(19:06:43)Evening, everyone. We won't be starting properly until Adam shows up, but I decided I'd make the chat (and if anyone has any pre-game actions to take, feel free)
(19:11:30)Did Clip finish astral questing?
(19:12:19)Nope. We've also got another six astral quests lined up, all of which are top on the agenda this evening.
(19:12:33)(Seriously, no, but it's in the future so it isn't blocking other things)
(19:12:59) Right. We really need Heath for tonight's festivities, though
(19:13:07) at least, the floor-plans-stealing part
(19:20:53) the other major agenda item is the tap on the prison security node
(19:21:41)We need Heath for that too..
(19:22:34) IIRC Shoe can handle the Electronics end.
(19:32:48)Can we have Clip cast Dispersal Dream on the foremost prison guard?
(19:33:45)I think they might be too spread out
(19:33:54)Also, that has to have some serious drain.
(19:34:01) Dispersal Dream?
(19:35:25)(The Big Spell from Myth:TFL and successors. Causes an explosion centered at the target. If there's a survivor in the blast radius other than the target, casts itself on a random survivor.)
(19:36:55)(Continue until there's at most one thing nearby.)
(19:38:25)Given prison density and population, it would probably kill everyone in the prison outside of isolated wards/solitary
(19:39:01)Halls aren't that crowded. Hospital waiting room would be a better target.
(19:39:32)Killing a hospital full of people wouldn't help our goal.
(19:39:35)I am unable to contact Heath, despite AIM claiming that he's here. Someone else try hailing him?
(19:45:48) I didn't get a response either
(19:54:03) so... future-conning tunnel run 2?
(19:56:51) if you can phys-mask me for extra protection, so much the better
(19:57:08) I could, but it'd only work on people so there's no benefit
(19:57:08) also, I suppose we actually do need to roll for a dataline tap, though it's low enough avail that I assume one of you will make it
(19:57:18) Thematrian1 rolled 6 6-sided dice: 1 4 5 5 6 1
(19:57:23) yeah, that's that
(19:57:41)Was this the F1 Physmask?
(19:59:06) yeah, F1 physmask
(20:01:28) okie dokies... *returns to tunnel with ultrasound detectors*
(20:01:46) usual procedure, bringing little spot drone & magic glasses. Taking things slow, just in case there have been changes.
(20:02:22)*Toodle toodle*
(20:03:37) assuming I reach the same place without incident, let's creep up on some sensors
(20:04:05)For the second time, you find yourself in a storm drain. The water level is slightly higher than last time, but still no problem, and no major influx of water is predicted.
(20:04:27) let's move at .5m/turn when close, and let the emitter work its magic
(20:04:30) everguard4 rolled 6 6-sided dice: 4 6 4 2 1 2
(20:04:42) can I karma for the emitter?
(20:04:49)You quickly (or actually obnoxiously slowly) reach about the place where you spotted the sensors.
(20:04:53) also, EW complimentary?
(20:05:01)Didn't we get an emitter already?
(20:05:29)For the first, I think so, yes. For the second, does it say EW is complimentary?
(20:05:40) (sorry if I was unclear, I meant that was the roll for the emitter. As it was iffy, I was asking if I could use karma on its behalf)
(20:05:41)But before all that
(20:05:56)What were you pegging "when close" at?
(20:07:07) um... wherever I stopped last time
(20:07:18)Ok, from there.
(20:08:26) also, the emitter description (sr3 293) doesn't mention it, but the section on complimentary skills (sr3 97) specifically mentions using Electronics (EW) as a complimentary skill when making tests using device ratings
(20:09:01) it has obnoxiously (though predictably) vague comments. x.x
(20:11:28) thoughts on karma-ing? I should be at -3 for the slower movement, so maybe three successes currently? But who knows...
(20:11:47)As per above, you can
(20:12:15)I interpret "certain Device Ratings" as… damn it
(20:12:26) sorry, that was addressed to Dave/Seiler
(20:13:03)I was going to say "as implying that the ability to do so will be specified elsewhere", but then I read the "at the GM's discretion" sentence.
(20:13:33)I imagine you have plenty of karma pool that you can afford at least one reroll.
(20:15:16) that's my feeling too. We can be aggressive
(20:15:25) (sorry, I'm on pidgin)
(20:15:29)Hm. I think I'm going to go with "no" on the complementary skill
(20:16:25) just for the record, the jammer description in sr3 doesn't specifically mention it either, even though the text uses it as an example
(20:16:33) should I bother asking in the future, or just assume "no"?
