New chat room entered at 7/23/2007 7:42:03 PM.
You are now in chat room “sotsw070723.”
Thematrian1 (7:47:23 PM): ok, I'm here, let's do this thing
Thematrian1 (7:48:26 PM): When we left off, SC was dead or something, there was fire everywhere, and Blake was busting into an apartment.
MilesMk1 (7:49:06 PM): Was I? Oh, yes, the one with the blood coming out from under the door.
umbrafer (7:49:17 PM): Yep
Thematrian1 (7:49:22 PM): yeah
Dragcrell has entered the chat room.

MilesMk1 (7:50:29 PM): And the buzzing had quieted down.
Thematrian1 (7:50:46 PM): stopped entirely, in fact
MilesMk1 (7:50:58 PM): Well, I'll try the door to see if it's open, standing off the the side and out of lines of fire (if applicable)>
MilesMk1 (7:50:59 PM): .
MilesMk1 (7:51:06 PM): to the side
Thematrian1 (7:51:11 PM): The door is locked, annoyingly, but it doesn't look very sturdy.
umbrafer (7:52:24 PM): (Which reminds me, sometime we need to calculate bodycounts for the various SotSW characters)
Thematrian1 (7:52:37 PM): (Por que?)
MilesMk1 (7:52:51 PM): (DS thread.)
MilesMk1 (7:52:56 PM): I kick it open.
Thematrian1 (7:53:24 PM): (Ah, I see)
circlmastr (7:53:27 PM): (Todd: zero)
circlmastr (7:53:30 PM): (Hound: zero)
circlmastr (7:53:36 PM): (Yves: zero IIRC)
Thematrian1 (7:53:37 PM): (On camera, at least)
circlmastr (7:53:48 PM): (Shojo: zero IIRC)
umbrafer (7:53:51 PM): (Yves is definitely more than zero)
circlmastr (7:53:57 PM): (Is he?)
umbrafer (7:54:07 PM): (He killed at least two people on camera)
circlmastr (7:54:12 PM): (MacLeod had a few kills)
MilesMk1 (7:54:14 PM): (Who's Yves?)
circlmastr (7:54:23 PM): (I don't remember him killing anyone, but okay)
MilesMk1 (7:54:35 PM): (And Shojo killed a chopper with a lucky grenade shot, that's several kills.)
umbrafer (7:54:51 PM): (Durandal had a few back in the day. Remember, Yves Flamethrowered those two guards on his way out)
circlmastr (7:55:20 PM): (I remember the fight, but not whether he actually killed them or just wounded them enough that he could get away)
Thematrian1 (7:55:58 PM): Blake: The door opens. White smoke immediately billows out of some guy's kitchen. You can dimly see the guy, on the tile floor; he's not moving.
MilesMk1 (7:56:21 PM): Signs of trauma? Any other people/
MilesMk1 (7:56:23 PM): ?
MilesMk1 (7:56:26 PM): Snipers?
MilesMk1 (7:56:37 PM): Also, I crouch for cover.
Dragcrell (7:56:58 PM): (S.C. I think has 3 or 4 but then I haven't realy been keeping track
Thematrian1 (7:57:17 PM): There are two doorways; one leads toward the street-facing window, one parallels the hallway.
Thematrian1 (7:57:37 PM): The guy on the ground has no trauma that you can detect at a glance, but the pool of blood is emanating from him.
MilesMk1 (7:58:08 PM): #Getting close to the windows, don't shoot me.#
MilesMk1 (7:58:33 PM): *Blake rolls the guy over for a cursory look, then proceeds towards the street-facing window.*
umbrafer (7:58:46 PM): Incidentally
umbrafer (7:59:50 PM): (Nothing's following that "incidentally", I moved it to IMs)
umbrafer (7:59:56 PM): umbrafer rolled 4 6-sided dice: 6 1 1 3
umbrafer (8:00:05 PM): 23
Thematrian1 (8:00:11 PM): thank you
circlmastr (8:00:35 PM): (I can't remember where Todd is)
umbrafer (8:01:03 PM): Last I knew, you were in the garage not shooting at bombers
MilesMk1 (8:01:04 PM): (You were with Sigrun, I think.)
umbrafer (8:01:07 PM): Oh right
umbrafer (8:01:14 PM): With Sigrun and the unfortunately-not-breathing guy
Thematrian1 (8:01:26 PM): Hard to get answers from him.
Thematrian1 (8:03:19 PM): Blake: the guy on the floor has his throat slit. Definitely dead.
Thematrian1 (8:04:27 PM): The street facing room proves to be a den, with a big trid projector on one wall and paintings on the walls. The smoke makes it hard to pick out the details, but you easily spot SC. She's still warm.
MilesMk1 (8:05:15 PM): #Found SC, she's down...#
MilesMk1 (8:05:42 PM): *Blake carefully checks for ambush first, then goes over to see if she's alive*
circlmastr (8:06:14 PM): #That's not good.#
Thematrian1 (8:06:45 PM): The room's wide open; if anyone was here, they're gone now. SC's still breathing, but she's been stabbed and shot...several times.
umbrafer (8:08:29 PM): umbrafer rolled 6 6-sided dice: 6 3 5 6 4 1
umbrafer (8:08:34 PM): umbrafer rolled 2 6-sided dice: 2 2
Thematrian1 (8:08:51 PM): please forgive me; she has not been stabbed. Definitely shot repeatedly, though.
