I hear Dragcrell, but otherwise holding steady with my held action.
Thematrian1 (8:05:27 PM): Even better. There's a second spider balanced on one of the suspended light fixtures, taking careful aim at you. It's directly behind you, as you face toward the door where the shooting started.
Thematrian1 (8:05:34 PM): check.
MilesMk1 (8:06:30 PM): #Spider on my six, light fixture. Shit.#
MilesMk1 (8:06:51 PM): (I love transducers...)
Thematrian1 (8:07:14 PM): (Yeah, seriously. I'm thinking of limiting it to 3 words per Free, though, a mere triple the rate at which you can speak)
Thematrian1 (8:08:10 PM): Anyhoo, Blake, you have a third action now.
MilesMk1 (8:09:11 PM): I shoot the spider before it shoots me.
Thematrian1 (8:09:41 PM): nifty. Roll Reaction.
MilesMk1 (8:09:47 PM): MilesMk1 rolled 10 6-sided dice: 2 5 2 1 4 2 2 6 1 6
MilesMk1 (8:09:56 PM): argh.
Thematrian1 (8:10:05 PM): Thematrian1 rolled 15 6-sided dice: 6 6 2 4 3 1 2 6 6 2 6 5 6 6 3
Thematrian1 (8:10:46 PM): ties go to the defender. Blake, you shoot first.
MilesMk1 (8:11:03 PM): Single shot, AV round.
MilesMk1 (8:11:13 PM): MilesMk1 rolled 8 6-sided dice: 5 2 6 5 3 1 6 1
Thematrian1 (8:11:38 PM): -2 smartlink. Any other mods?
MilesMk1 (8:12:12 PM): Not that I know of. Light and glare shouldn't affect me.
MilesMk1 (8:12:48 PM): I'll repeat with greater emphasis, if necessary.
Thematrian1 (8:12:55 PM): Lighting is fine, but why not glare?
Thematrian1 (8:12:57 PM): (?)
MilesMk1 (8:13:00 PM): Flar comp.
MilesMk1 (8:13:04 PM): Flare.
Umbrafer (8:13:36 PM): Blake is compensating for something.
Thematrian1 (8:14:14 PM): hm. I'm giving the light a +2, half of a flash pack. I rule that the flare comp halves that, just like it does a flash pack.
Thematrian1 (8:14:21 PM): The spider tries to dodge...
Thematrian1 (8:14:23 PM): Thematrian1 rolled 15 6-sided dice: 4 1 4 4 1 4 4 2 1 6 2 3 6 2 4
Umbrafer (8:15:01 PM): +2 is standard Glare modifier
Thematrian1 (8:15:20 PM): Makes sense. Does FC negate it?
MilesMk1 (8:15:26 PM): (Which flare comp eliminates, yes.)
Umbrafer (8:15:53 PM): I believe so, I'm looking that up
MilesMk1 (8:16:08 PM): (p.299 SR3, bottom right)
Thematrian1 (8:16:09 PM): Fair enough. I hereby reverse myself. The spider almost dodges.
Umbrafer (8:16:13 PM): SR3 p299. "Flare compensation eliminates vision modifiers for glare"
Thematrian1 (8:16:35 PM): It launches itself toward another light, but your bullet hits it first.
Thematrian1 (8:16:39 PM): Thematrian1 rolled 2 6-sided dice: 6 4
MilesMk1 (8:16:49 PM): 8M, baby!
Umbrafer (8:17:04 PM): Blam! Minus half armor, of course.
Thematrian1 (8:17:07 PM): it does not soak, and falls to the table below with a sad, chittering crunch.
Umbrafer (8:17:23 PM): Alex is sad, despite herself.
MilesMk1 (8:17:26 PM): #Thanks, SC.#
Thematrian1 (8:17:46 PM): (Walkers aren't a great choice if you want lots of armor)
MilesMk1 (8:17:53 PM): Is it still moving?
Thematrian1 (8:17:56 PM): No
Thematrian1 (8:18:12 PM): several of its legs are entirely missing, the rifle is smashed, it's going nowhere and doing nothing.
MilesMk1 (8:18:20 PM): Ah. Good times.
MilesMk1 (8:18:32 PM): Poor spider. I do have a soft spot for them, too.
Thematrian1 (8:18:34 PM): (Also, these high-ceiling'd rooms are rough times)
Dragcrell (8:18:38 PM): #yourrr wellcome#
Thematrian1 (8:18:40 PM): and that wraps up Turn 1. Initiative!
circlmastr (8:18:46 PM): circlmastr rolled 3 6-sided dice: 1 1 3
MilesMk1 (8:18:47 PM): MilesMk1 rolled 3 6-sided dice: 4 2 3
circlmastr (8:18:50 PM): Good lord
MilesMk1 (8:18:51 PM): 19
Dragcrell (8:18:52 PM): Dragcrell rolled 4 6-sided dice: 4 4 5 3
circlmastr (8:18:53 PM): 12
Dragcrell (8:19:06 PM): 20
Umbrafer (8:19:18 PM): Umbrafer rolled 4 6-sided dice: 5 3 2 4
MilesMk1 (8:19:20 PM): That's the first time the kitty beat me on initative, I think.
Umbrafer (8:19:30 PM): 25
Umbrafer (8:19:49 PM): C'mon, people. We can't let the team have no third action.
Thematrian1 (8:20:17 PM): sorry, sister.
Dragcrell (8:20:23 PM): (I can only roll so high >_<)
Thematrian1 (8:20:25 PM): Alex is first!
Umbrafer (8:22:12 PM): Hm. Going to OID the ceilings, then OID the door again, shifting position while doing so.
Thematrian1 (8:23:04 PM): Ok, let's see some rolls.
Thematrian1 (8:23:08 PM): Meanwhile, Blake is up.
Umbrafer (8:23:23 PM): How high up are the lights we're talking about?