(20:17:17)Go aheda and ask in the future; I'll try to come up with some actual guidelines
(20:17:34) sure, I'll karma it
(20:17:38) how many am I rerolling?
(20:17:46)You haven't even finished rolling the first roll
(20:18:15) everguard4 rolled 1 6-sided die: 4
(20:18:40) everguard4 rolled 5 6-sided dice: 3 1 6 2 2
(20:18:43) everguard4 rolled 1 6-sided die: 1
(20:19:22)(Incidentally, did you roll Stealth?)
(20:19:39) as I would be defaulting, I didn't bother
(20:20:28) man... they put nice sensors down there.
(20:21:04)Ok. You advance through the tunnel. Give me Perception and its equivalents.
(20:21:24) and its equivalents?
(20:21:38) everguard4 rolled 10 6-sided dice: 6 2 4 2 6 6 1 4 5 1
(20:21:43) everguard4 rolled 3 6-sided dice: 1 4 5
(20:21:47)Anything by which you are detecting things. Sensors, that kind of thing.
(20:21:53) active on drone:
(20:21:55) everguard4 rolled 1 6-sided die: 6
(20:21:58) everguard4 rolled 1 6-sided die: 4
(20:22:02) passive on drone
(20:22:04) everguard4 rolled 10 6-sided dice: 5 2 2 2 2 6 4 2 1 2
(20:22:06) everguard4 rolled 1 6-sided die: 5
(20:22:27) 11, 10, 7 for me, 10 for kimji active, 11 for kimji passive
(20:22:34) (@ -2 for Perceptive)
(20:22:40)Isn't that just -1?
(20:22:52) (Yeah, Perceptive's only -1)
(20:23:18)If you just triggered all kinds of alarms, nothing in this tunnel seems to indicate it.
(20:24:29) *goes tap installing*
(20:25:09)(Heath has returned!)
(20:25:14)You go tap installing.
(20:25:15) one might think this requires Electronics b/r, but the text implies it works by magic
(20:25:34)I hope you have magic, then ;-)
(20:25:53)(I've got an outstanding invite that appears to have timed out for him, someone else try inviting him?)
(20:27:17)(What's his full SN?)
(20:27:24) I'm beating a retreat after that - do you want me to roll for moving away from the sensors, too?
(20:28:09)(Yeah, you probably should)
(20:28:55)Well, there is a roll for it in this case
(20:29:52) everguard4 rolled 6 6-sided dice: 1 6 4 6 4 6
(20:29:55) everguard4 rolled 3 6-sided dice: 1 5 4
(20:30:19) that's for emitter covering retreat, same slow movement
(20:30:52)Oh. Ok, well, you need Electronics B/R for the installation (actually for opening the secure junction; still can't find anything indicating a test for the actual installation)
(20:31:08)(That invite didn't take, apparently
(20:31:22) everguard4 rolled 7 6-sided dice: 2 6 4 4 1 3 2
(20:31:44) (with Microscopic & tools)
(20:32:32) hm... probably need to karma that, too, given the other signs of quality around here
(20:32:39) 6 on the karma reroll?
(20:33:03) reroll the six?
(20:33:18) everguard4 rolled 1 6-sided die: 6
(20:33:21) everguard4 rolled 1 6-sided die: 3
(20:33:26) I'm thinking 5 on the karma reroll
(20:33:37) which, in light of that, I'd pass on
(20:33:48) or I'm a dumbass
(20:33:52) that's also possible
(20:33:58)Distinctly possible.
(20:33:59)No, the first four was a success
(20:34:02)The second one wasn't
(20:35:10) ok, so we run some cable back and now we have a hook into some part of the prison security system
(20:35:16)Ok, it looks to me like you'd be rerolling four
(20:35:51) *sighs* that's what I get for being paranoid. We were talking about using it more aggressively, though...
(20:35:53) everguard4 rolled 4 6-sided dice: 5 5 4 6
(20:36:48)If you're feeling cocky, you could karma again for the experience of rerolling zero
(20:36:58) I'll pass, thanks.
(20:38:11) I guess we need Virtualis to exploit this link, don't we?
(20:38:16) we don't know yet
(20:38:28) *meander back to van*
(20:38:37)We have Heath, we just need to find some way to put him into the chat
(20:40:11) I guess with Virt being the crazy fluent one, we plug him in first, and if it's a ccss he jacks out and I go for it.
(20:40:47) ... or we could return to the regularly scheduled program of stealing stuff from the government.