MilesMk1 (8:09:08 PM): #Alex, I'm in a room at <this location>, do me a favor and keep an eye on it from the outside, as much as possible.#
umbrafer (8:09:20 PM): #Hunting sniper#
MilesMk1 (8:09:32 PM): #Works too.#
MilesMk1 (8:09:56 PM): *checks SC for boobytraps, then checks her injuries / tries to save her*
Thematrian1 (8:10:38 PM): She appears to be stable, astonishingly, but she's not healing like she did the last half-dozen times you watched her nearly die.
Thematrian1 (8:11:25 PM): Beyond that, Biotech
MilesMk1 (8:12:24 PM): (one sec, think I might have raised it...)
MilesMk1 (8:12:42 PM): (not First Aid, right?)
MilesMk1 (8:12:45 PM): MilesMk1 rolled 3 6-sided dice: 2 3 1
MilesMk1 (8:12:49 PM): Shit.
MilesMk1 (8:13:13 PM): (What do you guys think, Karma?)
Thematrian1 (8:13:23 PM): (This is not a roll to stabilize her; she's already stable)
umbrafer (8:14:32 PM): (Yeah, this'd be diagnosis. Don't bother spending karma.)
MilesMk1 (8:14:39 PM): Hmm.
MilesMk1 (8:14:49 PM): Ok, no exits from here?
Thematrian1 (8:15:43 PM): the broken window, you suppose
MilesMk1 (8:16:27 PM): All right, back the other way then, I'll check out the other exit from the kitchen.
MilesMk1 (8:16:46 PM): And... Hmm. Can I drag SC over to the kitchen, without hurting her?
Thematrian1 (8:17:27 PM): You guess so.
MilesMk1 (8:19:13 PM): I'll do that, then. I don't want to have to backtrack if I need to get out of there with her.
Thematrian1 (8:19:33 PM): drag drag drag. She's still breathing, not vomiting blood or anything
MilesMk1 (8:22:00 PM): Ok... I check out the other hallway, then.
MilesMk1 (8:22:42 PM): #Alex, what's the situation like outside? Am I needed anywhere? If not, I'll finish a quick look around here, then try to get SC out.#
umbrafer (8:22:58 PM): #Target in alley.#
Thematrian1 (8:23:18 PM): oh, and: as you re-enter hte kitchen, you see that another of the windows is broken. This one's facing parallel to the street
MilesMk1 (8:24:11 PM): #Which alley?#
MilesMk1 (8:24:46 PM): If I can interpret what Alex might mean by *alley* in this context - as in, the space between buildings, as opposed to the street - I'll go for a window.
MilesMk1 (8:24:57 PM): That overlooks it.
Thematrian1 (8:25:20 PM): She's accelerating away from you, but I'm pretty sure you don't know that
umbrafer (8:25:53 PM): umbrafer rolled 4 6-sided dice: 4 1 1 2
Thematrian1 (8:27:59 PM): down the other hallway, you see an open door leading into a room that's free of smoke. You can see a small slice of a bed
MilesMk1 (8:29:06 PM): Hmm... Can I try looking out the window into the alley?
Thematrian1 (8:29:25 PM): The one in the kitchen, sure, no problem. Just out the window, there's a fire escape.
Thematrian1 (8:31:12 PM): Little splashes of white phosphorous are burning merrily on the grated stairs, all the way to ground level
Dragcrell (8:31:34 PM): (mmmm maby two was a bit of over kill maby?)
MilesMk1 (8:31:41 PM): Ok, I try to spot this "target" Alex mentioned, without sticking my head out too much.
Thematrian1 (8:31:54 PM): Nothing leaps out at you. In either sense.
MilesMk1 (8:32:08 PM): #Don't see anyone, Alex.#
umbrafer (8:32:18 PM): umbrafer rolled 9 6-sided dice: 6 2 1 1 2 4 4 1 4
umbrafer (8:32:22 PM): umbrafer rolled 1 6-sided die: 1
umbrafer (8:32:33 PM): Damn. 5, 2, 2, 2, crap
MilesMk1 (8:32:34 PM): I move on to the room down the hallway.
umbrafer (8:35:50 PM): umbrafer rolled 5 6-sided dice: 6 3 4 6 5
umbrafer (8:35:53 PM): umbrafer rolled 2 6-sided dice: 6 1
umbrafer (8:35:56 PM): umbrafer rolled 1 6-sided die: 3
umbrafer (8:36:05 PM): umbrafer rolled 9 6-sided dice: 2 3 4 4 6 3 6 5 6
Thematrian1 (8:36:09 PM): Blake: on your way down, you pass a small bathroom
umbrafer (8:36:11 PM): umbrafer rolled 3 6-sided dice: 3 5 1
MilesMk1 (8:37:09 PM): I take a look.
MilesMk1 (8:37:18 PM): Do I find SCs missing blood in the tub?
Thematrian1 (8:37:51 PM): No, but her blood was not missing; it was on the carpet.
MilesMk1 (8:39:38 PM): Mhmm. Anything else in the bathroom?
MilesMk1 (8:39:42 PM): If not, I move on.
Dragcrell (8:40:43 PM): (mmmm the contry time to go pack are weak on the tast punch might need to use 2 pouches in sted of one)
Thematrian1 (8:40:50 PM): Nothin' much. Tiny little shower, tiny little sink.
MilesMk1 (8:42:23 PM): Ok, on to the room at the end of the hall.
Thematrian1 (8:42:26 PM): The last room is a bedroom, and the second room you can see clearly (after the bathroom). It's small, and rather messy: dirty clothes on the floor, stains on the walls, books on the bed
MilesMk1 (8:43:41 PM): Nobody here either, no broken windows?