Umbrafer (8:23:23 PM): Umbrafer rolled 8 6-sided dice: 1 5 5 3 2 3 6 1
Umbrafer (8:23:33 PM): Umbrafer rolled 1 6-sided die: 5
Umbrafer (8:23:44 PM): Umbrafer rolled 1 6-sided die: 3
Thematrian1 (8:23:57 PM): The lights are about seven meters up, with the ceiling a few meters above. How high above is hard to say precisely; it seems to be domed.
Umbrafer (8:24:02 PM): Umbrafer rolled 8 6-sided dice: 1 2 3 6 2 4 4 5
Umbrafer (8:24:05 PM): Umbrafer rolled 1 6-sided die: 6
MilesMk1 (8:24:11 PM): 1. OID in detail on the rifle the spider was carrying.
Umbrafer (8:24:13 PM): Umbrafer rolled 1 6-sided die: 4
Umbrafer (8:24:18 PM): Umbrafer rolled 1 6-sided die: 5
MilesMk1 (8:24:30 PM): 2. Begin moving towards the door where the other spider was, staying out of LOS of it.
Umbrafer (8:25:00 PM): 9, 3, 3 and 3 on ceiling, 14, 3, 2, 2 and 5 on doorway.
MilesMk1 (8:25:22 PM): And trying to stay alert to the possibility of more spiders.
Thematrian1 (8:25:25 PM): You detect no other movement up there, though your ultrasound is having a hard time with whatever the ceiling's made of.
Thematrian1 (8:26:18 PM): Blake, the rifle was built into the spider's body. This is, I should mention, a big spider, with legs about four feet long, and highly articulated to boot.
Umbrafer (8:26:25 PM): #How many rounds…# #…you got left?#
Umbrafer (8:26:26 PM): (My action and his, respectively)
Thematrian1 (8:27:02 PM): The rifle itself is not distinctive.
Thematrian1 (8:27:37 PM): Pretty big barrel, though; maybe it's an adaptation of that sniper rifle that shoots extra-big bullets?
Thematrian1 (8:27:55 PM): Todd?
Umbrafer (8:28:23 PM): Aw crap.
circlmastr (8:28:39 PM): Is the spider that shot at me down?
MilesMk1 (8:28:48 PM): #Half of this clip, and another full one.#
MilesMk1 (8:28:55 PM): No, this was a different one.
Thematrian1 (8:29:07 PM): No, the spider they killed was on the ceiling. The one that shot at you hasn't been seen since its debut.
circlmastr (8:29:10 PM): I'll continue on my path, then.
Thematrian1 (8:30:11 PM): ok. You're most of the way to Blake, and should reach him two passes from now.
Thematrian1 (8:30:18 PM): Any specific actions other than "keeping watch", SC?
Dragcrell (8:30:46 PM): nope thats it
MilesMk1 (8:32:01 PM): #These things are armed for hunting small armored vehicles.#
Thematrian1 (8:32:03 PM): k. A spider skitters out of the machine shop doorway. It sweeps the room with its body/rifle, eventually settling on the Strato as a target.
Thematrian1 (8:32:36 PM): It doesn't look like anyone had a held action on that, but if you did please take it now.
Umbrafer (8:32:50 PM): Strato?
Thematrian1 (8:33:26 PM): Was taking two OIDs?
Thematrian1 (8:33:34 PM): (Had to scroll and check)
MilesMk1 (8:33:44 PM): (Oh, the built-in huge rifle reminds me... http://thrillingwonder.blogspot.com/2006/12/mystery-photo-one-seriously-empowered.html)
Umbrafer (8:33:45 PM): Nay. That was the Motorcycles. Didn't bring a strato with me.
Umbrafer (8:33:55 PM): Er
Umbrafer (8:33:58 PM): Singular
circlmastr (8:34:04 PM): (404 error)
Umbrafer (8:34:07 PM): I was expressing suprise, not claiming a strato had a held action.
Thematrian1 (8:34:14 PM): (Strip off the ')' )
Thematrian1 (8:34:20 PM): oh. Ergh. So you didn't. That takes some getting used to.
Thematrian1 (8:34:29 PM): It settles on Blake. Sorry, Blake.
Umbrafer (8:34:46 PM): :(
Thematrian1 (8:34:58 PM): Thematrian1 rolled 15 6-sided dice: 6 5 4 2 1 3 2 6 1 5 6 2 1 5 4
Thematrian1 (8:35:08 PM): The good news is, you still have cover from that table.
MilesMk1 (8:35:15 PM): Pillar?
Thematrian1 (8:35:41 PM): right
Thematrian1 (8:35:42 PM): pillar
Thematrian1 (8:35:52 PM): God help me.
Thematrian1 (8:36:14 PM): Thematrian1 rolled 3 6-sided dice: 5 3 2
MilesMk1 (8:36:23 PM): Well, I think I might want to dodge.
Thematrian1 (8:36:29 PM): Yeah, I'd do that.
MilesMk1 (8:36:57 PM): MilesMk1 rolled 6 6-sided dice: 4 1 1 4 1 4
MilesMk1 (8:37:24 PM): To karma or not to karma?
circlmastr (8:37:30 PM): Go for it
Umbrafer (8:37:37 PM): Hold a sec
Umbrafer (8:37:51 PM): I mean, if you want me to give a useful opinion
Umbrafer (8:37:55 PM): If you've got your own, go for it
MilesMk1 (8:38:22 PM): Well, if I were to metagame, I'd say it'd probably need 6's to hit me, so I should be safe. But...
Thematrian1 (8:39:17 PM): Well?
MilesMk1 (8:39:28 PM): I'm wating for the useful opinion. :)
MilesMk1 (8:39:39 PM): Aw, what the hell, I'll karma, to be on the safe side.
Umbrafer (8:39:42 PM): If it was running and using manual gunnery, it's got two successes tops. If walking and manual, TN would be 5.
Umbrafer (8:39:53 PM): If it's using SEG, things are less certain.
