New chat room entered at 11/29/2007 8:33:13 PM.
You are now in chat room “sotsw20071129.”
Thematrian1 has entered the chat room.

circlmastr has entered the chat room.

umbrafer (8:34:39 PM): Welcome, all.
MilesMk1 has entered the chat room.

umbrafer (8:35:04 PM): Ah, good timing.
MilesMk1 (8:35:21 PM): ?
MilesMk1 (8:35:33 PM): Is there something special about being 5 minutes late? :)
circlmastr (8:36:27 PM): We killed off Glitch 4 minutes into the game.
umbrafer (8:36:29 PM): No, I was just about to say something about waiting for you :)
umbrafer (8:36:35 PM): Well, there was that.
umbrafer (8:36:40 PM): I guess that's news.
MilesMk1 (8:36:49 PM): How'd you manage that?
umbrafer (8:37:52 PM): They decided to have you kidnap the leader guy
MilesMk1 (8:38:38 PM): Is that really the plan, or is that just the most suicidal thing you could think of?
MilesMk1 (8:38:41 PM): ;)
umbrafer (8:38:50 PM): Who's to say? ;)
circlmastr (8:39:35 PM): I forgot the plan weeks ago.
umbrafer (8:39:48 PM): When last we left off, there was discussion of toasters.
umbrafer (8:39:56 PM): And Combat Biking.
umbrafer (8:40:11 PM): And Gem getting a supertaser.
Thematrian1 (8:40:25 PM): wait, did we really plan that?
MilesMk1 (8:40:26 PM): Wasn't I in the middle of breaking in to install bugs?
Thematrian1 (8:40:30 PM): the kidnapping, I mean
umbrafer (8:40:50 PM): You were in the middle of it, and I don't believe you mentioned it, at least not attached to anything of plan size
circlmastr (8:41:32 PM): I don't remember any of the last session. What was Hound doing?
Thematrian1 (8:41:37 PM): oh, good
umbrafer (8:42:46 PM): Hound was discussing micromecha
MilesMk1 (8:42:52 PM): Watching Maya? Blimping?
umbrafer (8:43:16 PM): Mostly, people other than Glitch were in planning-time.
MilesMk1 (8:43:19 PM): So, yeah, didn't we end last session with me getting in through the roof entrance?
MilesMk1 (8:44:03 PM): Does anyone rememeber where I was supposed to plant the bugs? Leader's room, Firelle's room, meeting room?
Thematrian1 (8:44:32 PM): That sounds like a good schedule, anyway
MilesMk1 (8:45:21 PM): Can we assume that Hound is going to give me directions? (since he explored this place via spider before)
umbrafer (8:46:03 PM): No reason why not, unless the player says so
umbrafer (8:48:37 PM): Where are you going first?
MilesMk1 (8:50:09 PM): Wherever is closest to the roof entrance. I think it'd be Firelle's.
umbrafer (8:51:04 PM): Based on Hound's recollection.
MilesMk1 (8:51:19 PM): I head there, check the door with my snake-cam.
umbrafer (8:52:28 PM): Perception!
MilesMk1 (8:53:03 PM): MilesMk1 rolled 6 6-sided dice: 4 3 1 3 4 1
MilesMk1 (8:53:07 PM): Damn.
MilesMk1 (8:53:20 PM): I do also listen.
umbrafer (8:54:00 PM): Looks clear. You hear no particular sounds behind the door. You've got the… whichever one enhances determining direction?
MilesMk1 (8:54:44 PM): Direction of sound? Yes. The spatial recognizer.
umbrafer (8:55:11 PM): Yeah, that one. Yeah, you're pretty sure it's quiet in there.
MilesMk1 (8:55:19 PM): Also have a hearing amp.
umbrafer (8:55:27 PM): Yep
MilesMk1 (8:55:36 PM): Ok, I'll listen to make sure no one is coming up the corridor, then slip in.
umbrafer (8:57:04 PM): *Sl… click* Door's locked, unfortunately. Looks to be old-style.
umbrafer (8:59:11 PM): (Feel free to roll a relevant knowledge skill to evaluate the lock, if desired.)