Thematrian1 (8:43:56 PM): no people and no windows, broken or otherwise
MilesMk1 (8:44:08 PM): Ok. Back to SC, then.
MilesMk1 (8:47:29 PM): #Alex?#
Thematrian1 (8:49:41 PM): (Sorry about the delay; w've got mystery)
MilesMk1 (8:51:03 PM): (NP)
umbrafer (8:51:47 PM): #Target lost#
MilesMk1 (8:55:18 PM): #I'm coming down with SC. Any other targets?#
umbrafer (8:56:07 PM): #Bum, warm dumpster.#
MilesMk1 (8:57:56 PM): #What about those morons on the roof?#
Thematrian1 (8:58:32 PM): They haven't shown their faces in a few Turns
umbrafer (8:59:01 PM): There's one that doesn't have a face anymore, most likely
MilesMk1 (8:59:53 PM): *uses First Aid to stop SC from bleeding more when moved, then tosses her over a shoulder and heads down the stairs*
MilesMk1 (9:00:06 PM): (Actually, how much does the damn kitty weigh?)
Thematrian1 (9:00:19 PM): (250 pounds. You can manage, but barely)
MilesMk1 (9:01:29 PM): (Stupid SR encumberance rules. ;))
MilesMk1 (9:01:37 PM): Ok, so I do that.
MilesMk1 (9:01:54 PM): I'm not sure if I'm relieved or disappointed no one tried to shoot me.
Thematrian1 (9:03:09 PM): I'm sure you could find something to shoot you if they wanted to
Dragcrell (9:03:18 PM): (hey be glade I messed up on the convresions she should be closer to 400
MilesMk1 (9:03:35 PM): (Fur looks bulky.)
MilesMk1 (9:03:49 PM): (Hey, let's shave her while she's out.)
umbrafer (9:03:57 PM): ( :D )
Thematrian1 (9:04:17 PM): (Does fur regenerate like body tissue when it's cut?)
umbrafer (9:04:49 PM): (Ooh. Now that's an interesting question.)
Dragcrell (9:05:08 PM): (you do relise she not happy about this and might want to think back to passt events of when she had hit D dmg befor you try that ;3 )
Thematrian1 (9:05:31 PM): (Fascinating, the depths this game plumbs)
umbrafer (9:05:34 PM): (We just tell her invisisniper did it)
Dragcrell (9:06:10 PM): (some how I dont think she would belive you)
MilesMk1 (9:07:22 PM): (Fine, we'll just burn it off, then, and say the apartment caught fire. I bravely saved her.)
umbrafer (9:07:24 PM): (But we're so honest!)
umbrafer (9:07:36 PM): (Ew, that means we need to smell burnt fur)
circlmastr (9:07:46 PM): (I vote no on burnt fur smell)
Dragcrell (9:08:16 PM): (*cough*)
Thematrian1 (9:09:39 PM): Blake hauls SC down a few flights of stairs. Meanwhile, the roof assholes are peering over the edge again.
MilesMk1 (9:09:43 PM): (Ok, ok, I get back to the ground floor with SC unshaved)
umbrafer (9:10:33 PM): (Aww.)
Thematrian1 (9:14:11 PM): SC remains unshaved. Blake's on the ground level.
MilesMk1 (9:16:34 PM): #Alex? I'm on the ground floor now, and SC is really heavy...#
umbrafer (9:17:49 PM): umbrafer rolled 6 6-sided dice: 5 3 1 2 1 5
umbrafer (9:20:44 PM): #Be right there.#
Dragcrell (9:26:22 PM): Dragcrell rolled 6 6-sided dice: 2 6 2 3 5 6
Dragcrell (9:26:31 PM): Dragcrell rolled 2 6-sided dice: 5 5
MilesMk1 (9:26:35 PM): (Hmm... I was trying to figure out Blake's bodycount, and my conservative estimate is in the neighborhood of 50-75 roughly metahuman things, about half that number of spirits, one attack helicopter, and a handful of drones.)
Thematrian1 (9:26:58 PM): (How are you counting the zombies?)
umbrafer (9:27:13 PM): (At least in my guidelines, I included an Unknown category)
umbrafer (9:27:32 PM): (For Mr. Bad Teeth and his friends, for example (my intention was that the count be kept entirely with in-character knowledge)
umbrafer (9:27:34 PM): *)
Dragcrell (9:28:08 PM): (me 3 Gangers, 1 mage ; ; I think......might be 1 sniper in there but unless some one wishs to check the now flaming roof..)
umbrafer (9:28:47 PM): (Damn them and their "sending more than one person")
MilesMk1 (9:29:05 PM): (I counted them in the "roughly metahuman" category, they seemed to be able to reason.)
umbrafer (9:29:42 PM): (Also to grow back from being shot in the face repeatedly)
MilesMk1 (9:29:56 PM): (As opposed to just shambled and moan. But I only counted them once each, not once for each time I killed one.)
Thematrian1 (9:30:11 PM): (Heh)
umbrafer (9:30:35 PM): (Someday I'm going to go through the logs and find out how many times you killed Mr. Bad Teeth)
Thematrian1 (9:32:33 PM): Alex: the guys on the roof shoot at you. They can't damage you, though.
umbrafer (9:33:49 PM): How ill-mannered.
umbrafer (9:34:43 PM): What's the approximate range to the roof-dudes?
Thematrian1 (9:34:58 PM): ~60 meters, including the diagonal
umbrafer (9:35:28 PM): How many of them are there?
Thematrian1 (9:35:35 PM): five that you can see
umbrafer (9:37:02 PM): I'm feeling snarky. 3-3-4 on three chosen by opportunity. Hopefully they're not decoying while an Invisisniper takes aim.