MilesMk1 (8:39:59 PM): Re-roll 3?
Thematrian1 (8:40:03 PM): indeed
MilesMk1 (8:40:08 PM): MilesMk1 rolled 3 6-sided dice: 1 5 1
MilesMk1 (8:40:12 PM): Bah.
Thematrian1 (8:40:41 PM): Another strangely echoless gunshot! This one takes a big piece out of the support pillar Blake just ducked behind.
MilesMk1 (8:41:14 PM): #Son of a...#
Thematrian1 (8:41:55 PM): The walker keeps moving along the wall. Back around to the top and it's Alex's turn!
Umbrafer (8:43:14 PM): Echolessness… hm. Acceleration test, straight at the spider.
Umbrafer (8:43:24 PM): Umbrafer rolled 6 6-sided dice: 2 1 2 1 1 1
Thematrian1 (8:43:41 PM): Not entirely echoless, just far less echoey than your experience with big central garage rooms would lead you to suspect.
Umbrafer (8:43:43 PM): Bollocks.
Thematrian1 (8:43:50 PM): That's still 2 successes.
Umbrafer (8:43:54 PM): It is, yes.
Umbrafer (8:44:02 PM): I was hoping for 4-5. Still…
Umbrafer (8:44:18 PM): Alternately, "bolucs"
Thematrian1 (8:45:09 PM): And you want all 50MPT of acceleration?
Umbrafer (8:46:01 PM): Hm. I'll take whatever I judge to result in the least chance of smearing myself against a wall, assuming my path must pass through the space occupied by the spider.
Umbrafer (8:46:34 PM): Minimum 25 MPT. I can deal with a tricky crash test if I must.
Umbrafer (8:46:40 PM): (Total lie)
Thematrian1 (8:46:49 PM): (You can when it's not your bike)
Thematrian1 (8:47:19 PM): Ok. 25 calls for a Crash test to not run into anything between you and your victim
Umbrafer (8:47:31 PM): Hm. Between here and there?
Thematrian1 (8:47:39 PM): yes
Thematrian1 (8:47:49 PM): by "anything" I mean tables, half-disassembled generators, things of that nature
Umbrafer (8:47:59 PM): (And just to make sure it's a deliberate call to extend it: you're aware that the crash test does specify when it should be applied, right?)
Thematrian1 (8:48:20 PM): (Yes. These conditions are cramped beyond anything those rules intended)
Thematrian1 (8:48:46 PM): (We can talk it over more later if you like)
Umbrafer (8:48:49 PM): (I'd have pegged it as a driving test myself, but you're the GM. Got it.) What speed would not require a crash test 'twixt here and there?
Thematrian1 (8:50:04 PM): (Aw nuts) Let's say 15.
Umbrafer (8:50:29 PM): Hate to do it, but I can't risk a crash test until after that gun's disabled. Going with 15.
Thematrian1 (8:50:37 PM): vrroom
Thematrian1 (8:51:38 PM): I know what SC's doing. Blake?
MilesMk1 (8:52:22 PM): I shoot the bastard.
Thematrian1 (8:52:31 PM): Ok, let's see it.
MilesMk1 (8:52:36 PM): MilesMk1 rolled 6 6-sided dice: 3 2 4 3 2 2
MilesMk1 (8:52:39 PM): MilesMk1 rolled 6 6-sided dice: 4 6 6 2 2 5
MilesMk1 (8:52:44 PM): MilesMk1 rolled 2 6-sided dice: 1 4
Thematrian1 (8:52:55 PM): that was, what, two single shots? Two bursts?
MilesMk1 (8:53:17 PM): Sorry. Two single shots.
Thematrian1 (8:54:45 PM): sure you don't want to use up six AV rounds? Ok. The spider is a running target, so it actually has a change to dodge:
Thematrian1 (8:54:49 PM): Thematrian1 rolled 7 6-sided dice: 5 6 4 3 6 5 3
Thematrian1 (8:54:52 PM): Thematrian1 rolled 7 6-sided dice: 1 6 4 1 6 1 2
Thematrian1 (8:55:14 PM): It gets past the first one ok, but runs into the second. It tries to soak...
Thematrian1 (8:55:19 PM): Thematrian1 rolled 2 6-sided dice: 6 6
Umbrafer (8:55:25 PM): !!
Umbrafer (8:55:26 PM): :
Umbrafer (8:55:28 PM): (
Umbrafer (8:55:37 PM): Those should have been on the same line.
Thematrian1 (8:55:46 PM): And does so! Didn't see that coming.
Thematrian1 (8:56:14 PM): However, its armor, such as it is, doesn't really cover the legs, and it loses most of one.
MilesMk1 (8:56:18 PM): Well, not all of it, right?
Thematrian1 (8:56:35 PM): Todd's turn!
MilesMk1 (8:56:37 PM): I meant doesn't soak all, but that answered my question.
Thematrian1 (8:57:14 PM): Yeah. It's much less agile now.
circlmastr (8:57:17 PM): Todd goes onward
Thematrian1 (8:57:46 PM): You reach Blake's pillar.
Thematrian1 (8:57:48 PM): Er
Thematrian1 (8:57:49 PM): almost
Thematrian1 (8:57:56 PM): (I was aiming for 'delete')
circlmastr (8:57:57 PM): Doh
Thematrian1 (8:58:45 PM): And that's that combat round. Time for pass three, and starting us off we have: the spider, which ignores the motorcycle bearing down on it in favor of shooting at Blake some more.
Umbrafer (8:59:12 PM): Sorry, Blake!
Thematrian1 (8:59:23 PM): Thematrian1 rolled 15 6-sided dice: 2 2 2 5 4 4 1 2 3 6 3 5 4 4 2
MilesMk1 (8:59:40 PM): Dodge!
Thematrian1 (8:59:42 PM): It's no longer moving, but it's injured and you have cover.