MilesMk1 (8:59:27 PM): Slot Lockpick, examine the lock with microscopic vision.
circlmastr (8:59:31 PM): (And I am away for home, back shortly)
circlmastr has left the chat room.

MilesMk1 (9:00:07 PM): Can I just roll Lockpick to evaluate it, or do I need a specific skill?
umbrafer (9:00:51 PM): Lockpick works until such time as the relationship between Active and Knowledge skills is reexamined (that is, the distant future)
MilesMk1 (9:01:42 PM): Ok, then.
MilesMk1 (9:01:46 PM): MilesMk1 rolled 8 6-sided dice: 1 1 3 2 4 4 6 1
MilesMk1 (9:01:50 PM): MilesMk1 rolled 1 6-sided die: 2
umbrafer (9:03:19 PM): Looks like it's pretty simple and mechanical; no nasty surprises you can find. It's a decent lock, but not exactly a good one.
MilesMk1 (9:06:02 PM): Ok, I open it and slip inside.
MilesMk1 (9:06:06 PM): MilesMk1 rolled 8 6-sided dice: 5 4 6 4 5 5 1 3
MilesMk1 (9:06:10 PM): MilesMk1 rolled 1 6-sided die: 3
umbrafer (9:06:15 PM): *Click* *in*
umbrafer (9:06:27 PM): The lock might as well not be there.
umbrafer (9:08:22 PM): The room is dark, and very red. It's slightly messy, and the smell of incense is still quite thick.
MilesMk1 (9:08:36 PM): I try no to move anything inadvertently.
umbrafer (9:08:38 PM): It is, as previously guessed, currently unoccupied.
umbrafer (9:09:09 PM): Not hard to do if staying towards the center of the room. The edges will require more care.
MilesMk1 (9:10:14 PM): Scan for good places for the bug - is there a vent, for example, that I could slip it into, where it'd be invisible in the course of day-to-day living? I assume it'd make for worse sound quality than if I placed it in the middle
MilesMk1 (9:10:23 PM): of the room, but it should still work.
umbrafer (9:10:42 PM): Is Gem doing anything in particular during all of this?
Thematrian1 (9:10:53 PM): No.
umbrafer (9:11:09 PM): There is a vent, though it's not terribly convenient. There are a bunch of bookshelves around, and some furniture
MilesMk1 (9:12:04 PM): Anything that looks like a better bet?
umbrafer (9:13:02 PM): Bookshelves are easy, but may carry a higher risk of discovery. Furniture and vent are probably safer.
MilesMk1 (9:13:31 PM): Right. Any pieces of furniture that look like they're not usually dusted under?
MilesMk1 (9:14:00 PM): Anything where I could slide it under the upholstery? Frayed sofa, or some such?
umbrafer (9:14:24 PM): There is a chair with some slightly-open seams.
MilesMk1 (9:15:32 PM): Ok, I'll try to hide it in there.
umbrafer (9:16:07 PM): Roll… hm. Something.
MilesMk1 (9:16:11 PM): Unless it'd require ripping the holes bigger - then I'll just count on my agility to get it into the vent without messing the room up.
umbrafer (9:16:32 PM): Nah, you can fit it in there just fine so long as you're careful..
umbrafer (9:16:36 PM): *-.
circlmastr has entered the chat room.

MilesMk1 (9:17:03 PM): So should I roll... Dunno, straight up Quickness, or something?
MilesMk1 (9:17:39 PM): The closest skill I have that involves clandestine planting is Demolitions. (unless we assume Stealth covers it)
umbrafer (9:18:59 PM): Stealth actually does cover it, now that you mention it
umbrafer (9:19:06 PM): Stealth (Hiding)
umbrafer (9:19:11 PM): Or something
MilesMk1 (9:20:17 PM): MilesMk1 rolled 6 6-sided dice: 4 1 5 6 1 1
MilesMk1 (9:20:20 PM): MilesMk1 rolled 1 6-sided die: 6
MilesMk1 (9:20:23 PM): MilesMk1 rolled 1 6-sided die: 5
umbrafer (9:21:52 PM): It's pretty hidden, you think.
