New chat room entered at 10/8/2007 7:40:25 PM.
You are now in chat room “sotsw20071008.”
MilesMk1 (7:40:37 PM): Hey.
Dragcrell (7:40:37 PM): and we all be here
Thematrian1 (7:40:51 PM): yep. The group is complete, the game can begin
umbrafer (7:42:17 PM): Let me see…
umbrafer (7:42:42 PM): We've got a few possibilities here, as I see it. The big three are:
umbrafer (7:43:12 PM): Make a break out of the city immediately. I don't see this as being a very good idea.
umbrafer (7:43:34 PM): Check in on the guy our prisoner named, and try to get more info about Cicada
umbrafer (7:43:46 PM): Or try to beat something else out of the prisoner.
CirclMastr (7:44:07 PM): You can guess what Todd would vote for.
MilesMk1 (7:44:20 PM): I think we beat everything useful out of the prisoner already.
Thematrian1 (7:44:28 PM): actually, I can't: is it escaping or beating?
umbrafer (7:44:37 PM): Normally I would, but right now #1 and #3 look like… yeah
MilesMk1 (7:44:37 PM): Anything else is just going to be gratuitous.
CirclMastr (7:44:40 PM): Escaping
CirclMastr (7:44:59 PM): brb, let me switch comps
Dragcrell (7:45:03 PM): maby you need to try something other then beating him?
umbrafer (7:45:12 PM): We also need to decide at some point where we go after we escape
CirclMastr (7:45:14 PM): Like escaping
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MilesMk1 (7:45:28 PM): I'm not sure trying to run is a bad idea. I think you just want to stay in the city hoping we'll run into the Liver Fairy somehow. ;)
umbrafer (7:45:36 PM): Well, yeah
umbrafer (7:45:48 PM): I tried putting the old one under my pillow… :(
umbrafer (7:45:57 PM): I vote Denver or Vladivostok, personally.
MilesMk1 (7:46:05 PM): No Russia.
umbrafer (7:46:28 PM): Any particular reason?
MilesMk1 (7:46:28 PM): Well... actually, I don't know if Blake should share my prejudices, but...
umbrafer (7:46:32 PM): Ah
Thematrian1 (7:46:50 PM): Hm. Is SR Russia more or less messed up than RL Russia?
MilesMk1 (7:47:04 PM): I'm not sure.
umbrafer (7:47:20 PM): Almost certainly more, but probably in different ways
Dragcrell (7:47:23 PM): (lol could we even tell even if it was?)
MilesMk1 (7:47:28 PM): Probably more, but the fact you have to wonder says a lot. ;)
MilesMk1 (7:48:14 PM): Hmm, maybe we could get some jobs killing journalists...
circlmastr has entered the chat room.

Dragcrell (7:48:41 PM): well lest we could make it look like a animal attack in some cases :3
MilesMk1 (7:49:02 PM): New York just isn't interesting from a shadowrunning point of view... completely locked down, isn't it?
umbrafer (7:49:23 PM): Mostly ruined, and the parts that aren't are pretty much total corporate enclave
MilesMk1 (7:49:23 PM): We can't go to Seattle because that might destroy the space-time continuum.
umbrafer (7:49:30 PM): Yeah, that would just be weird.
umbrafer (7:49:36 PM): (Which reminds me, I'm restructuring my approach to the amount of control government and law enforcement have in the 2050s. More on that on Thursday, though, when it actually matters)
MilesMk1 (7:49:54 PM): California?
circlmastr (7:50:33 PM): Denver?
umbrafer (7:50:45 PM): I wonder when General Saitou does his thing.
MilesMk1 (7:50:50 PM): Has it been taken over by that lizard yet, or is that down the line?
circlmastr (7:50:52 PM): Denver and DeeCee seem the biggest runner spots (in that order) barring Seattle.
umbrafer (7:50:59 PM): That's in six years
circlmastr (7:51:06 PM): Denver doesn't become lizardified until 2061 at the earliest.
MilesMk1 (7:51:13 PM): 36 years real-time, then.
Thematrian1 (7:51:14 PM): 'lizardified'?
circlmastr (7:51:36 PM): (Ghostwalker comes in and wrecks Aztechnology's shit)
MilesMk1 (7:51:51 PM): Wait, so Denver is under Aztechnology control?
umbrafer (7:51:59 PM): 1/6th of it
circlmastr (7:52:07 PM): Yeah, Denver is split into sectors.
Thematrian1 (7:52:11 PM): I can work with that. Yeah, go to Denver :-D
umbrafer (7:52:15 PM): With walls. And checkpoints.
MilesMk1 (7:52:21 PM): Man, can't we go somewhere they don't have magic? I've had enough for a lifetime.
circlmastr (7:52:21 PM): And lots of smugglers.
circlmastr (7:52:32 PM): That would be the moon.
MilesMk1 (7:52:38 PM): It's not like we have any magicians in the group.
umbrafer (7:52:55 PM): UCAS, CAS, PCC, Aztlan (also known as Aztechnology), Sioux, and one other NAN I don't remember offhand
MilesMk1 (7:52:58 PM): Well, no casters, anyway.
umbrafer (7:53:18 PM): We have stuff purchased from the organs of one
umbrafer (7:53:20 PM): He's here in spirit
Dragcrell (7:53:43 PM): *coughs*
MilesMk1 (7:53:54 PM): Hey, you're not a magician.
Dragcrell (7:54:53 PM): true but ;3 not like I've had a nice picnick in the last what 5 days?
umbrafer (7:55:24 PM): Anyway, it's something we can stew on. I'd suggest Berlin, but Alex doesn't want to go there for a few more years yet.
MilesMk1 (7:55:24 PM): Yeah, well, nobody forced you to keep getting hurt. :)
MilesMk1 (7:55:51 PM): Blake gets shot at too, all the time.
umbrafer (7:56:09 PM): Now, do we try to talk to the guy who was named nice-like, or do we smash them to bits preemptively and hope we can find a bit large enough to question afterwards?
MilesMk1 (7:56:30 PM): Depends on how much muscle he has?
MilesMk1 (7:56:49 PM): I say we only try the nice approach if he has an intermediate amount.
Dragcrell (7:56:54 PM): (bufft the being shot at and shot was the easly delt with stuff ;3 )
MilesMk1 (7:57:28 PM): If he doesn't have a lot of muscle, we can do what we want. And if he has a lot, we'll want to kill as much of it preemptively to be on the safe side.
Dragcrell (7:57:35 PM): we could easly find out not like we don't have a posable inromation sorce
MilesMk1 (7:57:59 PM): Hmm... Nah, that doesn't make sense. Let's just smash.
Thematrian1 (7:58:28 PM): (It's good to be back, guys)
umbrafer (7:58:48 PM): ( :D )
Dragcrell (7:59:18 PM): Oh we well smash I just say we find out how much smashing we need to do first
umbrafer (8:00:02 PM): What ever happened to the nice, quiet life?
Dragcrell (8:00:14 PM): what is that?
MilesMk1 (8:00:22 PM): Seriously, though - I think we should see what his setup is like. If he's no significant threat, we don't need to smash, otherwise, I think we use force or re-think talking to him.
umbrafer (8:01:05 PM): Sounds good. Also keep in mind that there's a decent chance Cicada or someone he knows will be prepared for the possibility that we're going to come knocking, avenging angels and hellfire or no
MilesMk1 (8:01:27 PM): So Cicada is working with his Tag or Tab person?