Thematrian1 (9:38:15 PM): go nuts
umbrafer (9:38:21 PM): First one: TN 4+2-2+whatever cover they may have, unless I'm moving clearly toward or away from them
umbrafer (9:38:30 PM): umbrafer rolled 10 6-sided dice: 2 2 2 1 2 3 4 5 2 2
umbrafer (9:39:03 PM): Ow. Well, that's two if they don't have cover, one if they have 25% cover and I'm moving Towards them or they have no cover and I'm moving Away
umbrafer (9:39:16 PM): Second one: same as above, +2 for second target:
umbrafer (9:39:23 PM): umbrafer rolled 10 6-sided dice: 5 2 1 6 5 2 1 5 2 5
Thematrian1 (9:39:29 PM): they have 50% and you're moving towards
umbrafer (9:39:30 PM): umbrafer rolled 1 6-sided die: 6
umbrafer (9:39:36 PM): umbrafer rolled 1 6-sided die: 6
umbrafer (9:39:43 PM): So that was nothing on the first one.
umbrafer (9:39:46 PM): umbrafer rolled 1 6-sided die: 4
Thematrian1 (9:39:47 PM): not a one
Thematrian1 (9:39:54 PM): that second one hits, though
umbrafer (9:40:02 PM): The second one I've got one success on, though
umbrafer (9:40:07 PM): And the last guy.
umbrafer (9:40:13 PM): umbrafer rolled 7 6-sided dice: 4 2 1 5 4 3 1
umbrafer (9:40:31 PM): Yeah, nothing even before the uncompensated recoil.
Thematrian1 (9:42:43 PM): one guy falls off the building. The others put their heads down
umbrafer (9:43:02 PM): #Assholes on roof.#
MilesMk1 (9:45:45 PM): #Ok.#
MilesMk1 (9:46:37 PM): I'll get close to the exit, set down SC, then see if I can't shoot the Assholes on the Roof. (or is there no LOS from the door?)
Thematrian1 (9:46:56 PM): Not from the door, no; you're on the same side of the street that they are
circlmastr (9:47:24 PM): (Do I even want to know what Sigrun has been doing this whole time? Or was I left behind a long time ago and never noticed?)
MilesMk1 (9:47:43 PM): Mhmm. Any cover on the street I could shoot at the from? Cars, etc?
MilesMk1 (9:48:01 PM): at them from
Thematrian1 (9:48:10 PM): (About a minute has elapsed. Is there anything you want to do?)
circlmastr (9:49:25 PM): (Well, aside pass on what's going on to Sigrun, not really.)
Thematrian1 (9:50:05 PM): (Fair enough, then)
Thematrian1 (9:51:01 PM): Ok. There are cars on either side of the street.
MilesMk1 (9:52:17 PM): #Alex, want me to try to take them out?#
umbrafer (9:53:21 PM): #Take a prisoner, if you can. Kill the rest#
MilesMk1 (9:53:52 PM): Hmm... Ok, Blake will head out and run for the target building, staying close to the wall to avoid being targeted by them.
MilesMk1 (9:54:06 PM): #Will do. Keep an eye on SC, she's in the entryway.#
MilesMk1 (9:54:31 PM): #I really hope the sniper actually left...#
Thematrian1 (9:57:56 PM): No one tries to snipe you, if that helps.
Thematrian1 (9:58:02 PM): But the roof assholes are not in evidence.
circlmastr (9:59:11 PM): Todd turns to Sigrun. "Anything I should be doing?"
Thematrian1 (10:00:22 PM): She ponders. "We've lost our hostage..."
MilesMk1 (10:01:15 PM): Well, I run for the building with assholes on it... Let me know what develops. :)
Thematrian1 (10:01:56 PM): "The strike force! We have to get them back."
circlmastr (10:02:46 PM): "How do we do that?"
MilesMk1 (10:03:37 PM): (Did I miss something? I have no clue what Sigrun's talking about. What strike force, and which hostage did we lose?)
Thematrian1 (10:04:07 PM): (The one in the building died. The strike force is the group they sent out in the modified tanker, though when they modified it is still unknown)
circlmastr (10:04:10 PM): (The guy who died she wanted to interrogate)
MilesMk1 (10:04:23 PM): (Ah.)
umbrafer (10:04:43 PM): (Aw man, there were real people in that? I figured it was a drone)
Thematrian1 (10:05:15 PM): (Oh. Yeah, turns out it wasn't)
umbrafer (10:05:59 PM): (I guess it's a good thing I didn't try to blow it up to catch something else in the blast)
Thematrian1 (10:06:14 PM): (...I must agree)
Thematrian1 (10:07:25 PM): We're out of init unless you want to be in.
MilesMk1 (10:08:09 PM): *run run run*
umbrafer (10:08:17 PM): Yeah, I'm figuring the guy's probably gotten away. I'm going to get back in position at the front of the alley and take another look at Dumpster and Bum, provided the latter hasn't managed to skedaddle
Thematrian1 (10:09:07 PM): Sigrun again: "Go out there and get them, I guess. They're not answering their radio."
circlmastr (10:09:27 PM): "Great."
Thematrian1 (10:09:55 PM): "You, you, you, you, and you, come with me."
Thematrian1 (10:10:04 PM): (You're the second of those "you"s)
circlmastr (10:10:31 PM): "Alright."
Thematrian1 (10:13:10 PM): And out you go. Meanwhile, Alex heads back to the alley.
Thematrian1 (10:13:17 PM): The bum's still there, the dumpster's still there
umbrafer (10:14:02 PM): How has the bum reacted, if at all?