MilesMk1 (9:22:54 PM): Ok. Quick scan to see if there's anything laying about of potential use to us in our mission, then out and lock the door.
MilesMk1 (9:23:01 PM): Perception?
MilesMk1 (9:23:05 PM): MilesMk1 rolled 6 6-sided dice: 3 2 1 6 5 2
umbrafer (9:23:06 PM): Yep
MilesMk1 (9:23:09 PM): MilesMk1 rolled 1 6-sided die: 5
umbrafer (9:23:39 PM): Hard to tell. There's a lot of stuff lying around, but knowing what could be useful isn't trivial.
umbrafer (9:23:46 PM): Doesn't look to be anything too special here, though.
MilesMk1 (9:25:46 PM): Ok. Get out, lock the door, head for the next place Hound directs me to.
umbrafer (9:27:43 PM): *Click* *Out*
umbrafer (9:27:55 PM): According to Hound's memory, the next-closest area is the meeting room.
MilesMk1 (9:28:28 PM): Ok, I head there.
umbrafer (9:28:29 PM): Further down the hall, in a little lounge-like area, there are a few people sitting around and talking. They weren't there when you went into Fierelle's room.
MilesMk1 (9:28:59 PM): I'll listen briefly.
umbrafer (9:29:48 PM): It sounds like a fairly involved discussion on the performance of some Combat Biking teams.
umbrafer (9:31:06 PM): Sorry, I had meant to say:
umbrafer (9:31:19 PM): They're currently in the most direct route from where you are to the meeting room.
MilesMk1 (9:33:08 PM): How close would I have to get to them if I just walked through?
umbrafer (9:34:01 PM): Within a few meters, and at least at the moment you'd have to pass through their line of attention; they're generally facing each other across the middle of the room.
umbrafer (9:34:09 PM): (Man, I need to get that whiteboarding working)
MilesMk1 (9:36:26 PM): Meh. I don't want to waste time wandering around. I go through in a low crouch. (unless it's just insane to try - I'm assuming the +12 from ruthenium makes this doable)
MilesMk1 (9:37:31 PM): Perhaps Glitch should have more respect for the oppostion, but he doesn't. :)
umbrafer (9:37:38 PM): It gives me the heebie-jeebies thinking about it, but the way Ruthenium comes out mechanically it's probably vaguely reasonable.
umbrafer (9:37:52 PM): Just don't botch your stealth roll ;)
MilesMk1 (9:37:56 PM): MilesMk1 rolled 6 6-sided dice: 1 5 2 5 5 4
umbrafer (9:38:16 PM): No botch. Not fantastic either, but you've got gigantic modifiers.
umbrafer (9:38:18 PM): umbrafer rolled 15 6-sided dice: 6 4 3 6 2 3 2 2 6 1 2 2 2 2 5
umbrafer (9:38:21 PM): umbrafer rolled 3 6-sided dice: 4 3 4
umbrafer (9:38:24 PM): umbrafer rolled 15 6-sided dice: 2 4 2 6 5 1 3 6 6 4 4 4 2 4 1
umbrafer (9:38:26 PM): Unknown "//" command.
umbrafer (9:38:32 PM): umbrafer rolled 3 6-sided dice: 4 4 3
Thematrian1 (9:38:44 PM): the ruth mod, by itself, is better than anything rolled. Good times
umbrafer (9:39:57 PM): There's an uncomfortable moment when one of their gazes seems to catch on you, but it passes.
MilesMk1 (9:40:07 PM): Onward!
umbrafer (9:40:14 PM): You're across, and you probably know more about combat biking now.
circlmastr (9:40:59 PM): Hound's opinion of combat biking is that it would be made better with giant robots.
Thematrian1 (9:41:28 PM): that's his opinion about everything
umbrafer (9:41:40 PM): But he's probably more correct in this case.