MilesMk1 (8:01:42 PM): this
umbrafer (8:02:03 PM): Story was that he came in some ridiculously short amount of time ago and offered an absurd amount of money for them to provide backup muscle (absurd compared to what their abilities proved to be, that is)
Dragcrell (8:02:13 PM): ok so we need to 1. see how meny others he has with him. 2. what forms of hard deffences they have. 3. what kind of fire power they have
MilesMk1 (8:02:26 PM): Cicada offered to Tag, yes?
umbrafer (8:02:32 PM): Yes.
MilesMk1 (8:02:46 PM): Ok, let's go beat the shit out of Tag and take his organs.
umbrafer (8:02:50 PM): All details have an implied "according to prisoner" in front of them, though you probably know that.
MilesMk1 (8:02:52 PM): Or something.
umbrafer (8:02:54 PM): But we can't sell them to anyone :(
umbrafer (8:03:05 PM): Maybe Essie will pay us ¥5/kilo for them
umbrafer (8:03:24 PM): Not bad for real meat in this day and age, freshly-slaughtered
umbrafer (8:03:41 PM): Half price if she bags them herself ;)
MilesMk1 (8:03:44 PM): I'm not sure we want to encourage her.
umbrafer (8:04:07 PM): I'll think about getting back to that whole "civilization" thing once we don't have big military blockades between us and it.
umbrafer (8:04:41 PM): So yeah, where was the area Tag's supposedly in relative to us?
MilesMk1 (8:05:09 PM): Aw, shit. What about, what's his face... the guy we unloaded all the gear from Ares on?
MilesMk1 (8:05:16 PM): Zbyhnev?
Thematrian1 (8:05:35 PM): What about him?
circlmastr (8:05:35 PM): That name needs some vowels in it
umbrafer (8:06:06 PM): Yeah, Zbyhnev
MilesMk1 (8:06:08 PM): Bah, that's nothing.
umbrafer (8:06:17 PM): What about him? We want to grab some of it back for this?
Dragcrell (8:06:42 PM): well that is easy to deal with as to the "according to prisoner" part you DO have a member that can conferm if they are speaking the truth and if they are holding back or not
MilesMk1 (8:06:51 PM): Well, no, but... what was the idea there, don't we want him to tell us what it is and what it's worth?
MilesMk1 (8:07:02 PM): We do?
MilesMk1 (8:07:17 PM): I suppose it can wait, thought. Ok, let's go after Tag.
Dragcrell (8:07:28 PM): my what short memortys we have :3
MilesMk1 (8:07:46 PM): ...what, you're a lie detector now?
MilesMk1 (8:07:55 PM): Sniffer?
Dragcrell (8:08:29 PM): ya short memory all right
umbrafer (8:08:34 PM): We wanted to show him the stuff and sell some of it in exchange for the gear he gave us before we went in.
MilesMk1 (8:08:43 PM): Oh, right.
MilesMk1 (8:08:52 PM): Yeah, that can wait.
MilesMk1 (8:08:58 PM): ...so what am I forgetting?
umbrafer (8:09:15 PM): What're we doing about the helo?
MilesMk1 (8:09:31 PM): And the air-dropped trailer home.
circlmastr (8:09:46 PM): I wish we were taking it the hell out of here. Apparently that's not an option. >:(
MilesMk1 (8:09:49 PM): ...too...many...targets...
MilesMk1 (8:10:13 PM): Oh, the helo. Right, I thought you meant the bomber and what it bombed.
umbrafer (8:10:46 PM): Oh, we need to check that out, but ever since it got bombed I assume it got less interesting
Thematrian1 (8:11:12 PM): or more widely distributed, at any rate
MilesMk1 (8:11:29 PM): Well, I don't think we have the fuel and/or ammo to go strafing Tag, so I think the chopper stays.
umbrafer (8:12:09 PM): Yeah, I've seen subcompact cars with bigger tanks
umbrafer (8:12:38 PM): (Warning: exaggeration ahead. Or behind.)
umbrafer (8:13:31 PM): So yeah, the target area relative to us?
MilesMk1 (8:14:39 PM): Ok, I'm loading up the AK with Ex-Ex, the grenade launcher with some of those sucky non-IPE defensive grenades, and the predator with APDS.
MilesMk1 (8:14:54 PM): I need to start economizing on the IPEs.
Thematrian1 (8:15:08 PM): heh
umbrafer (8:15:21 PM): Yeah, ammo could start running short soon.
circlmastr (8:15:37 PM): All the more reason to escape sooner *cough*
umbrafer (8:15:39 PM): Still wondering what I was thinking not getting more than 100 rifle rounds
Thematrian1 (8:15:58 PM): Probably "100 rounds = 100 people, why would I want to kill more than 100 people?"
umbrafer (8:16:09 PM): Y'know, that's pretty much what it was.
Thematrian1 (8:16:17 PM): for any number of excellent reasons, as it turns out
umbrafer (8:16:24 PM): I do have ten WP minigrenades if you want a few.
umbrafer (8:16:44 PM): But they're my only grenades right now, so once they're gone one of my stratos becomes recon-only
MilesMk1 (8:16:57 PM): Nah, hold on to them.
MilesMk1 (8:17:21 PM): I'm not fireproof enough to use them in my usual manner anyway.
umbrafer (8:17:25 PM): You should have one if you don't have your own stash. Just save it for things that really need burnination.
umbrafer (8:17:28 PM): Heh, there is that too.
MilesMk1 (8:17:42 PM): I have a couple of regular WP ones. (non-minis)
Chat room exited at 10/8/2007 8:18:10 PM.

New chat room entered at 10/8/2007 8:18:55 PM.
You are now in chat room “sotsw20071008.”
umbrafer (8:19:07 PM): There we go.
Thematrian1 (8:19:50 PM): yeah, if there's one thing this game has demonstrated, it's the utility of thermite
vernjonal has left the chat room.

umbrafer (8:20:39 PM): Thermite parties are the best kind.
vernjonal has entered the chat room.

umbrafer (8:21:28 PM): So yeah. Anyone need to do anything before we hit the place? And do we bring the prisoner or not?
Dragcrell (8:22:01 PM): /roll-dice 7
Dragcrell (8:22:09 PM): Dragcrell rolled 7 6-sided dice: 2 2 3 5 1 3 4
MilesMk1 (8:23:18 PM): I think we can't spare the resources to babysit the prisoner.
MilesMk1 (8:23:35 PM): BTW, are Todd and SC in fighting shape?
circlmastr (8:23:38 PM): What, dare I ask, is Todd's role in this visit to Tag?
MilesMk1 (8:23:47 PM): ...never mind.
circlmastr (8:23:48 PM): Todd is rather injured, IIRC. From the stairwell attack
MilesMk1 (8:24:05 PM): Didn't the little orc girls fix him up?
Thematrian1 (8:24:06 PM): He got healed by Ork girl, 3 boxes. That put you down to 2, IIRC
MilesMk1 (8:24:06 PM): Or something?
umbrafer (8:24:15 PM): Todd's going to be on point. Let us know when you finish the job.