Thematrian1 (10:14:27 PM): He's lying down at the far end of the alley.
umbrafer (10:15:57 PM): Some distance from where he was before, or pretty much the same place?
Thematrian1 (10:16:02 PM): Some distance
umbrafer (10:16:04 PM): Oh, far end
umbrafer (10:16:12 PM): Any sign of injury?
Thematrian1 (10:16:46 PM): No.
Thematrian1 (10:16:58 PM): I mean, if he's really a bum, he's probably in poor shape.
umbrafer (10:17:02 PM): Any change of status in the dumpster?
Thematrian1 (10:17:20 PM): It's not as warm as it used to be.
umbrafer (10:18:33 PM): Bah. Is it suddenly open or anything, or just not as warm?
Thematrian1 (10:19:03 PM): oh, yeah. It's open now.
umbrafer (10:19:10 PM): Damn it.
umbrafer (10:19:11 PM): Ah well.
MilesMk1 (10:19:41 PM): (Thinking someone might have hidden inside it?)
umbrafer (10:19:46 PM): (Yeah)
umbrafer (10:20:06 PM): Hm.
umbrafer (10:20:27 PM): Well, other than re-scanning the alley...
umbrafer (10:20:27 PM): umbrafer rolled 5 6-sided dice: 3 4 4 2 2
umbrafer (10:20:31 PM): umbrafer rolled 9 6-sided dice: 1 5 6 6 4 6 6 3 3
umbrafer (10:20:38 PM): umbrafer rolled 4 6-sided dice: 2 6 6 1
umbrafer (10:20:42 PM): umbrafer rolled 2 6-sided dice: 6 6
umbrafer (10:20:46 PM): umbrafer rolled 2 6-sided dice: 2 6
umbrafer (10:20:50 PM): umbrafer rolled 1 6-sided die: 1
umbrafer (10:21:36 PM): Active is what you see, Passive is 23, 18, 12, 11, 3, 2
Thematrian1 (10:21:59 PM): Right. Welp, there's definitely just the one guy in the alley
umbrafer (10:22:25 PM): Aww. I should've ventilated the dumpster just in case.
umbrafer (10:22:38 PM): What're the exits to the alley again?
Thematrian1 (10:22:40 PM): You'd probably have hit the bum.
umbrafer (10:23:05 PM): It happens, but I'm wondering what they are, not actually going for it yet.
umbrafer (10:23:08 PM): Though he might be wired with explosives...
Thematrian1 (10:23:10 PM): There's the mouth, and one fourth-story door that leads down from a fire escape.
Thematrian1 (10:23:31 PM): The far end has a wall; it's part of another building.
umbrafer (10:23:39 PM): The mouth that I'm at, or is it open at… ahah
Dragcrell (10:23:41 PM): (^_- and that woudl be a bad thaing hitting the Bum that is)
umbrafer (10:24:18 PM): Anything visible about the door?
Thematrian1 (10:24:23 PM): It's shut.
umbrafer (10:24:49 PM): How long has passed since I originally came through?
Thematrian1 (10:25:03 PM): eight, ten seconds
umbrafer (10:26:19 PM): Man, too many different places to go here. Searching in the immediate vicinity outside the alley.
umbrafer (10:26:27 PM): umbrafer rolled 5 6-sided dice: 5 4 5 2 3
umbrafer (10:26:31 PM): umbrafer rolled 9 6-sided dice: 1 4 5 4 1 6 2 3 5
umbrafer (10:26:35 PM): umbrafer rolled 1 6-sided die: 1
umbrafer (10:26:54 PM): 5, 5, 4, 3, 2 and 5, 3, 3, 2
Thematrian1 (10:28:09 PM): Clear. Guess the gunfire cleared everyone out.
Thematrian1 (10:28:12 PM): Nobody's getting out of the tanker
Thematrian1 (10:28:17 PM): Then again, it's not on fire.
umbrafer (10:28:31 PM): Assuming that gets me nothing in particular, I keep an eye on the tanker, alley, and rooftop and wait.
Thematrian1 (10:31:28 PM): Wait, wait, wait. Todd, are you following Sigrun?
circlmastr (10:31:42 PM): Isn't he?
umbrafer (10:31:52 PM): Apparently he is
Thematrian1 (10:32:18 PM): excellent. Sigrun and Todd and four randoms reach the street
circlmastr (10:32:26 PM): Four randoms?
circlmastr (10:32:31 PM): Oh, the random guys
umbrafer (10:32:34 PM): Randoms.
umbrafer (10:33:14 PM): When you pick one up, you never know if it will be a Century Ferret or Vast Green.
Thematrian1 (10:33:35 PM): ?
Thematrian1 (10:34:15 PM): The tanker hangs out. The roof assholes are still in hiding. All the invisible people appear to have fled, and explosions are coming from the direction the bomber flew off in.
umbrafer (10:34:43 PM): I was wondering when that would happen.
umbrafer (10:35:12 PM): (Century Ferrets are the first Awakened critter, whose only distinguishing feature from normal ferrets are that they're, IIRC, a bit larger and dual-natured.)
umbrafer (10:36:02 PM): (On the other end of the spectrum, Vast Green, also known as Sirrug the Destroyer, is a Great Dragon who hunts and kills Immortal Elves in pursuit of vengeance for downtime hunting.)