MilesMk1 (9:41:51 PM): I head for the meeting room.
MilesMk1 (9:42:14 PM): Once there, I go into a corner and examine the place - same drill as before. If there's a vent, I just stick in there.
umbrafer (9:42:20 PM): Vent!
MilesMk1 (9:42:29 PM): Should be fairly accessible in a place like that.
umbrafer (9:42:33 PM): The vent is bugged.
umbrafer (9:42:51 PM): It's not precisely convenient, but it doesn't involve clambering over someone's bed and dresser.
umbrafer (9:44:26 PM): Give me a roll just for kicks.
umbrafer (9:44:28 PM): Stealth.
MilesMk1 (9:44:36 PM): MilesMk1 rolled 6 6-sided dice: 4 6 5 6 2 1
MilesMk1 (9:44:39 PM): MilesMk1 rolled 2 6-sided dice: 2 6
MilesMk1 (9:44:42 PM): MilesMk1 rolled 1 6-sided die: 4
umbrafer (9:45:01 PM): Yeah, that one should be decently hidden. Should even stand up to casual maintenance.
MilesMk1 (9:46:42 PM): Ok, then. Last room.
umbrafer (9:47:23 PM): The last room is Xeric's.
umbrafer (9:47:39 PM): You find it a little ways down from the conference room.
MilesMk1 (9:48:55 PM): I head there, listen and check with snake-cam. (if necessary)
umbrafer (9:49:52 PM): Roll it.
MilesMk1 (9:50:42 PM): MilesMk1 rolled 6 6-sided dice: 6 5 6 1 2 5
MilesMk1 (9:50:45 PM): MilesMk1 rolled 2 6-sided dice: 6 6
MilesMk1 (9:50:48 PM): MilesMk1 rolled 2 6-sided dice: 3 3
MilesMk1 (9:50:54 PM): Hmm.
umbrafer (9:51:42 PM): Well, the good and bad news is, Xeric's definitely at home. The angle's not great, but you can see him reclining in his hammock-thing and reading.
circlmastr (9:52:31 PM): Kill kill kill!
Thematrian1 (9:52:45 PM): huh
MilesMk1 (9:52:50 PM): Well... Let's get a second opinion on that.
MilesMk1 (9:53:08 PM): I suppose I could, but doesn't that make the whole bug-planting pointless?
circlmastr (9:53:18 PM): Pssh
Thematrian1 (9:53:22 PM): not pointless, but a lot less pointful
MilesMk1 (9:53:24 PM): And warn them all?
Thematrian1 (9:53:30 PM): and it definitely does that
MilesMk1 (9:53:43 PM): I can try it, you guys figure it out. Glitch lets you know Xeric's alone in his room.
MilesMk1 (9:53:57 PM): Mind you, whether I could get in there and take him down quietly is another issue.
Thematrian1 (9:53:59 PM): we have a plan, I say Xeric isn't tough enough to be worth messing it up
Thematrian1 (9:54:10 PM): If it was the mage I'd feel differently
MilesMk1 (9:54:43 PM): I'm slightly inclined towards not risking it as well, so...
circlmastr (9:54:45 PM): Let us not forget the Shadowrunner Commandment: Geek the Mage First
MilesMk1 (9:54:59 PM): Any good hiding places where I could wait for Xeric to leave his room?
Thematrian1 (9:55:05 PM): just so. If you see F unguarded, take her. For Xeric, we can have him later.
MilesMk1 (9:55:51 PM): Better yet, any adjacent rooms? If there's something adjacent, there's a small possibility I could plant the bug without having to go in. (not a big one, since this isn't a movie or a video game, but...)
MilesMk1 (9:56:22 PM): (Places do have shared ventilation, bad brickwork where a heating pipe passes from room to room, drop ceilings, etc.)
umbrafer (9:56:31 PM): (If you see F, hope she isn't astrally perceiving ;) )
Thematrian1 (9:56:39 PM): (Good call, good call)
umbrafer (9:56:43 PM): There are adjacent rooms.