Dragcrell (8:24:15 PM): was going to say
Thematrian1 (8:24:18 PM): (Also, Todd has a demonstrated ability to gather information ;-))
Dragcrell (8:24:41 PM): and ya S.C. is fine tho you well have to find her
MilesMk1 (8:24:46 PM): Can Todd use a gun of any kind, which would let him stay back and help without having to charge in?
umbrafer (8:24:54 PM): (Nah, seriously, your role would probably be to cut people if they're not answering questions and make sure bugs don't eat me)
MilesMk1 (8:25:03 PM): Or that.
MilesMk1 (8:25:16 PM): Fine, fine, I go looking for SC>
MilesMk1 (8:25:18 PM): .
circlmastr (8:25:20 PM): Todd lacks firearms skills.
Thematrian1 (8:26:32 PM): SC is with you guys, watching the interrogation
Dragcrell (8:27:37 PM): "What are we hideing little mouse?" *runs a finger along his face*
Dragcrell (8:28:10 PM): (mmm mix up in the events I think of what I rembered)
Thematrian1 (8:29:03 PM): He recoils. "Nothing!"
MilesMk1 (8:29:34 PM): *motions SC aside once she's done playing around* "Let's head out, we're going to see about Tag."
Dragcrell (8:32:21 PM): *turns to the prisoner* "if you wish to tho I think I well want to play with this mouse morrre" *moves in closer and locks eyes with the prisoner* "rrremberrr mouse therrre arrre meny hunterrrs about but only
Dragcrell (8:32:41 PM): one I wish to find and I think you may know wherrre he hides"
circlmastr (8:33:09 PM): *has no idea what SC is up to, and is generally scared*
Thematrian1 (8:36:17 PM): so, you're all paying Tag a visit?
circlmastr (8:36:23 PM): Sounds like it.
umbrafer (8:36:29 PM): Once Essie's done
circlmastr (8:36:45 PM): (Meanwhile, the Dallas Cowboys are about to crush the Buffalo Bills. Booya.)
Dragcrell (8:37:19 PM): "I well get my knifes back from your sniperrr mage mouse how you end up on this hunt well be how well you tell me the truth orrr not"*a growl comes out befor and after the sniper mage*
Thematrian1 (8:39:42 PM): You know where he is, so...off you go?
Dragcrell (8:39:42 PM): *truns back to Blake* "I can play with the mouse morrre laterrr if you arrre in a hurrry"
MilesMk1 (8:40:00 PM): "Let's go."
umbrafer (8:41:32 PM): *Drive drive drive*
umbrafer (8:42:11 PM): Heading to 250 meters away from target, then lofting the LDSD to take a look. What're the conditions?
Thematrian1 (8:42:41 PM): the transition into the Noose is a lot less visible than usual; regular street cleaning makes all the difference, you suppose
Thematrian1 (8:43:41 PM): The intersection that your prisoner pointed out is a T-intersection, joining some run-down apartments with the remains of an old commercial road
umbrafer (8:44:05 PM): Weather and lighting?
Thematrian1 (8:44:24 PM): early evening and dim, respectively; the streetlights don't work, of course
umbrafer (8:44:37 PM): I think I'd be worried if they did
umbrafer (8:44:47 PM): How do we want to deploy?
Thematrian1 (8:44:55 PM): You're definitely being watched on the way in; you keep seeing flickers of movement in the alleys and windows that you pass
Thematrian1 (8:44:59 PM): no one challenges you
Thematrian1 (8:45:02 PM): hang on, more desc coming
Thematrian1 (8:45:31 PM): One of the apartment buildings in the corner has been demolished, with its rubble smeared across the three street approaches to the intersection
Thematrian1 (8:46:36 PM): The apartment rubble is still hot; the explosion was clearly recent, and fairly well-controlled as far as you can tell
circlmastr (8:47:01 PM): (It's nice to see the City Beautification project still ongoing, despite the bugs)
Thematrian1 (8:47:25 PM): A knowledge skill relating to explosives would let you know more about that
Thematrian1 (8:48:00 PM): You have two guys, mixed ork and human pairs, watching each of the three approaches. Probably there are more in the alleys leading in, but it's dark and hard to tell for sure
umbrafer (8:48:13 PM): (I've got nothing. Anyone else?)
circlmastr (8:48:25 PM): (Nada)
circlmastr (8:48:42 PM): (It's also nice to see the Metarace Relations department at work with those pairings.)
Thematrian1 (8:48:58 PM): the barricaded area includes one other apartment building and four shops: a tatoo parlor, a Stuffer Shack, a Porntopia, and Sammy's, whatever that might be
Thematrian1 (8:49:25 PM): other than the sentries, there's no one around
circlmastr (8:49:30 PM): (If we're investigating, I volunteer for Porntopia.)
Thematrian1 (8:49:50 PM): (It's a divison of Aztechnology, just FYI)
umbrafer (8:50:17 PM): (Awesome, they're a reliable brand.)
Thematrian1 (8:50:38 PM): actually, roll passive sensors
MilesMk1 (8:51:04 PM): So... Tag is presumably somewhere in the run-down apartments, based on what our prisoner said?
umbrafer (8:51:25 PM): umbrafer rolled 9 6-sided dice: 3 5 1 6 5 2 3 1 2
umbrafer (8:51:28 PM): umbrafer rolled 1 6-sided die: 4
Thematrian1 (8:51:30 PM): His gang used to run this intersection, and he hangs around there. More than that you do not have.
MilesMk1 (8:51:40 PM): Or that's the area they seem intent on blocking off, anyway.
umbrafer (8:51:43 PM): 8, 3, 3, crap
Thematrian1 (8:52:32 PM): There's a guy sleeping on the ledge underneath the neon Stuffer Shack logo.
Thematrian1 (8:52:33 PM): Or possibly a girl, you can't really tell
Thematrian1 (8:52:57 PM): That logo is providing 50% of your non-sun illumination, BTW; the other half is generously taken up by the Porntopia.
umbrafer (8:53:53 PM): Interesting. Logo's still working?
Thematrian1 (8:53:53 PM): So that's the setup
Thematrian1 (8:53:56 PM): yep
Thematrian1 (8:53:58 PM): not even flickering
umbrafer (8:54:18 PM): Probably has its own dedicated power supply, exactly for situations like this
umbrafer (8:54:43 PM): Can't let a little disaster get in the way of branding
MilesMk1 (8:55:19 PM): Once again, Glitch would have been perfect for this...
MilesMk1 (8:55:59 PM): Ok, ok. So, they're obviously ready for a frontal assault.
MilesMk1 (8:56:28 PM): We might very well be able to just go in there and kick their teeth in, but that doesn't get us Tag, necessarily.
circlmastr (8:56:44 PM): It gets us into Porntopia, at least.
MilesMk1 (8:56:45 PM): What does the rubble mean in terms of Alex' ability to drive in there?
Dragcrell (8:56:59 PM): and could get rather mmmm messy
Thematrian1 (8:57:19 PM): It means she can't, without missiling it first or somethign
MilesMk1 (8:57:21 PM): Also, what's the surrounding area like, from the point of view of someone trying to come in from the back, rather than using the road? You know, circle around.
MilesMk1 (8:57:34 PM): Ok, so that's some serious rubble.
MilesMk1 (8:57:53 PM): That means Alex will be reduced to what she can make happen with Stratos.
MilesMk1 (8:58:41 PM): Hmm. Do you think you can get a drone in there that's stealthy enough to tell us whether the SS still has anything of value in it?