MilesMk1 (8:59:54 PM): MilesMk1 rolled 4 6-sided dice: 2 3 5 4
Thematrian1 (9:00:17 PM): do you wish to karma?
MilesMk1 (9:01:03 PM): Hmm... Nah, I don't have much karma left.
Thematrian1 (9:01:20 PM): Good choice. It does more damage to your trusty support pillar.
Thematrian1 (9:01:27 PM): Alex?
Umbrafer (9:01:38 PM): Actually
Umbrafer (9:02:04 PM): Well, I can look that up with page references later
Thematrian1 (9:02:12 PM): (?)
Umbrafer (9:02:49 PM): (A rule I'm suddenly less sure about regarding movement penalties and when they stop applying)
Thematrian1 (9:03:31 PM): (K)
Thematrian1 (9:03:35 PM): Got an action for us?)
MilesMk1 (9:03:50 PM): (Pretty sure that once you move in a pass, you get penalties for the rest of the turn, but don't go by me.)
Umbrafer (9:03:55 PM): If I can accelerate without passing the spider and without forcing a test other than acceleration, I do so. If not and if I can ram, I do so. If not, I continue on.
Umbrafer (9:04:01 PM): (Yeah, that was the one.)
Thematrian1 (9:04:36 PM): (Ah. That sounds right, in which case it'd keep moving and be harder to hit on your turn.)
Thematrian1 (9:04:54 PM): (But we'll apply that after someone looks it up)
Thematrian1 (9:05:46 PM): You continue. Accelerating will require a drive test, in tight conditions.
Thematrian1 (9:06:22 PM): No ramming in any case. Blake?
MilesMk1 (9:07:07 PM): I don't think I have a 3rd action in this turn.
Umbrafer (9:07:15 PM): Nope. I was the only one.
MilesMk1 (9:07:22 PM): So if it shoots me again, I'm fucked.
MilesMk1 (9:07:26 PM): Well.
Umbrafer (9:07:34 PM): The only one on our team.
MilesMk1 (9:07:46 PM): Maybe, not, if it's only packing a barret equivalent.
Umbrafer (9:07:46 PM): It won't unless it was holding actions for some reason.
MilesMk1 (9:08:38 PM): Actually, though, that rifle uses AV rounds by default, right?
Thematrian1 (9:08:59 PM): It does not have a fourth action. Rather, it skitters. It might've been heading for a door, but that door is shut. Anyhoo, roll initiative!
Umbrafer (9:09:10 PM): Umbrafer rolled 4 6-sided dice: 2 4 1 3
Umbrafer (9:09:15 PM): Ew
Umbrafer (9:09:20 PM): 21
MilesMk1 (9:09:25 PM): MilesMk1 rolled 3 6-sided dice: 3 5 3
MilesMk1 (9:09:27 PM): 21
MilesMk1 (9:09:39 PM): Damn it... One short of beating Alex!
Dragcrell (9:09:55 PM): Dragcrell rolled 4 6-sided dice: 5 1 3 6
Dragcrell (9:10:05 PM): 20
Umbrafer (9:10:07 PM): You've been doing that too often. Just wait 'till I kick this wound mod… XP
circlmastr (9:10:22 PM): circlmastr rolled 3 6-sided dice: 2 1 5
circlmastr (9:10:25 PM): 15
circlmastr (9:10:34 PM): Poor Todd always comes in last
Thematrian1 (9:10:44 PM): nice tight spread there
Dragcrell (9:11:28 PM): (thats not always a bad thaing ya know ;p)
Umbrafer (9:11:32 PM): Damn you, Todd, you're wrecking our deviation.
Thematrian1 (9:11:35 PM): The spider skitters some more, managing to face you all the while. Its movement quickly puts it behind the pillar relative to you, so it does not fire. It's probably holding an action or something.
Thematrian1 (9:11:38 PM): Alex?
Umbrafer (9:11:52 PM): Relative to all of us?
Umbrafer (9:12:12 PM): Well, all of us not acting in secret
Umbrafer (9:12:17 PM): *Cough*
Thematrian1 (9:12:36 PM): uh, relative to Blake. And Todd, momentarily. The motorcycle is still bearing down on it just fine
Thematrian1 (9:12:39 PM): it's ignoring you, Alex
Umbrafer (9:12:42 PM): *Nods*
Dragcrell (9:13:09 PM): (See told you I was right in a few thaings ;3 )
Umbrafer (9:14:16 PM): Well, I'll go with the same formula as last pass.
Thematrian1 (9:14:34 PM): Check.You can ram it this time, if you want. You're moving much more quickly than it is.
Umbrafer (9:14:51 PM): *Nods* I will do so. I'm currently at 15 MPT?
Thematrian1 (9:15:10 PM): yeah
Umbrafer (9:16:09 PM): Damn. Belay that, I break off in the direction from which I have the most uninterrupted return, keeping my eye on the bugger.
Umbrafer (9:16:17 PM): 2L is not worth wasting our time over.
Umbrafer (9:16:35 PM): Well. Hm.
Umbrafer (9:16:38 PM): Hm.
Thematrian1 (9:16:50 PM): It has armor. Ramming is not AV.
Umbrafer (9:17:04 PM): It's actually better than that—ramming ignores armor totally
Thematrian1 (9:17:09 PM): ...oh
Umbrafer (9:17:37 PM): We've never seen it soak with extra dice, but we've seen it dodge. I don't know. If there is such an uninterrupted return, I take it. Otherwise, I ram.
Thematrian1 (9:18:11 PM): you can hook around and move along the wall. That's been kept impressively free of miscellaneous stuff.
Thematrian1 (9:18:14 PM): Blake?
MilesMk1 (9:18:37 PM): How far would I have to move in order to have a shot at it?
Thematrian1 (9:18:58 PM): you'd just have to step out from behind the pillar. Not far at all
MilesMk1 (9:19:47 PM): Damn... Well, ok. I'll try that, if possible quickly enough that it doesn't shoot at me with that held action.