Thematrian1 (9:56:46 PM): ('nother reason to kill her right away)
circlmastr (9:57:02 PM): (I just thought of the potential for a spider in a vent to plant a bug)
umbrafer (9:58:29 PM): (No good, the spider'd eat it)
MilesMk1 (9:59:49 PM): Ok, I'll try one at random.
MilesMk1 (10:00:01 PM): Perception to check it:
umbrafer (10:00:03 PM): Left? Right?
MilesMk1 (10:00:05 PM): MilesMk1 rolled 6 6-sided dice: 1 6 4 5 3 6
MilesMk1 (10:00:08 PM): MilesMk1 rolled 2 6-sided dice: 6 2
MilesMk1 (10:00:11 PM): MilesMk1 rolled 1 6-sided die: 4
MilesMk1 (10:00:14 PM): Left.
umbrafer (10:00:37 PM): No one in there, seems like.
umbrafer (10:01:40 PM): The decor is strange, from what you can see. It looks like someone took the "back to nature" bit too far.
umbrafer (10:03:07 PM): The wallpaper appears to be pretending to be a forest.
MilesMk1 (10:03:13 PM): Ok... I go in, look for ways to plant the bug so we can hear Xeric.
umbrafer (10:03:37 PM): *Click* *Enter*
MilesMk1 (10:03:47 PM): Uh... Or... Would Wilderness Survival cover weird plants that might try to bite me or sound an alarm?
MilesMk1 (10:04:18 PM): If that's what you meant by "back to nature", and they didn't make the place look like a cave dwelling, or something.
umbrafer (10:04:18 PM): Sure, but it won't cover any of this; not a microgram of real chlorophyll in any of it.
MilesMk1 (10:04:35 PM): Never mind, then. Go in, look for access to Xeric's.
umbrafer (10:04:38 PM): There's just a lot of greenish stuff, and the wallpaper shows a forest scene that ends up sorta muddled
umbrafer (10:05:32 PM): There is in fact a vent on the wall shared with Xeric's. It's hard to tell how divided the rooms are.
MilesMk1 (10:07:11 PM): I'll look in to see if there's a way to glimpse Xeric's room from here.
umbrafer (10:07:30 PM): Perception.
MilesMk1 (10:07:35 PM): MilesMk1 rolled 6 6-sided dice: 1 4 1 5 2 4
umbrafer (10:08:39 PM): As far as you can tell, the vent thing-whose-name-I've-forgotten takes a vertical turn, then another horizontal. You'd guess it probably meets up with Xeric's room's vent there.
MilesMk1 (10:10:43 PM): I assume I couldn't actually fit in there, even small and double-jointed as I am?
MilesMk1 (10:10:56 PM): Or fit enough for me to reach far enough in to plant the bug?
umbrafer (10:11:26 PM): Not unless you're really a Windling and haven't been telling me. If you remove the grate you might be able to twist enough to get the bug somewhere useful, but it's hard to tell.
MilesMk1 (10:12:00 PM): I'll give it a try. Ooh. I'll use the snake cam to see if it's even worth it. I assume I can feed it in there and see if it reaches Xeric's?
umbrafer (10:12:55 PM): How long is it?
MilesMk1 (10:13:33 PM): Dunno, we never specified it. I was assuming 2-3 feet - that's what the ones I saw pictures of usually looked like.
umbrafer (10:14:36 PM): Fair enough. You see some light out near full extension, but don't really have a good view in. There's a connection, but it's not a great one.
MilesMk1 (10:16:20 PM): Hmm. Never mind, let's try the second room, then.
MilesMk1 (10:16:28 PM): Perception:
MilesMk1 (10:16:31 PM): MilesMk1 rolled 6 6-sided dice: 3 4 3 6 5 2
MilesMk1 (10:16:34 PM): MilesMk1 rolled 1 6-sided die: 3
umbrafer (10:16:57 PM): Also empty.
umbrafer (10:17:11 PM): The decor is more restrained in this room.