MilesMk1 (8:59:04 PM): Just thinking, but if so, we can always hold parts of this paradise hostage, maybe, and deman Tag come negotiate.
umbrafer (8:59:26 PM): I've got my Kimji. Deploy!
Thematrian1 (8:59:48 PM): whzzzzzzz!
MilesMk1 (8:59:53 PM): It's not a perfect plan, but I think we need more info.
Dragcrell (9:00:02 PM): *stares at the screens left ear flicking back every so often*
Thematrian1 (9:01:04 PM): you can haz Kimji. What you do wif it?
circlmastr (9:01:22 PM): (can i haz chzburgr?_
circlmastr (9:01:24 PM): *)
umbrafer (9:02:04 PM): mebbe nuke-it burger?
umbrafer (9:02:30 PM): Bringing it up to the rooftops, then across to the roofline of the 'shack.
umbrafer (9:05:48 PM): Once there, I look for ways in that minimize exposure to watchers.
umbrafer (9:05:56 PM): And to The Watcher, though he isn't supposed to be in the area.
Thematrian1 (9:06:24 PM): hm. What's The Watcher?
umbrafer (9:06:49 PM): Bahl'al, Mad Goat of the Fens. From something completely different (Myth:TFL, specifically)
Thematrian1 (9:06:51 PM): There's a ventilation shaft, presently closed, and a trap door, also presently closed
Thematrian1 (9:07:03 PM): oh, yeah. He's in a different continuity entirely.
umbrafer (9:07:11 PM): Harrumph. What about what I can see on the sides of the building from the edges of the roof?
Thematrian1 (9:07:12 PM): Did I mentioned I picked up a copy of that ED horrors book, tho?
umbrafer (9:07:30 PM): (No! But I'm very glad to hear it. What did you think?)
circlmastr (9:07:39 PM): ("It's hopeless! Abandon ship!")
Thematrian1 (9:08:35 PM): You've got the main glass doors, presently unshattered, and a fire door, presently propped open by a...plastic-encased nut cake.
Thematrian1 (9:08:54 PM): There's a short guy a little ways down the alley, smoking something with his back to the Kimji
circlmastr (9:10:43 PM): (brb, dinner)
umbrafer (9:11:07 PM): Hm.
umbrafer (9:11:19 PM): #They've got cake.#
umbrafer (9:11:44 PM): I'm going to wait for an opportunity, then zip in. Rotorcraft?
Thematrian1 (9:12:33 PM): yes.
umbrafer (9:13:06 PM): Control Pool applicable or no?
umbrafer (9:13:40 PM): If no, ignore the last six dice:
umbrafer (9:13:40 PM): umbrafer rolled 12 6-sided dice: 3 6 6 5 2 6 6 6 3 4 6 1
umbrafer (9:13:53 PM): umbrafer rolled 6 6-sided dice: 2 2 3 3 4 3
Thematrian1 (9:14:16 PM): Why wouldn't CP be applicable?
umbrafer (9:14:37 PM): No idea
umbrafer (9:15:32 PM): Anyway, that's 8, 7, 7, 7, 6, 6, 3, 2
Thematrian1 (9:15:53 PM): yep. You slip right in the door, and immediately need to roll Reaction
umbrafer (9:15:59 PM): Or 8 if that was a stealth-analogue
umbrafer (9:15:59 PM): Plus whatever the Kimji gets for being very sma… aww.
umbrafer (9:16:16 PM): umbrafer rolled 14 6-sided dice: 3 4 4 1 4 6 2 3 3 4 6 3 6 3
umbrafer (9:16:20 PM): umbrafer rolled 3 6-sided dice: 2 5 1
umbrafer (9:16:47 PM): If that's a Surprise Test, that's three. If not, 9, 6, 5, 2, 2, 2, 2
umbrafer (9:16:59 PM): (Has Karma Pool refreshed since the big combat?)
Thematrian1 (9:17:13 PM): it was a surprise test. And no
umbrafer (9:17:20 PM): Ah well.
umbrafer (9:17:28 PM): Here's to hoping it's an ordinary human I'm facing.
Thematrian1 (9:17:38 PM): Thematrian1 rolled 15 6-sided dice: 4 5 1 3 1 4 2 1 5 3 4 2 1 6 4
Thematrian1 (9:18:29 PM): You win the test, and may act against the man sitting on the ice-cream freezer. He's just starting to form the 'w' in "what the frag?" or some equivalent
umbrafer (9:19:17 PM): Hm.
umbrafer (9:19:55 PM): Does my not-in-detail observing give me an indication of his metatype/
umbrafer (9:19:56 PM): *?
Thematrian1 (9:20:08 PM): human
umbrafer (9:21:11 PM): Ok. Taking my Free Acceleration back out the door, one Simple to Observe in Detail the contents of the 'Shack, the other Simple to…
umbrafer (9:21:34 PM): Hm.
umbrafer (9:21:38 PM): umbrafer rolled 1 2-sided die: 2
umbrafer (9:21:48 PM): umbrafer rolled 1 2-sided die: 2
umbrafer (9:22:05 PM): Observe in Detail the guy himself.
umbrafer (9:23:24 PM): umbrafer rolled 9 6-sided dice: 4 2 4 5 5 6 3 4 2
Thematrian1 (9:23:26 PM): The Shack: the shelves are about half-bare, with the ice cream freezer totally empty (it's not even plugged in).
umbrafer (9:23:27 PM): umbrafer rolled 1 6-sided die: 2
umbrafer (9:23:31 PM): umbrafer rolled 9 6-sided dice: 6 4 6 6 1 5 6 3 5
umbrafer (9:23:34 PM): umbrafer rolled 4 6-sided dice: 4 4 5 3
Thematrian1 (9:23:50 PM): As for the man himself, he's fairly old, maybe 40, and presently looking extremely surprised and not at all confused.
umbrafer (9:24:05 PM): That's probably not such a good sign.
umbrafer (9:24:16 PM): #Geezer saw me.#
Thematrian1 (9:24:24 PM): He's wearing shorts and a wifebeater, and has no visible weapons
MilesMk1 (9:25:13 PM): What was the description of Tag our prisoner gave us?
MilesMk1 (9:25:30 PM): (I'm not assuming this is him, but I figured I'd ask before I forget again.)
Thematrian1 (9:27:11 PM): Tag is a young HispanOrk, as they are sometimes known in the political columns
umbrafer (9:30:49 PM): If we're not in init, my course of action is to flee to the rooftop.
umbrafer (9:31:08 PM): If we are, that's probably my action as well, but I do it in a more orderly fashion.
Thematrian1 (9:31:21 PM): we're not; you're in and out too quickly for it to really matter
Thematrian1 (9:31:23 PM): you're on the rooftop
umbrafer (9:32:46 PM): Going to listen. How high up is the top of this particular building?
MilesMk1 (9:32:55 PM): So, we have 6 guards in the intersection, guy smoking, guy in wifebeater, and someone on the SS sign.
MilesMk1 (9:33:12 PM): And that's just what we can see.
Thematrian1 (9:33:57 PM): correct
Thematrian1 (9:34:04 PM): Listen to what, and two stories
Thematrian1 (9:34:04 PM): well, also, the sleeping dude by the logo
MilesMk1 (9:34:31 PM): It's what I meant by the guy on the sign.
umbrafer (9:34:51 PM): Listen to noises that the Ice Cream Freezer Dude makes, if he makes any that I can hear.