Thematrian1 (9:21:30 PM): That's not possible; going off first is what held actions are for. It tries to shoot you while moving and injured:
Thematrian1 (9:21:33 PM): Thematrian1 rolled 15 6-sided dice: 2 2 2 4 1 5 1 5 4 2 4 4 5 4 3
Thematrian1 (9:21:50 PM): ...care to dodge? It, uh, didn't miss outright.
Umbrafer (9:22:10 PM): Interesting.
MilesMk1 (9:22:16 PM): Yeah, I'll dodge.
MilesMk1 (9:22:19 PM): MilesMk1 rolled 6 6-sided dice: 6 1 2 2 1 1
MilesMk1 (9:22:25 PM): Son of a... Karma.
Umbrafer (9:22:26 PM): Hm.
MilesMk1 (9:22:32 PM): MilesMk1 rolled 5 6-sided dice: 6 5 3 2 5
Thematrian1 (9:22:52 PM): you easily dodge. You may now take your shot(s).
MilesMk1 (9:23:01 PM): 3-round bursts.
MilesMk1 (9:23:05 PM): MilesMk1 rolled 6 6-sided dice: 6 6 4 1 6 5
MilesMk1 (9:23:12 PM): MilesMk1 rolled 6 6-sided dice: 2 2 3 3 6 3
MilesMk1 (9:23:34 PM): (though if the first one blows it apart, or something, I don't keep on firing. Just saving time.)
Thematrian1 (9:23:42 PM): Dodging is still better than soaking, but it does its best...
Thematrian1 (9:23:45 PM): Thematrian1 rolled 7 6-sided dice: 1 3 4 4 1 3 1
Thematrian1 (9:23:47 PM): Thematrian1 rolled 7 6-sided dice: 3 2 2 5 4 2 6
Thematrian1 (9:23:57 PM): Thematrian1 rolled 2 6-sided dice: 3 1
Thematrian1 (9:24:23 PM): You spend three rounds of AV ammo and smash the shooting spider to bits. There are legs everywhere.
Umbrafer (9:24:42 PM): Motorcycle: *Wishes it had a mouth*
MilesMk1 (9:25:04 PM): I get back to cover, just in case there are more of these things.
MilesMk1 (9:25:10 PM): #Status, everyone?#
circlmastr (9:25:23 PM): #Fine so far.#
Dragcrell (9:25:25 PM): #I'm fine#
MilesMk1 (9:25:27 PM): "Derek, you ok?"
Thematrian1 (9:25:29 PM): It's quiet.
Thematrian1 (9:25:37 PM): He peeks cautiously around the main doors.
Thematrian1 (9:25:46 PM): "Why were they shooting?"
Dragcrell (9:26:02 PM): I look around from my avantage poin the floor and the ceiling as well
Thematrian1 (9:26:39 PM): perception for everyone looking around
Dragcrell (9:26:40 PM): Dragcrell rolled 6 6-sided dice: 6 1 5 3 1 4
Dragcrell (9:26:44 PM): Dragcrell rolled 1 6-sided die: 2
Umbrafer (9:26:48 PM): Umbrafer rolled 8 6-sided dice: 4 5 5 6 6 1 4 4
Umbrafer (9:26:51 PM): Umbrafer rolled 2 6-sided dice: 2 1
Umbrafer (9:26:55 PM): Umbrafer rolled 1 6-sided die: 2
Thematrian1 (9:27:00 PM): you see no spiders here
MilesMk1 (9:27:15 PM): "Why won't any of the elevators go up? Stay back there for now, until we secure this place."
MilesMk1 (9:27:23 PM): MilesMk1 rolled 6 6-sided dice: 6 3 5 2 2 2
MilesMk1 (9:27:26 PM): MilesMk1 rolled 1 6-sided die: 3
Thematrian1 (9:27:27 PM): He nods shakily.
Thematrian1 (9:28:42 PM): Blake also sees no spiders. The strewn-about vehicle components are starting to look menacing instead of friendly, though.
Dragcrell (9:29:22 PM): ok I scout around on the ceiling covering as much of it as I can then head back to the floor
MilesMk1 (9:29:28 PM): #Ok, let's check this place out quickly, then get out before any more security drones show up.#
Umbrafer (9:30:20 PM): #Got it. Keep in mind, if we need to occupy we might be able to bring the van in. I don't want to, 'cause then we'd need an elevator to get it back out, but it's an option.#
MilesMk1 (9:31:26 PM): BTW, did the rifle on the second spider survive? If not, then at least I'd like to get a couple of the rounds it used, to show to Ed.
Thematrian1 (9:31:42 PM): It didn't, but scavenging its ammunition is easily done.
Thematrian1 (9:31:50 PM): You acquire eight Big Bullets.
MilesMk1 (9:31:57 PM): *looks around for vehicles, data disks, and anything else that looks valuable*
Umbrafer (9:32:06 PM): #Get the ammo from both. We might find one of those guns.#
MilesMk1 (9:32:14 PM): #Got it.#
Thematrian1 (9:32:15 PM): The rest of the search is uneventful. This area represents about a third of this level's square footage, it would seem; a broad hallway leads to a bank of elevators, emergency stairs, and the kind of open office space you've become
Thematrian1 (9:32:18 PM): familiar with.
MilesMk1 (9:32:21 PM): I get the ammo from both.
Thematrian1 (9:32:27 PM): You gain six more.
Thematrian1 (9:33:29 PM): Other than the two drones you've already destroyed, no vehicle in this area is fully assembled. In particular, they all lack the ability to move and fire. A few look deliberately disassembled, their -
Thematrian1 (9:33:39 PM): - pieces laid carefully nearby.
Dragcrell (9:34:00 PM): *heads back to Blake* "Any thaing of use?"
MilesMk1 (9:34:23 PM): Are there any indications that there are more garages on this floor, or does this look like all of it?
MilesMk1 (9:34:35 PM): "Got the ammo out of those things. Nothing else, so far."