(20:41:04)Or we could have a beach party.
(20:41:14)It's not stealing, they'll still have their copy when you leave
(20:42:26)(yep it worked)
(20:42:53) unarmed, we re-enter the Federal Building
(20:45:51)It is much as you left it.
(20:46:09) Ok, "son", let's head to the 30th floor
(20:46:54)(oh nice cover ^_^ )
(20:47:01)You accompany your son to face his audit.
(20:48:12) I guess the best place to wait is still the bathroom.
(20:48:18)Up in the waiting room, it's also pretty similar to what you remember; there's a little more desperation in the air, possibly due to the increasing proximity of closing time and the knowledge that anyone who doesn't get seen today will need to come back tomorrow and do it all over again
(20:51:08) hm. Let's take a quick walk around the premises. Is there anywhere unoccupied?
(20:51:43)(Hold up a tic, there's a point that apparently needs sleazing)
(20:51:51)(off hand any one have a handy way to hide a electtronic's kit in a more kiddish packaging?)
(20:53:17)(well you need me to work the one lock if so I well need my kit was thinking of hidding it as a lunchbox or somthing along them lines)
(20:53:41) (Oh right. Oops. I mean, we might not need that if you can just hack in, but if you can't...)
(20:53:49) Ok, how legal are electronics kits?
(20:54:56)(ummmm that would depend on if the IRS's systems are intrer conected with the rest of the computer systems in the building and considering what it is they deal with I don't see that as being very likely)
(20:54:59)Of course, there's no canon answer.
(20:55:43)I'd say that they're probably pretty legal, in the sense that simple possession is not grounds for arrest.
(20:56:08) I'll try and carry it in, then.
(20:56:20) (Easier to explain than why the 9-year-old needs one ;-))
(20:56:46)(If they stop you, just say that the official told you to bring it.)
(20:56:47)(That's pretty much what I was thinking)
(20:57:31) Umbrafer rolled 15 6-sided dice: 2 4 1 6 2 4 1 1 2 6 5 1 1 3 5
(20:57:35) Umbrafer rolled 15 6-sided dice: 2 2 3 5 3 5 6 3 1 5 1 5 4 2 3
(20:57:37) Umbrafer rolled 3 6-sided dice: 4 4 1
(20:57:45)Ok, so back in the IRS
(20:57:56)(mmm true but then most 9 year old brains are not on par with a milti-million ¥ deck and yes I worked it out price wise to make a deck on par with Vits stats >_>; came up to a couple mill)
(20:57:59)you were looking for an unoccupied space?
(20:58:17)(Yeah, but knowing that makes you even /more/ suspicious, not less)
(20:58:48)(ya I know >_> most deck that powerfull are not all that legal)
(21:01:09)There's not a whole lot of it; the hallway with the bathrooms has an unobstructed path to the waiting area, but no people (and if you want maybe the people with LoS down it will leave)
(21:01:29)There's also the bathrooms themselves
(21:02:14) oh well. Into the bathroom, son.
(21:02:20)The elevator lobby is also empty when you show up, and the open hallway into the waiting room reveals no people sitting in LoS, but it's probably not what you want
(21:02:48) it's occurred to me that I can only fool the cameras with Trid Phantasm in a fairly enclosed space
(21:04:00) so in we go, then I'll throw a Trid of me checking my hair and then us leaving again over the space in the bathroom
(21:04:49)Easy enough to do
(21:05:01) Murmured: "and now we wait." Luckily it's almost closing time.
(21:05:05) Thematrian1 rolled 14 6-sided dice: 2 3 3 4 3 1 5 3 4 3 4 6 5 3
(21:05:20) Thematrian1 rolled 15 6-sided dice: 4 3 4 5 1 4 3 5 6 5 2 3 6 1 6
(21:05:55) Only 6 successes, but it's F6 so I guess it's ok
(21:06:21)A man walks in, dragging behind him a massively oversized cranium.
(21:06:53) Anyway, I'll sit down, back to one wall.
(21:07:06) #I hate this trick, it's so boring.#
(21:07:37)*hides in a corner useing my smaller size to help avoid being seen*
(21:07:56) The Trid is of an empty bathroom, so unless someone sees through it we can just chill.
(21:08:22)(taking no chances all the same)
(21:09:06)Speaking of which, you may as well roll to resist it, just for the hell of it.
(21:09:44)(mmmm ok what is it will or int?)