Thematrian1 (9:34:52 PM): argh, indeed
Thematrian1 (9:35:14 PM): ah. Through the vent, you hear voices. Roll passives
circlmastr (9:36:41 PM): (Back)
umbrafer (9:37:32 PM): Whoops
umbrafer (9:37:46 PM): Dierolling goes better if I remember to switch back to English input
umbrafer (9:37:48 PM): umbrafer rolled 9 6-sided dice: 5 2 3 4 6 3 6 3 4
umbrafer (9:37:51 PM): umbrafer rolled 2 6-sided dice: 2 2
umbrafer (9:37:59 PM): 6, 6, 3, 2, 2
Thematrian1 (9:39:03 PM): "Tag! A drone just...made us. We're being scouted."
Thematrian1 (9:39:45 PM): Another voice: "Rusk?" "...garage, probably."
umbrafer (9:40:15 PM): #They know we're here. Tag's in the shack.#
umbrafer (9:40:24 PM): #Or on radio.#
Thematrian1 (9:40:28 PM): "Frag. Why the frag...those assholes report in?"
Thematrian1 (9:41:42 PM): "...guards?" "If they're out for revenge...scatter, and...later"
MilesMk1 (9:42:15 PM): #Hmm. Think maybe we should hit them while they're still confused?#
MilesMk1 (9:42:25 PM): #Thing is, there's so damn many of them...#
umbrafer (9:42:42 PM): #If we want to, we should do it quick. Sounds like they're going to scram.#
circlmastr (9:42:45 PM): #Back off and try to make peaceful contact from a distance?#
circlmastr (9:42:56 PM): #We didn't bring a white flag, did we?#
Thematrian1 (9:43:00 PM): A few moments of quieter discussion, then: "OK, PEOPLE, WE'RE BUGGING OUT. PACK YOUR DREK AND LET'S MOVE."
umbrafer (9:43:11 PM): #They're moving. Now or never.#
circlmastr (9:43:38 PM): #If not now, you'll probably obsess over it from now on, so I guess now.#
MilesMk1 (9:43:42 PM): #Let's hit them. We don't have much to lose by bleeding them some. Get me in close?#
Dragcrell (9:44:08 PM): #if we go the sniperrr mage knows how to use several spells#
MilesMk1 (9:44:40 PM): #We don't know that he's there. In fact, why would he be here? These guys are cannon fodder to him.#
MilesMk1 (9:44:55 PM): #Unless he's using them as bait. But we can't do much about that.#
MilesMk1 (9:45:33 PM): #Alex, you have a drone high up to keep track of where they bug off to, right? Assuming they stay above ground.#
Thematrian1 (9:46:02 PM): The sentries are withdrawing to the Shack
circlmastr (9:46:26 PM): (I am going to fucking kill Romo. 3 INTs, 2 for TDs.)
umbrafer (9:46:36 PM): #I can follow them if they come out, but it looks like they're going in.# Relaying audio, jumping into van and driving towards the barricade
Dragcrell (9:46:47 PM): #maby maby not etherrr way the mice arrre rrreading to flee#
Thematrian1 (9:47:05 PM): (?)
circlmastr (9:47:38 PM): (Tony Romo, Dallas QB. He's apparently been duped into believing he plays for the Bills.)
Thematrian1 (9:48:09 PM): There's some misc chatter through the vent: "...leave that...move you into group 3...pick up that extra Aztecola..."
umbrafer (9:48:38 PM): #They have Aztecola.#
umbrafer (9:49:07 PM): So that means no explosives and no wild shots… hm.
Thematrian1 (9:49:09 PM): You've driven up to the barricades. "They
Thematrian1 (9:49:28 PM): 're coming!" "Stick to the plan!" "But-" "Move!"
MilesMk1 (9:49:34 PM): #SC, it's probably best if you don't charge straight in. Keep to the edges... Targets of opportunity.#
circlmastr (9:49:42 PM): (Make that 4 INTs)
Thematrian1 (9:49:42 PM): The guy giving the orders is the same guy the geezer called 'Tag' earlier
Dragcrell (9:50:01 PM): #you want them alive?#
MilesMk1 (9:50:06 PM): Does it sound like live conversation or over a radio?
Thematrian1 (9:50:18 PM): live conversation, definitely
MilesMk1 (9:50:38 PM): #Not if it'll slow you down. Except for Tag.#
Dragcrell (9:51:05 PM): #good enufe#
Thematrian1 (9:53:12 PM): Blake, SC, Todd, what are you doing?
MilesMk1 (9:53:20 PM): If we're at the barricades, I'm getting out and sprinting for cover that gives me a view of the Stuffer Shack. Basically, I'd like to hook around and come in from the side, so people inside can't just unload on me. Let me know how
MilesMk1 (9:53:25 PM): feasible that is.
circlmastr (9:53:26 PM): Todd is... I thought he was guarding Alex
Thematrian1 (9:53:49 PM): ok
Dragcrell (9:54:21 PM): once the van stops I get out and hug the ground to a ally and make for the walls and move to the back of the Stuffer Shack useing shadows and cover as I move
Thematrian1 (9:54:30 PM): You can pick your way through the ex-apartment building, keeping good cover and coming out on the sidewalk closest to the Shack
Thematrian1 (9:54:43 PM): I should make clear, you're approaching from the stem of the T, with the wrecked building on the left
Thematrian1 (9:55:06 PM): and the Shack/Portopia/etc on the far side of the street
MilesMk1 (9:55:59 PM): Fair enough. No time for the shield drone. I'll do that.
MilesMk1 (9:56:21 PM): Oh, keeping an eye out for a possible sniper on the SS sign.
Thematrian1 (9:59:08 PM): No sniper yet.
MilesMk1 (9:59:09 PM): (Also, I'm sorry but I can't play much longer tonight.)
Thematrian1 (9:59:23 PM): SC and Blake both cross the street. Meanwhile: "They're set, Tag." "Ok. Commence Operation Bugout!"
MilesMk1 (9:59:50 PM): (And it's my birthday on Thursday and my parents' wedding anniversary so it's very unlikely I'll be around.)
Thematrian1 (10:00:01 PM): (Happy birthday!)
Thematrian1 (10:00:14 PM): ...and thugs begin to stream out the fire escape and into the alley, each wearing a big jury-rigged canvas backpack
MilesMk1 (10:00:28 PM): Judging by that rubble, that must mean they set the place to blow.
MilesMk1 (10:00:45 PM): (Thanks.)
umbrafer (10:00:58 PM): (Ah, I see)
MilesMk1 (10:01:12 PM): (See what?)
umbrafer (10:01:24 PM): (No problem then, give them my regards if you see them. ("Some random guy on the internet says hi"))
umbrafer (10:01:39 PM): (And yes, happy not-quite-birthday)
MilesMk1 (10:01:52 PM): (Thank you.)
MilesMk1 (10:02:39 PM): Well, damn. So, where am I in relation to the Shack now? Because I want to be heading for cover/chasing after the thugs, and getting further away from the explosion.
MilesMk1 (10:03:10 PM): The potential explosion.
Thematrian1 (10:03:49 PM): You're on the same side of the street as the shack, on the far side of the rubble barrier, about 20 meters away. There's an alley nearby which probably connects to the ones they're using
MilesMk1 (10:04:17 PM): Ok - I'll run through the alley, then. Athletics to try to speed up...