Thematrian1 (9:34:52 PM): This probably does it for this hallway. The vehicle elevator had openings on B4 and B3 as well, though.
MilesMk1 (9:35:05 PM): Hmm.
MilesMk1 (9:35:45 PM): BTW - for the rifles, I assume the actions (ammo feed, lock, etc.) are destroyed, but does it look like I could salvage one of the barrells?
Umbrafer (9:35:47 PM): I'm going to do a few things.
circlmastr (9:35:55 PM): (Mmmm, bacon-wrapped quail...)
Thematrian1 (9:36:07 PM): Blake: you could try it. Roll Rifles B/R.
MilesMk1 (9:36:16 PM): Default to...?
Umbrafer (9:36:23 PM): First, wrack my brain to try to remember whether there were any robot systems advanced enough to be piloting those drones we fought by themselves.
Thematrian1 (9:36:29 PM): Assault Rifles B/R, and then Assault Rifles, and then Intelligence.
MilesMk1 (9:36:37 PM): Assault Rifles, then.
MilesMk1 (9:36:41 PM): MilesMk1 rolled 6 6-sided dice: 6 5 3 5 6 1
Thematrian1 (9:36:42 PM): Roll brain wracking, Intelligence or fitting knowledge
MilesMk1 (9:36:45 PM): MilesMk1 rolled 2 6-sided dice: 2 1
MilesMk1 (9:36:47 PM): Hmm.
Thematrian1 (9:37:16 PM): not bad. You successfully detach a barrel. The gun parts are mostly behind armor, so it survived intact. Lucky you!
Umbrafer (9:37:29 PM): Drone R&D?
Thematrian1 (9:37:39 PM): Yes, that would do nicely.
Umbrafer (9:37:41 PM): Umbrafer rolled 5 6-sided dice: 1 1 5 3 6
Umbrafer (9:37:44 PM): Umbrafer rolled 1 6-sided die: 2
Thematrian1 (9:37:52 PM): As for miscellaneous goodies, you find half a dozen mini fridges. None are empty.
Umbrafer (9:37:58 PM): 6, 3, 1.
Umbrafer (9:38:09 PM): #Check those for Azte… supplies.#
circlmastr (9:38:15 PM): (Mini fridges!)
MilesMk1 (9:38:46 PM): Now I have a barrell and some ammo... In theory, anyway, any competent locksmith ought to be able to make a working gun out of that. A firing mechanism and stock is easy, but a high-performance barrell...
MilesMk1 (9:38:58 PM): Gah. Gunsmith, I meant.
MilesMk1 (9:39:03 PM): *checks the firdges*
MilesMk1 (9:39:06 PM): fridges
Umbrafer (9:39:15 PM): (It's probably all Knight Cola or some other cheap Ares knockoff, but I can hope)
Thematrian1 (9:39:28 PM): Alex: you're not totally sure. If the attack on Blake was planned, that's better than anything you've ever heard of. It could have been coincidence, though, in which case it's good but not beyond belief.
Thematrian1 (9:40:31 PM): The fridges contain Ares brand everything; apparently the company subsidizes snacks. No aztecola in sight.
Umbrafer (9:40:38 PM): #We may be dealing with a live Rigger. More than one, probably, based on the way the second Spider moved after the first went down.#
Dragcrell (9:40:41 PM): *helps to raid the fridges*
Umbrafer (9:40:55 PM): #God damn it, they never change.#
Umbrafer (9:41:11 PM): #The entire division asks for Aztecola, and they give us this drek…#
Thematrian1 (9:41:43 PM): There's plenty of ToughGuy jerky, though. That's one of the nice brands, probably not real meat but who can tell anymore?
MilesMk1 (9:41:53 PM): #Hmm. Well, it'd be nice if we could find some way of communicating with them. Perhaps they could be made to see sense.#
MilesMk1 (9:42:01 PM): Blake, probably.
MilesMk1 (9:42:20 PM): Though he won't complain, given the circumstances.
Umbrafer (9:42:22 PM): #Maybe. I doubt it.#
Thematrian1 (9:42:23 PM): yeah, probably. Care to try some?
Umbrafer (9:42:34 PM): #They got unfriendly fast.#
MilesMk1 (9:42:36 PM): Perhaps later, in a calmer environment.
MilesMk1 (9:43:20 PM): #Under the circumstances, that might not mean a whole lot, but, yeah, I'm not passing up any shots I get,#
Thematrian1 (9:43:28 PM): Other than that, you've got chips, Crappy Cola, and plastic-wrapped sandwiches.
Umbrafer (9:43:31 PM): #They might be autonomous. Doesn't seem likely, but there were systems under dev that could almost do parts of this seven years ago.#
Umbrafer (9:43:50 PM): #By now, most of it should be possible.#
MilesMk1 (9:44:09 PM): #Hmm. Well, if we have the time, we can haul one of the drone corpses out of here for you to examine.#
Umbrafer (9:44:27 PM): #Still, if this was totally robo-con, they're at least two years ahead of the curve.#
MilesMk1 (9:44:31 PM): #What now?#
Umbrafer (9:44:35 PM): #I'd appreciate that.#
Thematrian1 (9:45:48 PM): Most of the rooms are full of miscellaneous vehicle stuff: small repairs, build devices, and such.
Umbrafer (9:46:11 PM): #Well, we still haven't found the Behemoth. I'd at least like to see if that's worth taking before we clear out. What I'd really like to do is drive in and hole up for long enough to do some repairs, but that might be too much to…"
Umbrafer (9:46:15 PM): "…ask."
Umbrafer (9:46:21 PM): #
Thematrian1 (9:46:41 PM): Many rooms contain desks, of which many are locked.