MilesMk1 (10:17:58 PM): Ok - go in, same deal.
umbrafer (10:18:56 PM): This one, unfortunately, doesn't even share a vent. Perception.
MilesMk1 (10:19:46 PM): MilesMk1 rolled 6 6-sided dice: 1 4 3 3 6 6
MilesMk1 (10:19:49 PM): MilesMk1 rolled 2 6-sided dice: 1 4
umbrafer (10:20:33 PM): You hear what sounds like Xeric's door opening.
Chat room exited at 11/29/2007 10:23:46 PM.

New chat room entered at 11/29/2007 10:25:43 PM.
You are now in chat room “sotsw20071129.”
umbrafer (10:25:57 PM): Hmph. How long was I out?
Thematrian1 (10:26:27 PM): not terribly. We last heard about Xeric's door opening
umbrafer (10:26:57 PM): Anyway, the fact that I only got about an hour and a half of sleep last night is starting to get to me, so last call for actions. I'll work on being better-rested for next session.
MilesMk1 (10:27:47 PM): I'll wait 30 seconds - 1 minute and go into Xeric's room.
umbrafer (10:27:54 PM): (Also, does anyone remember which book has an illustration with a security guard, probably Lone Star, tied upside down to the bumper of a van careening down some highway or other?)
umbrafer (10:28:30 PM): You do so. Xeric wanders off to parts unknown and you take advantage of… oh, it looks like he's actually got a decent lock.
umbrafer (10:28:40 PM): Mechanical type, but better-made than the last one.
MilesMk1 (10:30:58 PM): MilesMk1 rolled 8 6-sided dice: 2 3 1 6 4 6 1 3
MilesMk1 (10:31:01 PM): MilesMk1 rolled 2 6-sided dice: 1 4
MilesMk1 (10:31:21 PM): I'm pretty sure I don't have that book.
umbrafer (10:31:33 PM): It's a little on the slow side, but you do get it open.
umbrafer (10:31:59 PM): You now have full access to Xeric's inner sanctum, such as it is.
MilesMk1 (10:32:45 PM): Ok, then. Go in, plant the bug - in vent, unless something obviously better presents itself - then see if he has any interesting stuff lying around.
umbrafer (10:32:58 PM): Stealth for the planting.
MilesMk1 (10:33:53 PM): MilesMk1 rolled 6 6-sided dice: 1 5 6 1 2 2
MilesMk1 (10:33:56 PM): MilesMk1 rolled 1 6-sided die: 4
umbrafer (10:34:47 PM): Planted. Now for stuff… any particular kind of stuff you've got your eye out for/
umbrafer (10:34:49 PM): *?
MilesMk1 (10:36:19 PM): See if I can tell what he was reading? Any kind of occult-related info? Uh... Let's see, pictures of people? Like, say, if they had a photo of Maya or coma woman, that'd be something.
umbrafer (10:37:58 PM): The book he was reading was a treatise on the philosophical underpinnings of Tir Tairngire by some "Ehran" guy.
circlmastr (10:39:19 PM): Where have we heard that name before?
MilesMk1 (10:39:22 PM): Well, I think we all know who Ehran is, given our previous mission...
circlmastr (10:39:27 PM): Weren't we stealing a book by him?
circlmastr (10:39:29 PM): Or something
Thematrian1 (10:39:31 PM): What with the...yeah, that
Thematrian1 (10:39:34 PM): the theft
MilesMk1 (10:39:39 PM): Unless there's more than one. Yeah, we stole the manuscript.
circlmastr (10:39:42 PM): Was it any good?
MilesMk1 (10:39:49 PM): I forget what we did with it.
MilesMk1 (10:40:01 PM): ... but I'm sure Gem copied it, that much I remember. I think.
MilesMk1 (10:40:21 PM): Then we handed it over, then the woman we worked for went to a meet and got shot in the head. Right?