MilesMk1 (10:04:21 PM): MilesMk1 rolled 4 6-sided dice: 4 4 5 2
MilesMk1 (10:04:33 PM): Haha! 18 meters / turn!
MilesMk1 (10:05:29 PM): Wait, no! 20!
MilesMk1 (10:05:40 PM): I forgot I increased my Quickness. :)
Thematrian1 (10:06:19 PM): heh
MilesMk1 (10:07:22 PM): And I'll swap in a gel-round clip into the AK as I run.
Thematrian1 (10:07:36 PM): You sprint down the alley and sure enough, there's a connection to the one they're using. You get to watch them bugging out. Unfortunately, one of them spots you, too.
Thematrian1 (10:07:49 PM): let's go to init, just for clarity's sake
MilesMk1 (10:07:57 PM): MilesMk1 rolled 3 6-sided dice: 3 5 5
MilesMk1 (10:08:02 PM): 23
umbrafer (10:08:38 PM): umbrafer rolled 4 6-sided dice: 5 1 6 4
umbrafer (10:08:48 PM): 28
Dragcrell (10:09:29 PM): Dragcrell rolled 4 6-sided dice: 1 4 5 3
Dragcrell (10:09:40 PM): 17
Thematrian1 (10:10:02 PM): Alex has an action, and so does Blake!
circlmastr (10:10:02 PM): (Do I need init?)
Thematrian1 (10:10:13 PM): (You may roll if you wish, but there's no immediate need)
circlmastr (10:10:37 PM): (If all I'm doing is following Alex's meatbod and holding my action to killate anything that comes near, I doubt I need it.)
umbrafer (10:10:58 PM): (You might need to perform a tribal dance)
Thematrian1 (10:12:40 PM): the thugs are spreading out along the three alley branches, but the ones who're heading for Blake turn and double back toward their fellows, turning a corner away from you as quickly as they can
MilesMk1 (10:14:08 PM): Do I get to shoot any of them before they do that?
umbrafer (10:14:10 PM): My action is to clear matériel away from the building if it's near it, or to hold my action if it isn't.
Thematrian1 (10:14:18 PM): Blake: yes, you do
Thematrian1 (10:14:36 PM): matériel == your drone?
MilesMk1 (10:14:43 PM): Ok, gel rounds, here we go. 3-round bursts, separate targets. Using the corner for cover, ideally.
Thematrian1 (10:14:58 PM): ok
MilesMk1 (10:15:04 PM): MilesMk1 rolled 7 6-sided dice: 3 6 4 5 2 5 2
MilesMk1 (10:15:07 PM): MilesMk1 rolled 1 6-sided die: 1
MilesMk1 (10:15:12 PM): MilesMk1 rolled 7 6-sided dice: 3 6 1 2 3 1 6
MilesMk1 (10:15:15 PM): MilesMk1 rolled 2 6-sided dice: 2 4
MilesMk1 (10:15:26 PM): That's... 11S, isn'
MilesMk1 (10:15:34 PM): t it? Damn, it's been so long.
MilesMk1 (10:15:45 PM): Do you lose power for using gel rounds?
Thematrian1 (10:16:10 PM): not AFAIR
MilesMk1 (10:16:23 PM): 11S, then, plus however many successes I got.
umbrafer (10:16:36 PM): Yeah, my drone. My van too, if it's near, but I don't think it is.
umbrafer (10:16:36 PM): -2, IIRC
Thematrian1 (10:16:57 PM): Your first target drops like a stone, but the second manages to get around the corner
umbrafer (10:17:31 PM): Knockdown test TN is equal to Power, though, not that I can remember us ever using that.
Thematrian1 (10:17:59 PM): The TN goes up if you take D stun :-D
MilesMk1 (10:18:17 PM): Hmm. I set off in pursuit - I'll run up to the corner of one of the "branches" and check for more targets.
MilesMk1 (10:18:28 PM): Especially keeping an eye out for Tag.
Thematrian1 (10:18:52 PM): Yeah, he reveals himself a few points down the initiative order
MilesMk1 (10:19:20 PM): Let me guess: He gives me a frozen yogurt he saved from the Stuffer Shack.
umbrafer (10:19:29 PM): (You know what they say about offers that seem too good to be true)
MilesMk1 (10:19:34 PM): Or, failing that, fires at me.
umbrafer (10:19:47 PM): (Hey, I think I'd be nicer to him if he gave us frozen yogurt)
umbrafer (10:19:49 PM): (But it's probably all melty)
Thematrian1 (10:19:57 PM): (Nah, the ice cream freezer was empty)
MilesMk1 (10:20:14 PM): (They could have loaded the contents into portable ice chests.)
Thematrian1 (10:20:48 PM): He leans out from behind one of the corners and hurls a grenade at the wall to your left.
MilesMk1 (10:21:44 PM): Ah. I will attempt to dodge.
MilesMk1 (10:22:08 PM): Or... Well... Those things don't explode till the end of the round, right? So I can theoretically just run from it.
Thematrian1 (10:22:15 PM): Yep
MilesMk1 (10:22:55 PM): Oh well, the frogurt would probably have been cursed anyway. And the topping might have had potassium benzoate.
Thematrian1 (10:23:10 PM): (That would be bad)
MilesMk1 (10:24:17 PM): Well, if it doesn't explode yet I don't try to dive out of the way. Yet.
MilesMk1 (10:24:24 PM): I await my next pass.
MilesMk1 (10:24:32 PM): #They have grenades.#
umbrafer (10:24:38 PM): Wait, grenade timing… IIRC they explode ten initiative steps lower.
umbrafer (10:25:12 PM): End of the next phase of the person who threw/launched it
umbrafer (10:25:30 PM): Or the end of the next pass/current turn if thrower/launcher has no more phases.
Thematrian1 (10:25:41 PM): I see that you're right. Blake still has an action between now and then, though
umbrafer (10:25:45 PM): (Which creates the odd effect that you can delay a grenade going off by shooting the person who threw it)
umbrafer (10:25:55 PM): (But it's not a big enough hole to worry about, I think)
MilesMk1 (10:26:38 PM): (I think you should probably assume it goes off at the init it would have exploded on if the thrower didn't get shot, for sanity's sake. Anyway...)
Thematrian1 (10:27:52 PM): Next pass for Blake!
Thematrian1 (10:28:14 PM): You're about 20 meters away from the fire door
MilesMk1 (10:28:34 PM): Ok... If I continue to run the way I have been, do I get closer to or farther away from the grenade? Also, is there any cover I can run towards as I fire at these people?
MilesMk1 (10:29:07 PM): And I'd rather not get too close to the fire door, in case someone cut it a little close with the fuses.
Thematrian1 (10:29:26 PM): further away, and there's some misc debris on the alley floor but nothing that would stop a bullet
MilesMk1 (10:29:46 PM): Ah well. Onward, at least they'll get penalties for shooting at a running target.
MilesMk1 (10:29:58 PM): Targets available to me?
Thematrian1 (10:30:09 PM): You get penalties for shooting too, alas.
Thematrian1 (10:30:15 PM): Tag, and your choice of four randoms
Thematrian1 (10:30:21 PM): Tag has cover, though
MilesMk1 (10:30:56 PM): First, 3-round burst at Tag, then I'll decide.