Thematrian1 (10:36:33 PM): (Good for him. If you make it out of Bug City alive, the next campaign arc is probably going to involve him)
Dragcrell (10:36:51 PM): (sounds like a fun guy)
Dragcrell (10:37:07 PM): (well as long as your not a IE I supose)
Thematrian1 (10:37:16 PM): Sigrun directs the four randoms to watch the roof, while she and Todd approach the tanker directly.
umbrafer (10:38:17 PM): (His victims amongst non-IEs mostly involve people who were too close to the IE at the time. Among other things, he's destroyed a commercial airliner and a passenger train. Also, he's one of the major backers of Amazonia.)
Dragcrell (10:38:38 PM): (mmmmmmmmm)
Thematrian1 (10:39:42 PM): Meanwhile, Alex and Blake also have the roof covered. One guy shows his face and you all get held actions.
umbrafer (10:40:34 PM): Hm. Blake wasn't going in after them?
Thematrian1 (10:40:44 PM): Going in? Really?
circlmastr (10:41:11 PM): *approach approach*
umbrafer (10:41:42 PM): I was under that impression, but I'm hardly Blake's player.
MilesMk1 (10:41:48 PM): Yeah, I said I was running for their building.
Thematrian1 (10:42:17 PM): And then going in, climbing to the roof, and fucking up their lives? That's the part I wasn't sure of. But, ok, you're in!
Thematrian1 (10:42:36 PM): Specifically, you're in a warehouse. The lock was broken, surprisingly enough.
MilesMk1 (10:42:56 PM): Ok - staircases? I head for the roof, trying to be reasonably quiet.
Thematrian1 (10:43:23 PM): Catwalk, and then a roof access. There are a bunch of forklifts on the ground level, but you can't see how to get them upstairs, even if you wanted to.
Thematrian1 (10:43:31 PM): Meanwhile, Sigrun climbs into the tanker.
Thematrian1 (10:44:35 PM): Blake, you've reached the roof access. It's a trap door.
MilesMk1 (10:45:30 PM): Hmm. Does it have a visible lock? Aw, screw it. I throw it open with my shoulder and hopefully catch them by surprise.
MilesMk1 (10:46:35 PM): (you know, crouch under it and then pop up, unless there's a ladder or something)
Thematrian1 (10:46:53 PM): They're peering over the far edge of the roof. An unhappy looking ork happens to be glancing your way; he yells and brings his weapon to bear on you. Surprise Test time! You have -1 for preparation.
MilesMk1 (10:47:45 PM): MilesMk1 rolled 10 6-sided dice: 2 4 2 3 4 4 5 4 5 5
Thematrian1 (10:47:51 PM): haha
Thematrian1 (10:47:55 PM): yeah, he's fragged
MilesMk1 (10:47:57 PM): So that's 8, I think.
Thematrian1 (10:48:03 PM): I was going to roll
Thematrian1 (10:48:09 PM): but I don't think I'll bother
MilesMk1 (10:49:07 PM): Huzzah.
MilesMk1 (10:49:21 PM): I shoot him?
Thematrian1 (10:49:30 PM): if you wish
MilesMk1 (10:49:34 PM): Ok...
MilesMk1 (10:49:57 PM): Single shot, 10M base.
MilesMk1 (10:50:01 PM): MilesMk1 rolled 8 6-sided dice: 3 1 6 5 4 5 2 4
Thematrian1 (10:50:52 PM): You shoot him in the nose. He stops yelling. The other four are just starting to turn around.
MilesMk1 (10:51:31 PM): Initiative?
Thematrian1 (10:51:35 PM): You have a second simple coming, I believe.
MilesMk1 (10:51:41 PM): Oh, right. I shoot another one.
MilesMk1 (10:51:46 PM): Single shot, again.
Thematrian1 (10:51:48 PM): yep
MilesMk1 (10:51:50 PM): MilesMk1 rolled 10 6-sided dice: 4 3 5 5 5 4 6 1 4 6
MilesMk1 (10:52:15 PM): Even with the +2 for second target, that'll hurt.
Thematrian1 (10:52:35 PM): God have mercy. You shoot this one in the spine. His fancy skull-emblazoned armored coat does not help as much as you might expect.
Thematrian1 (10:53:39 PM): Three left, and now we're in init
MilesMk1 (10:53:52 PM): MilesMk1 rolled 3 6-sided dice: 2 2 4
MilesMk1 (10:53:54 PM): 18
MilesMk1 (10:53:56 PM): Damn.
Thematrian1 (10:54:13 PM): They're starting to spread out, but you still have the first action.
MilesMk1 (10:54:25 PM): They're all armed with ARs?
Thematrian1 (10:54:43 PM): Yep
MilesMk1 (10:55:06 PM): What do they look like? Anyone, say, noticeably a kid or a teenager?
MilesMk1 (10:55:46 PM): I understand I don't have the time for in-depth observation, but if I happen to catch something...
Thematrian1 (10:56:11 PM): Yes, a shorter blond kid. Human, no beard stubble; that's what drew your attention
umbrafer (10:56:20 PM): (He didn't need that spine anyway.)
MilesMk1 (10:56:52 PM): Ok, it's the kid's lucky day. The other two get 3-round bursts, at the kid I bark "Drop it!".
MilesMk1 (10:57:01 PM): MilesMk1 rolled 8 6-sided dice: 6 5 2 1 3 2 4 5
MilesMk1 (10:57:19 PM): MilesMk1 rolled 10 6-sided dice: 1 1 5 6 5 2 2 3 2 1
MilesMk1 (10:57:41 PM): 4 points of CP in there, total. Base 13S.
Thematrian1 (10:58:16 PM): Dead and...how many successes on the second one? With recoil?
MilesMk1 (10:58:58 PM): No recoil, I have 6 points of comp. Just the +2 for switching targets, so 3.