(21:10:07) (Int, it's an illusion)
(21:10:21) Dragcrell rolled 8 6-sided dice: 3 1 6 2 6 2 4 3
(21:10:28) Dragcrell rolled 2 6-sided dice: 5 1
(21:10:56)Virt has an empty bathroom to keep him company.
(21:11:17)Anyway, now that I'm done stalling for time to figure out how to determine if someone enters the bathroom
(21:11:35) And a voice in his head.
(21:11:42)It's a remarkably dumb bathroom.
(21:11:55)I don't know where that came from
(21:12:02) #In case this plan somehow falls apart, our escape is through the window.#
(21:12:22) #I'll get the two of us to the ground, while Shoe and Fuma cover our retreat.#
(21:13:20)(I hope they know about this ;-) )
(21:14:55)Closing time comes and goes.
(21:16:24) (It was on the team-wide channel, if they didn't before, they do now.)
(21:16:33) We'll give it an hour, then emerge.
(21:16:53)An hour is given. How are you emerging?
(21:17:05) We have to move slowly; I can move the Trid Phantasm but I have to adjust it to cover our surroundings.
(21:17:14) through the door?
(21:17:26) #Ok, let's find a matrix link.#
(21:18:17)Out through the door. Perception.
(21:18:27) Thematrian1 rolled 8 6-sided dice: 3 3 1 3 2 3 4 3
(21:18:35) Dragcrell rolled 8 6-sided dice: 3 5 3 2 4 4 4 3
(21:19:46)Not much goin' on. You're in the hallway outside the bathrooms.
(21:20:06)Exits are North, South, Men, Ladies, and Window.
(21:20:15) cool. Let's head for an area with computers
(21:20:54)There weren't any public on the floor; the receptionist's area had some, though.
(21:21:22)The route to get there wasn't clear, though.
(21:22:14)You emerge into the waiting area
(21:22:34) ::maintains an illusion of empty space where Clip and V are::
(21:23:28)It's empty; there are now some metal shutters down over the receptionist's area, behind the outer glass.
(21:23:42) ahhhh, fascinating
(21:23:44)Some of the shutters look like they've stopped rounds in the past
(21:23:54) how are they attached to the floor, if they are?
(21:24:29)They aren't; they come down to the desk.
(21:25:32) hm. Well, they must be controlled somehow, but since we don't know whether this will even work, I'm inclined to pass
(21:25:43) #Let's head for the stairs, the machines down there are a better bet anyway.#
(21:26:35)#yes I see no resoion for the IRS to have there systems conected with any of the bildings other systems for oviouse resions#
(21:26:42)(There is a door into a deeper inner chamber in the waiting area, through which the condemned pass)
(21:26:50)The stairs are not far behind you.
(21:26:57) #I thought it would be easier, but whatever.#
(21:27:18) We head for the stairs. I hand V his electronics kit, and extend the illusion so to cover the door.
(21:27:32) so that it looks like itself, instead of itself plus intrusive manipulations by some guy
(21:27:55)*looks the lock over then starts to work on unlocking it*
(21:30:10) (V: Electronics B/R?)
(21:30:28)*coughs* *prays*
(21:30:46) Dragcrell rolled 3 6-sided dice: 2 1 5
(21:30:55)Dun dun dunnnnnnn
(21:31:15) wait, you only have 3 dice?
(21:31:17)(ya >_> sorrta ran out of points
(21:32:34) so, um, if V were to karma, how many would he have to reroll?
(21:32:50)(knowing my luck all 3 -_-)
(21:33:20)I'm confirming the answer to that now
(21:34:36)*sighs* ok lets hope I get a 6 or 3
(21:34:42) Dragcrell rolled 3 6-sided dice: 6 3 5
(21:34:48) Dragcrell rolled 1 6-sided die: 1
(21:35:06)The good news is that unless it has an anti-tamper system failure to get any successes just means you couldn't get the case off, allowing another try (admittedly at +2)
(21:35:16)The bad news is, well, it might have an anti-tamper system.
(21:35:20)But that was indeed good enough.
(21:35:28)It takes a full minute, but the case is finally dislodged.
(21:35:55)(yay now to work on opening it)
(21:36:01) Dragcrell rolled 6 6-sided dice: 5 4 4 3 1 1
(21:36:20)(-_- cruuuuuddd this is not my night for dice rolls)
(21:37:21)The bad news is, it doesn't take an anti-tamper system to identify tampering gone wrong at this point.
(21:37:59)(oi -_- this dont boad well for later if we ever get in system)
(21:38:12) (tell me about it)
(21:38:20) so, karma would be for 6?