MilesMk1 (10:31:01 PM): MilesMk1 rolled 7 6-sided dice: 6 4 3 6 1 2 3
MilesMk1 (10:31:05 PM): MilesMk1 rolled 2 6-sided dice: 3 2
MilesMk1 (10:31:26 PM): Hmm. Not too bad...
Thematrian1 (10:31:39 PM): Thematrian1 rolled 15 6-sided dice: 4 6 6 5 3 2 4 5 1 1 5 2 3 1 1
Thematrian1 (10:32:00 PM): He flinches away, and your burst misses him by inches.
MilesMk1 (10:32:36 PM): Hmm. For my next trick I'll fire an impact-fused grenade into the midst of the 4 randoms. No waiting for me.
MilesMk1 (10:32:49 PM): MilesMk1 rolled 6 6-sided dice: 3 4 4 6 6 5
MilesMk1 (10:32:53 PM): MilesMk1 rolled 2 6-sided dice: 6 5
MilesMk1 (10:32:59 PM): MilesMk1 rolled 1 6-sided die: 3
Thematrian1 (10:33:02 PM): what sort of grenade is this?
MilesMk1 (10:33:23 PM): Regular offensive HE.
Thematrian1 (10:33:46 PM): impact-fused => no detonation delay?
MilesMk1 (10:34:02 PM): Saving IPEs for bug queens and so on. IIRC I get to be able to do that thanks to GrenadeLink.
MilesMk1 (10:34:08 PM): Jon?
umbrafer (10:34:58 PM): Goes off at the end of the firer's current phase.
MilesMk1 (10:35:07 PM): At least... Right, that's how we've been running it.
umbrafer (10:35:29 PM): In this case effectively instant, but it means he can't shoot-observe-shoot the way you can with bullets
Thematrian1 (10:35:47 PM): The randoms dive for cover, but the chunky salsa effect mauls them. No survivors, and a really gruesome mess in the alley
MilesMk1 (10:35:48 PM): 10S damage, so they'll probably live. Assuming the alley isn't stupidly narrow, but then again, I'm aiming for lots of spread out damage rather than max carnage, if that makes sense.
MilesMk1 (10:35:59 PM): ...oh.
MilesMk1 (10:36:03 PM): Damn it.
circlmastr (10:36:07 PM): Owned.
Dragcrell (10:36:23 PM): mmmmm Ground Thug
Thematrian1 (10:36:26 PM): (FWIW, an S wound in Chicago in the Noose is a slower, more painful way to die)
umbrafer (10:36:42 PM): (Don't I know it)
MilesMk1 (10:36:54 PM): True... but... hmm, they did send people to help have us killed, I shouldn't feel bad for them just because they're running.
Thematrian1 (10:37:38 PM): No, you should feel bad because you mauled their backpack full of stuff. Anyway, SC, you're now positioned directly above some of the fleeing thugs, about 15 meters from Tag. You're above their angle of view, and no one appears
Thematrian1 (10:37:42 PM): to have seen you yet
Dragcrell (10:38:29 PM): what are they armed with?
Thematrian1 (10:38:44 PM): pistols, knives, and sections of pipe
Dragcrell (10:39:31 PM): and meta types?
Thematrian1 (10:39:51 PM): chiefly human and ork. One elf, no dwarves or trolls
Dragcrell (10:40:26 PM): and 15 m from Tag that strait out or hight wise?
Thematrian1 (10:40:44 PM): straight, you're another 6 meters up
MilesMk1 (10:41:06 PM): We never seem to run into any dwarves.
Thematrian1 (10:41:08 PM): So sqrt(225 + 36) == sqrt(261) ~= 16
Thematrian1 (10:41:28 PM): You need to fight a higher class of enemy
Dragcrell (10:41:53 PM): how meny Thugs?
umbrafer (10:42:03 PM): Or a shorter class? ;)
Thematrian1 (10:42:10 PM): heh, yeah
Thematrian1 (10:42:25 PM): three below you, maybe a dozen more scattering into the various connecting alleys
Dragcrell (10:42:54 PM): so 3+Tag then in the imedout area?
Thematrian1 (10:43:25 PM): yeah. They're not visible from Blake's position; they're flat against the alley walls
Dragcrell (10:44:59 PM): ok I draw both the shorts then drop on to the 3 that are below me slashing at the one I land on if any if not any of the 3 that are close enufe
Thematrian1 (10:45:41 PM): Easily done. Roll your attack, with a -1 "superior position" TN mod
MilesMk1 (10:46:05 PM): BTW, when the grenade goes off I'll probably take the opportunity to use some CP to dodge like we've been doing. No point in taking stupid chances.
Dragcrell (10:46:26 PM): Dragcrell rolled 12 6-sided dice: 4 4 1 1 5 5 6 4 3 3 6 6
Dragcrell (10:46:35 PM): Dragcrell rolled 3 6-sided dice: 1 6 1
Dragcrell (10:46:41 PM): Dragcrell rolled 1 6-sided die: 6
MilesMk1 (10:46:43 PM): I think you got him.
Dragcrell (10:46:51 PM): Dragcrell rolled 1 6-sided die: 1
Thematrian1 (10:47:38 PM): and he's surprised, so he doesn't get to roll...yeah, you got him. He doesn't even scream. The other two sure do, though.
Thematrian1 (10:47:56 PM): or shout, or whatever you want to call it. Anyway, they're aware of you now
Thematrian1 (10:48:45 PM): ok, pass 3. Alex, did you have anything else to do?
umbrafer (10:49:28 PM): Not really, unless there's more I need to do to avoid likely demolition areas.
Thematrian1 (10:49:41 PM): nope
umbrafer (10:49:47 PM): I guess I'll start heading over in the direction they're fleeing to, as near as I can tell from the team's radio chatter
Thematrian1 (10:50:07 PM): that involves backing out and navigating around the blockage; in the very short run, people on foot can get there faster
umbrafer (10:50:50 PM): Fair enow
Thematrian1 (10:51:30 PM): but ok. Blake, Tag flips another concussion grenade onto the ground 4 meters ahead of you. Meanwhile, the one behind you goes off. Resist 6S
Thematrian1 (10:51:37 PM): stun
MilesMk1 (10:52:54 PM): Ok...
MilesMk1 (10:52:58 PM): MilesMk1 rolled 9 6-sided dice: 4 3 4 4 1 1 5 5 4
MilesMk1 (10:53:05 PM): Soaked that one.
Thematrian1 (10:53:10 PM): yep
Thematrian1 (10:53:29 PM): Tag spends the rest of his turn withdrawing
Thematrian1 (10:53:36 PM): skirting SC as best he can
Dragcrell (10:54:27 PM): ^_^ how far do you think one could throw a severed arm? and still have it do stun?
MilesMk1 (10:54:40 PM): I'd have thought he doesn't get anywhere near SC yet?
umbrafer (10:55:28 PM): I don't see a good equivalent for an arm in the improvised throwing weapon table
umbrafer (10:55:33 PM): They do have metahuman body, though
Thematrian1 (10:55:38 PM): SC does have Missile Mastery...I'll give it a range increment of S/2 meters, base 2M
Thematrian1 (10:55:50 PM): OR whatever MM allows, I forget if it's better than 2+2
MilesMk1 (10:55:56 PM): I suggest simply charging someone.