Thematrian1 (10:59:11 PM): ah, nice. Dead and dead.
Thematrian1 (10:59:30 PM): The blond kid just stares at you, then opens fire:
umbrafer (10:59:33 PM): If that doesn't make an impression, nothing will.
Thematrian1 (10:59:47 PM): he's sneering a bit.
umbrafer (11:00:18 PM): Hmf.
Thematrian1 (11:00:30 PM): You have to dodge, twice
MilesMk1 (11:00:38 PM): Two single shots?
Thematrian1 (11:00:55 PM): yeah
MilesMk1 (11:01:04 PM): Ok...
MilesMk1 (11:01:12 PM): MilesMk1 rolled 2 6-sided dice: 3 2
MilesMk1 (11:01:14 PM): MilesMk1 rolled 2 6-sided dice: 1 1
MilesMk1 (11:01:16 PM): Damn.
Thematrian1 (11:01:37 PM): 1 in 16. Ouch.
Thematrian1 (11:01:42 PM): Also, can you botch a Dodge test?
MilesMk1 (11:01:49 PM): Don't think so...
Thematrian1 (11:01:57 PM): That's my impression too. Jon?
circlmastr (11:02:17 PM): I do believe you can only both a skill test.
umbrafer (11:02:59 PM): "a test"
umbrafer (11:03:14 PM): So yes, unfortunately.
MilesMk1 (11:04:02 PM): Karma?
Thematrian1 (11:04:18 PM): Certainly. That negates the botch, yes?
umbrafer (11:04:53 PM): Yes. It doesn't allow a reroll, but it turns it into a simple failure.
MilesMk1 (11:06:10 PM): Ok, what do I soak?
Thematrian1 (11:06:13 PM): ok. Resist 8S and 8D.
Thematrian1 (11:06:21 PM): that's before armor, of course.
MilesMk1 (11:06:25 PM): Damn. Brat's a good shot.
MilesMk1 (11:06:34 PM): MilesMk1 rolled 9 6-sided dice: 5 3 4 4 4 6 6 5 3
Thematrian1 (11:06:37 PM): Good old smartlink.
MilesMk1 (11:06:42 PM): MilesMk1 rolled 12 6-sided dice: 3 6 5 1 1 2 2 4 1 1 1 5
MilesMk1 (11:06:53 PM): Son of a...
Thematrian1 (11:07:03 PM): 7 successes, you needed 8. karma the 1s?
MilesMk1 (11:07:06 PM): I actually need to karma, I'm one success short.
MilesMk1 (11:07:10 PM): Yeah.
Dragcrell (11:07:14 PM): ( ^_- that not be good)
MilesMk1 (11:07:15 PM): MilesMk1 rolled 5 6-sided dice: 6 1 5 2 6
Thematrian1 (11:08:15 PM): He smiles a little as he sees his shots hit you, then shifts straight into a snarl as he sees how affected you're not. You have a second action.
umbrafer (11:08:25 PM): (We need to torture some info out of this kid. If you can, just wing him, or at least stabilize him or one of his buddies afterwards)
MilesMk1 (11:08:30 PM): How far is he from me?
Thematrian1 (11:08:38 PM): About ten meters.
MilesMk1 (11:08:50 PM): Ok, he gets shot... How do I "wing"?
MilesMk1 (11:09:06 PM): Called shot? What is that, +2 TN with SL-2?
Thematrian1 (11:09:11 PM): I think...that's a Called Shot.
Dragcrell (11:09:19 PM): (well if luck is with S.C. who would be MORE then willing to aid in the "Torture" end of bussnes)
MilesMk1 (11:09:57 PM): Idiot. I was just going to throw him off the roof if he didn't listen, right away, but he's being an asshole about it.
Thematrian1 (11:10:31 PM): Yeah. If you can deal at least M, he'll be forced to drop his weapon. And you can't deal D with this attack unless you want to.
MilesMk1 (11:10:42 PM): Ok, then.
MilesMk1 (11:10:47 PM): MilesMk1 rolled 7 6-sided dice: 5 5 4 2 2 3 5
umbrafer (11:10:58 PM): (Alex has first claim. Essie just almost died, Alex nearly lost a drone in all of this)
MilesMk1 (11:10:59 PM): if necessary:
MilesMk1 (11:11:03 PM): MilesMk1 rolled 7 6-sided dice: 5 1 3 5 6 1 1
Thematrian1 (11:11:14 PM): (Hey, hey, SC's not regenerating today)
MilesMk1 (11:11:18 PM): "...just had to be asshole, didn't ya?!"
Thematrian1 (11:11:36 PM): He drops his weapon and falls to his knees, clutching his upper arm. "Frag you!"
Dragcrell (11:11:38 PM): (well I'm shoure Alex wouldn't mind if the kid is missing a arm or a leg)
umbrafer (11:12:11 PM): (Yeah, blowtorch fuel isn't as plentiful as it once was)
MilesMk1 (11:12:13 PM): I walk over to him. I grab him by a leg. I dangle him over the edge of the roof, head-first.
Thematrian1 (11:12:30 PM): "Frag yaaargh!"
Thematrian1 (11:12:48 PM): He's quite light; all skin and bones, now that you've got him up close.
Thematrian1 (11:13:03 PM): Intense blue eyes.
circlmastr (11:13:14 PM): ("The spice must flow!")
Dragcrell (11:13:32 PM): ("MUADIB!!")
Thematrian1 (11:13:43 PM): (Is this a Dune thing?)
circlmastr (11:13:47 PM): (Yes)
MilesMk1 (11:13:48 PM): "Any more shit from you, and you get to take the quick way down. Got it?"