(21:39:17)( well better the seeing how well the windows are to bust out)
(21:39:27) Dragcrell rolled 6 6-sided dice: 5 4 4 3 3 2
(21:40:05)( I think I used up all my dice luck on that double red cracking deal)
(21:42:01)(na I got a 3 and a 2 in sted of 1's this time but ya more or less the roll was nearly the same O_o)
(21:42:50)Well, the good news is that you do still have a huge karma pool
(21:43:21)(yep -_- going to suck if I end up burning on this bloody lock karma the roll again)
(21:43:35) Dragcrell rolled 6 6-sided dice: 6 1 4 4 4 2
(21:43:39) Dragcrell rolled 1 6-sided die: 5
(21:44:04)It takes you another very nervous minute, but you're through
(21:44:04)(ok seriasly >_> whats with the 4's?
(21:44:36) (Whatever, 1 11 is enough)
(21:44:47)(thank goodness)
(21:47:43) If there's a window in the door I can see through, I'll extend the illusion into the hall
(21:47:54) Otherwise I'll just cover this side of the door as best I can
(21:48:13)There is not, more's the pity
(21:50:17)heading on through?
(21:51:35) Yep. Even if they see something on the cameras afterward, they won't pick up anything identifying.
(21:51:44) Down the stairs to the 29th floor.
(21:52:57)You emerge into a drab emergency stairwell.
(21:53:06)Lots of concrete
(21:54:30) Hmph. Is there a door on 29?
(21:55:37) Can we open it from this side without wrangling an electronic lock first?
(21:56:04)(if the gods are kind yes)
(21:57:32)Unfortunately it's even worse from this side; it's not designed to be traversable in this direction
(21:59:08)*looks at the door* #you have a way to open it I hope?#
(21:59:29)It's an emergency stairwell. The door doesn't have a handle on this side.
(21:59:39) It's an emergency stairwell, but it's locked?
(21:59:45) ugh, I didn't forsee this at all
(22:01:18)Fortunately, there is enough electronic mass protruding through that it might still be possible to bypass the opening alarm, though you still need to find a way to physically get the door open after
(22:01:36) Thematrian1 rolled 8 6-sided dice: 4 5 4 6 3 1 1 3
(22:01:49) Thematrian1 rolled 1 6-sided die: 6
(22:01:53) Thematrian1 rolled 1 6-sided die: 3
(22:02:15)(sooo open the case and then muck with the wires again I take it?)
(22:02:39) (Yeah, no choice)
(22:03:03)(-_-; jjjjoooooyyyyyy!)
(22:03:12) Dragcrell rolled 3 6-sided dice: 2 5 5
(22:04:24) B/R is Int-based, right?
(22:04:47)(thinking I'm better off defalting to Int or you eh?)
(22:04:53) And I have microscopic vision...I've never done this before in my life, but I'm going to take a stab at it anyway.
(22:05:07) With mods, I've got 8 dice against TN+2. It can't hurt:
(22:05:10) Thematrian1 rolled 8 6-sided dice: 3 1 4 1 6 1 3 4
(22:05:13) Thematrian1 rolled 1 6-sided die: 1
(22:05:29) does that represent success?
(22:05:41)(>_> you know I'm thinking I miss Alex right now)
(22:06:09) (if I had known I could have come)
(22:06:10) (Getting her out of the van for this would have been difficult)
(22:06:19) (Yeah, I think we all assumed you had 6 B/R dice)
(22:06:29) (But it kinda doesn't matter, if we can't open the door anyway.)
(22:06:51) could you get a spirit to push it from the other side?
(22:07:03)It does not (if it did, Virt's roll would have had it)
(22:07:11) oh, duh. Karma then
(22:07:13) Thematrian1 rolled 8 6-sided dice: 6 4 1 4 3 1 4 3
(22:07:16) Thematrian1 rolled 1 6-sided die: 5
(22:07:33)Nothing. It's just not working, no matter how… wait, there it goes.
(22:07:40) The spirit would have to...wait, that's right, spirits can evade wards
(22:08:01)(This actually becomes an interesting question)
(22:08:07) #Ok, if you disable the alarm I think I can get a spirit to open the door for us.#
(22:08:08)(Avoided by the panic bar)
(22:08:17)(sorry -_- its on the list of skills to be upped when I had the karma wasn't planing on useing them so soon)
(22:08:24)(But if that weren't sticking out past the ward, would the spirit be able to push the door open?)