MilesMk1 (10:56:10 PM): (And, I really must run.)
MilesMk1 (10:56:20 PM): (I mean, I'll not leave in the middle of turn, but...)
Dragcrell (10:56:31 PM): well just wanted to know incase there is nothing less leathel to be used
Thematrian1 (10:56:40 PM): (Sigh. Yeah, me too. Next week, the exciting chase!)
Dragcrell (10:57:08 PM): (or the arms go sailing)
MilesMk1 (10:57:22 PM): (can't you use unarmed combat?)
Dragcrell (10:57:42 PM): (why when I can throw someing and be faster about it)
MilesMk1 (10:58:04 PM): (Ok, ok... it's your severed arm, I guess.:))
Thematrian1 (10:58:35 PM): (Hey, if it works, think about the war stories we could tell on DS)
Dragcrell (10:58:38 PM): (or rock, pipe, 2x4, Leg, head what ever is handyer)
MilesMk1 (10:58:48 PM): (True.)
Thematrian1 (10:58:55 PM): (Actually, head is probably your best bet. Of body parts, I mean)
Dragcrell (10:59:14 PM): (true harder and more mass)
MilesMk1 (10:59:17 PM): I still get some shooting this round, yes?
umbrafer (10:59:23 PM): Missile Mastery: pens and soforth become STR/2L, Stun or not depending on whether they're blade-like
MilesMk1 (10:59:24 PM): I mean, turn.
Thematrian1 (10:59:32 PM): indeed, but you don't have any targets left
MilesMk1 (10:59:57 PM): Ah. I didn't realize Tag got out of sight.
umbrafer (10:59:58 PM): A whole metahuman body is (BOD+2)L Stun
Dragcrell (11:00:03 PM): ya but harder to toss
MilesMk1 (11:00:15 PM): Well, I suppose that means I have to slow down to avoid running right into that grenade, and that's it for me.
MilesMk1 (11:00:30 PM): If it is, I bvelieve I'll log.
Thematrian1 (11:00:36 PM): You don't have to if you don't want, you have 6m of movement this pass
umbrafer (11:00:41 PM): Range is (STR-BOD)/2 M
MilesMk1 (11:00:55 PM): Which would get me... 2 meters past the grenade?
Thematrian1 (11:01:07 PM): yeah
circlmastr has left the chat room.

MilesMk1 (11:01:30 PM): Ok, I'll move, then use CP to dive away/dodge. (when appropriate)
MilesMk1 (11:01:37 PM): So, I move 6 meters and see?
MilesMk1 (11:01:41 PM): Any Tags?
Thematrian1 (11:02:06 PM): peering around the corner, you have Tag hoofing it, two randoms, and SC crounching on a collapsing third
MilesMk1 (11:02:19 PM): Two 3-round burst at Tag.
Thematrian1 (11:02:39 PM): go for it. You get both the running penalties, alas, but the range is short
MilesMk1 (11:02:49 PM): Where are we in relation to the Stuffer Shack, BTW? Right next to, or did we catch up to these guys some distance away from the fire door?
MilesMk1 (11:02:57 PM): MilesMk1 rolled 7 6-sided dice: 3 6 4 1 4 3 5
MilesMk1 (11:02:59 PM): MilesMk1 rolled 1 6-sided die: 1
MilesMk1 (11:03:02 PM): MilesMk1 rolled 7 6-sided dice: 5 4 1 6 4 1 6
MilesMk1 (11:03:06 PM): MilesMk1 rolled 2 6-sided dice: 5 3
Thematrian1 (11:03:09 PM): right up next to; you caught the tail end of their escaping wave right at the door
MilesMk1 (11:03:31 PM): Damn. We'll need to keep moving. But I assume Tag is not suicidal.
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umbrafer (11:03:40 PM): Hah. So much for the guy who got stunned next to the building.
Thematrian1 (11:03:55 PM): Yeah, he's in some trouble.
MilesMk1 (11:04:01 PM): ...and, I'll dive away from the grenade. (just to get it over with)
MilesMk1 (11:04:07 PM): MilesMk1 rolled 6 6-sided dice: 6 6 2 3 5 6
Thematrian1 (11:04:08 PM): Really, this entire organization is having a terrible day.
MilesMk1 (11:04:18 PM): I think that's 4 successes.
Thematrian1 (11:04:35 PM): indeed it is. You have six virtual meters of distance, and basically no CSE
Dragcrell (11:04:35 PM): well the guy I landed on most deffently
umbrafer (11:04:38 PM): Well, like I said before, they just need to learn to stay away from "too good to be true" offers.
umbrafer (11:04:47 PM): We're just providing them a valuable life lesson.
Dragcrell (11:05:14 PM): for it to be a lesson dont they have to live?
MilesMk1 (11:05:57 PM): Some of them will. Tag is getting shot with gel, and there's 12 others still running, some (or most, probably) of which we won't be able to catch, not lugging Tag.
Thematrian1 (11:06:24 PM): You hit Tag twice; he stumbles but doesn't fall.
umbrafer (11:06:32 PM): If nothing else, we can learn from their example
MilesMk1 (11:06:43 PM): Tough sob. Well, that ought to slow him down.
Thematrian1 (11:08:00 PM): Ok. Sleep well, Matt.
MilesMk1 (11:08:26 PM): All right, see you guys next week. (if I don't end up going out on Thursday for some reason, I'll check in, but don't count on me.)
MilesMk1 (11:08:31 PM): Goodnight.
MilesMk1 has left the chat room.

Dragcrell (11:08:42 PM): Dragcrell rolled 12 6-sided dice: 6 3 3 1 3 2 5 6 4 5 3 5
umbrafer (11:08:53 PM): Anyone have anything to do for Thursday's session if we're going to be lacking a Matt?
Dragcrell (11:08:59 PM): Dragcrell rolled 2 6-sided dice: 3 6
umbrafer (11:09:00 PM): (A reason to not call and just start up next week, that is)
Dragcrell (11:09:05 PM): Dragcrell rolled 1 6-sided die: 3
Thematrian1 (11:09:19 PM): I can probably do something. We're all following independent lines of research at this point, aren't we?
circlmastr (11:09:22 PM): (Can the next part be done with Gem and Hound and not Glitch?)
Dragcrell (11:09:45 PM): 9,3,3,1,3,2,5,`5,4,5,3,5
Dragcrell (11:10:31 PM): mmm the `5=15
Thematrian1 (11:10:44 PM): now, what was that a roll for, exactly? Thrown Arm Attack?
Dragcrell (11:11:12 PM): no slashing at the closest of the two remaing thugs I droped in on
umbrafer (11:11:23 PM): I think you are, but I haven't yet reviewed the logs. So it sounds like we're on for at least a short session?
Thematrian1 (11:12:20 PM): oh. You open slashes all over his arms and chest. Not dead,, but certainly trending downward.
Thematrian1 (11:12:23 PM): and, yes
Dragcrell (11:12:57 PM): well untill next week?
umbrafer (11:12:59 PM): Good times.
Dragcrell (11:14:57 PM): well ether way that is the end of what I can do so I'm off to bed untill next week
umbrafer (11:15:17 PM): Long nap o.O
Thematrian1 (11:15:21 PM): ok, good session, see you all next week.
Thematrian1 has left the chat room.

Chat room exited at 10/8/2007 11:15:36 PM.