MilesMk1 (9:46:52 PM): #Not really doable, if there are drones shooting at us.#
MilesMk1 (9:47:05 PM): #Ok, so what's next? B3?#
Umbrafer (9:47:35 PM): #Drones aren't naturally occurring. There should be a finite number. We just need to find out if that number is small or large.#
Dragcrell (9:48:04 PM): Dragcrell rolled 6 6-sided dice: 2 2 4 4 4 1
Umbrafer (9:48:16 PM): #I think B3 is a good next destination. That or we can try to crack the desks.#
MilesMk1 (9:48:32 PM): #True, but I'd find that logic more persuasive if that motorcycle came with an assault cannon.#
Umbrafer (9:48:41 PM): #Me too.#
Thematrian1 (9:48:45 PM): Still, you find a few data disks overlooked behind desks and under chairs.
MilesMk1 (9:49:07 PM): #I say we hit B3, the desks probably don't hold a big payoff of any kind, and we can always hit them on the way out.#
Thematrian1 (9:49:57 PM): (For the record, you guys are presently on B5)
MilesMk1 (9:50:14 PM): (Ah. I'd have said B4, then.)
Umbrafer (9:51:01 PM): #Got it.#
circlmastr (9:51:51 PM): (Whew)
MilesMk1 (9:51:58 PM): (Whew?)
MilesMk1 (9:52:12 PM): Ok, so we move on to B4, in whatever way is appropriate.
Thematrian1 (9:52:29 PM): You could take the stairs. They seem safe.
Umbrafer (9:52:42 PM): How difficult would it be for me to drive up them?
Thematrian1 (9:53:17 PM): With someone to lift your front wheels, pretty easy.
MilesMk1 (9:54:30 PM): #I'll take point... Someone else, help the bike, please.#
Dragcrell (9:54:37 PM): Dragcrell rolled 6 6-sided dice: 4 5 4 2 4 2
MilesMk1 (9:54:38 PM): Oh, and I ask Derek to come along.
Umbrafer (9:55:58 PM): *Ba-bump ba-bump ba-bump*
Thematrian1 (9:56:14 PM): SC isn't in evidence when you get together to head upstairs.
Umbrafer (9:56:25 PM): Hm.
Umbrafer (9:56:34 PM): #Hey Essie, what gives?#
Dragcrell (9:57:13 PM): #Found some something but its not of use.#
Umbrafer (9:57:26 PM): #What is it?#
Dragcrell (9:57:43 PM): #a hand in some ice#
Umbrafer (9:58:25 PM): #Organic? Cyber? Whose?#
Umbrafer (9:58:32 PM): #Strike that last.#
MilesMk1 (9:58:36 PM): (Is every nail painted a different color?)
Thematrian1 (9:58:55 PM): (What would it imply if they were?)
Umbrafer (9:58:56 PM): #Any candles?#
MilesMk1 (9:59:11 PM): #Where did you find it?#
MilesMk1 (9:59:25 PM): (That you'd been watching "Dexter"?)
circlmastr (9:59:29 PM): (Let me know if you find the Eye and Head, too)
Dragcrell (9:59:54 PM): #desk drrraw, not cyberrr and no candles#
MilesMk1 (10:00:30 PM): #It's encased in ice? Or is it a severed hand packed in loose ice?#
Umbrafer (10:00:45 PM): (What about the Nose and the Voice?)
circlmastr (10:01:22 PM): (I don't think you can cut off your own voice to attach the Voice of Vecna)
Dragcrell (10:01:40 PM): #human hand packed in ice#
MilesMk1 (10:01:48 PM): (Pretty sure you can't attach the Head of Vecna either. ;))
MilesMk1 (10:02:10 PM): #Weird... Well, bring it along, someone clearly had a reason for keeping it.#
circlmastr (10:02:15 PM): (That's sort of the bit behind it)
Umbrafer (10:02:56 PM): (I was thinking more Norsefire, less Vecna.)
Dragcrell (10:03:00 PM): #ok# *repacks it in the conter she found it in and catches up to the others*
Thematrian1 (10:03:27 PM): Up, up, up, up the stairs you go. The door to the B4 hallway looks perfectly ordinary, and is unlocked.
Umbrafer (10:04:31 PM): *Ba-bump ba-bump ba-bump*
MilesMk1 (10:04:55 PM): #wanna use the bike to scan the area first?#
Thematrian1 (10:04:59 PM): the hallway behind it is identical to the one you saw on B5.
MilesMk1 (10:06:06 PM): Hmm. Assuming Alex reports no hostiles (or declines to scout) I suppose I'll move ahead cautiously.
Umbrafer (10:06:29 PM): I'll move in and take a look around.
Thematrian1 (10:06:49 PM): heading down toward where the machining area was on B5?
Umbrafer (10:07:32 PM): Unless there are other obviously interesting areas, yes.
MilesMk1 (10:08:34 PM): I'll try to follow a few meters behind, if the initial scan turns up no threats.
Thematrian1 (10:08:51 PM): from what you can see, the layout is identical to B5, so off you go. And sure enough, your scouting leads you to another, identically sized and shaped room. Roll passives.
Umbrafer (10:09:06 PM): Umbrafer rolled 8 6-sided dice: 1 1 1 3 2 5 1 6
Umbrafer (10:09:10 PM): Umbrafer rolled 1 6-sided die: 5
Umbrafer (10:09:16 PM): 9, 3, 1
Umbrafer (10:09:23 PM): I miss my liver :(
Thematrian1 (10:10:55 PM): you find no threats
MilesMk1 (10:12:09 PM): Do I see anything, from my spot a bit farther back?
Umbrafer (10:12:20 PM): #Looks clear. If the drones are robo-con, they may be identifying me as a friendly—keep that in mind.#
MilesMk1 (10:12:48 PM): #Comforting thought...#
circlmastr (10:12:49 PM): (I'm confused as to where we are. I blame my massive migraine.)
MilesMk1 (10:13:07 PM): (We're in one of the basement sublevels housing the R&D garages)
MilesMk1 (10:13:16 PM): *moves up closer and looks around*
MilesMk1 (10:13:34 PM): (making sure to scan ceilings too, this time around)
Thematrian1 (10:13:58 PM): (As you scan the ceilings, you see SC)
MilesMk1 (10:14:52 PM): Hmm.