(22:08:36) Dragcrell rolled 6 6-sided dice: 1 5 4 2 2 6
(22:08:41) (Oooh, that is interesting)
(22:08:41) Dragcrell rolled 1 6-sided die: 5
(22:08:57) (Offhand I'm inclined to say it couldn't.)
(22:09:36)The good news is, the guts of this lock are much less sophisticated; maybe it has something to do with not being a public floor. You've got it bypassed in twenty seconds.
(22:10:33)(that works now to hope the system I'm going to be hacking isn't a red lol I dont trust my rolls that well)
(22:10:43) (It's been a rough night.)
(22:10:51) I'm going to take a quick look around for stairwell cameras
(22:10:53) Thematrian1 rolled 8 6-sided dice: 5 5 1 4 1 2 4 1
(22:11:12)If there are any, you don't see them.
(22:11:51) I'll drop the Phantasm, finally.
(22:12:04) This is City domain?
(22:13:04) regardless, I'm summoning up something F4:
(22:13:05) Thematrian1 rolled 6 6-sided dice: 1 2 4 3 2 2
(22:13:10) Thematrian1 rolled 15 6-sided dice: 5 1 6 6 3 4 6 2 3 3 3 2 1 4 6
(22:13:17) no drain, 1 service. Ugh.
(22:13:18)I guess. Office buildings are difficult to place.
(22:13:33) Process of elimination, right? It isn't Hearth.
(22:13:46) But it's definitely some kind of Man
(22:14:24)Yeah, but it doesn't seem like City, either. Being no domain isn't acceptable either (could be toxic, but…)
(22:14:29)But yes, you get something
(22:14:47)And with your only one service, we can wait a bit longer to determine what powers it has :-)
(22:14:54) Quietly: "Get to the other side of this door, and open it."
(22:15:05) ::stands by to pry the door further open once the spirit has done as much as it can.::
(22:15:34)It looks at the door, looks at you, and then winks out of existence.
(22:15:51) ::shrug at Virtualis::
(22:16:08)After a few more seconds, there's a ka-chunk sound and the door swings open a few inches
(22:16:17)*puts the kit in to order and waits for the door to be opened*
(22:16:27) ::grab, heave::
(22:16:32)You're ready and grab it easily.
(22:16:49)It's a pretty ordinary emergency door, now open.
(22:17:00)There's a sign on it as well.
(22:17:35)Same one, basically
(22:18:03)In fact, aside from the reduced fanciness of the maglock, it could be the one you came from.
(22:18:23) AstralVision OFF, and step through the door.
(22:18:28) and then ON again
(22:18:51)*walks in and looks around*
(22:19:44)Much like the IRS floor, there's a little hallway with bathrooms and windows. Instead of a waiting area, though, this one has a small cube farm off the other end.
(22:20:14) Thematrian1 rolled 12 6-sided dice: 4 2 1 6 3 5 1 2 5 4 6 4
(22:20:18) Thematrian1 rolled 15 6-sided dice: 3 4 1 6 4 3 4 6 5 6 4 1 4 6 5
(22:20:26) 7 successes, no drain
(22:20:43)You are Tridded even Triddier than before
(22:21:00) #Let's do this. Forward!#
(22:21:16)*just grins rather largeish at the cube farm* #oh good this may be easyer then we hoped#
(22:23:36)*looks at the closets cubeical first*
(22:24:52)Towards the center of the area there's what look to be more serious server rooms, but even the cube in front of you has a jackpoint
(22:25:16)O_o ooooooooooooooooooooooooooo
(22:25:32) ::expands illusion to include un-jacked jackpoint::
(22:25:51)(ahhh Clips no fun)
(22:26:08) (Yeah, I don't want people to see you jacking in.)
(22:26:22)(well crap is it that late all ready?)
(22:26:33) depends on how late you think it is
(22:26:51)(like 4 min's from run time >_< in FF 11
(22:26:59) haha, see you later
(22:27:12)(see ya guys next week :3 )
(22:27:39)Well you can do the decking on Wave
(22:31:30) um... for future reference, can we at least determine if the sensors in the tunnels hook into a matrix connected system or a ccss?
(22:31:50) and schedule such investigation for me/Heath appropriately?
(22:32:08)It's a tin can and string.
(22:32:15)Utterly un-hack-able.
(22:32:59) that does put a wrench in this plan...
(22:38:18)Heath might be able to find a way
(22:39:53) anyways, I'm out. Take care, all.