MilesMk1 (11:14:02 PM): Intimidation:
circlmastr (11:14:07 PM): (Intense blue eyes = on spice, addicted to spice, something spice-related in every case.)
MilesMk1 (11:14:07 PM): MilesMk1 rolled 4 6-sided dice: 2 1 6 3
MilesMk1 (11:14:10 PM): MilesMk1 rolled 1 6-sided die: 1
Dragcrell (11:14:14 PM): (yes :P Fremine to be exact they all have intence blue eyes)
Thematrian1 (11:14:19 PM): You have a number of circumstantial bonuses.
MilesMk1 (11:14:23 PM): (Though also, blue eyes without whites.)
circlmastr (11:14:47 PM): (That just means the kid hasn't had as much spice as normal. Or something. >_> )
Dragcrell (11:14:53 PM): (ok so Intence blue with in blue eys better?)
MilesMk1 (11:15:01 PM): (Sure. ;))
Thematrian1 (11:15:15 PM): "What...the frag do you want, asshole?"
MilesMk1 (11:15:40 PM): How far is it down?
Thematrian1 (11:16:09 PM): Six stories, you'd guess, though the warehouse is mostly one big room.
MilesMk1 (11:16:19 PM): Mhmm. Ok, so I can't really drop him.
MilesMk1 (11:16:22 PM): Might not make it.
umbrafer (11:16:44 PM): You /could/. Alex'd probably give you crap about it, but if pressed she'd admit it was totally deserved.
Thematrian1 (11:16:55 PM): In your judgment as a professional badass, the fact that he actually asked you a question represents major progress.
umbrafer (11:17:13 PM): (Blake needs that on his business cards)
MilesMk1 (11:17:41 PM): "Oh, don't worry about me. Worry about what my friends with the blow torches and power tools will want from you, you little shit. I'm really good at first aid, I'll make you last a while." *shake for emphasis, then drag hm
MilesMk1 (11:17:54 PM): him back to the roof and frog-march him down.*
umbrafer (11:18:20 PM): #Status?#
Thematrian1 (11:18:31 PM): Check. Down he goes. He's still cursing you out, but in a mumble.
MilesMk1 (11:18:38 PM): Hmm... Before I do that, I'll toss the bodies over the edge and collect the weapons.
Dragcrell (11:18:43 PM): (keep him alive for about mmm 15 days at the lest then Kitty can play with him)
MilesMk1 (11:19:18 PM): #Got one alive, able to walk and talk. Mouthy little shit.#
umbrafer (11:19:39 PM): #Wonderful.#
MilesMk1 (11:19:42 PM): Oh, and... Make sure he doesn't have hidden weapons on him, once I get down to the ground.
Thematrian1 (11:20:25 PM): There's a knife in the back of his pants. Dikote, with a special sheath. "Mother" is inscribed on the handle.
Thematrian1 (11:21:38 PM): other than that, nothing
Thematrian1 (11:22:05 PM): The kid ignores your callous treatment of the bodies. Seems totally indifferent.
MilesMk1 (11:23:07 PM): Too bad for him. If he'd had any shreds of humanity left, I'd probably have tried to have the others go easy.
Thematrian1 (11:24:00 PM): You're at the street. Now what?
MilesMk1 (11:24:18 PM): I head back to where I left SC, and wait for Alex.
Thematrian1 (11:24:21 PM): Sigrun has retrieved the tanker force. Seems they're all alive, though battered to various degrees.
MilesMk1 (11:24:38 PM): Don't let him see SC, though.
MilesMk1 (11:25:05 PM): #Alex, pick me up, would you?#
MilesMk1 (11:25:31 PM): #And get the duct tape ready#
umbrafer (11:25:32 PM): #On my way.#
Thematrian1 (11:25:57 PM): Alex arrives. Your prisoner has lapsed into sullen silence.
Thematrian1 (11:26:01 PM): Next week: torture time.
umbrafer (11:26:03 PM): *Goes to pick him up* #Who's retrieving Essie?#
Thematrian1 (11:26:04 PM): Again.
Thematrian1 (11:27:49 PM): (I'm totally wiped, so: see you all later!)
Thematrian1 has left the chat room.

circlmastr has left the chat room.

MilesMk1 (11:28:11 PM): (I have her close at hand.)
MilesMk1 (11:28:37 PM): #I got her right here. I brought her down before going after these assholes.#
umbrafer (11:29:20 PM): Man. Very sad that we lost the invisisniper. We need to grab the bodies Essie left sometime when we've got more time.
MilesMk1 (11:29:38 PM): Did SC get some people?
MilesMk1 (11:29:46 PM): I have no clue what she did once inside the building.
umbrafer (11:30:15 PM): I'm assuming she got the guy with the slashed throat in the building, though that could have been Invisisniper. There was a dead guy on the roof that was probably her.
MilesMk1 (11:30:29 PM): Oh well, I really should run... See you Thursday... Or, actually...
MilesMk1 (11:30:39 PM): Damn, I don't know if I'll be available Thursday.
Dragcrell (11:30:43 PM): yep take care I'm off to bed my self
Dragcrell has left the chat room.

MilesMk1 (11:31:21 PM): I'll try to let you know ASAP, but work might be an issue.
umbrafer (11:31:55 PM): *Nods* Keep me informed.
MilesMk1 (11:32:26 PM): Ok, have a good one.
umbrafer (11:32:26 PM): Sleep well, all
Chat room exited at 7/23/2007 11:32:29 PM.