MilesMk1 (10:15:00 PM): What about the area proper?
Thematrian1 (10:15:03 PM): You're in. It's the same deal as last time, but no one is shooting at you.
Thematrian1 (10:15:06 PM): How do you mean?
MilesMk1 (10:16:04 PM): You already answered it.
Thematrian1 (10:16:20 PM): ah
MilesMk1 (10:16:32 PM): So, no intact vehicles? Let's look around and see if there's anything worthwhile.
Thematrian1 (10:18:04 PM): no intact vehicles. However, you do find one mini-tank-looking-think lying on its back, with its gun laid carefully to one side next to an open paper manual. It's also missing a piece of the engine, laid out next to another manual
Umbrafer (10:18:26 PM): !!!!!!!
Thematrian1 (10:18:37 PM): Also, someone has laid a sign on it, hand-made out of scavenged box material by the look of things, with the words "DO NOT REPAIR" written on it.
Umbrafer (10:18:38 PM): *Drools slightly*
Umbrafer (10:18:46 PM): Aww
MilesMk1 (10:20:16 PM): What kind of gun, by the way?
Chat room exited at 1/8/2007 10:23:48 PM.

New chat room entered at 1/8/2007 10:24:11 PM.
You are now in chat room “sotsw010806.”
Thematrian1 (10:24:44 PM): hands up, everyone who's here
Dragcrell (10:24:50 PM): hey
Umbrafer (10:24:52 PM): *Hand*
Dragcrell (10:25:05 PM): I take it the other one crashed/jamed eh
MilesMk1 (10:25:43 PM): *hand*
Umbrafer (10:26:03 PM): Apparently
Dragcrell (10:26:24 PM): bla thats never good
MilesMk1 (10:26:46 PM): Well, perhaps it's time to wrap things up, anyway...
Umbrafer (10:28:06 PM): So, do we repair Mr. Do Not Repair now or later?
Thematrian1 (10:28:10 PM): Yeah, I think so. This level is quiet, with that peculiar disassembled vehicle I mentioned being the most interesting thing in it.
Umbrafer (10:28:29 PM): What are the distinguishing characteristics of the gun?
Thematrian1 (10:28:49 PM): largitude. Definitely an assault cannon.
Dragcrell (10:28:51 PM): *nods* sounds good to me as to the drone *shugrges* tech is tech to SC ;3
Umbrafer (10:29:03 PM): *Droooooooool*
MilesMk1 (10:31:11 PM): Uh... It sort of sounds to me like it might turn on us if we do.
MilesMk1 (10:31:22 PM): That, and Blake's Drone B/R is rather low.
Thematrian1 (10:31:36 PM): Alex could always do it in person.
Thematrian1 (10:31:39 PM): Nothing bad could come of that.
MilesMk1 (10:31:41 PM): True...
Umbrafer (10:31:42 PM): It probably will. My relevant B/R is 6.
MilesMk1 (10:32:09 PM): Does it seem to actually be a drone? With provisions for rigging?
Thematrian1 (10:32:25 PM): It doesn't have provisions for driving, so it had better.
Thematrian1 (10:32:34 PM): It could just be an autonomous robot, you suppose.
MilesMk1 (10:32:36 PM): Well, it could be autonomous...
MilesMk1 (10:33:30 PM): It certainly looks tempting, but perhaps for now Alex ought to get a good look at it, and see if the repairs seem feasible.
MilesMk1 (10:33:56 PM): (And I need to depart. Have an appointment with some bags of human blood early in the morning.)
Umbrafer (10:34:18 PM): (You could drain the bags.)
Thematrian1 (10:34:26 PM): (Have fun with the blood)
Umbrafer (10:34:53 PM): (Random fact: the panzerfaust was not a rocket.)
MilesMk1 (10:35:13 PM): (Thanks. Nothing like the power of life and death over tens of millions of white blood cells.)
Dragcrell (10:35:15 PM): (sounds like fun)
MilesMk1 (10:35:30 PM): (The Panzerschreck was.)
Dragcrell (10:35:51 PM): (well I ment the bags but I'm shoure that was as well)
MilesMk1 (10:35:52 PM): (What did the Faust use, just an explosive charge to propel it?)
Umbrafer (10:36:34 PM): (Standard recoilless gun. Some kind of propellant—Wikipedia actually claims black powder.)
MilesMk1 (10:36:49 PM): (And of course, the Brits took the cake with the PIAT, which - even though chemically propelled - also used a spring.)
Umbrafer (10:37:00 PM): (I love it.)
Umbrafer (10:37:37 PM): (Wasn't the gyrojet British, too?)
MilesMk1 (10:37:50 PM): (Which was supposed to be - in theory - self-cocking, but in practice, often had to be manuall reset, which apparently was a great way to get a hernia in the middle of a firefight.)
Umbrafer (10:38:18 PM): (No, I guess the Gyrojet was a US thing after all.)
Dragcrell (10:38:20 PM): (yes it is used mostly by there mareing forces as it had a better PUNCH underwater)
MilesMk1 (10:38:59 PM): (Anyway, before I get sucked into the fascinating world of WWII trivia... See you guys Thursday.)
Umbrafer (10:39:08 PM): (Sleep well.)
MilesMk1 (10:39:12 PM): (Thanks.)
Dragcrell (10:39:14 PM): (well in the SR vew of stuff)
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Umbrafer (10:39:37 PM): (Yeah. It's a not totally illogical progression of the tech.)
Umbrafer (10:39:51 PM): (At least, at initial evaluation)
Dragcrell (10:41:34 PM): (nods ya I had a chere that used it but it was also the last one to but that was befor you guys)
Dragcrell (10:44:27 PM): well have fun
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Chat room exited at 1/8/2007 11:24:45 PM.