Thematrian1 (10:40:42 PM): yep
MilesMk1 (10:40:45 PM): If that's everything, I'll decamp.
umbrafer (10:41:19 PM): *Decamp*
MilesMk1 (10:41:21 PM): After asking whoever's on the other end to verufy the bugs are transmitting. (i'll whisper something on this end if needed)
circlmastr (10:41:24 PM): I recall the head-shooting. Jon robbing Hound of a potential contact out of spite, I'm sure.
umbrafer (10:41:42 PM): You know me, I live to keep your contact list short.
MilesMk1 (10:41:48 PM): If there's a nearby window, or something, I'll use that.
MilesMk1 (10:42:05 PM): If not, I'll carefully go back out to the roof.
umbrafer (10:42:08 PM): You have to go out and down the hall, but you get to one in short order.
MilesMk1 (10:42:42 PM): Excellent. Unless it'd be completely out of character for someone to leave a window cracked over here, I get out of dodge and go back to Hound's.
umbrafer (10:43:12 PM): Give me a climbing roll that you don't botch, and other than that you're home free.
circlmastr (10:43:29 PM): I will laugh if he botches.
MilesMk1 (10:46:15 PM): MilesMk1 rolled 7 6-sided dice: 4 1 2 2 3 5 2
umbrafer (10:46:33 PM): *Down* *Away*
MilesMk1 (10:46:51 PM): Yay.
MilesMk1 (10:47:06 PM): Botching with 7 dice is pretty unlikely.
Thematrian1 (10:47:52 PM): He understated
MilesMk1 (10:48:18 PM): Well, yes.
MilesMk1 (10:48:56 PM): Anyway, I guess that's it for tonight? Next time, Big Brother - The APN Edition?
umbrafer (10:49:30 PM): I promise I'll have come up with some love triangles by next session
circlmastr (10:49:35 PM): Next time: we continue not murdering the targets, because we cannot follow through on anything
Thematrian1 (10:49:50 PM): Hey, we have a plan.
circlmastr (10:50:06 PM): It's our fifth, easily
MilesMk1 (10:50:12 PM): We're like the Cylons.
umbrafer (10:50:13 PM): (You can't rush murder. You have to let it come naturally, otherwise it doesn't feel as good.)
MilesMk1 (10:50:27 PM): We take three seasons, and nothing much happens. :)
circlmastr (10:50:33 PM): Everyone is secretly one of us?
MilesMk1 (10:50:40 PM): I think we're getting close, though.
circlmastr (10:50:53 PM): I firmly believe that everyone is a cylon except Edward James Olmos.
MilesMk1 (10:51:01 PM): Hmm.
MilesMk1 (10:51:28 PM): I sort of gave up on that show. Too much time spent spinning their wheels.
MilesMk1 (10:51:41 PM): Anyhoo, I guess I'll be off, since the sleep thing sounds appealing.
circlmastr (10:51:49 PM): Did you see Razor?
MilesMk1 (10:51:54 PM): Nope.
circlmastr (10:52:03 PM): Well, you probably should have.
MilesMk1 (10:52:27 PM): I saw people saying it was good, but, well, didn't have a chance. Was it on Sci-Fi? Was it the one showing Lee on Pegasus, or something? I might have it DVRed.
circlmastr (10:52:37 PM): Yeah
MilesMk1 (10:53:04 PM): Mmhm. Maybe I should check it out, then, if it's still there.
MilesMk1 (10:53:08 PM): Goodnight.
circlmastr (10:53:11 PM): G'night
MilesMk1 (10:53:24 PM): (unless we're still playing, Jon was the one who said he was passing out, but...)
MilesMk1 (10:53:35 PM): (...now he's not saying anything. Fell asleep again?)
Thematrian1 (10:53:44 PM): (Yeah, I think we're done here)
Thematrian1 has left the chat room.

umbrafer (10:53:50 PM): (Pretty much)
MilesMk1 (10:53:55 PM): (See you guys Monday.)
MilesMk1 has left the chat room.

circlmastr has left the chat room.

umbrafer (10:53:59 PM): (Sleep well all. Moonday, then Thorsday.)
Chat room exited at 11/29/2007 10:54:00 PM.